![]() MegaZone #23, August 1992 | |
| Categories | Video games |
|---|---|
| Frequency | Bi-monthly (1988-1990) Monthly (1990-1995) |
| First issue | July 1988 |
| Final issue | October 1995 |
| Company | MegaComp Publications (1988-1990) Sega Ozisoft (1990-1993) Mason Stewart Publishing (1993-1995) |
| Country | Australia |
| Language | English |
| ISSN | 1321-8131 |
MegaZone was an Australian video game magazine which ran from July 1988 to October 1995, ultimately publishing 56 issues.
MegaZone started out as a bi-monthly, multi-platform magazine namedMegaComp which was originally published byElwood, Victoria–based MegaComp Publications.[1][2] It later switched to a monthly format under the ownership of local software distributor Ozisoft (laterSega Ozisoft) and changed its name toMegaZone. In June 1993 the magazine switched its focus exclusively toSega console software after being taken over by Mason Stewart Publishing. Later issues would be published under the nameSega MegaZone to denote its new focus.
Although ostensibly multi-platform in coverage prior to its acquisition by Mason Stewart, Sega Ozisoft used the magazine to promote titles they distributed in Australia, which includedCommodore 64,Amiga and PC titles alongside games on Sega platforms, but none onNintendo platforms as they were distributed by rivalMattel in the country. During this period subscribers to the magazine were also given a 20-page insert calledSegaZone dedicated to Sega games, which was published on a quarterly basis until its content was merged with the main magazine.[3]
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