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Marvel vs. Capcom

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Series of crossover fighting games
This article is about the series. For the video game, seeMarvel vs. Capcom: Clash of Super Heroes.

Video game series
Marvel vs. Capcom
Marvel vs. Capcom logo used since 2010
Genre(s)Fighting
Developer(s)Capcom
Backbone Entertainment[a]
Eighting[b]
Iron Galaxy Studios[c]
Publisher(s)Capcom
Virgin Interactive Entertainment[d]
Platform(s)Arcade,Dreamcast,iOS,Microsoft Windows,Nintendo Switch,PlayStation,PlayStation 2,PlayStation 3,PlayStation 4,PlayStation Vita,Sega Saturn,Xbox,Xbox 360,Xbox One
First releaseThe Punisher
1993
Latest releaseMarvel vs. Capcom Fighting Collection: Arcade Classics
2024

Marvel vs. Capcom[e] is a series ofcrossoverfighting games developed and published byCapcom, featuring characters from their video game franchises and comic book series published byMarvel Comics. The series originated as coin-operatedarcade games; later releases were specifically developed for home consoles, handhelds, and personal computers.

Its gameplay borrows heavily from Capcom's previous Marvel-licensed fighting gamesX-Men: Children of the Atom andMarvel Super Heroes; however, instead of focusing onsingle combat, the games incorporatedtag team battles. Players form teams of two or three characters and, controlling one fighter at a time, attempt to damage and knock out their opponents. Players can switch out their characters during the match, allowing team members to replenish theirhealth and prolong their ability to fight. The series' gameplay is distinguished from other fighting game franchises due to its character assist mechanics and emphasis on aerial combat.

TheMarvel vs. Capcom series has received generally positive reviews from critics, who have praised its fast-paced gameplay, vibrant visuals, and wealth of playable characters. The series has enjoyed broad appeal, selling approximately 11 million units as of 2023.

Games

[edit]
Release timeline
1996X-Men vs. Street Fighter
1997Marvel Super Heroes vs. Street Fighter
1998Marvel vs. Capcom: Clash of Super Heroes
1999
2000Marvel vs. Capcom 2: New Age of Heroes
2001–2010
2011Marvel vs. Capcom 3: Fate of Two Worlds
Ultimate Marvel vs. Capcom 3
2012Marvel vs. Capcom Origins
2013–2016
2017Marvel vs. Capcom: Infinite
2018–2023
2024Marvel vs. Capcom Fighting Collection: Arcade Classics
Main Games
Compilations
  • Marvel vs. Capcom Origins, a compilation game which includesMarvel Super Heroes andMarvel vs. Capcom: Clash of Super Heroes, was released for the PlayStation 3 and Xbox 360 through the PlayStation Network and Xbox Live Arcade, respectively, in 2012.[26] It features high-definition visuals, online multiplayer, dynamic challenges, and unlockables.[26]
  • Marvel vs. Capcom Fighting Collection: Arcade Classics is a compilation comprising all seven Capcom-developed Marvel games originally released for arcades:The Punisher,X-Men: Children of the Atom,Marvel Super Heroes,X-Men vs. Street Fighter,Marvel Super Heroes vs. Street Fighter,Marvel vs. Capcom: Clash of Super Heroes, andMarvel vs. Capcom 2: New Age of Heroes.[27] It was released in 2024 for Nintendo Switch, PlayStation 4, and Microsoft Windows and in 2025 for Xbox One.[27]

Related media

[edit]

In 2011, a series ofMinimates based on the playable characters fromMarvel vs. Capcom 3: Fate of Two Worlds were released by Art Asylum.[28]

Udon Entertainment publishedMarvel vs. Capcom: Official Complete Works art book consisting of promotional artwork, sketches and bonus material from the video game collaborations between Marvel and Capcom, beginning with the 1993 arcade gameThe Punisher toUltimate Marvel vs. Capcom 3.[29][30] It contains contributions from a variety of artists and illustrators, includingAkiman, Bengus,Shinkiro,Joe Madureira,Adi Granov, Joe Ng,Long Vo, Chamba,Adam Warren andTakeshi Miyazawa.[29]Official Complete Works made its international debut atSan Diego Comic-Con on July 11, 2012, in an exclusive hardcover edition.[29][30] The hardcover also featured a wrap-around cover designed by Udon Entertainment and Capcom artistAlvin Lee, and digitally-painted by Udon's Genzoman.[30] A standard-format softcover was released in November 2012 byDiamond Comics.[30]

Within theMarvel Comics multiverse, theMarvel vs. Capcom universe is designated as Earth-30847. The series' iteration ofSpider-Man appears in the crossover eventSpider-Verse (2014–15), where he is defeated byMorlun as he huntsSpider-Totems across the multiverse.[31]

Gameplay

[edit]
A screenshot fromMarvel vs. Capcom 3: Fate of Two Worlds, featuringHsien-Ko andFelicia from Capcom'sDarkstalkers series andIron Man from theMarvel Universe

The basic gameplay of theMarvel vs. Capcom series was originally derived fromX-Men: Children of the Atom andMarvel Super Heroes.[5] Players compete in battle using characters with unique moves and special attacks.[32] Using a combination ofjoystick movements and button presses, players must execute various moves to damage their opponent and deplete their life gauge, or alternatively, have the most cumulative health when the timer runs out.[32][33] However, unlike the two aforementioned games, which focus on single combat, theMarvel vs. Capcom series revolve around tag team-based combat.[5] Instead of choosing a single character, players select multiple characters to form teams of two or three.[5] Each character on the team is given their own life gauge.[34][35] Players control one character at a time, while the others await off-screen.[32] Players are also free to swap between their characters at any point during the match.[36] As characters take damage, portions of their life gauge will turn red, known as "red health", which represents the amount of health that a character can recover if the player tags them out.[37] The off-screen, dormant characters will slowly replenish their red health, allowing players to cycle through their team members and prolong their ability to fight.[37] Furthermore, as characters deal and receive damage, a colored meter at the bottom of the screen known as the "Hyper Combo Gauge" will gradually fill.[38] By expending meter from their Hyper Combo Gauge, players can perform "Hyper Combos" – powerful, cinematic attacks that deal heavy damage to the opponent – in addition to several other special techniques.[32][38] If one character loses all of their health, they areknocked out and the next available fighter will automatically come into play.[35]

Each successiveMarvel vs. Capcom installment has added, removed, or altered gameplay elements over the course of the series' history.[5]X-Men vs. Street Fighter added two-on-two tag team features.[9]Marvel Super Heroes vs. Street Fighter introduced the concept of the "assist" by allowing the player to summon their off-screen partner to perform a special move without switching characters.[9][39] This feature was replaced inMarvel vs. Capcom: Clash of Super Heroes, which instead randomly allocated an unplayable guest character with a preset assist move before each match; in addition, assists were limited to only a few uses per round.[9] The assist features fromMarvel Super Heroes vs. Street Fighter were re-incorporated into the following sequel,Marvel vs. Capcom 2: New Age of Heroes, once again granting players the ability to call in their off-screen characters at any time during the match without constraint.[40]Marvel vs. Capcom 2 also increased the number of characters per team by one, providing a three-on-three battle format.[40]Marvel vs. Capcom 3: Fate of Two Worlds introduced "X-Factor", a comeback mechanic which offers increased damage, speed, and red health regeneration for a limited time upon activation.[38]Marvel vs. Capcom: Infinite reverts to two-on-two partner battles and removes traditional character assists, in favour of a free-form tag system where the second character switches in at any point, irrespective of whether the player is mid-combo or in air.[25]Infinite also implements theInfinity Stones as a gameplay mechanic, where each of the six stones grants unique abilities and enhancements to the player.[25]

Another gameplay element that helps to distinguish theMarvel vs. Capcom series from other fighting game franchises is its emphasis on aerial combat.[41][42] Every character in theMarvel vs. Capcom series is given a "Launcher" move, which sends the opponent flying up into the air.[42] The player can then choose to follow up immediately by using a "Super Jump", which allows a character to jump much higher than normal, in order to continue theircombo; these airborne combos are called "Air Combos" or "Aerial Raves".[5][33]Marvel vs. Capcom 3 introduced a gameplay feature known as the "Team Aerial Combo" or "Aerial Exchange", giving players the opportunity to extend their Air Combos further by quickly tagging in their other characters while mid-air.[38]

As Capcom's design philosophy for the series has changed to appeal to a wider audience, the control scheme has been repeatedly modified to accommodate people less familiar with the fighting game genre.[25][43] The first three installments utilized the same layout of six attack buttons, separated as three pairs of light, medium, and hard punches and kicks.[25][32] InMarvel vs. Capcom 2, in order to make the game more accessible, the layout was tweaked to four attack buttons, consisting of two pairs of light and heavy punches and kicks, and two dedicated assist buttons.[16][44] The control scheme was further simplified with the release ofMarvel vs. Capcom 3, which included three attack buttons designated to undefined light, medium, and hard attacks, two assist buttons, and an "exchange button" used to perform Launchers and switch between characters during Air Combos.[44][45] In addition,Marvel vs. Capcom 3 included two different control scheme options: Normal Mode and Simple Mode.[46][47] Simple Mode, designed for casual players, allows players to perform special moves and Hyper Combos with single button presses at the expense of limiting a character's available moveset.[44][46] ThoughMarvel vs. Capcom: Infinite returned to a control scheme similar toMarvel vs. Capcom 2 ― with four attack buttons, one dedicated button for character tagging, and another for activating Infinity Stone abilities ― it introduced a new "auto-combo" system to improve accessibility that allows players to repeatedly mash the light punch input to automatically execute ground and air combos without any damage penalty.[25][48]

Characters

[edit]

Marvel vs. Capcom has featured over 100 playable fighters, primarily drawn from comic book series published by Marvel Comics and video games franchises developed and produced by Capcom. The games have introduced a few original characters, which includeNorimaro fromMarvel Super Heroes vs. Street Fighter, and Amingo, Ruby Heart, and SonSon fromMarvel vs. Capcom 2: New Age of Heroes.[9][49] In addition to the playable cast, other characters from the Marvel and Capcom universes make appearances in the games in varying capacities. BothMarvel Super Heroes vs. Street Fighter andMarvel vs. Capcom: Clash of Super Heroes includesecret characters which can be played by inputting specific sequences of joystick movements on the character select screen.[50][51] These secret characters consist ofpalette swaps of existing fighters with different moveset properties.[50][51]Clash of Super Heroes also has unplayable summon characters as part of its "Guest Character/Special Partner" assist system.[36][52]

ManyMarvel vs. Capcom installments also allow players to fight as the games'boss characters in special game modes, with the exception of Abyss fromMarvel vs. Capcom 2.[53][54] Characters that have not been playable frequently makecameo appearances in the games' cutscenes and stage backgrounds.[55] Lastly, numerous non-playable Marvel and Capcom characters are featured as "Ability Cards" in the Heroes and Heralds game mode inUltimate Marvel vs. Capcom 3.[56] Out of all the playable characters, Ryu and Chun-Li are the only ones to have appeared in every game released thus far.

List of playable characters
CharacterSideXvSFMSHvSFMvCMvC2MvC3UMvC3MvCI
AkumaCapcomYesYes[Note 1]No[Note 2]YesYesYesNo
Albert WeskerCapcomNoNoNoNoYesYesNo
AmaterasuCapcomNoNoNoNoYesYesNo
AmingoCapcomNoNoNoYesNoNoNo
AnakarisCapcomNoNoNoYesNoNoNo
ApocalypseMarvelYes[Note 1]Yes[Note 1]NoNoNoNoNo
ArthurCapcomNoNoNo[Note 3]NoYesYesYes
B.B. HoodCapcomNoNoNoYesNoNoNo
BlackheartMarvelNoYes[Note 4]NoYesNoNoNo
Black PantherMarvelNoNoNoNoNoNoDLC
Black WidowMarvelNoNoNoNoNoNoDLC
CableMarvelNoNoNoYesNoNoNo
Cammy WhiteCapcomYesNoNoYesNoNoNo
Captain AmericaMarvelNoYes[Note 4]Yes[Note 4]YesYesYesYes
Captain CommandoCapcomNoNoYesYesNoNoNo
Captain MarvelMarvelNoNoNoNoNoNoYes
Charlie NashCapcomYesYes[Note 4]No[Note 4]YesNoNoNo
Chris RedfieldCapcomNoNoNoNoYesYesYes
Chun-LiCapcomYesYesYes[Note 4]YesYesYesYes
ColossusMarvelNoNoNo[Note 3]YesNoNoNo
Crimson ViperCapcomNoNoNoNoYesYesNo
CyclopsMarvelYesYesNo[Note 3]YesNoNoNo
Dan HibikiCapcomNoYesNoYesNoNoNo
DanteCapcomNoNoNoNoYesYesYes
DeadpoolMarvelNoNoNoNoYesYesNo
DhalsimCapcomYesYesNoYesNoNoNo
Doctor DoomMarvelNoNoNoYesYesYesNo
Doctor StrangeMarvelNoNoNoNoNoYesYes
DormammuMarvelNoNoNoNoYesYesYes
FeliciaCapcomNoNoNoYesYesYesNo
FirebrandCapcomNoNoNoNoNoYesYes
Frank WestCapcomNoNoNoNoNoYesYes
GalactusMarvelNoNoNoNoNoYes[Note 1]No
GambitMarvelYesNoYesYesNoNoNo
GamoraMarvelNoNoNoNoNoNoYes
Ghost RiderMarvelNoNoNoNoNoYesYes
GuileCapcomNoNoNoYesNoNoNo
HawkeyeMarvelNoNoNoNoNoYesYes
Hayato KanzakiCapcomNoNoNoYesNoNoNo
Hsien-KoCapcomNoNoNoNoYesYesNo
HulkMarvelNoYesYes[Note 4]YesYesYesYes
IcemanMarvelNoNoNo[Note 3]YesNoNoNo
Iron FistMarvelNoNoNoNoNoYesNo
Iron ManMarvelNoNoNoYesYesYesYes
Jedah DohmaCapcomNoNoNoNoNoNoYes
Jill ValentineCapcomNoNoNoYesDLCDLCNo
Jin SaotomeCapcomNoNoYesYesNoNoNo
JuggernautMarvelYesNoNo[Note 3]YesNoNoNo
Ken MastersCapcomYesYesNo[Note 2]YesNoNoNo
MagnetoMarvelYesNoNo[Note 3]YesYesYesNo
MarrowMarvelNoNoNoYesNoNoNo
M. BisonCapcomYesYesNoYesNoNoNo
Mega ManCapcomNoNoYesYesNoNoNo
Mike HaggarCapcomNoNoNoNoYesYesYes
MODOKMarvelNoNoNoNoYesYesNo
Monster HunterCapcomNoNoNoNoNoNoDLC
Morrigan AenslandCapcomNoNoYes[Note 4]YesYesYesYes
Nathan SpencerCapcomNoNoNoNoYesYesYes
NemesisCapcomNoNoNoNoNoYesYes
NorimaroN/ANoYes[Note 5]NoNoNoNoNo
NovaMarvelNoNoNoNoNoYesYes
Omega RedMarvelNoYesNoYesNoNoNo
OnslaughtMarvelNoNoYes[Note 1]NoNoNoNo
PhoenixMarvelNoNoNoNoYesYesNo
Phoenix WrightCapcomNoNoNoNoNoYesNo
PsylockeMarvelNoNoNo[Note 3]YesNoNoNo
Rocket RaccoonMarvelNoNoNoNoNoYesYes
RogueMarvelYesNoNo[Note 3]YesNoNoNo
RollCapcomNoNoYesYesNoNoNo
Ruby HeartCapcomNoNoNoYesNoNoNo
RyuCapcomYesYesYesYesYesYesYes
SabretoothMarvelYesNoNoYesNoNoNo
Sakura KasuganoCapcomNoYes[Note 4]NoYesNoNoNo
SentinelMarvelNoNoNo[Note 3]YesYesYesNo
ServbotCapcomNoNoNoYesNoNoNo
She-HulkMarvelNoNoNoNoYesYesNo
Shuma-GorathMarvelNoYesNoYesDLCDLCNo
SigmaCapcomNoNoNoNoNoNoDLC
Silver SamuraiMarvelNoNoNoYesNoNoNo
SonSonCapcomNoNoNoYesNoNoNo
Spider-ManMarvelNoYes[Note 4]YesYesYesYesYes
SpiralMarvelNoNoNoYesNoNoNo
StormMarvelYesNoNo[Note 3]YesYesYesNo
Strider HiryuCapcomNoNoYesYesNoYesYes
Super-SkrullMarvelNoNoNoNoYesYesNo
TaskmasterMarvelNoNoNoNoYesYesNo
ThanosMarvelNoNoNoYesNoNoYes
ThorMarvelNoNoNo[Note 3]NoYesYesYes
TrishCapcomNoNoNoNoYesYesNo
Tron BonneCapcomNoNoNoYesYesYesNo
UltronMarvelNoNoNoNoNoNoYes
VenomMarvelNoNoYes[Note 4]YesNoNoDLC
VergilCapcomNoNoNoNoNoYesNo
Viewtiful JoeCapcomNoNoNoNoYesYesNo
War MachineMarvelNoNoYes[Note 4]YesNoNoNo
Winter SoldierMarvelNoNoNoNoNoNoDLC
WolverineMarvelYesYesYesYes[Note 6]YesYesNo
XCapcomNoNoNoNoNoNoYes
X-23MarvelNoNoNoNoYesYesNo
ZangiefCapcomYesYes[Note 4]YesYesNoNoNo
ZeroCapcomNoNoNoNoYesYesYes
Total[Note 7]18201756385136

Notes

[edit]
  1. ^abcdePlayers can fight as final boss characters Apocalypse, Cyber Akuma, Galactus, and Onslaught against waves of AI-controlled enemies in their games' respective boss modes.
  2. ^abInMarvel vs. Capcom: Clash of Super Heroes, Ryu has an ability called "Complete Change", which allows him to change his moveset into Ken's or Akuma's.
  3. ^abcdefghijkAppears as a summonable assist character.
  4. ^abcdefghijklmAlternate, palette-swapped versions of Blackheart (Mephisto), Captain America (U.S. Agent), Charlie (Shadow), Chun-Li (Shadow Lady), Hulk (Orange Hulk), Morrigan (Lilith), Sakura (Sunburned Sakura), Spider-Man (Armored Spider-Man), Venom (Hyper Venom), War Machine (Mega War Machine), and Zangief (Mech-Zangief) appear as secret characters.
  5. ^Norimaro is exclusive to the Japanese arcade and console versions ofMarvel Super Heroes vs. Street Fighter.
  6. ^An alternate version of Wolverine, named Bone Claw Wolverine, appears as a separate playable character inMarvel vs. Capcom 2: New Age of Heroes.
  7. ^Totals include playable boss characters anddownloadable content characters, where applicable.

History

[edit]
Marvel Super Heroes atE3 2019

Capcom's partnership with Marvel Comics began in 1993 with the release ofThe Punisher, an arcadebeat 'em up based on the comic book series of the same name.[4] Capcom then created their first Marvel-licensed fighting game,X-Men: Children of the Atom, in 1994.[4]Marvel Super Heroes soon followed in 1995.[4] Many of the gameplay mechanics used in theMarvel vs. Capcom series were first developed and refined in these two fighting games, serving as precursors to the series.[57] In 2011, then-current Capcom USA Strategic Marketing Director of Online and Community Seth Killian stated that many fighting game aficionados, including himself, consider them to have laid the foundation for the series.[57]

The idea for implementing tag teams was allegedly inspired by aneaster egg from Capcom's own 1995 fighting gameStreet Fighter Alpha: Warriors' Dreams.[58] In a secret "Dramatic Battle" mode, two players, controllingRyu andKen, were able to fight against an AI-controlledM. Bison at the same time.[58] The easter egg itself had drawn inspiration from the final battle sequence ofStreet Fighter II: The Animated Movie, which featured a similar fight scene.[58] Recognizing the uniqueness of a team-up concept, Capcom began to work on their next project.[58] After their earlier licensing ventures withChildren of the Atom andMarvel Super Heroes, the company decided to combine Marvel'sX-Men franchise, their ownStreet Fighter franchise, and their team-up concept, leading to the creation ofX-Men vs. Street Fighter.[58][59] The game debuted in Japanese arcades in 1996, establishing the series' fast-paced, tag team-based gameplay style.[9]

Marvel Super Heroes vs. Street Fighter was then released in 1997, which replaced most of theX-Men cast with other heroes from theMarvel Universe and introduced the character assist mechanic.[5]Marvel vs. Capcom: Clash of Super Heroes later followed in 1998, exchanging the majority of theStreet Fighter cast with characters from other Capcom video games series, such asMega Man andDarkstalkers.[5][9] In 1999, Capcom announced the development of yet another sequel, calledMarvel vs. Capcom 2: New Age of Heroes.[60][61]Marvel vs. Capcom 2 heavily re-used assets from previous Capcom-developed games, includingStreet Fighter Alpha,Darkstalkers, and the earlierMarvel vs. Capcom titles, resulting in a large roster of 56 playable characters.[62] Shortly after the release of the PlayStation 2 and Xbox ports forMarvel vs. Capcom 2, Capcom lost the use of the Marvel license, putting the series on an indefinite hiatus.[63] However, with the resurgence of 2D fighting games in 2008, owing to the success ofStreet Fighter IV, Marvel requested Capcom to collaborate with them once again.[64] Capcom would announce the development of the next installment in theMarvel vs. Capcom series,Marvel vs. Capcom 3: Fate of Two Worlds, in 2010.[65] The game was eventually released in 2011.[66] An updated version ofMarvel vs. Capcom 3, titledUltimate Marvel vs. Capcom 3, was released later in the same year.[22] The high-definition compilation gameMarvel vs. Capcom Origins was then released in 2012.[26]

Following the release ofUltimate Marvel vs. Capcom 3 for the PlayStation Vita in 2012, Marvel's new parent company,The Walt Disney Company, which acquired Marvel in 2009, chose not to renew Capcom's license with the Marvel characters, instead opting to put them in its own self-publishedDisney Infinity series.[67][68] As a result, Capcom had to pull bothUltimate Marvel vs. Capcom 3 andMarvel vs. Capcom 2 off their online platforms in 2013.[67][68] However, in 2016, Disney announced its decision to cancel theDisney Infinity series, discontinue self-publishing efforts, and switch to a licensing-only model, allowing them to license their characters to third-party game developers, including Capcom.[69][70]Marvel vs. Capcom: Infinite was revealed in 2016, and then released in 2017.[23][24]

In June 2024, Capcom announcedMarvel vs. Capcom Fighting Collection: Arcade Classics forNintendo Switch,PlayStation 4 andWindows.[71] The compilation features the seven Marvel titles developed and published by Capcom for arcades fromThe Punisher throughMarvel vs. Capcom 2: New Age of Heroes.[72] It notably marks the series' debut on Nintendo platforms, the first time the classic entries have been made available on PC, as well as the first general re-releases forMarvel Super Heroes, Clash of Super Heroes andNew Age of Heroes since the originalOrigins compilation and the remaster ofMarvel vs. Capcom 2 were digitally delisted from seventh generation console storefronts.[73][74]

Reception

[edit]
Aggregate review scores
GameGameRankingsMetacritic
X-Men vs. Street Fighter64% (PS)[75]
82% (SAT)[76]
N/A
Marvel Super Heroes vs. Street Fighter74% (PS)[77]
77% (SAT)[78]
N/A
Marvel vs. Capcom: Clash of Super Heroes80% (DC)[79]
75% (PS)[80]
N/A
Marvel vs. Capcom 2: New Age of Heroes90% (DC)[81]
76% (PS2)[82]
67% (Xbox)[83]
83% (X360)[84]
86% (PS3)[85]
61% (iOS)[86]
90/100 (DC)[87]
76/100 (PS2)[88]
65/100 (Xbox)[89]
82/100 (X360)[90]
85/100 (PS3)[91]
64/100 (iOS)[92]
Marvel vs. Capcom 3: Fate of Two Worlds86% (X360)[93]
86% (PS3)[94]
85/100 (X360)[95]
84/100 (PS3)[96]
Ultimate Marvel vs. Capcom 381% (PS3)[97]
81% (X360)[98]
82% (Vita)[99]
79% (PS4)[100]
80/100 (PS3)[101]
79/100 (X360)[102]
80/100 (Vita)[103]
77/100 (PS4)[104]
Marvel vs. Capcom Origins72% (PS3)[105]
80% (X360)[106]
72/100 (PS3)[107]
78/100 (X360)[108]
Marvel vs. Capcom: Infinite71% (PS4)[109]
77% (XONE)[110]
70% (PC)[111]
72/100 (PS4)[112]
77/100 (XONE)[113]
69/100 (PC)[114]

TheMarvel vs. Capcom series has received reviews ranging from average to positive from critics. According to Capcom President andCOO Haruhiro Tsujimoto, the games have enjoyed broad appeal, especially in markets outside of Japan.[115] As of December 2023[update],11 million units of the series have been sold.[116]

The series' first three titles,X-Men vs. Street Fighter,Marvel Super Heroes vs. Street Fighter, andMarvel vs. Capcom: Clash of Super Heroes, received praise for their frantic gameplay style, visual flair, playable character rosters, and the quality of their sprite animations.[6][34][117] The games' Dreamcast and Sega Saturn ports were also lauded for their technical performance, matching the capabilities of the arcade versions.[6][34][117] Conversely, the PlayStation ports were criticized for their removal of tag team battles and noticeable decline in frame rate and animation quality – changes which stemmed from the console'sRAM limitations.[36][118][119]

Marvel vs. Capcom 2: New Age of Heroes received similar praise, with particular attention given towards the large cast and the addition of three-on-three combat.[11][120] The Dreamcast, PlayStation 2, and Xbox versions were criticized for their lack of online multiplayer support outside Japan.[120][121] These concerns were addressed with the release of the PlayStation 3 and Xbox 360 ports, which reviewers commended for their smooth online experience.[122][123] A common source of complaints was the game's jazz-inspired soundtrack, which critics deemed as out of place.[124][125]

In addition to its character variety and visual presentation,Marvel vs. Capcom 3: Fate of Two Worlds garnered praise for simplifying the series' combat mechanics and control scheme, thus making it more accessible for newcomers.[126][127]Ultimate Marvel vs. Capcom was applauded for its additions to the character roster, gameplay tweaks, and improved online functionality.[128][129] Both games, however, were criticized for their lack of game modes and single-player content.[127][130]Marvel vs. Capcom Origins was praised for preserving the original arcade releases' integrity and its addition of online multiplayer, dynamic challenges, and unlockable content; however, in remaining faithful to the arcade versions, some reviewers criticized the games for their outdated gameplay and unbalanced fighters.[131][132]Marvel vs. Capcom: Infinite received mixed to positive reviews, with critics praising its implementation of new gameplay mechanics, such as the "Active Switch" combo system and the addition of the six Infinity Stones.[133][134] On the other hand, the game was criticized for its presentation, particularly its art direction, and its character roster.[135][136]

In 2012,Complex rankedMarvel vs. Capcom at number 37 on the list of the best video game franchises, commenting that "a frenetic pace and over the top effects work together to make this franchise stand the test of time".[137]

Notes

[edit]
  1. ^Backbone Entertainment developed the PlayStation 3 and Xbox 360 versions ofMarvel vs. Capcom 2: New Age of Heroes.
  2. ^Eighting co-developedMarvel vs. Capcom 3: Fate of Two Worlds andUltimate Marvel vs. Capcom 3 with Capcom.
  3. ^Iron Galaxy Studios developedMarvel vs. Capcom Origins.
  4. ^Virgin Interactive Entertainment published the Dreamcast versions ofMarvel vs. Capcom: Clash of Super Heroes andMarvel vs. Capcom 2: New Age of Heroes in Europe.
  5. ^Japanese:マーヴル VS. カプコン,Hepburn:Māvuru bāsasu Kapukon

References

[edit]
  1. ^abcMcLaughlin, Rus (February 16, 2009)."IGN Presents the History of Street Fighter (Page 7)".IGN. RetrievedJanuary 3, 2016.
  2. ^"X-Men vs. Street Fighter - Sega Saturn".Game Informer. No. 58. February 1998. Archived fromthe original on September 21, 1999. RetrievedFebruary 8, 2017.
  3. ^"X-Men vs. Street Fighter EX".NowGamer. February 26, 1998. Archived fromthe original on February 4, 2016. RetrievedFebruary 8, 2017.
  4. ^abcdefgUDON Entertainment (2012).Marvel vs. Capcom: Official Complete Works. Hong Kong: Diamond Comics. p. 3.ISBN 9781926778495.
  5. ^abcdefghiEdwards, Matt (February 15, 2009)."Retrospective: Street Fighter • Page 4".Eurogamer. RetrievedFebruary 8, 2017.
  6. ^abcGerstmann, Jeff (November 30, 1998)."Marvel Super Heroes vs. Street Fighter (Import) Review (Saturn)".GameSpot. RetrievedFebruary 8, 2017.
  7. ^Perry, Douglass C. (October 14, 1998)."First Look: Marvel Super Heroes vs. Street Fighter".IGN. RetrievedFebruary 8, 2017.
  8. ^Dunham, Jeremy (October 7, 1999)."Marvel vs. Capcom: Clash of Super Heroes Review (DC)".IGN. RetrievedFebruary 8, 2017.
  9. ^abcdefgElston, Brett (April 20, 2010)."Marvel vs Capcom: a history of the Vs fighting series".GamesRadar. RetrievedFebruary 8, 2017.
  10. ^"Marvel Vs. Capcom 2 New Age Of Heroes".Killer List of Videogames. RetrievedFebruary 8, 2017.
  11. ^abGantayat, Anoop (June 29, 2000)."Marvel vs Capcom 2: New Age of Heroes".IGN. RetrievedFebruary 8, 2017.
  12. ^"Marvel vs. Capcom 2 release dates set in Japan".GameSpot. June 12, 2002. RetrievedFebruary 8, 2017.
  13. ^Gerstmann, Jeff (February 27, 2003)."Marvel vs. Capcom 2 Xbox still on for March".GameSpot. RetrievedFebruary 8, 2017.
  14. ^Bramwell, Tom (July 16, 2009)."Marvel vs. Capcom 2 PSN dated".Eurogamer. RetrievedFebruary 8, 2017.
  15. ^Fletcher, JC (April 20, 2012)."Marvel vs. Capcom 2 begins a new New Age of Heroes on iOS".Eurogamer. RetrievedFebruary 8, 2017.
  16. ^abChiappini, Dan (September 22, 2009)."Marvel vs. Capcom 2 Review".GameSpot. RetrievedFebruary 8, 2017.
  17. ^"Marvel vs. Capcom 3: The Basics".IGN. February 14, 2011. RetrievedJanuary 21, 2017.
  18. ^Seid, Kurtis (February 14, 2011)."Marvel vs. Capcom 3: Fate of Two Worlds Primer".GameSpot. RetrievedFebruary 8, 2017.
  19. ^Orry, James (July 21, 2011)."Ultimate Marvel vs Capcom 3 given November release date".VideoGamer.com. RetrievedFebruary 9, 2017.
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