Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Mike Mearls

From Wikipedia, the free encyclopedia
American game designer
Mike Mearls
Mearls at the 2012 Ennies
Mearls at the 2012Ennies
OccupationWriter, game designer
NationalityAmerican
Alma materDartmouth College
GenreRole-playing games
Children1

Michael Mearls is an American writer and designer of fantasyrole-playing games (RPGs) and related fiction.

Mearls worked forWizards of the Coast from 2005 to 2023, holding various positions. He was the senior manager for theDungeons & Dragons research and design team and then later became the franchise's Creative Director. He co-led design for the 5th edition of the game. He also worked on theCastle Ravenloft board game, and various compendium books for3rd, 4th, and 5th editionsDungeons & Dragons. In 2024, he became the Executive Producer of role-playing games atChaosium. Then in 2025, he left to work atAsmodee.

Education

[edit]

Mearls is an alumnus ofDartmouth College.[1] While at Dartmouth he was a member ofSigma Nu fraternity, and became known for a satiric letter to the campus paper.[2]

Career

[edit]

Mearls wrote the adventureTo Stand on Hallowed Ground/Swords Against Deception (2001) forFiery Dragon Productions,[3]: 226  and the last product fromHogshead Publishing, aWarhammer adventure titledFear the Worst (2002) that Hogshead released for free on the internet.[3]: 307  He also designed the gameIron Heroes (2005) forMalhavoc Press.[3]: 226 

In June 2005, Mearls was hired as a designer byWizards of the Coast based on his work on third-party d20 products.[3]: 301  Along withAndy Collins,David Noonan, andJesse Decker, Mearls was part of the fourth editionDungeons & Dragons "Flywheel" design team led byRob Heinsoo, and this team was responsible for the final concept work from May 2006 to September 2006, before the first books for the edition were written and playtested.[3]: 297  Between the fourth edition design phases titled "Orcus I" and "Orcus II", Mearls added the encounter-power mechanics of fourth edition intoTome of Battle: The Book of Nine Swords (2006), which was in process during development of the new edition.[3]: 298  Heinsoo was laid off in 2009, so Mearls was made the new lead designer ofDungeons & Dragons.[3]: 301 [4] Following Collins departure from Wizards in May 2010, Mearls was promoted to Group Manager of theDungeons & Dragons R&D team.[4] Mearls oversaw the launch of 4th Edition's Essentials line;[4][5] Shannon Appelcline, author ofDesigners & Dragons, commented that the new line was "primarily the brain child of Mike Mearls".[6] Mearls also co-designed theCastle Ravenloft Board Game (2010) withBill Slavicsek.[3]: 302 

In 2014, Mearls was a senior manager forDungeons & Dragons research and development.[7][8] Mearls was, together withJeremy Crawford, Co-Lead Designer for theFifth Edition ofDungeons & Dragons.[9][10][11] By 2018, Mearls had become the franchise's Creative Director.[12][13] He left the Wizards of the Coast tabletop RPG team in 2019 and was replaced byRay Winninger as the Executive Producer in charge of theDungeons & Dragons studio in 2020.[14][15][16] Mearls went on to join the Exploratory and Vision design teams forMagic: The Gathering.[17][18][19] He received "special thanks" in the credits forBaldur's Gate 3 (2023); in a 2019 interview, Mearls described his role as "story and system support".[20] Mearls confirmed onBluesky that he waslaid off in December 2023.[20][21][19]

In May 2024,Chaosium announced that Mearls was their new Executive Producer of role-playing games.[22] In June 2025, it was announced while Mearls had left Chaosium, he would still continue to work on some Chaosium projects such as the new edition ofRuneQuest. Mearls left to work atAsmodee.[23][24]

Writing credits

[edit]
This list isincomplete; you can help byadding missing items.(May 2024)

References

[edit]
  1. ^"TheDartmouth.com | Graduation List as of June 5, 1997". Archived fromthe original on July 9, 2013. RetrievedApril 10, 2009.
  2. ^"College Should Look Into Robot Workers, Cloning and Zombies".Archived from the original on 2021-09-14. Retrieved2021-09-14.
  3. ^abcdefghShannon Appelcline (2011).Designers & Dragons. Mongoose Publishing.ISBN 978-1-907702-58-7.
  4. ^abcMacris, Alexander (September 14, 2010)."Red Box Renaissance".The Escapist. p. 1. Archived fromthe original on September 17, 2010. RetrievedMay 24, 2024.
  5. ^Macris, Alexander (September 16, 2010)."Complete Mike Mearls D&D 4th Edition Essentials Interview".The Escapist. Archived fromthe original on September 21, 2021. RetrievedMay 24, 2024.
  6. ^Appelcline, Shannon."Dungeons & Dragons Starter Set (4e) | Product History".Dungeon Masters Guild. RetrievedJanuary 8, 2021.
  7. ^Frum, Larry (19 August 2014)."Digital-age 'Dungeons & Dragons' more than rolling dice".CNN.Archived from the original on 2020-10-07. Retrieved2020-05-06.
  8. ^ab"Mike Mearls; Dungeons & Dragons".Wizards of the Coast. Archived fromthe original on April 24, 2016. Retrieved2020-03-09.Mike Mearls is the senior manager for the D&D research and design team. He led the design for 5th Edition D&D. His other credits include the Castle Ravenloft board game, Monster Manual 3 for 4th Edition, and Player's Handbook 2 for 3rd Edition.
  9. ^Wizards RPG Team (2014).Players Handbook. Wizards of the Coast.ISBN 978-0786965601.
  10. ^Bolding, Jonathan (June 2, 2014)."Inside the Launch of the New Dungeons & Dragons With Designer Mike Mearls".The Escapist. Archived fromthe original on 2020-10-07. Retrieved2020-05-06.
  11. ^Bolding, Jonathan (April 2, 2015)."An Interview With Jeremy Crawford, Co-Designer and Editor of Dungeons & Dragons 5th Edition".The Escapist. Archived fromthe original on 2020-07-20. Retrieved2020-05-06.
  12. ^Brodeur, Nicole (2018-05-04)."Behind the scenes of the making of Dungeons & Dragons".The Seattle Times.Archived from the original on 2018-05-13. Retrieved2020-05-06.
  13. ^Hoffer, Christian (June 7, 2018)."Exclusive: 'Dungeons & Dragons' to Announce New Settings for Fifth Edition Later This Year".ComicBook.com.Archived from the original on 2020-11-09. Retrieved2020-05-06.
  14. ^Thomas, Jeremy (April 29, 2020)."Dungeons & Dragons' Design Team Has a New Head, Mike Mearls Exited Last Year".411MANIA.Archived from the original on 2020-05-02. Retrieved2020-05-06.
  15. ^Hoffer, Christian (February 9, 2024)."Joe Manganiello Compares Baldur's Gate 3 to Early Dungeons & Dragons Fifth Edition".ComicBook.com.Archived from the original on February 10, 2024. RetrievedFebruary 9, 2024.Mearls was pushed out of his position as creative director of Dungeons & Dragons in 2019
  16. ^Crawford, Jeremy (2020-04-28)."He no longer works on the tabletop RPG team and hasn't since sometime last year".Twitter.Jeremy Crawford.Archived from the original on 2020-05-05. Retrieved2020-05-06.
  17. ^Rosewater, Mark (March 29, 2023)."March of the Machine Learning, Part 1".Magic: The Gathering.Archived from the original on May 18, 2024. RetrievedMay 24, 2024.Mike Mearls (exploratory and vision): Mike came to Magic from Dungeons & Dragons. This was the first premier set he worked on.
  18. ^Rosewater, Mark (May 8, 2023)."March of the Machine Vision Design Handoff Document, Part 1".Magic: The Gathering.Archived from the original on May 18, 2024. RetrievedMay 24, 2024.
  19. ^abRandall, Harvey (2023-12-13)."Hasbro's 1,100 layoffs have hit D&D and Magic: The Gathering hard, as a growing list of staff announce their departures".PC Gamer.Archived from the original on 2023-12-13. Retrieved2023-12-13.
  20. ^abWalker, Ian (2023-12-15)."'Almost nobody left' of D&D team that helped get Baldur's Gate 3 off the ground, says Larian CEO".Polygon.Archived from the original on 2023-12-15. Retrieved2023-12-15.
  21. ^Carter, Chase (2023-12-13)."D&D and MTG designers, artists and producers lose jobs among over 1,000 Hasbro layoffs, former devs confirm".Dicebreaker.Archived from the original on 2023-12-13. Retrieved2023-12-13.
  22. ^O'Brien, Michael (May 24, 2024)."We welcome six new members to the team!".Chaosium (Press release).Archived from the original on May 24, 2024. RetrievedMay 24, 2024.
  23. ^Hoffer, Christian (June 6, 2025)."Chaosium Names New CEO, Mike Mearls Departs Company".EN World. RetrievedJune 18, 2025.
  24. ^Zambrano, J. R. (June 6, 2025)."RPG: Chaosium Names New CEO And Executive Producer For RPGs".Bell of Lost Souls. RetrievedJune 18, 2025.
  25. ^Crawford, Jeremy; Mearls, Mike;Wyatt, James."Contents".Player's Handbook 2.Wizards of the Coast. Archived fromthe original on June 30, 2008. Retrieved2011-10-05.
  26. ^Mearls, Mike."Playtest: New Hybrid and Multiclass Options".Dragon magazine #400. Wizards of the Coast. Archived fromthe original on June 4, 2011. Retrieved5 October 2011.
  27. ^Mearls, Mike (2007-09-21)."Encounter Design in 4th Edition".Dragon magazine #360. Wizards of the Coast. Archived fromthe original on 2010-01-07. Retrieved2012-08-23.

External links

[edit]
International
National
Other
Basics
General
Gameplay
Creators
Companies
Licenses
Geography and cosmology
Campaign settings
Planes of existence
Characters and beings
Races and lineages
Classes
Character lists
Notable characters
Creatures and monsters
Deities and powers
Publications
Core rulebooks
Classic boxed sets
Supplements
High-level rules
Psionics Handbook
Notable
modules
Online tools
Retrieved from "https://en.wikipedia.org/w/index.php?title=Mike_Mearls&oldid=1326826180"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2026 Movatter.jp