Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Mean Machines

From Wikipedia, the free encyclopedia
(Redirected fromMean Machines Sega)
UK video game magazine (1990–1992)
icon
This articleneeds additional citations forverification. Please helpimprove this article byadding citations to reliable sources. Unsourced material may be challenged and removed.
Find sources: "Mean Machines" – news ·newspapers ·books ·scholar ·JSTOR
(April 2017) (Learn how and when to remove this message)
Mean Machines
Gary Harrod's cover artwork for issue 12
EditorJulian Rignall
CategoriesVideo game journalism
FrequencyMonthly
First issueOctober 1990
Final issue
Number
September 1992
24
CompanyEMAP
CountryUnited Kingdom
Websitewww.meanmachinesmag.co.uk
ISSN0960-4952

Mean Machines was a multi-formatvideo game magazine published between 1990 and 1992 in theUnited Kingdom.

History

[edit]

In the late 1980sComputer and Video Games (CVG) was largely covering the outgoing generation of8-bit computers like theCommodore 64,ZX Spectrum,Amstrad CPC and the 16-bitAtari ST andAmiga.Julian Rignall built and launched a consoles-oriented section of the magazine calledMean Machines. The inaugural section was featured in the October 1987 issue of the magazine and largely covered games on 8-bit games systems like theNintendo Entertainment System andMaster System.[1] It included features on newly emerging Japan-only consoles such as thePC Engine.

Over the ensuing months,CVG increased its coverage of consoles and started a 'Mean Machines Megaclub'.[1] At the same time, a newimport gaming marketplace started to emerge fueled by demand for these new consoles. Small retailers in Britain began importing consoles and games directly from Japan, modified them for the UK market and sold them on.

Rignall and newly hired designer Gary Harrod spent two weeks planning the design, editorial tone and style, and published Mean Machines Issue Zero: a 16-page test version of the magazine that to elicit feedback from potential advertisers and readers. Only ten of these magazines were published, although a mini version was reprinted and given away free with Issue 15 of the magazine.[1] Another early attempt on covering the video game console market isComplete Guide to Consoles which lasted for four issues and one exclusively for theSega gaming systemsThe Complete Guide to Sega.

The first issue covered theSega Mega Drive, Sega Master System, Nintendo Entertainment System,Game Boy andAmstrad GX4000 consoles. Within a few months theAmstrad was taken off the market due to poor sales, and theSuper Nintendo Entertainment System replaced it in the magazine's focus, making MM a mainly Sega and Nintendo only magazine. Coverage was also given to other machines like theNeoGeo and PC Engine.[1]

Following the lead of parent magazineCVG,Mean Machines covered both domestic and imported releases; this meant that the magazine could review titles that were months away from UK release. At the time, import gaming was more popular than it is now, as increased territory lockouts and swifter UK release dates have made import gaming a relatively niche market.

Mean Machines Sega andNintendo Magazine System

[edit]

ISSN 0967-9014 andISSN 0965-4240

As the UK video games market grew and matured, Sega and Nintendo emerged as the two dominant manufacturers. EMAP split the magazine in two, creatingMean Machines Sega and the officially-endorsedNintendo Magazine System.

After a successful launch, monthly sales ofNMS dropped to a level just below the originalMean Machines at its peak, and the circulation ofMMS began to decline, and at the end of 1993, EMAP Images launched the officially endorsedSega Magazine, which competed with sales of its own independent Sega publication.

The magazine was published until 1997. The staff were then incorporated intoOfficial Sega Saturn Magazine.[2]Nintendo Magazine System becameNintendo Official MagazineISSN 1466-1748, and continued until the official Nintendo licence was won byFuture Publishing. The lastMean Machines magazine wasMean Machines PlayStationISSN 1364-3746; the originalMean Machines staff had long since moved on. This soon folded after the launch ofOfficial PlayStation Magazine. Only six issues were released.[1]

Staff

[edit]

Julian Rignall (Editor),[3] Gary Harrod (Designer), Richard Leadbetter (Staff Writer),[4] Radion Automatic (Staff Writer), Oz Browne (Designer), Matt Regan (Staff Writer), Angus Swan (Staff Writer), Paul Glancey (Contributor),[5][6] and Robert Alan Bright (Staff Writer).

See also

[edit]

References

[edit]
  1. ^abcde"The Mean Machines Archive - History".Mean Machines. Archived fromthe original on 17 November 2019. Retrieved22 April 2017.
  2. ^"Briefly..."Sega Saturn Magazine. No. 19.Emap International Limited. May 1997. p. 37.
  3. ^"Julian Jaz Rignall Interview".Forgotten Worlds. Retrieved2024-01-26.
  4. ^"Richard 'Rich' Leadbetter talks about video game magazines in the 90s".Forgotten Worlds. Retrieved2024-01-26.
  5. ^"The Mean Machines Archive - Staff - Paul Glancey".Mean Machines. Archived fromthe original on 17 November 2019. Retrieved22 April 2017.
  6. ^"Paul Glancey MegaTech interview".Forgotten Worlds. Retrieved2024-01-26.

Further reading

[edit]

External links

[edit]
Retrieved from "https://en.wikipedia.org/w/index.php?title=Mean_Machines&oldid=1305395515#Mean_Machines_Sega_and_Nintendo_Magazine_System"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp