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Multi-Color Graphics Array

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Video subsystem built into the motherboard of the IBM PS/2 Model 30
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Multi-Color Graphics Array
Release dateApril 2, 1987; 38 years ago (1987-04-02)
Cards
Entry-levelIBM PS/2 Model 30 &25 motherboards;Epson Equity Ie motherboard;Delta Computer DG-630 motherboard[1]
History
PredecessorColor Graphics Adapter
SuccessorVideo Graphics Array
Simulated image as displayed using MCGA 640x480 resolution and color abilities.
Simulated image as displayed using MCGA 320x200x256 resolution and color abilities.
Simulated image as displayed using MCGA 320x200x4 graphics resolution and color abilities.
Simulated image as displayed using MCGA 640x200 resolution and color abilities

TheMulti-Color Graphics Array orMCGA is avideo subsystem built into themotherboard of theIBM PS/2 Model 30, introduced in April 1987,[2] andModel 25, introduced later in August 1987;[3] no standalone MCGA cards were ever made.[4][5][6][7][8][9][10]

The MCGA supports allCGA display modes plus640 × 480 monochrome at a refresh rate of 60 Hz, and320 × 200 with 256 colors (out of an18-bit RGB palette of 262,144) at 70 Hz.[11][3][2] The display adapter uses aDE-15 connector, sometimes referred to as HD-15.

MCGA is similar toVGA in that it had a 256-color mode (the 256-color mode in VGA was sometimes referred to as MCGA) and uses 15-pin analog connectors. The PS/2 chipset's limited abilities preventEGA compatibility and high-resolution multi-color VGA display modes.

The tenure of MCGA was brief; the PS/2 Model 25 and Model 30 were discontinued by 1990, and the only manufacturer to produce a clone of this display adapter wasEpson, in theEquity Ie andPSE-30, since the VGA standard introduced at the same time was considered superior.[12][13]

Software support

[edit]

The 256-color mode proved most popular for gaming. 256-color VGA games ran fine on MCGA as long as they stuck to the basic320 × 200 256-color mode and didn't attempt to use VGA-specific features such as multiple screen pages.

Games lacking support for 256-color graphics were either forced to fall back to four-color CGA mode, the two-color CGA mode (or never run at all) due to the incompatibility with EGA video modes (320 × 200,640 × 200, or640 × 350, all in 16 colors). Some games, including point-and-click adventures fromSierra On-line andLucasfilm Games, as well as simulation and strategy titles fromMicroprose, solved this problem for low-resolution titles by supporting the MCGA's320 × 200 256-color mode and picking the colors most resembling the EGA 16-color RGB palette, while leaving the other available colors in that mode unused.

Higher resolution titles were often unsupported unless graphics could be converted into either MCGA low or high (640 × 480 monochrome, which would also support640 × 400 and640 × 350 with some letterboxing) resolution mode in an acceptable fashion. An alternative approach used by a small number of (generally earlier) games was to use four-color CGA assets but make use of the adaptor's ability to freely change the palette for a slightly enhanced appearance.

Output capabilities

[edit]

MCGA offered:[3][2]

  • 640 × 480 monochrome (mode 11h)
  • 320 × 200 in 256 colors (from a palette of 262,144; mode 13h)

CGA compatible modes:

  • 40 × 25 text mode with 8×8 pixel font (effective resolution of320 × 200; mode 0/1h)
  • 80 × 25 text mode with 8×8 pixel font (effective resolution of640 × 200; mode 2/3h)
  • 320 × 200 in four colors from a 16 color hardware palette with a pixel aspect ratio of 1:1.2. (mode 4/5h)
  • 640 × 200 in two colors with a pixel aspect ratio of 1:2.4 (mode 6h)

See also

[edit]

References

[edit]
  1. ^Brownstein, Mark (May 30, 1988)."Delta Announces PC-Compatible Product Line".InfoWorld.10 (22). IDG Publications: 27 – via Google Books.
  2. ^abcPetzold, Charles (July 1987)."Triple Standard - Three New Video Modes from IBM".PC Magazine. pp. 131, 132, 133.
  3. ^abcU-M Computing News. Computing Center. 1988. p. 13.
  4. ^Sanchez, Julio; Canton, Maria P. (2003).The PC Graphics Handbook. CRC Press. p. 122.ISBN 9780203010532.
  5. ^"MCGA Games (PC/DOS) - LCD vs CRT \ VOGONS".
  6. ^"Epson Equity 1e".ancientelectronics - retro computing and gaming plus a little more. 20 December 2014.
  7. ^Hierophant, Great (28 April 2012)."Unique PC Hardware & Game Support".Nerdly Pleasures.
  8. ^"Epson Equity 1e".YouTube. 4 August 2015.
  9. ^"Epson Equity 1e a second look".YouTube. 23 May 2022.
  10. ^Sokół, Radosław (26 December 2020)."The secret story of MCGA".Świat Owoców.
  11. ^Austerlitz, Howard (2014-06-28).Data Acquisition Techniques Using PC. Academic Press. p. 79.ISBN 978-1-4832-9473-5.
  12. ^REM (1989).Equity Ie - CGA/EGA/VGA/MCGA Video Mode Compatibility(PDF). Epson. p. 13.
  13. ^Farquhar, Dave (May 2022)."MCGA vs VGA".The Silicon Underground.
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