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Moe anthropomorphism

From Wikipedia, the free encyclopedia
Form of anthropomorphism in anime and manga

Wikipe-tan, a combination of the Japanese word for Wikipedia and the friendly suffix for children,-tan,[1] is amoe anthropomorph of Wikipedia.

Moe anthropomorphism (Japanese:萌え擬人化,Hepburn:moe gijinka) is a form ofanthropomorphism inanime,manga, and games wheremoe qualities are given to non-human beings (such as animals, plants, supernatural entities and fantastical creatures), objects, concepts, or phenomena.[2] In addition tomoe features,moe anthropomorphs are also characterized by their accessories, which serve to emphasize their original forms before anthropomorphosis. The characters here, usually in a kind ofcosplay, are drawn to represent an inanimate object or popular consumer product. Part of the humor of thispersonification comes from the personality ascribed to the character (oftensatirical) and the sheer arbitrariness of characterizing a variety of machines, objects, and locations as cute.

This form of anthropomorphism is very common inotaku subcultures. With the exception ofkemonomimi (which are human-like characters that have animal features), manymoe anthropomorphizations started asdōjin efforts. An early form of moe anthropomorphism is theGundam MS Girl created by Mika Akitaka in 1982.[3] Many anthropomorphizations were the results of discussions onJapaneseInternet forums such as2channel orFutaba Channel. The trend spread out ofdōjin circles as commercial anime and manga also prominently feature characters who are personifications of inanimate objects.

Sociological aspects

[edit]

Themedia studies scholar Yuji Sone has argued that sincemoe anthropomorphism is usually personified bybeautiful young girls, it is an example of the outgrowth of otaku subculturalhabitus into sexual fantasies.[4] ThepsychologistTamaki Saitō regardsmoe anthropomorphism as an example ofmitate-e art due to its simultaneous use of bothhigh andlow art to provide additional, sometimes humorous, meanings.[5] Saitō also connects this anthropomorphism with a "desire for transformation" associated with theshōjo (girl) form.[6]

Types

[edit]
Anekomimi, a type ofkemonomimi with the ears of a cat

Animals

[edit]
See also:Catgirl

Kemonomimi (獣耳), literally meaning "animal ears", is the concept of depicting human and human-like characters with animal ears,[7] and by extension, other features such as tails.[8] Kemonomimi is often used in moe anthropomorphism, to depict animal characters in human form.[7]Catgirls and catboys are the most prolific and common in this category, although bunnygirls, foxgirls, doggirls, and wolfgirls are also common. Kemonomimi characters typically appear human except for added animal-like qualities. InHiroki Azuma's theory of otakudatabase consumption, animal ears are one type of "moe element," which is combined with other elements in a character in order to create an affective response in fans.[8] A notable franchise featuring moe anthropomorphism andkemonomimi isKemono Friends, which is focused on a myriad ofanthropomorphized animals in the form of girls and young women, ranging from real andextinct animals tocryptids andlegendary creatures. Another notable series isUma Musume Pretty Derby which focuses on girls as famous Japaneseracehorses. Mimiketto is adoujinshi convention dedicated tokemonomimi works.[8]

Mythological and fantasy creatures

[edit]
See also:Monster girl

Whenmoe appearances are given to various creatures from folklore, mythology or fantasy, they are usually called monster girls (or sometimes boys). Their bestial traits may be fully retained, de-emphasized into mere personality tics or removed altogether. An early example of this is with the video game seriesTouhou Project beginning in 1996 which depictsyōkai and other mythical beings as young beautiful girls and women who use magic to unleash a barrage of intricate projectile patterns calleddanmaku, orbullet hell.[9] It was further popularized by such manga asMonster Musume andA Centaur's Life, and has grown into its own genre.[10] Rarely, the monster girls are relatively unchanged from their original form and personality, such asmermaids andcentaurides.

The fan-createdBowsette, a gender-swapped andmoe anthropomorphized version of theMario antagonistBowser that gives him the appearance ofPrincess Peach via the "Super Crown" powerup, became one of the most popularInternet memes of 2018.[11] The popularity of the character later led to otherMario enemies being givenmoe interpretations, the most prominent of which was Boosette (based on theKing Boo character).[12]

Computers

[edit]
See also:OS-tan
"Wikipe-tan" redirects here. For the information page on Wikipedia's unofficial mascot, Wikipe-tan, seeWikipedia:Wikipe-tan.
It has been suggested thatOS-tan bemerged into this section. (Discuss) Proposed since July 2025.

AlthoughChobits (2001) and Toy's iMac Girl (1998)[13] came first, thememe of turningcomputer-related phenomena intomoe subjects did not start until Shiitake-chan (しいたけちゃん), the anthropomorphization ofInternet Explorer'sStop button. The idea of Shiitake-chan came in 2001 on2channel, starting with a poster who claims he saw theStop button as ashiitake.[14] When Microsoft releasedWindows 7 in Japan, they included a theme pack centered around a personification of the OS named "Nanami Madobe" with voice samples fromNana Mizuki. Microsoft used another personification involving two girls named "Yū Madobe" and "Ai Madobe" to promoteWindows 8 in Japan.[15][16][17] As part of the market launch, a Facebook draw of 8 followers took place when follower count reached 80001; and total Twitter follower count for Yū and Ai reach 8001, where winners receive Madobe Yū and Ai-themed prizes.[18]

Since the creation of the Microsoft-relatedOS-tans,[19][20] other software and websites have been anthropomorphized as well. For example,Wikipedia has its own "Wikipe-tan",[21][22] whileMozilla applications have their own set of "Moezilla".[23][24] Chinese netizens have created a "Green Dam Girl" to parody China'scontent-control softwareGreen Dam Youth Escort.[25] In 2010, Taiwanese illustrator known as "shinia" onPixiv created a personification ofMicrosoft Silverlight namedHikaru Aizawa, who is officially promoted by Microsoft Taiwan.[26][27] In 2013, Microsoft Singapore introducedInori Aizawa, a mascot forInternet Explorer.

The manga and anime seriesWorld War Blue features characters who are personifications of computer games. Video games with characters based on them includeSonic the Hedgehog,Super Mario andTetris.Sega Hard Girls features personifications of video game hardware bySega.[28]

Law and politics

[edit]
ISIS-chan is themoe anthropomorphism ofISIS.[29]

Elements of theJapanese constitution have been anthropomorphized intomoe girls, such asArticle 9, which prevents Japan from waging war, being "portrayed as a peace-loving girl."[30]

In 2010, users from the Breaking News board on2channel createdHinomoto Oniko as an anthropomorphism of the commonly used Chinese ethnic slur used against Japanese,Riben guizi (日本鬼子), literally meaning "Japanese devils". The character was made by the 2channel community in response to the growing anti-Japanese sentiment amongst Chinese netizens online, and has since become anInternet meme within Japanese imageboards and forums. In Japanese, thekun'yomi reading of thekanji which make up the racial slur can be interpreted as afemale personal name, and so the character is depicted as a young female wearing a traditional Japanesekimono, along with devil horns and akatana.[31]

In 2015, Internet users created "ISIS-chan" (ISISちゃん), amoe anthropomorphized character of thejihadist groupIslamic State of Iraq and Syria (ISIS). Images of her have been used byAnonymous to dilute the Islamic State's online propaganda.[29][32]

Others

[edit]

Other things have also been givenmoe characteristics:

Cells
The mangaCells at Work! depicts thecells of thehuman body as both male and female characters.
Charcoal
Based onbinchōtan and other types ofcharcoal, the anime and mangaBinchō-tan uses thedajare in the Japanese word for coal (,tan) to create a series of cute girls.[citation needed]
Chemical elements and compounds
Many online artists have depictedchemical elements as human characters in theirillustrations,webcomics andvideo games. Anthropomorphism of chemical elements is created more than that of chemical compounds. Notable examples are, a Japanese chemical company depicted their solvent products asmoe in an online webcomic and another one is an ongoing English webcomic about personified chemical compounds by a Romanian illustrator who works as adrycleaner[citation needed].
Countries
As withnational personifications,moe versions of variouscountries are present. For example, Japan is Nihon-chan,[33]Afghanistan isAfuganisu-tan[34]—both have their ownwebcomics in Japan. Beyond these, however, are the countries ofHidekaz Himaruya'sHetalia: Axis Powers,[35][36] a manga depicting the countries involved inWorld War I andWorld War II using mostly men with only a few women mixed in. Toshio Miyake argues thatHetalia's appeal lies in its combination of comedy and male personification of nations, with implicit homoerotic themes.[37]
Cultural relics
In a more unique take onmoe anthropomorphizations of Chinese cultural artifacts and heritage sites like theGoujian Sword,"Ironed models" of the Yangshi Lei Archives and even theGreat Wall of China was the central theme in the 2021DonghuaTheCountry of Rare Treasure(Nation of Treasure) 秘宝之国[38][39]
Diseases
During the 2014Western African Ebola virus epidemic, a user of the website4chan created an image depicting amoe version ofEbola known asEbola-chan.[40] During theCOVID-19 pandemic, amoe version of theCoronavirus disease 2019 namedCorona-chan was created.[41]
Food and beverages
Habanero-tan, the unofficialmascot ofBōkun Habanero; and Bisuke-tan for biscuits thatKFC sells in Japan. The light novel seriesAkikan! has soda cans that magically turn into girls. Jelly flavors have also been anthropomorphized.[42]
Historic eras
A series of Japanese history books features anthropomorphism of historic events.[43][44]
Home appliances
Erotic computer gamesLike Life andMonogokoro, Monomusume both featurehome appliances as girls. These appliances includewashing machines,alarm clocks, blackboard erasers,pillows, first aid boxes,mobile phones, and evenpost boxes, among others. The very nature of such games, however, puts the main characters in unusual situations when the sex scene happens—such as essentially "having sex with the washing machine". Likewise, the manga090 Eko to Issho features girls who are mobile phones.[45]
Military hardware
"Mecha musume" (メカ娘,Mecha girls) are anthropomorphic personifications of military hardware, such asguns,tanks,ships,aircraft or evenmissiles, taking the form ofmechas, i.e. directly wearing the armament as robot elements, one of the earliest example being theGundam "MS girl" (MS少女,MS shōjo). Popular subjects of this kind of anthropomorphism notably includeWorld War II military vehicles, such as theWorld Witches franchise for aircraft and tanks,[46] or theKantai Collection andAzur Lane franchises for "ship girls" (艦娘,Kanmusu, abreviation of Kantai Musume).[47]
Vehicles
Notable trains which were drawn as girls include theFastech 360, often drawn with cat ears because of the train's emergencyair braking plates. Called "Fastech-tan", this particular "train girl" has its own collectible figure, sold with permission from theEast Japan Railway Company.[48] Thebishōjo gameMaitetsu and its anime versionRail Romanesque feature Railords, anthropomorphized train characters paired up with the real trains.[49][50]

References

[edit]
  1. ^Maciamo (2004)."How to Use Japanese Suffixes". Jref.com.
  2. ^Galbraith, Patrick W."Moe".Japanese Media and Popular Culture: An Open-Access Digital Initiative of the University of Tokyo. RetrievedJune 8, 2020.
  3. ^Ashcraft, Brian (March 30, 2010)."Gundam As Girls". Kotaku. RetrievedMay 5, 2019.
  4. ^Sone, Yuji (August 7, 2014)."Canted Desire: Otaku Performance in Japanese Popular Culture".Cultural Studies Review.20 (2):196–222.doi:10.5130/csr.v20i2.3700.ISSN 1837-8692.
  5. ^Tamaki, Saitō (2011).キャラクター精神分析 ─マンガ・文学・日本人 [Character psychoanalysis ─ manga · literature · Japanese] (in Japanese). Tōkyō: Chikuma Shobō. p. 179.ISBN 978-4-480-84295-4.OCLC 709665062.
  6. ^Galbraith, Patrick W. (2012)."Moe: Exploring Virtual Potential in Post-Millennial Japan". In Iles, Timothy; Matanle, Peter C. D. (eds.).Researching twenty-first century Japan : new directions and approaches for the electronic age. Lanham, Md.: Lexington Books. p. 354.ISBN 978-0-7391-7014-4.OCLC 756592455. Archived fromthe original on July 25, 2021. RetrievedDecember 17, 2020.
  7. ^abPlanty, Blake."From Bakeneko to Bakemonogatari: The Secret History of Catgirls".Crunchyroll. RetrievedFebruary 5, 2021.
  8. ^abcPerdijk, Paul."Database Consumption".Japanese Media and Popular Culture: An Open-Access Digital Initiative of the University of Tokyo. RetrievedFebruary 22, 2021.
  9. ^"An introduction to Touhou Project: Japan's biggest indie series". PC Gamer. April 21, 2015. RetrievedSeptember 24, 2020.
  10. ^Loveridge, Lynzee (March 28, 2015)."The List - 7 Manga for Monster Girl Lovers".Anime News Network. RetrievedFebruary 22, 2018.
  11. ^Asarch, Steven (December 20, 2018)."KnowYourMeme and Newsweek have compiled a list of the Top 10 Video Game Memes of 2018".Newsweek. RetrievedSeptember 25, 2020.
  12. ^"After Bowsette, Fans Go Wild For Boosette".Kotaku. September 26, 2018. RetrievedSeptember 25, 2020.
  13. ^"MACHINERY BABES".www.toyboxarts.com. RetrievedAugust 19, 2024.
  14. ^""I'm Worried that the Stop Button on IE Looks Like a Shiitake" on a 2ch archive" (in Japanese). Archived fromthe original on October 23, 2007. RetrievedMarch 6, 2007.
  15. ^週刊アスキー."窓辺ファミリー全員集結!! DSP版限定ウィンドウズ8.1が10月4日予約開始【追記あり】".週刊アスキー. RetrievedNovember 27, 2018.
  16. ^株式会社インプレス (October 4, 2013)."DSP版Windows 8.1の予約受付け開始、限定版は一部でもう完売 限定版は3種類".impress.co.jp. RetrievedNovember 27, 2018.
  17. ^"「Windows 8.1 発売記念パック 窓辺ファミリーバージョン」の予約が瞬殺! マウス付きも数少なめ - アキバ総研".akiba-souken.com. Archived fromthe original on February 2, 2014. RetrievedNovember 27, 2018.
  18. ^株式会社インプレス (October 4, 2013)."窓辺ファミリーの特典付きDSP版 Windows 8.1 Proが限定発売に ~DSP版Windows 7は今後も当面併売".impress.co.jp. RetrievedNovember 27, 2018.
  19. ^Souppouris, Aaron (November 7, 2013)."A visual history of Microsoft's anime fetish".The Verge. RetrievedApril 4, 2021.
  20. ^Wallis, Cara (March 4, 2015)."Gender and China's Online Censorship Protest Culture".Feminist Media Studies.15 (2):223–238.doi:10.1080/14680777.2014.928645.ISSN 1468-0777.S2CID 144108719.
  21. ^Chau, Yi Pik (July 31, 2013).The Ironic Performances of Internet Counter-Narratives Resisting Regime Censorship in China (Master thesis). George Mason University.
  22. ^Petersen, Robert (November 18, 2010).Comics, Manga, and Graphic Novels: A History of Graphic Narratives. Bloomsbury Publishing USA. p. 183.ISBN 978-0-313-36331-3.
  23. ^"Wikipedia is not Mozilla but "Moezilla"".GIGAZINE. August 16, 2006. RetrievedAugust 19, 2024.
  24. ^"Moezilla",維基百科,自由的百科全書 (in Chinese), May 15, 2022, retrievedAugust 19, 2024
  25. ^"China clarifies web filter plans".BBC News. June 18, 2009. RetrievedJune 20, 2009.
  26. ^"Microsoft - Silverlight 第二彈 進化再生" (in Chinese).Microsoft. RetrievedMarch 14, 2012.
  27. ^"ねとらぼ:台湾MSの萌えるSilverlight「藍澤光」が日本上陸 pixivで公認イラストイベント" (in Japanese). ITmedia. January 25, 2011. RetrievedMarch 14, 2012.
  28. ^"Sega Hard Girls CG TV Anime's High School Story, Staff, Date Unveiled".Anime News Network. June 10, 2014. RetrievedAugust 29, 2014.
  29. ^ab"Anonymous targets IS sympathisers on Twitter". BBC. July 21, 2015. RetrievedJuly 21, 2015.
  30. ^"Constitution Girls Book Turns Law Into Moe Girls".Anime News Network. June 29, 2011. RetrievedJune 30, 2011.
  31. ^萌系日本鬼子 反攻中國 (in Chinese). The Liberty Times. November 2, 2010. Archived fromthe original on November 3, 2010. RetrievedNovember 5, 2010.
  32. ^Johansson, Anna (January 2, 2018). "ISIS-chan – the meanings of the Manga girl in image warfare against the Islamic State".Critical Studies on Terrorism.11 (1):1–25.doi:10.1080/17539153.2017.1348889.ISSN 1753-9153.S2CID 149119529.
  33. ^"Nihon-chan a la carte" (in Japanese). Archived fromthe original on November 8, 2018. RetrievedApril 23, 2008.
  34. ^Cornevin, Vanessa; Forceville, Charles (November 20, 2017)."From metaphor to allegory: The Japanese manga Afuganisu-tan"(PDF).Metaphor and the Social World.7 (2):235–251.doi:10.1075/msw.7.2.04cor.hdl:11245.1/9872caa0-a243-4abf-a58d-d0a30ee90f38.ISSN 2210-4070.
  35. ^Hidekaz Himaruya."Axis Powers Hetalia".www.geocities.jp/himaruya (in Japanese). Geocities. Archived fromthe original on August 3, 2012. RetrievedMay 30, 2008.
  36. ^Galbraith, Patrick W. (October 31, 2009)."Moe: Exploring Virtual Potential in Post-Millennial Japan".Electronic Journal of Contemporary Japanese Studies.9 (3).
  37. ^Miyake, Toshio (2016), Otmazgin, Nissim; Suter, Rebecca (eds.),"History as Sexualized Parody: Love and Sex Between Nations in Axis Powers Hetalia",Rewriting History in Manga: Stories for the Nation, East Asian Popular Culture, Palgrave Macmillan, pp. 151–173,doi:10.1057/978-1-137-55143-6_8,hdl:10278/3672616,ISBN 978-1-137-55143-6
  38. ^Mi Bao Zhi Guo. RetrievedSeptember 19, 2024 – via myanimelist.net.
  39. ^哔哩哔哩番剧."秘宝之国".www.bilibili.com (in Chinese (China)). RetrievedSeptember 19, 2024.
  40. ^Dewey, Caitlin (September 22, 2014)."4Chan's latest, terrible 'prank': Convincing West Africans that Ebola doctors actually worship the disease".The Washington Post. RetrievedMay 28, 2020.
  41. ^Cole, Samantha (March 18, 2020)."As Coronavirus Spreads, Artists Are Coping with Waifus and Fursona Art".Vice. RetrievedMay 28, 2020.
  42. ^"Rie Kugimiya, Rina Satou, 3 Others Voice Moe Jelly".Anime News Network. July 11, 2011. RetrievedJuly 13, 2011.
  43. ^日本史愛好倶楽部 [Nihonshi Alkō Kurabu] (2009).Nihonshi nenpyō: Moete oboeru shakai日本史年表: 萌えて覚える社会の常識 [Chronology of Japanese history: Learn society's common knowledge obsession] (in Japanese). Tokyo: PHP研究所 [PHP Institute].ISBN 978-4-569-77299-8.
  44. ^Occhi, Debra J. (2012). "Wobbly Aesthetics, Performance, and Message: Comparing Japanese Kyara with their Anthropomorphic Forebears".Asian Ethnology.71 (1): 119.JSTOR 41551385.For instance, an almanac of Japanese history by the Japanese History Aficionado's Club that spans the second-century Yamataikoku to the Russo-Japanese War (1904) introduces time periods and notable events, with each topic represented by its own moe-style anthropomorphism
  45. ^"『090 えこといっしょ。(1)』(亜桜 まる) 製品詳細 講談社コミックプラス" (in Japanese). 講談社コミックプラス. RetrievedJanuary 15, 2020.
  46. ^"Mecha Musume Figumate Figure Gashapon Set of 5 Konami". Amazon. RetrievedAugust 19, 2011.
  47. ^"Ship Girl Smart Phone Game Azur Lane Sets Sail as a TV Anime". Crunchyroll. RetrievedSeptember 29, 2018.
  48. ^"Train Anthropomorphism SuperExpress Train Girls "Fasutekku 360S"" (in Japanese). Archived fromthe original on May 5, 2007. RetrievedMarch 6, 2007.
  49. ^Hodgkins, Crystalyn (December 12, 2020)."Rail Romanesque Anime Gets 2nd Season, Adds Rie Tanaka to Cast". Anime News Network. RetrievedFebruary 7, 2021.
  50. ^Hodgkins, Crystalyn (December 27, 2019)."Maitetsu Adult Game Gets TV Anime Shorts in 2020". Anime News Network. RetrievedFebruary 7, 2021.

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