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Mickey's Speedway USA

From Wikipedia, the free encyclopedia
2000 racing video game

2000 video game
Mickey's Speedway USA
North American Nintendo 64 box art
DeveloperRare
PublisherNintendo
ComposerBen Cullum
Platforms
ReleaseNintendo 64
  • NA: November 13, 2000
  • EU: December 1, 2000
Game Boy Color
  • EU: March 23, 2001
  • NA: March 25, 2001
GenreKart racing
ModesSingle-player,multiplayer

Mickey's Speedway USA is akart racing game developed byRare and published byNintendo for theNintendo 64 andGame Boy Color. It is Rare and Nintendo's second collaboration withDisney Interactive followingMickey's Racing Adventure (1999), and features characters from theMickey Mouse universe racing across the United States. The Nintendo 64 game released in November 2000 to mixed reception, while the Game Boy Color version followed in March 2001.

Gameplay

[edit]
A screenshot of the Nintendo 64 version showing a race inIndianapolis, with the player controllingMickey Mouse

Mickey's Speedway USA features various characters from the Mickey Mouse universe racing in karts to complete three laps around a track as quickly as possible. Scattered along each track are tokens that increase racers' maximum speed, boosters which will give racers a quick burst of acceleration, and items that can be used to interfere with opponents, such as baseballs and paint cans.[1] The Nintendo 64 (N64) version features gameplay similar to Rare's previous N64 racing gameDiddy Kong Racing (1997), while the Game Boy Color (GBC) version uses the sameisometric perspective as its predecessor,Mickey's Racing Adventure (1999).[2][3]

Both versions of the game include a Grand Prix mode, a time trial mode, andmultiplayer racing modes.[1][3] Each Grand Prix is playable at three difficulty levels; earning a gold trophy for each one will unlock new characters, cheats and other features.[4] The N64 version includes a practice mode, a multiplayer battle mode with four arenas, and unlockable cheats to modify gameplay,[5][6] while the GBC version includes "driving school" tutorial missions and a gallery of unlockable images, which can be printed out using theGame Boy Printer.[7]

The game features 20 different race tracks spread across five Grands Prix, all themed after famous American cities and locations such asLos Angeles,Washington, D.C. and theGrand Canyon.[6] The selection of tracks differs between versions.[7] In the N64 version, four special vehicle parts are hidden in different race tracks; collecting all four unlocks the final Grand Prix.[6] An additional bonus track can be unlocked in the N64 version via a cheat code and in the GBC version by connecting to a copy ofMickey's Racing Adventure via the system'sinfrared port.[7]

Six playable characters are included in both versions of the game. These default characters are paired in statistics:Mickey andDonald have average statistics,Minnie andDaisy focus on handling and acceleration, andGoofy andPete have a concentration in speed and weight.[8] Three additional characters, consisting ofDewey, Louie, andLudwig Von Drake, can be unlocked in the N64 version through completing objectives in Grand Prix mode;[9][10] a fourth character,Huey, can only be unlocked by connecting to the GBC version through theTransfer Pak.[11]

Synopsis

[edit]

Mickey discovers his dog,Pluto, has been kidnapped by theWeasels for his diamond collar. He calls Minnie, Donald, Daisy and Goofy to help search for Pluto, while Pete intercepts the phone call and follows behind. Professor Ludwig von Drake builds race cars for the group to help them search faster, and they travel across America following a series of postcards left by the Weasels. After a final race, the Weasels are found, caught, and sent to jail. Mickey happily reunites with Pluto, revealing the supposed diamonds on his collar are simply glass beads from one of Minnie's old necklaces, and the group heads home.

Development

[edit]

In May 1999, Nintendo announced plans to publish severalMickey Mouse games for its consoles over the following three years, to be developed by Rare.[12] The company confirmed in November of that year thatMickey's Speedway USA would be released during the 2000 holiday season.[13] The game had a marketing budget of $5 million.[14]

Reception

[edit]
Reception
Aggregate scores
AggregatorScore
GBCN64
GameRankings81%[29]68%[30]
MetacriticN/A71/100[31]
Review scores
PublicationScore
GBCN64
AllGameN/A3/5[15]
Electronic Gaming Monthly6/10[16]5.67/10[17]
Game Informer8/10[19]6/10[20]
GameFanN/A91%[18]
GamePro4/5[21]3/5[4]
GameRevolutionN/AC+[22]
GameSpot9/10[23]7.5/10[5]
HyperN/A77/100[24]
IGN9/10[3]6.8/10[1]
Nintendo LifeN/A6/10[2]
Nintendo Power3.5/5[25]7.4/10[26]
Official Nintendo MagazineN/A92%[27]
Video Games (DE)N/A91%[28]

The Nintendo 64 version received "average" reviews according to video gamereview aggregator websiteMetacritic.[31]

Matthew Byrd, writing forDen of Geek in 2017, said thatMickey's Speedway USA could not compete to other similar titles likeDiddy Kong Racing,Mario Kart 64, orCrash Team Racing, due to its courses being not nearly as "inventive" (only basic recreations of US locations), its power-ups as "little slim", its "problematic" artificial intelligence, and its roster of karts and tracks as "thin". Despite its flaws, he thought that Rare managed to produce an engagingly charming and functional kart racing title.[32]

See also

[edit]

References

[edit]
  1. ^abcMirabella III, Fran (November 10, 2000)."Mickey's Speedway USA (N64)".IGN.Archived from the original on December 8, 2014. RetrievedDecember 5, 2014.
  2. ^abCave, Lewis (October 4, 2011)."Mickey's Speedway USA (Nintendo 64) Review".Nintendo Life.Archived from the original on December 8, 2014. RetrievedDecember 6, 2014.
  3. ^abcHarris, Craig (April 10, 2001)."Mickey's Speedway USA (GBC)".IGN.Archived from the original on December 8, 2014. RetrievedDecember 5, 2014.
  4. ^abFour-Eyed Dragon (February 8, 2001)."Mickey's Speedway USA Review for N64 on GamePro.com".GamePro. Archived fromthe original on February 9, 2005. RetrievedDecember 5, 2014.
  5. ^abSatterfield, Shane (November 15, 2000)."Mickey's Speedway USA Review (N64)".GameSpot.Archived from the original on April 8, 2019. RetrievedDecember 5, 2014.
  6. ^abc"Mickey's Speedway USA".Nintendo Official Magazine. No. 98. EMAP. November 2000. pp. 16–22. RetrievedJune 23, 2021.
  7. ^abc"Mickey's Speedway USA".Nintendo Power. No. 142.Nintendo of America. March 2001. pp. 62–67.
  8. ^"A Gang of Gearheads".Nintendo Power. No. 138.Nintendo of America. November 2000. p. 36.
  9. ^"A Rare Edition".Nintendo Power. No. 137.Nintendo of America. October 2000. p. 33.
  10. ^"Winning is Just Ducky".Nintendo Power. No. 138.Nintendo of America. November 2000. p. 38.
  11. ^"Huey Spotted on Mickey's Speedway".IGN. March 8, 2001.Archived from the original on February 12, 2013. RetrievedOctober 5, 2022.
  12. ^"Mickey for N64, Dolphin".IGN. May 7, 1999.Archived from the original on February 21, 2025. RetrievedMarch 20, 2025.
  13. ^"Mickey Speeds to N64".IGN. November 5, 1999.Archived from the original on August 4, 2025. RetrievedMarch 20, 2025.
  14. ^Wasserman, Todd (September 18, 2000)."Nintendo Plots Zelda Battle Royale, Seeks 'The One' as PS2 Attack Looms".Brandweek.Archived from the original on February 27, 2025. RetrievedFebruary 27, 2025 – viaGale Research.
  15. ^Frankle, Gavin."Mickey's Speedway USA (N64) - Review".AllGame. Archived fromthe original on November 14, 2014. RetrievedDecember 5, 2014.
  16. ^"Mickey's Speedway USA (GBC)".Electronic Gaming Monthly. 2001.
  17. ^EGM staff (February 2001)."Mickey's Speedway USA (N64)".Electronic Gaming Monthly. Archived fromthe original on February 11, 2001. RetrievedDecember 5, 2014.
  18. ^"REVIEW for Mickey's Speedway USA (N64)".GameFan. November 10, 2000.
  19. ^"Mickey's Speedway USA (GBC)".Game Informer. No. 97. May 2001.
  20. ^Reiner, Andrew (January 2001)."Mickey's Speedway USA (N64)".Game Informer. No. 93. p. 136.
  21. ^Uncle Dust (April 25, 2001)."Mickey's Speedway USA Review for Game Boy Color on GamePro.com".GamePro. Archived fromthe original on November 22, 2004. RetrievedDecember 5, 2014.
  22. ^Liu, Johnny (November 2000)."Mickey's Speedway USA Review (N64)".Game Revolution. Archived fromthe original on August 7, 2001. RetrievedDecember 6, 2014.
  23. ^Provo, Frank (March 28, 2001)."Mickey's Speedway USA Review (GBC)".GameSpot.Archived from the original on May 7, 2021. RetrievedDecember 5, 2014.
  24. ^Shea, Cam (May 2001)."Mickey's Speedway USA".Hyper. No. 91. p. 70. RetrievedJune 23, 2021.
  25. ^"Mickey's Speedway USA (GBC)".Nintendo Power. Vol. 142. March 2001. p. 125.
  26. ^"Mickey's Speedway USA (N64)".Nintendo Power. Vol. 138. November 2000. p. 124.
  27. ^"Mickey's Speedway USA".Nintendo Official Magazine. No. 99.EMAP. December 2000. pp. 28–32. RetrievedJune 23, 2021.
  28. ^Meinung, Alex (December 2000)."Mickey's Speedway USA".de:Video Games (in German). pp. 84–85. RetrievedJune 23, 2021.
  29. ^"Mickey's Speedway USA for Game Boy Color".GameRankings.Archived from the original on December 9, 2014. RetrievedDecember 5, 2014.
  30. ^"Mickey's Speedway USA for Nintendo 64". GameRankings.Archived from the original on December 9, 2014. RetrievedDecember 5, 2014.
  31. ^ab"Mickey's Speedway USA for Nintendo 64 Reviews".Metacritic.Archived from the original on July 6, 2024. RetrievedDecember 5, 2014.
  32. ^Byrd, Matthew (June 22, 2017)."Old School Cool: Mickey's Speedway USA".Den of Geek. Archived fromthe original on October 27, 2021. RetrievedAugust 2, 2020.

External links

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