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Mistigri (card game)

From Wikipedia, the free encyclopedia
German card game
Mistigri
The "Mistigri" or "Mönch";
the highest trump and wild card
OriginFrance
TypePoint-trick
FamilyRams group
Players3 or 4
Age range12+
Cards32
DeckFrench orGerman
Rank (high→low)A K O U 10 9 8 7
A K Q J 10 9 8 7
PlayClockwise
Related games
Contra • Kratzen • Loo • Lupfen • Mauscheln • Ramscheln • Tippen • Zwicken
Features: pot, 5 cards,mistigri as top trump, 5-card flush as winning hand

Mistigri, historicallyPamphile, is an old, French,trick-takingcard game for three or four players that has elements reminiscent ofpoker. It is a member of theRams family of games and, although it is agambling game, often played for small stakes, it is also suitable as a party game or as a family game with children from the age of 12 upwards.[1]

Name

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Mistigri is a variant ofMouche orLenterlu and a cousin of the EnglishLanterloo. It is known in Germany asMönch[2] ("monk"), possibly a corruption of the FrenchMouche asMonche was the old German for monk. Meyer certainly equates it toMouche,Lenturla andPamphile,[3] while Grupp also states that it is known astrente et un ("thirty-one") in French, but Méry's research shows that Mistigri was derived fromMouche (which was also calledLenturlu) and was first namedPamphile.[4] It is related to the historical card game ofTippen.[3]

The game is named after the "mistigri" (French for "pussy cat" or "kitten");[2] both it and "Mönch" ("monk") are nicknames for the jack of clubs or Unter of acorns, which may be used as the highest trump and as awild card.[1][2]

History

[edit]

Mistigri is a card game that has been known and documented over several centuries. According to Kastner & Folkvord, it was predominantly played in bars and among families, but gained a "rather dubious reputation" as agambling game. Mistigri was developed from an older French game known asMouche ("Fly") orLenturlu during the 18th century. Mistigri was originally calledPamphile, but the term 'mistigri' came into use during the 19th century as a nickname for the Jack of Clubs and gave its name in turn to the game. According to Méry, Pamphile and Mistigri are therefore the same game and a variant of Mouche or Lenturlu.[4] Of course, in the English game ofLoo or Lanterloo the Jack of Clubs was christened "Pam" afterPamphile.

The game ofLoo, also known as "Lanterloo", which is well known in the English-speaking world as a 5-card or 3-card game and was derived from FrenchLenturlu, is thus a cousin of Mistigri. Also related to it in the German-speaking world are the well-known games ofRamscheln andMauscheln, in which only one player may exchange his hand cards against the so-calledwidow. In France it developed into the game ofBourré; in Spain intoJulep and, building on Loo, in Ireland intoIrish Loo. Other variants of the game areNorseman's knock,cucumber,toepen andHasenpfeffer.[2]

Cards

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Mistigri is atrick-taking game, but it also contains elements that resemble the game ofpoker. It is usually played by three or four players with a 32-cardGerman-suited pack. If more play, a 52-cardFrench pack may be used. The cards rank as follows: A > K > O > U > 10 > 9 > 8 > 7. Card values, which only count in determining a winning flush, are as follows:[1]

  • Ace (deuce) – 11 points
  • King,Ober,Unter and ten – 10 points
  • Nine, eight, and seven – 9, 8, and 7 points respectively

Playing

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The following rules are based on Grupp (1975).[1]

Preliminaries

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Each player pays the agreed stake (a chip or coin) into a pot. Then, beginning withforehand to his left, the dealer deals a packet of three cards to each player, followed by a second packet of two cards; each player receiving a hand of five cards. The next card is turned astrumps.

In clockwise order, beginning with forehand, players decide whether to "pass" (ich passe orje passe), e.g. if they have a poor hand, anddrop out of the particular game in progress or to announce "I'll join in" (ich gehe mit orje m'y tiens) or "play" (c'est bon). The active players may now, in rotation again, lay face down as many of their hand cards as they wish and exchange them for the same number of cards from thetalon. They need not exchange any, of course.

The aim of exchanging is either to acquire a flush of five cards of the same suit or, failing that, to acquire as many high value cards or trump cards as possible.

Fliege

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A player who succeeds in getting a five-card flush, a so-calledmouche orFliege ("fly"),[3] wins immediately and takes the entire contents of the pot. The five cards do not have to form asequence. The other players have to pay another stake to the pot. If two players have a flush, the one with the trump flush wins. If neither has a trump flush, the winner is decided on card points, where Ace = 11, Courts = 10 and pip cards count their natural value.

Play

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If no-one has a flush, the game proceeds to the trick-taking phase. Forehand leads to the first trick and the winner of the trick leads to the next. Players must follow suit (Farbzwang) if they can, trump if they cannot follow (Trumpfzwang) and must head the trick if possible (Stichzwang).

Winnings

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For each trick taken, the player earns a fifth of the pot. If a player takes no tricks, they must pay the basic stake as a penalty.

Mistigri

[edit]

The feature of this member of therams family is the Mistigri, the jack of clubs or Unter of acorns, which is always the highest trump regardless of the trump suit. The player holding this card may play it and, at the same time, announce any suit of his choice as trumps. The Mistigri also counts as awild card in that, if a player has 4 cards of the same suit, the Mistigri may be counted as the 5th in order to make a flush.

Mönch

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Mönch, as described by Kastner and Folkvord, has a few slight variations or refinements. A 36-card or 52-card pack, depending on the number of players, is used and each player has 25 chips, the basic stake being five. Exchanging is limited to 4 cards maximum and there is provision for the discards to be shuffled and used for further exchanging if the talon is exhausted. In the event of two players having a flush, the player with the lower flush does not have to pay a penalty nor does the player with the Mönch. The pot has a limit of 40 chips, any excess going into a side pot which tops up the main pot when it drops below 40. If all players pass, the dealer gets 5 chips from rearhand. Game may be a fixed number of points, e.g. 50, or a set number of deals. If forehand plays the trump ace to the first trick, he or she can insist that the Mönch 'keeps still' (still hält - see "Pam be civil" inLoo) and is not played to that trick. Finally, if clubs are the trump suit, players may not drop out (see 'club law' in Loo).[2]

References

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  1. ^abcdGrupp (1975), pp. 24–25.
  2. ^abcdeKastner & Folkvord (2005), pp. 63–65.
  3. ^abc"Meyers (1908), p. 907.
  4. ^abMéry,L'Arbitre des jeux, Paris, Gabriel de Gonet, 1847

Literature

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External links

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  • Le Pamphile (= Le Mistigri) at Académie des jeux oubliés website. (French)
French packs
52 cards
(except where stated)
French packs
36 cards
French packs
32 cards
German packs 36 cards
German packs
32 cards
(except where stated)
Italian orSpanish packs
Swiss German packs
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