Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Moonmist

From Wikipedia, the free encyclopedia
1986 video game
1986 video game
Moonmist
DeveloperInfocom
PublisherInfocom
DesignersStu Galley
Jim Lawrence
WritersJim Lawrence
Stu Galley
EngineZ-machine
PlatformsAmiga,Amstrad CPC,Apple II,Atari 8-bit,Atari ST,CoCo,Commodore 64,MS-DOS,TI-99/4A,Mac
ReleaseRelease 4: September 18, 1986
Release 9: October 22, 1986
GenreInteractive fiction
ModeSingle-player

Moonmist is aninteractive fiction game written by Stu Galley and Jim Lawrence[1] and published byInfocom in 1986. The game was released simultaneously for theAmiga,Amstrad CPC,Apple II,Atari 8-bit computers,Atari ST,Commodore 64,MS-DOS,TRS-80,TI-99/4A, andMac. It is Infocom's twenty-second game.Moonmist was re-released inInfocom's 1995 compilationThe Mystery Collection, as well as the 1996 compilationClassic Text Adventure Masterpieces.[2][3]

Jim Lawrence, one of the co-authors ofMoonmist,ghostwrote books in theNancy Drew andHardy Boys series.[4] Galley and Lawrence previously co-wroteSeastalker for Infocom.[1]

Moonmist is the first known English language video game to feature agay character.[5]

Plot

[edit]

The player's character is a young detective, asked by friend Tamara Lynd to investigate her new home of Tresyllian Castle inCornwall,England. Tamara has recently become engaged to the castle's lord, Jack Tresyllian. She was very happy until she began seeing what appeared to be The White Lady, a ghost who has allegedly haunted the castle for centuries. As if seeing a ghost wasn't nerve-racking enough, she's also begun to fear for her life. Is Tamara's imagination just overly excited from living in a large old castle, or is someone really trying to kill her? And if her life is in danger, is it from a ghost or someone using it as a disguise?

Gameplay

[edit]

The actual game is divided into several quests depending on the player's answer to the question "what is yourfavorite color?" As such, the game contains green (the easiest), blue, red, and yellow (the most difficult) quests, each with a separate criminal and treasure to locate.[6] Interaction is made through the standard text commands typical of the genre.

The game must be completed by 6:59 am the following day or the game ends without a resolution. It is also possible to die in a few rare instances, though the focus of the game remains on exploration and deduction.

Release

[edit]

TheMoonmist package includes the following physical items:

  1. A book,The Legendary Ghosts of Cornwall written by Lady Lisbeth Norris, which includes a page dedicated to "The White Lady of Tresyllian Castle." The book has a stamp indicating it was checked out from the Festeron Town Library, the town whereWishbringer was set.
  2. Two letters from Tamara Lynd to the player: one explaining Tamara's engagement to Lord Jack Tresyllian and her moving to the castle, and one begging the player to investigate the "White Lady".
  3. Aniron-on logo of the game's title.
  4. A Visitor's Guide to Tresyllian Castle, a tourist-type brochure providing a history and rough maps.

The official hint book forMoonmist, which was purchasable bymail order and not included with the game, is printed ininvisible ink.[7]

Reception

[edit]

COMPUTE! wrote thatMoonmist was a good introduction to Infocom adventures for newcomers, and an example for veterans of how their storytelling had improved from older games.[8] However,Atari User expressed disappointment in the game's lack of depth and originality. While acknowledging that Moonmist had "deliberately been made simpler than the usual run of Infocom products", it noted that their earlierWishbringer "was also a beginner's adventure but [..] offered yards more variety, entertainment, humour and challenge".[9]

Macworld reviewed the Macintosh version ofMoonmist, calling it "an excellent [example] of text-only interactive fiction."Macworld praises the gameplay, stating that "Moonmist succeeds in emulating the classic youth mystery novels. Its puzzles and challenges are inventive and playful, and they complement the story without requiring advanced leaps and bounds of logic ... There are four variations ofMoonmist, each different enough so that repeated plays will still be enjoyable."Macworld also praises the graphics, stating that "Moonmist features excellent pen-and-ink drawings reminiscent of an old-fashioned illustrated novel."Macworld expresses that thefeelies included withMoonmist contribute to the game's gothic atmosphere.Macworld however criticizes the inability to scroll back to previously seen text, stating that the game as a result requires the player to take notes.[7]

Legacy

[edit]

In 1992, about six years after the originalMoonmist, a remake of the game was developed and published by Japanese software development companySystemSoft for theNEC PC-9801, entitledMoonmist: Shiroki Kifujin no Nazo (MoonMist(ムーンミスト) ~白き貴夫人の謎~,MūnMisuto ~Shiroki Kifujin no Nazo~; lit. "Moonmist: The Mystery of the Noble White Lady").[10][11] There are differences in this enhanced remake: the game recognizes verb commands typed inkana (Japanese syllable system) or Latin alphabet. For convenience, some of the most common verb commands (Look, Take, etc.) can be accessed by pressing a corresponding button, but the player still has to type the name of an object. This remake also helps the player to interact with the environment by displaying a list of objects after the player has typed a command. Also, unlike the original, the remake contains enhanced graphics; every location has a unique background picture, on which the text is super-imposed, like in the PC-9801 version ofEnchanter.[10][12]

References

[edit]
  1. ^abHague, James."The Giant List of Classic Game Programmers".
  2. ^"The Mystery Collection".{{cite magazine}}:Cite magazine requires|magazine= (help)(1995). Infocom. Activision.
  3. ^"Classic Text Adventure Masterpieces".{{cite magazine}}:Cite magazine requires|magazine= (help)(1996). Infocom. Activision.
  4. ^"Moonmist Manual". p. 18.{{cite magazine}}:Cite magazine requires|magazine= (help)(1986). Infocom. Infocom.
  5. ^Cobbett, Richard (February 20, 2011)."They Did It First".PC Gamer. RetrievedApril 8, 2018.
  6. ^Maher, Jimmy (2015-03-12)."Moonmist". The Digital Antiquarian. Retrieved12 March 2015.
  7. ^abMcCandless, Keith (August 1987)."Gender-Specific Leather and Lace: Moonmist 4.0 Review".Macworld. Mac Publishing. pp. 159–160.
  8. ^Randall, Neil (July 1987)."Moonmist".Compute!. p. 34. Retrieved10 November 2013.
  9. ^Brillig (February 1987)."Moon Eclipsed".Atari User (22).
  10. ^ab"PC-98x1 게임 도서관 :: System Soft의 게임 목록 (1992년)" [PC-98x1 Game Library :: SystemSoft's Game List (1992)] (in Korean). PC-98 Library. 16 June 2011. Retrieved16 December 2016.
  11. ^"PC-9801 User's Manual for Moonmist". VGJunk. Retrieved16 December 2016.
  12. ^"Enchanter: Wakaki Madōshi no Shiren".MobyGames. Retrieved16 December 2016.

External links

[edit]
Zork
Original trilogy
  • Zork
    • Zork I
    • Zork II
    • Zork III
Enchanter trilogy
Other
Leather Goddesses
Planetfall
Other games
Text adventure
Other titles
People
Implementers
Other
Companies
Related articles
Retrieved from "https://en.wikipedia.org/w/index.php?title=Moonmist&oldid=1328373128"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2026 Movatter.jp