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Microconsole

From Wikipedia, the free encyclopedia
For the OnLive hardware, seeOnLive MicroConsole.
This article needs to beupdated. Please help update this article to reflect recent events or newly available information.(September 2018)
Type of video game console
TheOuya is an inexpensive microconsole based onAndroid.

Amicroconsole is ahome video game console that is typically powered by low-cost computing hardware, making the console lower-priced compared to other home consoles on the market. The majority of microconsoles, with a few exceptions such as thePlayStation TV andOnLive Game System, areAndroid-baseddigital media players that are bundled withgamepads and marketed as gaming devices. Such microconsoles can be connected to the television to play video games downloaded from anapplication store such asGoogle Play.

Origins

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TheiQue Player connected to the television and enabled downloading of games at home as early as 2004.

TheiQue Player was released in 2003 as a low-cost handheld TV game console based on theNintendo 64, specifically designed for theChinese market. At launch, games were available for download from iQue Depot kiosks. In October 2004, the iQue@Home application store was introduced, allowing users to download games from home,[1] potentially making it the first microconsole of its kind.

In the early 2010s, shortly after the rise ofmobile gaming on smartphones and tablet devices from 2008, microconsoles started to gain traction in the global market. These units were seen as a means to marry the idea ofhome video game consoles with smartphone and tablet gaming, taking advantage of the large library of games already available for theAndroid operating system.[2] While OnLive's MicroConsole brought the name "microconsole" to the field, the term "microconsole" was more widely adapted to describe these units as a whole as it mirrored the concept ofmicrocomputers of the 1970s and 1980s compared tomainframes andminicomputers. Just as microcomputers represented low-cost, less powerful, and smaller form-factor versions of their larger equivalents, microconsoles tend to be similarly available at lower cost using cheaper computation hardware and packaged in smaller systems. In some cases, these packages were small enough to be encased into handheld controllers.[3][4]

In late 2010,cloud gaming startupOnLive released MicroConsole, a television adapter and wirelessgamepad that connects the company'svideo gamestreaming service to televisions.[5]VentureBeat's Dean Takahashi described the device as representing the company founder's "vision to turn the video game industry upside down" as an inexpensive console providing "high-end games on low-end hardware" that could eliminate the cycle of regular consumer hardware upgrades.[6][7] The MicroConsole TV adapter was producedat a loss.[7] OnLive's MicroConsole made the company an early leader in the nascent microconsole field.[8]

Amid a "new war for TV" in theconsumer electronics industry,[9] an inexpensive and simple Android-based video game console designed for televisions calledOuya was announced forcrowdfunding in July 2012. The Ouya was an overnight success and raised $8.5 million.[10][11] Significant interest inlow-cost Android console gaming followed Ouya's success,[12][13][14] spurred by themobile games industry growth.[8][15] The industry began to refer to the resulting consoles as alternative consoles, or microconsoles.[16]

Polygon reported that Android "consoles" were best-in-show at the January 2013Consumer Electronics Show, citing devices like theMOGA Pro,Green Throttle Games Atlas controller,Nvidia Shield, and news ofValve'sSteam Machine, a non-Android console.[17][13][18] Following Ouya's success, other similar set-top Android gaming devices were announced as direct competitors, including theGameStick in early 2013,[19][20][21]GamePop in May 2013,[22] andMad Catz'sMOJO in June 2013.[23]Forbes's Daniel Nye Griffiths referred to Ouya and GameStick's close release dates as the microconsole field's first "showdown".[8] The GamePop and MOJO announcements in the early summer referred to the devices as "microconsoles".[24][25]

ThePlayStation TV (known inAsia as the PlayStation Vita TV) is a microconsole announced in September 2013 at a Sony Computer Entertainment Japan presentation.[26][27][28] It was released in Japan on November 14, 2013 and in North America on October 14, 2014.

Home-made Devices

[edit]

Raspberry Pi has become a popular alternative platform for home-made microconsoles due to its low cost and ability to emulateretro gaming consoles.[29] Whilehomebrew software for the Raspberry Pi can be made by anyone, users can install a complete emulation package, such asRetroArch or RetroPie.[30]

Reception

[edit]

Gamasutra called Ouya, GameStick, and GamePop "console alternatives" that represent "a potential new market space for developers".[31] Tadhg Kelly, writing forEdge, called 2013 "the year of the microconsole", citing less consumer need for traditional console power, thelow price of microconsole manufacture, increased system compatibility for easier game development, and more developer freedom from console business interests.[4] Microconsole promises of a less restrictive platform are expected to empowerindependent game developers.[18][32] Kelly referred to the "deliberately small" microconsoles as "thenetbooks of the console world", not intended to compete with big video game consoles.[33] Other reviewers called the microconsoles competitors, though not a threat, and referred to a crowded "non-traditional console space" as a disadvantage.[14] Kelly added that Ouya is heavily focused on the early adopter audience and its interests, and that Ouya's "natural advantage" of price has not been communicated effectively.[33]Edge questioned possibilities of microconsole success due to competition within the field as well as from Nintendo, Sony, and Microsoft's new consoles.[34]

The pre-release Ouya was panned by early reviewers.[35]The Verge called it unfinished,[36] and in a later review,Eurogamer questioned why consumers would purchase a console that duplicated the functionality of smartphones they already had.[10]

The video game industry sawApple'sApple TV as potential microconsole competition due to the company's experience in the mobile games market.[37][38][33]Polygon reported in January 2013 that the Apple TV "continue[d] to be dangerously close to upending the mobile gaming space" and speculated that an Apple TVApp Store could spark "a rush of games to the television".[17]

See also

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References

[edit]
  1. ^"IQue Software and iQue@Home". IGN. 30 August 2014. Retrieved30 September 2024.
  2. ^Gaudiosi, John (October 16, 2014)."How Android TV is a (video) game changer".Fortune. RetrievedJune 21, 2021.
  3. ^Kelly, Tadhg (January 8, 2013)."2013: The year of the microconsole?".Gamasutra. RetrievedJune 21, 2021.
  4. ^abKelly, Tadhg (March 14, 2013)."Why 2013 could be the year of the microconsole".Edge.Future Publishing.Archived from the original on May 31, 2013. RetrievedJune 8, 2013.
  5. ^Ackerman, Dan (November 17, 2010)."PC games come to TV with OnLive's MicroConsole".CNET.CBS Interactive.Archived from the original on March 13, 2016. RetrievedJune 7, 2013.
  6. ^Takahashi, Dean (November 17, 2010)."OnLive starts pre-sales for MicroConsole aimed at eliminating game consoles".VentureBeat.Archived from the original on October 24, 2012. RetrievedJune 7, 2013.
  7. ^abHollister, Sean (August 28, 2012)."OnLive lost: how the paradise of streaming games was undone by one man's ego".The Verge.Vox Media.Archived from the original on June 15, 2013. RetrievedJune 7, 2013.
  8. ^abcGriffiths, Daniel Nye (May 9, 2013)."OUYA Closes $15 Million Round, Sets Up Microconsole Showdown".Forbes.Archived from the original on June 10, 2013. RetrievedJune 7, 2013.
  9. ^Patel, Nilay (November 12, 2012)."Over the top: the new war for TV is just beginning".The Verge.Vox Media.Archived from the original on May 21, 2013. RetrievedJune 8, 2013.
  10. ^abMcFerran, Damien (June 8, 2013)."Ouya review".Eurogamer. Gamer Network.Archived from the original on June 10, 2013. RetrievedJune 8, 2013.
  11. ^Plunkett, Luke (August 9, 2012)."Ouya's Ridiculously Successful Kickstarter Ends With Millions in the Bank".Kotaku.Gawker Media.Archived from the original on May 15, 2013. RetrievedJune 7, 2013.
  12. ^Gilbert, Ben (February 1, 2013)."OUYA developers sound off: successes and failures of the dev kit, one month out".Engadget.AOL Tech.Archived from the original on June 8, 2013. RetrievedJune 7, 2013.
  13. ^abHollister, Sean (January 10, 2013)."Nvidia's Project Shield: right on time".The Verge.Vox Media.Archived from the original on April 30, 2013. RetrievedJune 7, 2013.
  14. ^abThier, David (May 9, 2013)."There's A New, Free Console Competing With The Ouya".Forbes.Archived from the original on June 8, 2013. RetrievedJune 8, 2013.
  15. ^McElroy, Griffin (November 6, 2012)."Guitar Hero co-creator developing virtual gaming console for smartphones and TVs".Polygon.Vox Media.Archived from the original on November 11, 2012. RetrievedJune 8, 2013.
  16. ^Grubb, Jeffrey (May 30, 2013)."The console alternatives: Everything you need to know about Ouya, GameStick, and Shield".VentureBeat.Archived from the original on June 9, 2013. RetrievedJune 8, 2013.
  17. ^abGrant, Christopher (January 15, 2013)."Android 'consoles' and Steam Boxes dominate gaming at CES, while consoles sit it out".Polygon.Vox Media.Archived from the original on June 5, 2013. RetrievedJune 7, 2013.
  18. ^abKelly, Tadhg (January 8, 2013)."2013: The year of the microconsole?".Gamasutra.UBM TechWeb.Archived from the original on May 29, 2013. RetrievedJune 8, 2013.
  19. ^Etherington, Darrell (January 2, 2013)."GameStick Launches OUYA Competitor On Kickstarter, Aims To Be The First Pocketable Android Home Gaming Console".TechCrunch.AOL Tech.Archived from the original on June 20, 2013. RetrievedJune 7, 2013.
  20. ^Hatfield, Don (January 2, 2013)."GameStick Android Console Aims To Be OUYA's First Competitor".MTV Geek.Viacom. Archived fromthe original on January 24, 2013. RetrievedJune 7, 2013.
  21. ^Corriea, Alexa Ray (February 1, 2013)."GameStick ends Kickstarter campaign with just under $650K, meets all stretch goals".Polygon.Vox Media.Archived from the original on May 12, 2013. RetrievedJune 7, 2013.
  22. ^Pitcher, Jenna (June 2, 2013)."GamePop Android microconsole launching in winter for $129, free with subscription".Polygon.Vox Media.Archived from the original on June 9, 2013. RetrievedJune 7, 2013.
  23. ^Sarkar, Samit (June 7, 2013)."Mad Catz working on Project M.O.J.O. Android micro-console, showing it at E3".Polygon.Vox Media.Archived from the original on June 10, 2013. RetrievedJune 7, 2013.
  24. ^Williams, Mike (May 10, 2013)."Bluestacks announces Android-powered Gamepop console".GamesIndustry. Gamer Network.Archived from the original on June 7, 2013. RetrievedJune 7, 2013.
  25. ^Trew, James (June 7, 2013)."Mad Catz CEO announces 'Project M.O.J.O.' Android gaming console coming at E3".Engadget.AOL Tech.Archived from the original on June 10, 2013. RetrievedJune 7, 2013.
  26. ^"Sony Announces $100 'PlayStation Vita TV' Micro-Console".Forbes. Retrieved2013-10-02.
  27. ^Gilbert, Ben (2013-09-18)."Hands-on with the PlayStation Vita TV, Sony's $100 microconsole (update: video!)". Engadget.com. Retrieved2013-10-02.
  28. ^"News: Sony announces PS Vita TV microconsole". ComputerAndVideoGames.com. 2013-09-09. Retrieved2013-10-02.
  29. ^Bixenspan, David (2024-06-22)."Is RetroPie Available For Raspberry Pi 5? Here's What You Need To Know".SlashGear. Retrieved2025-01-09.
  30. ^Adamson, Bon (2024-09-06)."I tried both RetroArch and RetroPie to find out which emulator is actually better".Pocket-lint. Retrieved2025-01-09.
  31. ^Ligman, Kris (May 9, 2013)."Ouya has a new competitor with subscription-based GamePop".Gamasutra.UBM TechWeb. RetrievedJune 8, 2013.
  32. ^Luton, Will (May 21, 2013)."How I Stopped Worrying and Learned To Love The Microconsole".GamesIndustry. Gamer Network.Archived from the original on June 8, 2013. RetrievedJune 8, 2013.
  33. ^abcKelly, Tadhg (April 6, 2013)."What Games Are: The Reviewers Are Wrong About OUYA".TechCrunch.AOL Tech.Archived from the original on May 29, 2013. RetrievedJune 8, 2013.
  34. ^Maxwell, Ben (January 2, 2013)."GameStick Android console competes with Ouya and eSfere for public money".Edge.Future Publishing. RetrievedJune 8, 2013.
  35. ^Kain, Erik (April 7, 2013)."Early Ouya Reviews Trickle In And They're Not Pretty".Forbes.Archived from the original on May 29, 2013. RetrievedJune 8, 2013.
  36. ^Pierce, David (April 4, 2013)."Ouya review: can an indie console take on Sony and Microsoft?".Polygon.Vox Media.Archived from the original on June 1, 2013. RetrievedJune 8, 2013.
  37. ^Morris, Chris (February 14, 2013)."Apple presents biggest threat to home consoles, say game luminaries".Yahoo! Games.Archived from the original on May 18, 2013. RetrievedJune 7, 2013.
  38. ^Fahey, Mike (June 7, 2013)."Monday Is The Perfect Day For Apple To Reveal A Game Controller".Kotaku.Gawker Media.Archived from the original on June 10, 2013. RetrievedJune 7, 2013.
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