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Mother (video game series)

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Video game series

Video game series
Mother
GenreRole-playing
Developers
PublisherNintendo
CreatorShigesato Itoi
Composers
Platforms
First releaseEarthBound Beginnings
July 27, 1989
Latest releaseMother 3
April 20, 2006

Mother[a] (known asEarthBound outside Japan) is a video game series that consists ofthreerole-playing video games:Mother (1989), known asEarthBound Beginnings outside Japan, for theFamily Computer;Mother 2 (1994), known asEarthBound outside Japan, for theSuper Nintendo Entertainment System; andMother 3 (2006) for theGame Boy Advance.

Written byShigesato Itoi, published byNintendo, and featuringgame mechanics modeled on theDragon Quest series,Mother is known for its sense of humor, originality, and parody. The player uses weapons and psychic powers to fight hostile enemies, which include animated everyday objects, aliens and brainwashed people. Signature elements of the series include a lighthearted approach to the plot, battle sequences with psychedelic backgrounds, and the "rollingHP meter": player health ticks down like anodometer rather than instantly being subtracted, allowing the player to take preventative action, such as healing or finishing the battle, before the damage is fully dealt. While the franchise is popular in Japan, in theAnglosphere it is best associated with thecult following behindEarthBound.

While visiting Nintendo for other business, Itoi approachedShigeru Miyamoto about makingMother. When approved for a sequel, Itoi increased his involvement in the design process over the five-year development ofEarthBound. When the project began to flounder, producer and later Nintendo presidentSatoru Iwata rescued the game.EarthBound's English localizers were given great liberties when translating the Japanese game's cultural allusions. The American version sold poorly despite a multimillion-dollar marketing budget.Mother 3 was originally slated for release on the Nintendo 64 and its64DD disk drive accessory, but was cancelled in 2000. Three years later, the project was reannounced for the Game Boy Advance alongside a rerelease ofMother andMother 2 in the combined cartridgeMother 1 + 2.Mother 3 abandoned the 3D graphics progress for a 2D style, and became a bestseller upon its release.EarthBound was rereleased for the Wii UVirtual Console in 2013, andMother received its English-language debut for the same platform in 2015, retitledEarthBound Beginnings. In 2022, Nintendo releasedMother 1 and2 to theirNintendo Switch Online service.Mother 3 later came to the service exclusively in Japan in 2024.

EarthBound is widely regarded as a video game classic, and is included in multiple top-ten lists. In absence of continued official support for the series, members of theEarthBound fan community organized online to advocate for further series releases through petitions and fan art. Their projects include a fullfan translation ofMother 3, a full-length documentary, andfangame attempts.Ness, the protagonist ofEarthBound andLucas, the protagonist ofMother 3, received exposure from their inclusion in theSuper Smash Bros. series. OtherMother series locations and characters have made appearances in the fighting games.

Gameplay

[edit]

The series is known for its combination of humorous and emotionally evocative tones.[1] Itoi wanted to tellMother 3 through a technique that swapped the active player-character, which he first attempted inEarthBound.[2] The two games also share similar visual styles,[3][4] both with psychedelic battle backgrounds and cartoonish art.[3] WhileMother 3's music is both similar in tone to its predecessors and completely new, it features similar sound effects.[3]EarthBound characters such as Mr. Saturn recur, andRPGamer wrote thatMother 3's final chapter is "full of blatant links" between the games of the series.[5]Mother also shares similarities with its sequel, such as thegame save option through phoning Ninten's father, an option to store items with Ninten's sister at home, and anautomated teller machine for banking money. Additionally, the members of the party follow behind the protagonist on theoverworld screen in the first two games. Ninten's party members inMother are analogous to those ofEarthBound in style and function.[6]

WhileMother's battles were triggered through random encounters,[7]EarthBound and earlyMother 3 shared battle scene triggers, where physical contact with an enemy in the overworld began a turn-based battle scene shown in the first-person.[8] Apart fromMother 3's rhythm andcombo battle mechanic, the two game's battle systems are similar.[3]Mother 3 also retains the "rolling HP meter" ofEarthBound (where health ticks down like an odometer such that players can outrun the meter to heal before dying/fainting) but removes the feature where experience is automatically awarded before battles against much weaker foes.[5] Recurring through the series is its signature "SMAAAASH" text and sound, which show when the player registers acritical hit.[6]

Some characters are present in multiple entries of the series, such as Giygas, Mr. Saturn, and Pokey/Porky. Giygas is the primary antagonist in bothMother andEarthBound. The alien creature's emotional complexity deviates from genre norms. Giygas shows internal conflict inMother and has no appearance but as an "indescribable" force inEarthBound's finalboss battle.[9] In both final battles, Giygas is defeated through love and prayer instead of through a tour de force of weaponry, unlike the endings of other period games.[9] Nadia Oxford wrote for IGN that nearly two decades later,EarthBound's final fight against Giygas continues to be "one of the most epic video game standoffs of all time" with noted emotional impact.[10] This battle's dialogue was based on Itoi's recollections of a traumatic scene from theShintoho filmThe Military Policeman and the Dismembered Beauty that he had accidentally seen in his childhood.[11] Oxford wrote for1UP.com that Itoi intended to show the alien's yearning for love in "a manner ... beyond human understanding".[9] DespiteEarthBound andMother 3's dissimilar settings, the Mr. Saturn fictional species appear in similar Saturn Valleys in both games. The Mr. Saturn look like an old man's head with feet, a large nose, and bald except for a single hair with a bow. Though they are a technologically advanced and peaceful species with a pureness of heart, they are under constant attacks from encroaching enemies. Nadia and David Oxford of1UP.com considered the Mr. Saturn to be aliens despite their human-like and fleshy appearance, as described a piece arguing the central theme of aliens in theMother series. They compared the Mr. Saturn toKurt Vonnegut'sTralfamadorian alien species.[9] Finally, Pokey begins as Ness's child neighbor who "cowers" and "refuses to fight" inEarthBound, but grows into a "vicious control freak with no regard for human life", Porky, by the end of the series'Mother 3.[10]

Music

[edit]
Main article:Music of the Mother series

The soundtracks forMother andEarthBound were composed byKeiichi Suzuki andHirokazu Tanaka.[12][13] TheMother soundtrack was likened byRPGFan reviewer Patrick Gann to compositions bythe Beatles and forchildren's television shows. He found the lyrics "cheesy and trite" but appreciated the "simple statements" in "Eight Melodies" and the "quirky and wonderful" "Magicant".[12] TheMother soundtrack contains several tracks later used in subsequent series games.[6] When Suzuki and Tanaka were unavailable to commit toMother 3's soundtrack, Itoi chose Shogo Sakai for his experience with and understanding of the series. Sakai worked to make the music feel similar to previous entries in the series.[14] Kyle Miller ofRPGFan wrote that the game retained the quirkiness of the previous soundtracks in the series despite the change in composers. He felt that the second half of the album, which included reinterpreted "classics" from the series, to be its strongest.[13] RPGamer's Jordan Jackson too found that the music was "just as catchy as previous games" despite being "almost completely new".[3] Luke Plunkett ofKotaku credited Suzuki's background outside of games composition as a rock star and film scorer for making the music ofMother andEarthBound "so distinct and memorable" as "a synthesized tribute to 20th-centurypop music".[1]

Development

[edit]
Release timeline
1989Mother
1990–1993
1994Mother 2
1995EarthBound
1996–2002
2003Mother 1 + 2
2004–2005
2006Mother 3
2007–2014
2015EarthBound Beginnings

EarthBound Beginnings

[edit]
Main article:EarthBound Beginnings
A Famicom cartridge for the first game in theMother series

While visiting Nintendo for other work, celebrity copywriterShigesato Itoi pitched to the company's lead designer,Shigeru Miyamoto, his idea for a role-playing game set in modern times. The contemporary setting worked against role-playing genre norms, and while Miyamoto liked the idea, he was hesitant until Itoi could show full commitment to the project. Itoi reduced his workload, formed a team, and began development inIchikawa, Chiba. Nintendo tried to accommodate Itoi's ideal work environment to feel more like an extracurricular club of volunteers.[2] Itoi wrote the game's script.[7] The game, titledMother, was developed byApe, published byNintendo,[15] and released in Japan on July 27, 1989, for theFamicom[16] (known as theNintendo Entertainment System outside Japan).[15] The game was slated for an English-languagelocalization asEarth Bound, but was abandoned when Nintendo chose to focus on theSuper Nintendo Entertainment System instead.[7] Years later, the complete localization was recovered by the public and distributed on the Internet, where it became known asEarthBound Zero.[7]Mother received its English language debut in June 2015 asEarthBound Beginnings for the Wii UVirtual Console.[17]

Mother is a single-playerrole-playing video game[15] set in a "slightly offbeat", late 20th-century United States (as interpreted by Itoi).[7] Unlike its Japanese role-playing game contemporaries,Mother is not set in afantasy genre. The player fights in warehouses and laboratories instead of in dungeons and similar fantasy settings, and battles are fought with baseball bats andpsychic abilities instead of swords and magic.Mother follows the young Ninten as he uses psychic powers[7] to fight hostile, formerly inanimate objects and other enemies.[6] The game usesrandom encounters to enter a menu-based, first-person perspective battle system.[7]

EarthBound

[edit]
Main article:EarthBound

Mother 2 was made with a development team different from that of the original game,[2] and most of its members were unmarried and willing to work through nights on the project.[18] Itoi again wrote the game's script and served as a designer.[19] The game's five-year development exceeded time estimates and came under repeated threat of cancellation.[20] It was in dire straits until producerSatoru Iwata joined the team.[2][b]Mother 2 was developed by Ape andHAL, published by Nintendo,[22] and released in Japan'sSuper Famicom on August 27, 1994.[23] The game was translated into English for North American audiences[24] whereupon it became the onlyMother series game to be released in North America until the later localization ofMother asEarthBound Beginnings.[22] The localizers were given liberties to translate the Japanese script's cultural allusions to Western audiences as they pleased, and symbolism was also modified between the versions to adapt to Western sensitivities.[24][25] To avoid confusion about the series' numbering, its English title was changed toEarthBound,[24] and was released on June 5, 1995, for the North AmericanSuper Nintendo Entertainment System.[25]

Although Nintendo spent about $2 million on marketing,[19] the American release was ultimately viewed as unsuccessful within Nintendo.[25]EarthBound was released when role-playing games were not popular in the United States,[25][26] and visual taste in role-playing games was closer toChrono Trigger andFinal Fantasy VI.[25]EarthBound's atypical "this game stinks" marketing campaign was derived from the game's unusual humor and included foul-smellingscratch and sniff advertisements.[27]1UP.com called the campaign "infamously ill-conceived".[26] Between the poor sales and the dwindling support for the Super NES, the game did not receive a European release.[19]

TheMother series titles are built on what Itoi considered "reckless wildness", where he would offer ideas that encouraged his staff to contribute new ways of portraying scenes in the video game medium.[28] He saw the titles foremost as games and not "big scenario scripts".[28] Itoi has said that he wanted the player feel emotions such as "distraught" when playing the game.[28] The game's writing was intentionally "quirky and goofy" in character,[24] and written in the Japanesekana script so as to give dialogue a conversational feel. Itoi thought of the default player-character names when he did not like his team's suggestions. Many of the characters were based on real-life personalities.[20] Itoi sought to make the game appeal to populations that played games less, such as girls.[20]

Earthbound's story is a continuation ofMother's, featuring many of the same antagonists and monsters.[29] By default, the player starts as a young boy namedNess,[30] who finds that the alien force Giygas (/ˈɡɡəs,ˈɡɡəs/GHEE-gəs,GHY-gəs)[31][32] has enveloped the world in hatred and consequently turned animals, humans, and objects into malicious creatures. Buzz Buzz, a bee from the future, instructs Ness to collect melodies in a Sound Stone to preemptively stop the force.[28] While visiting the eight Sanctuaries where the melodies are held,[10] Ness meets three other kids named Paula, Jeff, and Poo—"a psychic girl, an eccentric inventor, and a ponytailed martial artist", respectively[28]—who join hisparty.[30] Along the way, Ness encounters the cultists of Happy Happy Village, the zombie-infested Threed, the Winters boarding school, and the kingdom of Dalaam.[10] When the Sound Stone is filled,[33] Ness visits Magicant alone, a surreal location in his mind where he fights his dark side.[10] Upon returning to Eagleland, he prepares to travel back in time to fight Giygas[34] in a battle known for its "feeling of isolation, ... incomprehensible attacks, ... buzzing static" and reliance on prayer.[10]

EarthBound plays as aJapanese role-playing game[19] modeled onDragon Quest.[28] The game is characterized by its contemporary, satiricalWestern world setting and its unconventional characters, enemies, and humor.[27] Examples of the game's humor include untraditional enemies such as "New Age Retro Hippie" and "Unassuming Local Guy", snide dialogue, frequent puns, andfourth wall-breaking.[24] The game also plays self-aware pranks on the player, such as the existence of the useless ruler and protractor items that players and enemies can unsuccessfully try to use nonetheless.[30]

Mother 3

[edit]
Main articles:Mother 3 andDevelopment of Mother 3

In 1996,Mother 3 (EarthBound 64 in North America[35]), was announced.[27] It was slated for release on the64DD, a disk drive expansion peripheral for the Nintendo 64.[36] Itoi's expansive ideas during development led the development team to question whether fans would still consider the game part of the series.[2] The game entereddevelopment hell[27] and struggled to find a firm release date[37] and in 2000,[27] despite its level of completion, was later cancelled altogether with the commercial failure of the 64DD.[36]

A signed, boxed copy ofMother 1 + 2

The project was reannounced three years later asMother 3 for theGame Boy Advance alongside a combinedMother 1 + 2 cartridge for the same handheld console.[38] Itoi had been working onportingMother andMother 2 to the Game Boy Advance,[39] and based on encouragement what he predicted to be further pressure, decided to releaseMother 3.[40] The newMother 3 abandoned the Nintendo 64 version's 3D graphics, but kept its plot.[27] The game was developed by Brownie Brown and HAL Laboratory, published by Nintendo,[41] and released in Japan on April 20, 2006,[42] whereupon it became a bestseller. It did not receive a North American release[36] on the basis that it would not sell.[43]

Mother 1 + 2 was released in Japan on June 20, 2003.[44] The combined cartridge contains bothMother andEarthBound.Mother uses the extended ending of the unreleased English language prototype, but is still only presented in Japanese.[6]

Unlike earlier games in the series,Mother 3 is presented in chapters.[3] When the Pig Mask Army starts a forest fire and imposespolice state-like conditions on a "pastoral forest village",[45] a father, Flint, ventures out to protect his family (twin sons Lucas and Claus and wife Hinawa), but the rest of the world is eventually implicated in the plot.[3] Lucas, the game's hero, does not become prominent until the fourth chapter.[5] Along with his dog, a neophyte thief, and a princess, Lucas fulfills a prophecy of a "chosen one" pulling Needles from the Earth to wake a sleeping dragon and determine the fate of the world.[46] The game features a lighthearted plot, with characters such as "partying ghosts" and "talking rope snakes".[5]

Mother 3, much like its predecessors, is a single-player[41] role-playing video game played with two buttons: one for starting conversations and checking adjacent objects, and another for running.[45] The game updates the turn-based[5]Dragon Quest-style battle system with a "rhythm-action mechanic", which lets the player take additional turns to attack the enemy by chaining together up to sixteen taps in time with the background music.[45] Apart from this, the battle system[3] and "rollingHP meter" (where health ticks down like an odometer such that players can outrun the meter to heal before dying) are similar toEarthBound.[5]

Future of the series

[edit]

AroundMother 3's 2006 release, Itoi stated that he had no plans to makeMother 4,[47] which he has reaffirmed repeatedly.[43][48][49][50] Itoi has said that, of the three, he had the strongest drive to create the firstMother video game, and that it was made for the players. He made the second game as an exploration of his personal interests, and wanted to run wild with the third. While reflecting onMother 3's 2000 cancellation, Itoi recounted the great efforts the team made to tell small parts of the story, and felt this was a core theme in the series' development.[2]

In the absence of continued support for the series, anEarthBound fan community coalesced atStarmen.net with the intent to have Nintendo of America acknowledge their interest inMother series.[26] They drafted petitions for English language releases[27] and created a full-color, 270-page anthology offan art.[51] Upon "little" response from Nintendo,they localizedMother 3 by themselves[51] and printed a "professional quality strategy guide" throughFangamer, a video game merchandising site that spun off from Starmen.net.[51]The Verge cited the effort as proof of the fan base's dedication.[52] Other fan efforts includeEarthBound, USA, a full-length documentary on Starmen.net and the fan community,[53] andOddity (previously titled Mother 4), a game that was initially developed as afan-produced sequel to theMother series that went into production when Itoi definitively "declared" that he was done with the series.[54]

IGN described the series as neglected by Nintendo in North America, asMother 1,Mother 1+2, andMother 3 were not released outside Japan. Despite this, Ness's recurrence in theSuper Smash Bros. series signaled favorable odds for the future of theMother series.[35] IGN[35] andNintendo Power readers anticipated a rerelease ofEarthBound on the Wii'sVirtual Console upon its launch in 2006,[55] but it did not materialize.[21] A Japanese rerelease was announced in 2013 for the Wii U Virtual Console as part of a celebration of the anniversaries of the NES andMother 2.[56] North American and European releases for the same platform followed, with Nintendo president Satoru Iwata crediting fan interest on the company'sMiiverse social platform.[57] The game was a "top-seller" on the Wii U Virtual Console, andKotaku users and first-timeEarthBound players had an "overwhelmingly positive" response to the game.[24] Simon Parkin wrote that the game's rerelease was a "momentous occasion" as the return of "one of Nintendo's few remaining lost classics" after 20 years.[19] In an interview in late November 2015, Shigesato Itoi has once again denied plans to create aMother 4, despite fan feedback.[58]

Reception

[edit]

In1001 Video Games You Must Play Before You Die, Christian Donlan wrote that theMother series is a "massive RPG franchise" in Japan comparable to that ofFinal Fantasy andDragon Quest, though it does not enjoy the same popularity in the West.[59]IGN described the series as neglected by Nintendo in North America, which only received one of the threeMother releases.[35] Donlan added that the series' oddities did not lend towards Western popularity.[59] RPGamer's Jordan Jackson noted that the series is "known for its wacky sense of humor, originality, and its very young protagonists",[3] andKotaku's Luke Plunkett said that the games were distinct from all other video games in that they stirred "genuine emotion in players beyond ... 'excited' and 'afraid'" with a "charming", "touching", and "tragic" story, which he credited to its creators' pedigrees from outside thevideo game industry.[1]

Mother was the sixth best-sellinggame of 1989 in Japan,[60] where it sold about 400,000 copies.[61][62][63] It received a "Silver Hall of Fame" score of 31/40 from Japanese magazineFamitsu.[16] Critics noted the game's similarities with theDragon Quest series and its simultaneous "parody" of the genre's tropes.[7][6] They thought the game's sequel,EarthBound, to be very similar[6][64] and a better implementation ofMother's gameplay ideas, overall.[7] Reviewers also noted the game's highdifficulty level andbalance issues.[7][6][64][65]USgamer's Jeremy Parish said thatMother's script was "as sharp asEarthBound's", but felt that the original's game mechanics were subpar, lacking the "rolling HP counter" and non-random encounters for which later entries in the series were known.[7] Parish wrote earlier for1UP.com that in comparison toEarthBound,Mother is "worse in just about every way", and important less for its actual game and more for the interest it generated invideo game emulation and the preservation of unreleased games.[64]

EarthBound sold about 440,000 copies worldwide, with approximately 300,000 sold in Japan and about 140,000 in the United States.[66] It originally received little critical praise from the American press,[24][36] and sold poorly in the United States:[22][25][36] around 140,000 copies, as compared to twice as many in Japan.[27]Kotaku describedEarthBound's 1995 American release as "a dud" and blamed the low sales on "a bizarre marketing campaign" and graphics "cartoonish" beyond the average taste of players.[24] Multiple reviewers described the game as "original" or "unique"[19][67][68] and praised its script's range of emotions,[19][67] humor,[67][69][70] cheery and charming ambiance,[30][67] and "real world" setting, which was seen as an uncommon choice.[19][67][68] Since its release, the game's English localization has found praise,[24][26] and later reviewers reported that the game had aged well.[19][30][67][71][72]

Prior to its release,Mother 3 was in the "top five most wanted games" ofFamitsu[73][74] and at the top of the Japanesepreordered game charts.[4] It sold around 200,000 units in its first week of sales in Japan,[47] and was one of Japan's top 20 bestselling games for the first half of 2006.[36] In comparison, the 2003Mother 1 + 2 rerelease sold around 278,000 copies in Japan in its first year,[44] and a reissue "value selection" of the cartridge sold 106,000 copies in Japan in 2006.[75]Mother 3 received a "Platinum Hall of Fame" score of 35/40 fromFamitsu.[76] Reviewers praised its story (even though the game was only available in Japanese[41]) and graphics, and lamented its 1990s role-playing game mechanics.[41][45][4][76] Critics also complimented its music.[3][5][77] Jackson said that the game was somewhat easier than the rest of the series and somewhat shorter in length.[3]

Legacy

[edit]
See also:EarthBound fandom andMother 3 fan translation

The series has a legacy as both "one of Japan's most beloved" and the video game cognoscenti's "sacred cow", and is known for its long-lasting, resilient fan community.[4] At one point leading up toMother 3's release, the series' "Love Theme" played asmusic on hold forJapan Post.[74] Similarly, the Eight Melodies theme used throughout the series has been incorporated into Japanese elementary school music classrooms.[14] Donlan of1001 Video Games You Must Play Before You Die wrote thatEarthBound is "name-checked by the video gaming cognoscenti more often than it's actually been played".[59]

Critics considerEarthBound a "classic" or "must-play" among video games.[28] The game was included in multiple top 50 games of all time lists, including that ofFamitsu readers in 2006[73] and IGN readers in 2005 and 2006.[78][79] IGN ranks the game 13th in its top 100 SNES games[22] and 26th among all games for its in-game world, which was "distinct and unforgettable" for its take on Americanism, unconventional settings, and 1960s music.[80] And Gamasutra named it one of its 20 "essential" Japanese role-playing games.[81] The rerelease was Justin Haywald ofGameSpot's game of the year,[82] andNintendo Life's Virtual Console game of the year.[83]GameZone said it "would be a great disservice" to merely callEarthBound "a gem".[30] In the United Kingdom, whereEarthBound had been previously unreleased,GamesTM noted how it had been "anecdotally heralded as a retro classic".[84] IGN's Scott Thompson said the game was "the true definition of a classic".[67]Kotaku wrote that the game was content to make the player "feel lonely", and, overall, was special not for any individual aspect but for its method of using the video game medium to explore ideas impossible to explore in other media.[28]

Multiple critics wrote thatMother 3 was one of the best role-playing games for the Game Boy Advance.[5][85][86]GamePro's Jeremy Signor listed it among his "best unreleased Japanese role-playing games" for its script and attention to detail.[87] Video game journalistTim Rogers posited thatMother 3 was "the closest games have yet come to literature".[88] There are no plans for an officialMother 4.[43][47][48][49][50]

The series, and specificallyEarthBound, is known for having acult following[c] that developed over time well after its release.[25] Colin Campbell ofPolygon wrote that "few gaming communities are as passionate and active" asEarthBound's,[21] and1UP.com's Bob Mackey wrote that no game was as poised to have a cult following.[26] Starmen.net hosted aMother 25th Anniversary Fanfest in 2014 with alivestream of the game and plans for a remixed soundtrack.[89] Later that year, fans released a 25th Anniversary EditionROM hack that updated the game's graphics, script, and gameplay balance.[90]The Verge cited the two-year-longMother 3 fan translation as proof of the fan base's dedication,[52] and Jenni Lada ofTechnologyTell called it "undoubtably one of the best known fan translations in existence", with active retranslations into other languages.[91] Frank Caron ofArs Technica said that the fan translation's "massive undertaking ... stands as a massive success", and that "one cannot even begin to fathom" why Nintendo would not release their own English localization.[92]

Super Smash Bros.

[edit]

EarthBound's Ness became widely known due to his later appearance in theSuper Smash Bros. series.[22] He appeared in the originalSuper Smash Bros. and its sequels:Melee,Brawl,3DS/Wii U, andUltimate.[93] In Europe, which did not see an originalEarthBound release, Ness is better known for his role in the fighting game than for his original role in the role-playing game.[94] He returned in the 2001Melee withEarthBound's Mr. Saturn, which could be thrown at enemies and otherwise pushes items off the battlefield.[95]Melee has an unlockable Fourside level based on theEarthBound location.[96]

WhenMelee was in development, Ness was not supposed to return as a playable character and would have been replaced by Lucas, the main character ofMother 3. However,Mother 3's originalNintendo 64 release was cancelled, though it was later successfully revived as a project for the Game Boy Advance. As a result, Ness was featured in Melee instead of Lucas.

Ness was later joined byMother 3's Lucas inBrawl,[97][98][d] and both characters returned in3DS/Wii U andUltimate.[101] Players can fight in the3DS's Magicant stage, which features clips from theMother series in its background.[102]

Notes

[edit]
  1. ^Japanese:マザー,Hepburn:Mazā
  2. ^Iwata later became Nintendo's president and CEO.[21]
  3. ^[35][22][24][52][80][36]
  4. ^Brawl also contains the final level fromMother 3 along with items and characters from the game,[99] and a boss fight with the game's antagonist, Porky.[100]

References

[edit]
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  2. ^abcdefItoi, Shigesato (August 22, 2000)."『MOTHER 3』の開発が中止になったことについての" [About the development of "MOTHER 3" has been canceled].1101.com.Translation.Translated introduction.Archived from the original on October 18, 2014. RetrievedAugust 30, 2014.{{cite web}}:External link in|others= (help)
  3. ^abcdefghijkJackson, Jordan."Mother 3 - Staff Review".RPGamer. Archived fromthe original on November 29, 2014. RetrievedSeptember 7, 2014.
  4. ^abcdParkin, Simon (October 29, 2008)."Mother 3 Review".Eurogamer. Gamer Network. p. 1.Archived from the original on September 4, 2014. RetrievedSeptember 7, 2014.
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  7. ^abcdefghijkParish, Jeremy (August 21, 2014)."Daily Classic: 25 Years Ago, Mother (aka EarthBound Zero) Skewered JRPGs, and America".USgamer. Gamer Network.Archived from the original on October 20, 2014. RetrievedOctober 11, 2014.
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  9. ^abcdOxford, Nadia; Oxford, David (February 2013)."Spacebound: How Aliens Shape the EarthBound Story".1UP.com.Ziff Davis. Archived fromthe original on January 19, 2015. RetrievedNovember 16, 2014.
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  13. ^abChorley, Vincent."Mother 2: Gigya's Counterattack".RPGFan.Archived from the original on July 25, 2014. RetrievedJuly 5, 2014.
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  20. ^abc"Interview with Shigesato Itoi".Weekly Famitsu (in Japanese):21–23. September 2, 1994.
  21. ^abcCampbell, Colin (January 18, 2014)."Why did Nintendo quash a book about EarthBound's development?".Polygon.Vox Media.Archived from the original on January 19, 2014. RetrievedJanuary 26, 2014.
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