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Mario Party 2

From Wikipedia, the free encyclopedia
1999 video game
1999 video game
Mario Party 2
Packaging artwork
DeveloperHudson Soft
PublisherNintendo
DirectorKenji Kikuchi
Producers
  • Shinji Hatano
  • Shinichi Nakamoto
Composers
  • Hironao Yamamoto
  • Shohei Bando
  • Kazuhiko Sawaguchi
SeriesMario Party
PlatformNintendo 64
Release
  • JP: December 17, 1999
  • NA: January 24, 2000
  • PAL: October 13, 2000
GenreParty
ModesSingle-player,multiplayer

Mario Party 2[a] is a 1999party video game developed byHudson Soft and published byNintendo for theNintendo 64. The second game in theMario Party series, it was released in Japan on December 17, 1999, North America on January 24, 2000, and in PAL regions on October 13, 2000. The game received mostly positive reviews from critics, who praised the improvements over the original, as well as themultiplayer andminigames, but criticized the lack of originality, while graphics received a mixed to positive response.

Mario Party 2 features sixplayable characters:Mario,Luigi,Princess Peach,Yoshi,Wario, andDonkey Kong from theMario series and the originalMario Party, who can be directed as characters on various themedgame boards. The objective is to earn the most stars of all players on the board; stars are obtained by purchase from a single predefined space on the game board. Each character's movement is determined by a roll of adie, with a roll from each player forming a single turn. Each turn inMario Party 2 is followed by a minigame, which is competed to earn coins for the character, used to buy items and stars.

Mario Party 2 was followed byMario Party 3 in 2000 and was later re-released on theWiiVirtual Console in 2010, for theWii U Virtual Console in North America in 2016, and on theNintendo Classics service in 2022. Content fromMario Party 2 was remastered as part ofMario Party: The Top 100 for theNintendo 3DS,Mario Party Superstars andSuper Mario Party Jamboree for theNintendo Switch.[1][2][3]

Gameplay

[edit]
See also:Mario Party § Gameplay
The gameplay ofMario Party 2 is divided between traditional board game action (top) and a variety of mini-games that take place between turns (bottom).

Mario Party 2 is aparty video game featuring sixplayable characters:Mario,Luigi,Yoshi,Wario,Princess Peach, andDonkey Kong. In the game'sframe story, Mario and his friends create a world built from their dreams and get into a debate over who the new world would be named after. WhenBowser arrives and invades the land, the group takesToad's suggestion to name it after the "Super Star" who defeats Bowser.[4] The gameplay is presented in the form of a traditionalboard game, and includes five themedgame boards. A sixth board map becomes available later in the game.[5][6]Mario Party 2 includesmultiplayer compatibility; each game on a board map consists of four players, including at least one human player and up to four. Any character who is not controlled by a human will instead be controlled by the game as acomputer-controlled character. The skill level of the computer-controlled characters can be individually adjusted between "Easy", "Medium", or "Hard". After the players and board map have been determined, the player chooses how long the board map game will last: "Lite Play" consists of 20 turns, "Standard Play" consists of 35, and "Full Play" consists of 50. Upon starting a board, players each hit a dice block to determine turn order, with the highest number going first on each turn and the lowest number going last.[7]

The goal ofMario Party 2 is to collect the most Stars within the allotted amount of turns. Stars must be purchased from Toad with coins, which can be earned through a selection from one of 65mini-games that is played once at the end of each turn.[8] Each time a Star is purchased, Toad will move to a different location on the board. The first player initiates a turn by rolling a dice block that determines how many spaces they will advance on the board, ranging from one to ten spaces. Each board map has a variety of spaces. Plain blue and red spaces cause the player who lands on one to respectively gain or lose three coins;[7] the amount of coins is doubled to six during the final five turns.[9] Some blue spaces have hidden blocks that reward extra coins or even a star to the player who lands on them. Green "!" spaces will initiate a single-player Chance Time mini-game, in which selected characters must give or exchange coins or stars; the player who landed on the space is given three blocks to hit, determining which characters and prize will be involved. Green "?" spaces result in an event occurring on the board map; each board features different events which can help or hinder certain players. Red spaces marked with an insignia of Bowser's head will cause Bowser to appear and hinder the player's progress. When a player passes a green space marked with a bag of coins, they must deposit five coins into a "Koopa Bank"; players who land right on the space can withdraw all of the coins that have been deposited. Green spaces marked with a lightning bolt initiate a four-player Battle mini-game, in which coins are taken from the players and the winner receives the majority of the accumulated coins.[7]

The players can obtain items for use on the board, and can each carry one at a time. If a player is carrying an item, they can use it before rolling the dice block. Items can aid the player in such ways as providing additional dice blocks or stealing another player's item. One item, the Skeleton Key, allows the player to use shortcuts located on each board map.[10] Items can be purchased from shops on the board or won from special single-player mini-games initiated by landing on green spaces marked with a treasure chest.[7] Aside from Toad,Baby Bowser andBoo also appear on the map. Baby Bowser will take five coins from any character who passes him.[7] One certain item, the Bowser Bomb, will automatically transform Baby Bowser into Bowser at the end of the turn in which it was received. When this occurs, Bowser will hit three dice blocks and move the total number of spaces shown. Any character within Bowser's path will lose all of their coins.[10] Boo can steal coins or a Star from another player on behalf of any player who passes him; stealing coins costs five coins, while stealing a Star costs 50 coins. If a player is targeted for their coins, they can limit the amount of coins that Boo steals by repeatedly tapping the A button.[7]

After all four players have made a movement on the board, a mini-game is initiated. The type of mini-game that is played is determined based on the color of space that each player landed on. Players that have landed on a green space will be randomly assigned to "blue" or "red" status before the mini-game is selected. If all players have landed on the same color of space, a 4-player mini-game is played. Other color variations result in either a 1 vs. 3 or 2 vs. 2 mini-game.[9] The specific mini-game is then selected viaroulette.[11] Before the mini-game's initiation, the human player(s) can review the rules and controls as well as practice the mini-game. Coins are rewarded based on the results of the mini-game, with the winner(s) receiving ten coins.[9] Another turn is initiated following the end of a mini-game, and the process is repeated until the allotted number of turns have been completed.[8]

During the final five turns of a game, a one-on-one Duel mini-game is initiated when a player lands on the same space as another.[9] Duels can be initiated prior to the final five turns if a player uses the Dueling Glove item.[10] After the end of the last turn, the winners of three awards are announced, with each winner receiving one additional Star; the first two awards are given to the player(s) who collected the most coins in mini-games and throughout the board map game, and the third is given to the player(s) who landed on the most "?" spaces.[7] The winner of the game, the "Super Star", is then determined by the number of total coins and Stars collected by each player. If two or more characters have acquired the same amount of coins and Stars, the winner will be determined with a roll of the dice block.[12] If the player toggles the "No Bonus" setting prior to the start of a game, the hidden blocks will be omitted from the board, and the extra awards will not be presented at the end of the game.[7]

Other modes

[edit]

The game's main menu includes a "Coin Box" at which coins received by the human player during gameplay are deposited. Coins can be used to purchase mini-games from the tree Woody, which can then be played at any time outside of normal board games. After a set number of mini-games have been purchased from Woody, two modes become available for play: the multiplayer Mini-Game Stadium and the single-player Mini-Game Coaster. In the Mini-Game Stadium, four players compete on a special board map consisting only of blue and red spaces. Coins are neither gained nor lost from these spaces, and coins are only earned by winning mini-games. The winner of Mini-Game Stadium is determined by whoever accumulates the highest number of coins by the completion of the allotted turns. In the Mini-Game Coaster, one human player must play through each mini-game. The player has three lives and progresses through a world map with the completion of each mini-game, while losing a mini-game results in the loss of a life. If the player loses all lives, the game ends, and the player must resume from the lastsave point. If the player completes all the mini-games in Mini-Game Coaster, a bonus mini-game is unlocked.[11]

Development and release

[edit]

Mario Party 2 was developed byHudson Soft and published byNintendo.[13] Development was underway as of July 1999, several months after the release of the originalMario Party game.[14] A playable demo of the game was unveiled atNintendo Space World in August 1999.[15][16] The game was 70 percent complete at that time.[17] Mini-games that involve rotating the control stick, as in the originalMario Party, are not present in this installment due to potential injuries, such as blisters, from rotating the stick too quickly; this was the subject ofa lawsuit in the case of the first game.[18][19][20]

In Japan,Mario Party 2 was released for the Nintendo 64 on December 17, 1999.[21][22] It received a U.S. release the following month, on January 24, 2000.[23][24] Shortly before its U.S. release, Nintendo donated copies of the game to theLatin American Youth Center.[25]

In Japan,Mario Party 2 was re-released in November 2010, as a downloadableVirtual Console game for theWii.[26] The following month, it was released for the Virtual Console in North America and Europe.[26][27][28] In North America,Mario Party 2 was re-released as a Virtual Console game for theWii U on December 22, 2016.[29]The game was re-released on November 2, 2022, via theNintendo Classics service.[30]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
GameRankings76%[31]
Review scores
PublicationScore
AllGameStarStarStarStar[32]
Consoles +90%[33]
Edge7/10[34]
Electronic Gaming Monthly8.25/10[35]
Game Informer5.25/10[13]
GameFan79%[36]
GameProStarStarStarStarStar[37]
GameRevolutionC−[38]
GameSpot7.8/10[39]
Hyper80/100[40]
IGN7.9/10[41]
8/10 (re-release)[19]
N64 Magazine87%[42]
Next GenerationStarStarStar[43]
Nintendo LifeStarStarStarStarStarStarStarStar (re-release)[18]
Nintendo Power8/10[44]
Official Nintendo Magazine91% (N64)[45]
82% (WII)[20]
Superjuegos95/100[46]
Video Games (DE)76%[b]
Gamecenter7/10[48]

Mario Party 2 received a 76% score on thereview aggregation websiteGameRankings.[31] Some critics praised the game's new features, particularly the mini-games.[32][13][38][36][39] However, some critics who disliked the original game were also critical of the sequel, despite the improvements.[13][38] Some critics believed the graphics were an improvement over the previous game,[36][39][48] while others considered the graphics to be largely the same as before.[37][41]

Scott Alan Marriott ofAllGame wrote thatMario Party 2 "does what a sequel is supposed to do: address the original's shortcomings while offering enough enhancements to make even the jaded among us take a second look." Marriott concluded, "When the books are closed on the Nintendo 64, it will be the multi-player aspect that players will remember most about the system, andMario Party 2 ranks as one of the system's best."[32]

GamePro stated that the game was not fun unless playing with friends.[37]GameRevolution wrote, "If you try to play by yourself or with a friend, the computer will take charge of the other two/three players. This means you'll find yourself staring blankly at the screen as the computer takes its turn."[38] Peyton Gaudiosi ofGamecenter wrote that playing alone "is as subpar as that in the first game thanks to its repetitive turn-based nature."[48]

GameRevolution stated that the game, like its predecessor, relied too much on random luck.[38] Levi Buchanan ofGameFan believed that the mini-games were not as good as those in the firstMario Party, and also stated that the game's new features "actually detract from what I consider the selling point of the originalMario Party: its simplicity."[36] Joe Fielder ofGameSpot said the game has much morereplay value than the previous game. He also praised the variety of mini-games and wrote "even the worst of the minigames is endurable."[39]Matt Casamassina ofIGN said that while the game had more content, and it "sticks with the same winning formula... there really isn't enough new here to warrant another purchase".[41]

Michael Wolf reviewed the Nintendo 64 version of the game forNext Generation, rating it three stars out of five, and stated that "This does exactly what it sets out to do – provide four players with a simple but fun board game and entertaining mini-games."[43]

Several critics wrote positively of the Wii re-release. Chris Scullion ofOfficial Nintendo Magazine UK called it "arguably the best in the series", writing, "It's packed with fun mini-games and keeps the boards simple, rather than the convoluted messes that eventually emerged over the course of the Mario Party series."[20] Corbie Dillard ofNintendo Life stated, "There's just something about the simple fun ofMario Party 2 that makes it so difficult to put down at times", but wrote, "It's definitely a game you'll want to have extra players on hand for, as the game can be a bit tedious sometimes as a solo experience."[18] Lucas M. Thomas of IGN praised the re-release but noted that it was only compatible with theGameCube controller or theClassic Controller.[19]

Retrospectively, the game has been called by some critics as one of the best games in the series, calling it vastly superior to the original game and citing its many gameplay improvements over the first game, the addition of a new item system, new minigame modes, and introducing several new game boards with unique themes and gimmicks as contributing to a memorable experience.[49][50][51][52] Additionally,Mario Party 2 was the highest rated favorite game inMario Party Superstars in-game statistics.[53]

According toPC Data,Mario Party 2 sold 700,000 units in 2000.[54]

Notes

[edit]
  1. ^Japanese:マリオパーティ2,Hepburn:Mario Pāti Tsū
  2. ^Mario Party 2 was scored byVideo Games 69% for single player, and 83% for multi-player.[47]

References

[edit]
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  2. ^Purslow, Matt (2021-06-15)."Mario Party Superstars Announced, Comes to Switch in October - E3 2021".IGN.Archived from the original on 2021-06-28. Retrieved2024-06-19.
  3. ^Higham, Michael (2024-06-18)."Super Mario Party Jamboree Revealed - Nintendo Direct 2024".IGN.Archived from the original on 2024-06-19. Retrieved2024-06-19.
  4. ^Nintendo of America, pp. 4–7.
  5. ^Nintendo of America, pp. 20–21.
  6. ^"Mario Party 2 Adventure Boards".Nintendo. Archived fromthe original on February 29, 2000.
  7. ^abcdefghNintendo of America, pp. 12–15.
  8. ^abNintendo of America, p. 11.
  9. ^abcdNintendo of America, pp. 18–19.
  10. ^abcNintendo of America, pp. 16–17.
  11. ^abNintendo of America, pp. 22–27.
  12. ^Nintendo of America, p. 19.
  13. ^abcdJay Fitzloff; Paul Anderson; Andrew Reiner (February 2000)."Mario Party 2".Game Informer. No. 82. Archived fromthe original on April 8, 2000. RetrievedMay 18, 2016.
  14. ^"Nintendo Readies Big Sequels".IGN. July 28, 1999. RetrievedOctober 16, 2019.
  15. ^"More Mini-games in Mario Party 2".IGN. August 19, 1999. RetrievedOctober 16, 2019.
  16. ^"Mario Party 2".IGN. December 22, 1999.Archived from the original on August 16, 2024. RetrievedOctober 16, 2019.
  17. ^Kennedy, Sam (August 29, 1999)."First Impressions: Mario Party 2".GameSpot. Archived fromthe original on March 5, 2000.
  18. ^abcCorbie Dillard (December 25, 2010)."Review: Mario Party 2 (N64)".Nintendo Life.Archived from the original on August 16, 2024. RetrievedMay 18, 2016.
  19. ^abcThomas, Lucas M. (December 20, 2010)."Mario Party 2 Review".IGN.Archived from the original on August 16, 2024. RetrievedOctober 16, 2019.
  20. ^abcScullion, Chris (December 24, 2010)."Mario Party 2 review".Official Nintendo Magazine UK. Archived fromthe original on December 26, 2010.
  21. ^"Party Down Sooner Rather Than Later".IGN. October 15, 1999.Archived from the original on October 16, 2019. RetrievedOctober 16, 2019.
  22. ^"This Year's Top Japanese Import Games".IGN. November 3, 1999.Archived from the original on August 16, 2024. RetrievedOctober 16, 2019.
  23. ^"Nintendo Announces Q1 Dates".IGN. November 2, 1999.Archived from the original on August 16, 2024. RetrievedOctober 16, 2019.
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  26. ^ab"Mario Party 2 Coming to North American Virtual Console".Nintendo World Report. December 17, 2010.Archived from the original on 2024-08-16. Retrieved2017-05-13.
  27. ^"Deck the Halls with Mario Party 2 and Other Downloadable Delights".IGN. December 20, 2010. RetrievedOctober 16, 2019.
  28. ^Makuch, Eddie (December 20, 2010)."Mario Party 2 dances onto Virtual Console".GameSpot.Archived from the original on August 16, 2024. RetrievedOctober 16, 2019.
  29. ^"Mario Party 2 Joins The Nintendo Wii U Virtual Console".Siliconera. 2016-12-22.Archived from the original on 2017-05-06. Retrieved2017-05-13.
  30. ^Nintendo (October 20, 2022).Mario Party & Mario Party 2 Trailer - Nintendo 64 - Nintendo Switch OnlineArchived 2022-10-21 at theWayback Machine.YouTube. Retrieved October 20, 2022.
  31. ^ab"Mario Party 2 for Nintendo 64".GameRankings.Archived from the original on April 26, 2013. RetrievedMarch 20, 2015.
  32. ^abcScott Alan Marriott."Mario Party 2 - Review".AllGame. Archived fromthe original on November 14, 2014. RetrievedMay 18, 2016.
  33. ^"Mario Party 2".Consoles + (in French). No. 107. pp. 92–93. RetrievedJuly 19, 2021.
  34. ^Edge staff (March 2000). "Mario Party 2".Edge. No. 82.
  35. ^"Mario Party 2".Electronic Gaming Monthly. 2000.
  36. ^abcdLevi Buchanan (January 21, 2000)."REVIEW for Mario Party 2".GameFan. Archived fromthe original on June 8, 2000. RetrievedMay 18, 2016.
  37. ^abcScary Larry."Mario Party 2 Review".GamePro. Archived fromthe original on February 9, 2005. RetrievedMay 19, 2016.
  38. ^abcdeDr. Moo (February 2000)."Mario Party 2 Review".GameRevolution. RetrievedMay 19, 2016.
  39. ^abcdJoe Fielder (January 26, 2000)."Mario Party 2 Review".GameSpot. Archived fromthe original on February 7, 2014.
  40. ^Adam, Arthur (April 2000)."Mario Party 2".Hyper. No. 78. pp. 76–77. RetrievedJuly 19, 2021.
  41. ^abcMatt Casamassina (January 24, 2000)."Mario Party 2".IGN.Archived from the original on June 17, 2018. RetrievedMay 18, 2016.
  42. ^Green, Mark (March 2000)."Mario Party 2".N64 Magazine. No. 39. pp. 68–71. RetrievedJuly 18, 2021.
  43. ^abWolf, Michael (April 2000). "Finals".Next Generation. Vol. 3, no. 4.Imagine Media. p. 85.
  44. ^"Mario Party 2".Nintendo Power. Vol. 128. January 2000. p. 143.Archived from the original on August 16, 2024. RetrievedMay 18, 2016.
  45. ^"Mario Party 2".Official Nintendo Magazine. No. 93. June 2000. pp. 30–33. RetrievedJuly 19, 2021.
  46. ^Maverick, J.C."Mario Party 2".Superjuegos (in Spanish). No. 104. pp. 120–121. RetrievedJuly 19, 2021.
  47. ^Christian (November 2000)."Mario Party 2".Video Games (in German). p. 81. RetrievedJuly 19, 2021.
  48. ^abcGaudiosi, Peyton (February 2, 2000)."Mario Party 2".Gamecenter. pp. 1–2. Archived fromthe original on March 3, 2000.
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  50. ^Koczwara, Michael (March 23, 2015)."The Best Mario Party Games".IGN.Archived from the original on April 16, 2022. RetrievedAugust 29, 2023.
  51. ^Lennox, Jesse (April 21, 2022)."The best Mario Party games, ranked from best to worst".Digital Trends. RetrievedSeptember 28, 2024.
  52. ^Douglas, London (May 10, 2022)."Every Mario Party Game, Ranked".Game Rant.Archived from the original on April 7, 2022. RetrievedSeptember 28, 2024.
  53. ^Mario Party Legacy [@MPLNetwork] (November 7, 2021)."Mario Party 2 is currently the most popular choice for favorite game according to the in-game stats in Superstars" (Tweet) – viaTwitter.
  54. ^Gaudiosi, John (January 22, 2001)."PlayStation 2 shorts game business in 2000".Video Business.Archived from the original on August 27, 2025. RetrievedAugust 27, 2025 – viaGale Research.

Bibliography

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External links

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