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Monolith Productions

From Wikipedia, the free encyclopedia
Defunct American video game developer
Not to be confused withMonolith Soft, a Japanese video game studio.

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Monolith Productions, Inc.
Final logo, used from 2017 to 2025
Company typeSubsidiary
IndustryVideo games
FoundedOctober 25, 1994; 31 years ago (1994-10-25)[1]
Founders
  • Bryan Bouwman
  • Toby Gladwell
  • Brian Goble
  • Jace Hall
  • Garrett Price
  • Paul Renault
  • Brian Waite
DefunctFebruary 25, 2025; 9 months ago (2025-02-25)
FateDissolved
HeadquartersKirkland, Washington, United States
Number of employees
100+ (2004)[2]
ParentWarner Bros. Games (2004–2025)
Websitelith.com at theWayback Machine (archived 2025-02-22)

Monolith Productions, Inc. was an Americanvideo game developer based inKirkland, Washington. The company was a subsidiary ofWarner Bros. Games from August 2004 until its shutdown in 2025.[3] It formerly published third-party games in the 1990s. In February 2025, it was reported that Warner Bros. Games had decided to close the studio.[4]

History

[edit]

Monolith Productions was founded on October 25, 1994 by Bryan Bouwman, Toby Gladwell, Brian Goble,Jace Hall, Garrett Price, Paul Renault, and Brian Waite.[5] Co-founder Brian Goble had this to say regarding the company name.

At the time we formed the company,DOS was still theOS of choice for games. Because of this, we knew we had to come up with a name that was 8 characters or less (for8.3 filenames). We had been researching story and technology ideas for our demo CD and we were watching a lot of movies. "Monolith" came up, was semi mysterious, wasn't taken, and was 8 characters. Perfect.[5]

Several of the founders, include Hall, were employees of software companyEdmark at the time, and the group had gotten together frequently to play games likeDoom. Several felt they could try their own hand at making video games. To promote their initial ideas, they took advantage of theRedbook audio format for compact discs that allowed both audio and digital files to be stored on the same media. Hall left Edmark to start promotion of the company, and ended up withMicrosoft, which was preparing for the release ofWindows 95. Microsoft brought on Monolith to develop gaming CDs to demonstrate the capabilities of Windows 95 andDirectX, with the remaining founders quitting Edmark and working out of offices at Microsoft's campus in Redmond, Washington.[6]

Hall used the gaming CDs to continue to build out a list of contacts for future expansion. This led to a significant investment from Japanese print publisherTakarajimasha, allowing Monolith to establish their own set of offices and bring on more staff to do full-time production by 1996.[6] Initial work was done towardsClaw, a game based on a shelved project by Garrett. During development, Monolith acquired Q Studios, a development team led by a friend Nick Newhard. At the time, Q Studios was finishing work onBlood and Monolith switched to focus on shipping it instead.Blood was one of the last games to use the 2.5DBuild engine, but meanwhile Monolith also had a team building an in-house 3D engine.Blood was a hit with the Monolith team and replacedDoom as their office deathmatch game.[6]

The company is best known for theBlood,No One Lives Forever andF.E.A.R series. Monolith developed theLithTechgame engine which was used for most of their games starting withShogo: Mobile Armor Division in September 1998. Between 1997 and 1999, Monolith alsopublished games–some developed by the studio, some by third parties.

By May 1997, the company employed more than 70 people.[7]

In 2004, Monolith Productions was acquired by Warner Bros. Interactive Entertainment (now Warner Bros. Games).[3]

In 2014, the company released the titleMiddle-earth: Shadow of Mordor with a sequel entitledMiddle-earth: Shadow of War being released in 2017.

In 2021, the company announced that they were developing a video game starringWonder Woman.[8]

In 2025, Warner Bros. Games closed the studio alongsidePlayer First Games andWB Games San Diego, cancellingWonder Woman and refocusing development efforts on core intellectual properties.[4]

Technology

[edit]
Main article:LithTech

Video games

[edit]

Developed

[edit]
YearTitlePlatform(s)
PCConsoleHandheld
1997BloodMS-DOS,Microsoft Windows
ClawMicrosoft Windows
1998Get MedievalMicrosoft Windows
Shogo: Mobile Armor DivisionMicrosoft Windows,Mac OS,Linux,AmigaOS
Blood II: The ChosenMicrosoft Windows
1999GruntzMicrosoft Windows
TNN Outdoors Pro Hunter 2Microsoft Windows
2000Sanity: Aiken's ArtifactMicrosoft Windows
The Operative: No One Lives ForeverMicrosoft Windows, Mac OSPlayStation 2
2001Tex Atomic's Big Bot BattlesMicrosoft Windows
Aliens Versus Predator 2Microsoft Windows, Mac OS
2002No One Lives Forever 2: A Spy in H.A.R.M.'s WayMicrosoft Windows, Mac OS
2003Tron 2.0Microsoft Windows, Mac OSXboxGame Boy Advance
Contract J.A.C.K.Microsoft Windows
2005The Matrix OnlineMicrosoft Windows
F.E.A.R.Microsoft WindowsPlayStation 3,Xbox 360
Condemned: Criminal OriginsMicrosoft WindowsXbox 360
2008Condemned 2: BloodshotPlayStation 3, Xbox 360
2009F.E.A.R. 2: Project OriginMicrosoft WindowsPlayStation 3, Xbox 360
2012Gotham City ImpostorsMicrosoft WindowsPlayStation 3, Xbox 360
Guardians of Middle-earthMicrosoft WindowsPlayStation 3, Xbox 360
2014Middle-earth: Shadow of MordorMicrosoft Windows,OS X, LinuxPlayStation 4,Xbox One, PlayStation 3, Xbox 360
2017Middle-earth: Shadow of WarMicrosoft WindowsPlayStation 4, Xbox One

Published

[edit]
YearTitlePlatform(s)
PC
1994MaabusMS-DOS
1998Rage of MagesMicrosoft Windows
1999Rage of Mages II: NecromancerMicrosoft Windows
Septerra Core: Legacy of the CreatorMicrosoft Windows
Gorky 17Microsoft Windows,Mac OS,Linux,AmigaOS

References

[edit]
  1. ^@MonolithDev (October 2, 2019)."October 25th is Monolith's 25th Anniversary. Twenty. Five. Years. In the business. And we've got a lot of fun stuff planned this month to celebrate. Stay tuned here for a big ol' look back at a long history of #gamedev" (Tweet) – viaTwitter.
  2. ^Fahey, Rob (January 16, 2004)."Monolith Productions appoints new CEO".gamesindustry.biz. RetrievedOctober 27, 2016.
  3. ^abThorsen, Tor (August 12, 2004)."Warner Bros. buys Monolith Productions". GameSpot. Archived fromthe original on January 12, 2006. RetrievedOctober 27, 2016.
  4. ^abBlake, Vikki (February 25, 2025)."Warner Bros shuttering Monolith Productions, Player First Games, and Warner Bros San Diego".GamesIndustry.biz. RetrievedFebruary 25, 2025.
  5. ^abKeefer, John (March 31, 2006)."GameSpy Retro: Developer Origins, Page 12 of 19".GameSpy. Archived fromthe original on June 9, 2007.
  6. ^abcZak, Robert (May 25, 2021)."From Shogo to Shadow of War: Charting the chaotic, creative history of Monolith Productions".GamesRadar. RetrievedFebruary 27, 2025."We leased a bunch of buildings in this office park," says Garrett. "I remember walking through it with my wife and she asked 'How are you ever gonna fill all these up?' We just began rounding up our friends from other companies. We almost instantly had this whole crew." With the studio complex set up in 1996 – complete with sound studio and other high-end extras... "Q Studios was launched by our friend Nick Newhard," Garrett recalls. "In this whole pedal-to- the-metal thing, Jason was like 'Let's just acquire Q Studios, let's get Nick in, let's give him stock, let's make him a part of this too.'" Blood was a much-loved game, eventually replacing Doom as the go-to deathmatch game at Monolith.
  7. ^Baker, Sharon (May 23, 1997)."More than gore".Puget Sound Business Journal. Archived fromthe original on May 13, 2001. RetrievedJuly 7, 2025.
  8. ^Prescott, Shaun."Wonder Woman game announced, is in development at Monolith Productions".PC Gamer. PC Gamer. RetrievedMarch 23, 2022.

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