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Malibu Comics

From Wikipedia, the free encyclopedia
Former comic book company now part of Marvel Comics
Malibu Comics Entertainment, Inc.
The definitive variant of the Malibu Comics logo
FormerlyMalibu Graphics(1986–1992)
IndustryComics
Founded1986; 39 years ago (1986)
Founder
Defunct1994; 31 years ago (1994)
FateAcquired byMarvel Comics
Headquarters,
United States
Key people
ProductsThe Men in Black
Ultraforce
Night Man
ParentMarvel Entertainment Group
DivisionsMalibu Interactive

Malibu Comics Entertainment, Inc. (launched asMalibu Graphics) was an Americancomic book publisher active in the late 1980s and early 1990s, best known for itsUltraverse line ofsuperhero titles.[1][2][3] Notable titles published by Malibu includedThe Men in Black,Ultraforce, andNight Man.

The company's headquarters was inCalabasas, California. Malibu was initiallypublisher of record forImage Comics from 1992 to 1993. The company's other imprints includedAdventure,Aircel andEternity. Malibu also owned a small software development company that designed video games in the early to mid-1990s calledMalibu Interactive.

History

[edit]

Origins

[edit]

Malibu Comics was launched in 1986 as Malibu Graphics byDave Olbrich andTom Mason with the private financing ofScott Mitchell Rosenberg,[4] who was operating a comic book distribution company (Sunrise Distribution) at the time.[5] Unbeknownst to most people in the industry, Rosenberg was also financing a number of other small comics publishers:Eternity Comics,Amazing Comics, Wonder Color Comics, andImperial Comics.[5]

Malibu's output began modestly, withcreator-owned black-and-white titles; its first title wasDavid Lawrence andRon Lim'sEx-Mutants.

Mergers/acquisitions of other publishers

[edit]

In 1987, after Rosenberg's behind-the-scenes roles were revealed, he discontinued most of the other small publishers, merging some with Malibu and retaining Eternity Comics as a Malibu brand. At this point, Chris Ulm joined Malibu as editor-in-chief.[6]

In 1988, Malibu effectively acquired the Canadian publisherAircel Comics as an imprint,[7] and in 1989 it acquiredAdventure Publications.[8]

From that point forward, theMalibu brand was used for superhero titles; whileEternity was used for the magazine line and also foranime-inspired titles likeRobotech;Adventure was used for Malibu's licensed titles, such asPlanet of the Apes andAlien Nation; andAircel was used forBarry Blair's comics and Malibu'sadult line.

In 1998, the company also acquired the character Shuriken (a character that was self-published from 1985–1988 byVictory Productions) from its creator Reggie Byers.[9][10] Shuriken was published in threelimited series and twoone-shots by Malibu; later the character was introduced in theUltraverse imprint.[11]

1989-1992

[edit]

By this time, the company was publishing a combination of new series and licensed properties. Later, after a legal battle with the creators, Malibu created a shared universe called Shattered Earth.[12]

In 1992, heroes fromCentaur Publications (aGolden Age publisher whose properties fell into thepublic domain) were revived in the form of theProtectors, consisting ofAirman,Amazing-Man, Aura, Arc,Arrow, Ferret, Man of War and Mighty Man, among others. Several of these characters had short-lived spin-off titles of their own. The Centaur heroes and other characters from Adventure (Miss Fury andRocket Ranger), and Eternity (Dinosaurs for Hire,Ex-Mutants) plus Dead Clown and Widowmaker, were put together in one Universe to form theGenesis line. This line, however, had a short lifespan.

Image Comics' publisher of record

[edit]

In early 1992, Malibu served aspublisher of record for the first comics fromImage Comics, making the upstart creator-run publisher members of the Malibu Graphics Publishing Group,[13] and giving Image access to thedistribution channels.[14] This move led to Malibu obtaining almost ten percent of the American comics market share,[15] temporarily moving ahead of industry giantDC Comics.[16]

By the beginning of 1993, Image's financial situation was secure enough to publish its titles independently, and it left Malibu.[17]

Malibu Interactive and Ultraverse

[edit]

In late 1992, seeking to capitalize on the growingvideo game market, Malibu merged with video game developerAcme Interactive to formMalibu Comics Entertainment, Inc., withMalibu Interactive acting as a subsidiary.[18][19][20]

TheUltraverse line was launched in June 1993[21] during the "boom" of the early 1990s, roughly concurrent with the debut of publishers such asImage andValiant, and new superhero lines fromDC andDark Horse (Milestone andComics' Greatest World, respectively). The line was in part intended to fill the gap left by Image's independence.

Establishing itself as the first company to use digital coloring for all its titles,[22] Malibu boasted improved production values over traditional comics, including higher-quality paper, and a roster of talented and respected writers and artists. Emphasizing the tightcontinuity between the various series in the Ultraverse line, Malibu made extensive use ofcrossovers, in which a story that began in one series would be continued in the next-shipping issue of another series. Various promotions for special editions or limited-print stories followed. The Ultraverse line came to dominate Malibu's catalog.

TheBravura imprint, launched in January 1994, was Malibu'screator-owned imprint. Founding members of the Bravura group wereDan Brereton (Nocturnals),Howard Chaykin (Power & Glory),Steven D. Grant &Gil Kane (Edge),Dan Jurgens (Deuce),Walt Simonson (Star Slammers), andJim Starlin (Breed,Dreadstar). The group was represented by attorney Harris M. Miller II.[23] The "Bravura Gold Stamp Program" encouraged readers to collect stickers from each issue ofBreed,Power & Glory,Edge,Dreadstar, andStar Slammers to qualify for various offers, including "the rare"Bravura #0!"[24]

Malibu launched theRock-It Comix imprint for rock music comics in early 1994. Malibu worked with the management firm Gold Mountain Entertainment in dealing with the musicians, while International Strategic Marketing distributed the line to comic book shops, music outlets, and newsstands.[1]

By early 1994, Malibu Comics Entertainment had large numbers of employees in various divisions, including editorial, design, the art department, coloring,imagesetting, marketing, film, finance, and administration.[25]

Acquisition by Marvel Comics

[edit]

As sales declined industry-wide in the mid-1990s, Malibu canceled lower-selling series.[26] But the company's biggest problem was its game division—started in an attempt to break into thevideo game market—which cost Malibu more than $200,000 a month.[27] Nonetheless, the company's assets were still seen as attractive enough to garner interest fromDC Comics in the spring of 1994.[28] In addition, Rosenberg and Malibu signed with theWilliam Morris Agency.[29]

Because Malibu had sufficientmarket share that an acquisition from DC would make the latter surpass Marvel's market share,[28] Marvel decided to purchase Malibu itself to prevent this from happening: on November 3, 1994, Malibu was purchased byMarvel Comics.[30][31][32][33]

To slow down rumors that the Ultraverse titles would be canceled as soon as the deal closed, Malibu claimed that Marvel wanted Malibu because of its digital coloring system.[34] Meanwhile, in the middle of the following year, 1995, Malibu standard-bearers Mason and Ulm left the company.[35] Around the same, time in May–October 1995 (during the "Black September" event)[22] Marvel re-launched a handful of the more popular Ultraverse titles as well as a number ofcrossovers with Marvel characters. The "volume 2" series each started with "# (infinity)" issues — these were, however, canceled a short time later. With that, Marvel canceled the entire Ultraverse line. (Within theMarvel Comics multiverse, the Genesis Universe is designated asEarth-1136 and the Ultraverse asEarth-93060.)[36]

Very little Malibu content was published after 1996.

Potential Ultraverse revival

[edit]

In June 2005, when asked byNewsarama whether Marvel had any plans to revive the Ultraverse, Marvel editor-in-chiefJoe Quesada replied that:

Let's just say that I wanted to bring these characters back in a very big way, but the way that the deal was initially structured, it's next to impossible to go back and publish these books.There are rumors out there that it has to do with a certain percentage of sales that has to be doled out to the creative teams. While this is a logistical nightmare because of the way the initial deal was structured, it's not the reason why we have chosen not to go near these characters, there is a bigger one, but I really don't feel like it's my place to make that dirty laundry public.[37]

In May 2012,Steve Englehart suggested in a podcast interview that the reason Marvel will not presently publish the Ultraverse characters is because five percent of the profits from those books would have to go to the Malibu creators who were still alive.[38] Marvel EditorTom Brevoort later denied that the five percent was what was holding Marvel back, but was unable to give a real explanation due to anon-disclosure agreement.[39]

It has been speculated that Scott Mitchell Rosenberg's ongoing producer deal for all Malibu properties (and his alleged personal troubles) is another possible factor in why the Ultraverse has never been revived.[28][40][41][42]

Titles

[edit]

Some of Malibu's titles and imprints included:

Genesis (1992–1994)

[edit]

This line made use of manyCentaur Publications heroes plus characters previously published byAdventure,Aircel andEternity:

  • Airman #1 (January 1993)
  • Arrow #1 (October 1992)
  • Dead Clown #1–3 (October 1993 – February 1994)
  • Dinosaurs for Hire (volume 2) #1–12 (February 1993 – February 1994)
  • Ex-Mutants (volume 2) #1–18 (November 1992 – April 1994)
  • The Ferret (volume 1) #1 (September 1992)
  • The Ferret (volume 2) #1–10 (May 1993 – March 1994)
  • Genesis #0 (October 1993)
  • Gravestone #1–7 (1993 – February 1994)
  • The Malibu Sun — company's in-house magazine; issue #24 (April 1993) contains a four-page story featuring Widowmaker
  • Man of War #1–8 (April 1993 – February 1994)
  • Protectors #1–20 (September 1992 – May 1994)
  • Protectors Handbook #1 (November 1992)

Ultraverse (1993–1995)

[edit]
  • The All-New Exiles[broken anchor] #1–11 (October 1995 – August 1996)
  • Black September (May 1995 – October 1995, universe-changing event)
  • Break-Thru #1–2 (December 1993 – January 1994, crossover mini-series)
  • Codename: Firearm #0–5 (June–August 1995)
  • Eliminator #0–3 (April–July 1995)
  • Elven #0–4 (October 1994 – May 1995)
  • Exiles[broken anchor] #1–4 (August–November 1993)
  • Firearm #1–18 + 0 (September 1993 – February 1995)
  • Freex #1–18 (July 1993 – February 1995)
  • Godwheel #0–3 (January–February 1995, crossover mini-series)
  • Hardcase #1–26 (June 1993 – August 1995)
  • Hostile Takeover (September 1994, ashcan)
  • Lord Pumpkin #0 (October 1994, one shot)
  • Lord Pumpkin/Necro-Mantra #1–4 (April–July 1995, mini-series)
  • Mantra #1–24 (July 1993 – August 1995)
  • The Night Man 1–23 (October 1993 – August 1995)
  • Prime #1–26 (June 1993 – August 1995)
  • Prototype #1–18 + 0 (August 1993 – February 1995)
  • Rafferty #1 (November 1994, ashcan)
  • Ripfire #0 (January 1995, one shot)
  • Rune #0–9 (January 1994 – April 1995)
  • Siren #1–3 (October–December 1995)
  • Sludge #1–12 (October 1993 – December 1994)
  • Solitaire #1–12 (November 1993 – December 1994)
  • The Solution #1–17 + 0 (September 1993 – February 1995)
  • The Strangers #1–24 (June 1993 – May 1995)
  • Ultraforce #1–10 + 0 (August 1994 – July 1995)
  • Ultraverse Premiere #0 (November 1993, a rotating backup series)
  • Ultraverse Double Feature #1 (January 1995, one-shot)
  • Ultraverse Origins #1 (January 1994, one-shot)
  • Warstrike #1–7 (May–November 1994)
  • Wrath #1–9 (January–December 1994)
  • Year Zero: The Death of the Squad #1–4 (April–July 1995, mini-series)

Crossovers with Marvel Comics (1995–1996)

[edit]
  • The All-New Exiles vs.X-Men #0 (October 1995)
  • Avengers/Ultraforce #1 (October 1995)
  • Conan vs. Rune #1 (November 1995)
  • The Night Man/Gambit #1–3 (March–May 1996)
  • The Night Man vs.Wolverine #0 (August 1995)
  • ThePhoenix Resurrection (December–March 1996)
  • Prime vs.The Incredible Hulk #0 (July 1995)
  • Prime/Captain America #1 (March 1996)
  • Rune vs.Venom #1 (December 1995)
  • Rune/Silver Surfer #1 (April 1995, published in a flip book with the other side readingSilver Surfer/Rune)
  • Ultraforce/Avengers #1 (October 1995)
    • Ultraforce/Avengers Prelude #1 (July 1995)
  • Ultraforce/Spider-Man #1A, #1B (January 1996)

Adventure Comics (1990–1993)

[edit]
  • Alien Nation:
    • Alien Nation: The Spartans #1–4 (1990)
    • Alien Nation: A Breed Apart #1–4 (November 1990 – March 1991)
    • Alien Nation: The Skin Trade #1–4 (March–June 1991)
    • Alien Nation: The Firstcomers #1–4 (May–August 1991)
    • Alien Nation: The Public Enemy #1–4 (December 1991 – March 1992)
  • Ape Nation #1–4 (February–June 1991, a crossover featuring elements fromAlien Nation andPlanet of the Apes)
  • Demon's Tails #1–4 (January–April 1993)
  • Dracula: The Suicide Club #1–4 (August–November 1992, original sequel to theBram Stoker novelDracula and theRobert Louis Stevenson seriesThe Suicide Club)
  • H. P. Lovecraft #1–4 (Adaptations ofThe Lurking Fear,Beyond the Wall of Sleep,The Tomb, andThe Alchemist)
  • Logan's Run #1–6 (June 1990 – April 1991, based on the1967 novel of the same title)
  • Logan's World #1–6 (May 1991 – March 1992, based on the1977 novel of the same title)
  • Miss Fury – In Full Color! #1–4 (November 1991 – February 1992)
  • Paranoia #1–6 (November 1991 – August 1992, based on therole-playing game of the same title)
  • Planet of the Apes:
    • Planet of the Apes #1–24 (April 1990 – July 1992)
    • Ape City #1–4 (August–November 1990)
    • Planet of the Apes Annual #1 (1991)
    • Planet of the Apes: Urchak's Folly #1–4 (January–April 1991)
    • Terror on the Planet of the Apes #1–4 (June–December 1991, reprint of the Marvel Comics storyline)
    • Planet of the Apes: Blood of the Apes #1–4 (November 1991 – February 1991)
    • Planet of the Apes: Sins of the Father #1 (March 1992)
    • Planet of the Apes: The Forbidden Zone #1–4 (December 1992 – March 1993)
  • Re-Animator #1–3 (Adaptation of 1985 filmRe-Animator)
  • Rocket Ranger #1–5 (September 1991 – July 1992, based on theCinemaware computer game)

Aircel Comics (1986–1992)

[edit]
Main article:Aircel Comics
  • Bodyguard #1–3 (September–November 1990, reprint of Australian title with new material)
  • Carmilla #1–6 (February–July 1991)
  • Casanova #1–10 (March–December 1991)
  • The Cat #1–2 (November–December 1991)
  • Cat & Mouse #1–18 (March 1990 – September 1991)
  • Flesh Gordon #1–4 (March–July 1992, based on the1974 film of the same title)
  • Full Throttle #1–2 (October–November 1991, reprint of Australian titlesRip Snorter andRaw Tonnage with new material)
  • Galaxina #1–4 (December 1991 – March 1992, based on the1980 film of the same title)
  • The Men in Black:
    • The Men in Black #1–3 (January–March 1990)
    • The Men in Black Book II #1–3 (May–July 1991)
  • Samurai #1–23 (January 1986 – October 1987)
  • Samurai (volume 2) #1–3 (December 1987 – February 1988)
  • Samurai (volume 3) #1–7 (July 1988 – January 1989)
  • Scum of the Earth #1–3 (August–October 1991, based on the1963 film of the same title)
  • Silver Storm #1–4 (May–August 1990)
  • The Southern Squadron #1–4 (August–November 1990, reprint of Australian superhero title with new material)
  • Team Nippon #1–7 (June–December 1989)
  • Vampyre's Kiss #1–4 (1990)

Eternity Comics (1988–1993)

[edit]
Main article:Eternity Comics

Shattered Earth (1986–1990)

[edit]
  • Ex-Mutants (volume 1) #1–8 (1986–1987)
  • Ex-Mutants: The Shattered Earth Chronicles #1–15 (April 1988 – February 1990)
  • The New Humans #1–15 (December 1987 – August 1989)
  • Shattered Earth #1–9 (November 1988 – August 1989)
  • Solo Ex-Mutants #1–6 (January 1988 – January 1989)
  • Wild Knights #1–10 (March 1988 – June 1989)

Shuriken spin-offs (1987–1991)

[edit]
  • Blade of Shuriken #1–5 (May 1987 – January 1988)
  • Hellbender #1 (January 1990)
  • Shuriken (volume 2) #1–6 (June–November 1991)
  • Shuriken Team-Up #1 (January 1988)
  • Shuriken: Cold Steel #1–6 (July–December 1989)

Bravura (1994–1995)

[edit]

Rock-It Comix (1993–1994)

[edit]
  • Black Sabbath #1 (February 1994)
  • Lita Ford #1 (December 1993)
  • Metallica #1 (December 1993)
  • Ozzy Osbourne #1 (December 1993)
  • Pantera #1 (August 1994)
  • Santana #1 (May 1994)
  • World Domination #1 (December 1993)

Other titles

[edit]
  • Bruce Lee #1–6 (July–December 1994)
  • Mortal Kombat:
    • Mortal Kombat: Blood and Thunder (July–November 1994)
    • Mortal Kombat: Goro, Prince of Pain #1–3 (September–November 1994)
    • Mortal Kombat #0 (December 1994)
    • Mortal Kombat: Tournament Edition #1 (December 1994)
    • Mortal Kombat: U.S. Special Forces #1–2 (January–February 1995)
    • Mortal Kombat: Battlewave #1–6 (February–July 1995)
    • Mortal Kombat: Rayden and Kano #1–3 (March–May 1995)
    • Mortal Kombat: Baraka #1 (June 1995)
    • Mortal Kombat: Kung Lao #1 (July 1995)
    • Mortal Kombat: Kitana and Mileena #1 (August 1995)
    • Mortal Kombat: Tournament Edition II #1 (August 1995)
  • Project A-ko #1–4 (March–June 1994)
  • Raver #1–3 (April–June 1993, created byStar Trek actorWalter Koenig)
  • Star Blazers #0–11 (March 1995 – May 1997)
  • Star Trek:
    • Star Trek: Deep Space Nine #1–32 (August 1993 – January 1996)
    • Star Trek: Deep Space Nine/The Next Generation #1–2 (October–November 1994, co-published with DC Comics)
  • Street Fighter #1–3 (September–November 1993)
  • Tarzan:
    • Tarzan the Warrior #1–5 (March–August 1992)
    • Tarzan: Love, Lies, and the Lost City #1–3 (August–October 1992)
    • Tarzan the Beckoning #1–7 (November 1992 – June 1993)
  • Terminator 2: Judgment Day:
    • Terminator 2: Judgment Day: Cybernetic Dawn #1–4 (November 1995 – February 1996)
    • Terminator 2: Judgment Day: Nuclear Twilight #1–4 (November 1995 – February 1996)
    • Terminator 2: Judgment Day: Nuclear Twilight/Cybernetic Dawn #0 (April 1996)

Malibu Interactive games

[edit]
See also:Category:Malibu Interactive games

References

[edit]

Citations

[edit]
  1. ^abCrisafulli, Chuck (1994-02-06)."Crank Up the Colors".The Los Angeles Times. Retrieved2016-12-29.
  2. ^Apodaca, Patrice (1992-10-13)."Publishing: After inking strategic deals, Malibu Comics has become a leader in the world of mutants and super-heroes".The Los Angeles Times. Retrieved2016-12-29.
  3. ^"Malibu Comics Launching New Super-Hero Line".The Los Angeles Times. 1993-06-15. Retrieved2010-08-30.
  4. ^"A Comics Journal History of the Direct Market, Part Two".The Comics Journal. Archived fromthe original on 2017-06-11.
  5. ^ab"Distributor Finances Five Publishers".The Comics Journal. No. 115. April 1987. pp. 12–13.About Rosenberg and Eternity Comics, Imperial Comics, Amazing, Malibu, and Wonder Color Comics.
  6. ^"Chris Ulm entry".Who's Who of American Comic Books, 1928–1999. RetrievedMarch 15, 2023.
  7. ^"Eternity Merges with Aircel".The Comics Journal. No. 125. October 1988. p. 19.
  8. ^"Malibu Acquires Adventure".The Comics Journal. No. 127. February 1989. p. 21.
  9. ^The Masked Man (December 14, 2016)."SHURIKEN!". aintitcool.com/.
  10. ^"Shuriken!". 1 September 2013.
  11. ^ Curse of Rune, no. 1 (1995). Malibu Comics.
  12. ^Mitchell, Brian John (November 2004)."David Lawrence interview".QRD. No. 28. Silber Media.
  13. ^"Another Blow for Marvel".The New York Times. Feb 20, 1992. Retrieved2023-07-28.
  14. ^"Bye Bye Marvel; Here Comes Image: Portacio, Claremont, Liefeld, Jim Lee Join McFarlane's New Imprint at Malibu".The Comics Journal. No. 148. February 1992. pp. 11–12.
  15. ^"NewsWatch: Malibu Commands 9.73% Market Share".The Comics Journal. No. 151. July 1992. p. 21.
  16. ^"Malibu Moves Ahead of DC in Comics Market".The Comics Journal=. No. 152. August 1992. pp. 7–8.
  17. ^"Image Leaves Malibu, Becomes Own Publisher".The Comics Journal. No. 155. January 1993. p. 22.
  18. ^"Malibu to Produce Video Games: Comic publisher merges with video game developer Acme Interactive". Newswatch.The Comics Journal. No. 153. October 1992. p. 19.
  19. ^"Malibu Comics Sells Stake to Animation Firm".The Los Angeles Times. 1994-01-11. Retrieved2010-08-30.
  20. ^"MALIBU GRAPHICS PUBLISHING GROUP MERGES WITH VIDEO GAME DEVELOPER ACME INTERACTIVE TO FORM MALIBU COMICS ENTERTAINMENT INC". August 18, 1992. Archived fromthe original on August 28, 2014.
  21. ^McLelland, Ryan (August 25, 2005)."Ultraverse Ten Years Later".Sequart. Sequart Organization. RetrievedFebruary 5, 2016.
  22. ^abOverstreet, Robert M. (1996).The Overstreet comic book price guide : books from 1897-present included : catalogue & evaluation guide-- illustrated (26 ed.). New York: Avon Books. pp. A-40.ISBN 0-380-78778-4.OCLC 34703954.
  23. ^Simonson, Walt (May 1994). "Star Slammers".Star Slammers. No. 1. Interviewed by Shaun McLaughlin. Malibu Comics.
  24. ^"Are you fan Enough? How to join the Bravura Gold Stamp Program".Star Slammers. No. 1. Malibu Comics. May 1994.
  25. ^"indicia".Star Slammers. No. 1. Malibu Comics. May 1994.
  26. ^Straub, L. D. (1994-11-04)."Comic Book Giant Marvel Buys Upstart Rival Malibu".The Los Angeles Times. Retrieved2016-12-29.
  27. ^Dallas, Keith; Sacks, Jason (2018).American Comic Book Chronicles: The 1990s.TwoMorrows Publishing.ISBN 9781605490847.
  28. ^abcTom Mason, quoted inMacDonald, Heidi (Nov 16, 2013)."Quote of the day: get in the time machine".The Beat.: "Marvel bought Malibu for only one reason: to keep it away from DC which had been negotiating to buy the company since April/May 1994."
  29. ^"Malibu Signs with William Morris Agency".The Comics Journal. No. 170. August 1994. p. 40.
  30. ^Reynolds, Eric (December 1994). "The Rumors are True: Marvel Buys Malibu".The Comics Journal. No. 173. pp. 29–33.
  31. ^"News!".Indy. No. 8. 1994. p. 7.
  32. ^"Marvel buys Malibu Comics".United Press International. November 3, 1994. RetrievedOctober 2, 2020.
  33. ^"MARVEL ENTERTAINMENT BUYS UP MALIBU COMICS".Deseret News. November 16, 1994. RetrievedOctober 2, 2020.
  34. ^Cronin, Brian (Dec 16, 2016)."Comic Legends: Why Did Marvel REALLY Buy the Ultraverse?".Comic Book Resources.
  35. ^"Mason, Ulm Leave Malibu".The Comics Journal. No. 179. August 1995. p. 24.
  36. ^ Official Handbook of the Marvel Universe: Alternate Universes, vol. 4, no. 17 (2005).
  37. ^"Joe Fridays – Week 9".Newsarama. 12 February 2024.
  38. ^Johnston, Rich (May 22, 2012)."Steve Englehart – How 5% Doomed The Ultraverse".Bleeding Cool.
  39. ^Johnston, Rich (May 25, 2012)."Marvel And Malibu – What's Five Percent Between Friends".Bleeding Cool.
  40. ^de Blieck, JR., Augie (17 December 2013)."Miracleman, Malibu's Coloring Department & More!".CBR.com.
  41. ^Serrano, Alex (12 March 2021)."¿Por qué Marvel Comics lleva veinte años sin relanzar Ultraverse?".SALA DE PELIGRO (in Spanish).
  42. ^Kane, Gary (16 September 2013)."GK's Where Are They Now?: Dinosaurs For Hire, Ain't No park Gonna Hold These Dinosaurs".Big Comics Page.
  43. ^Ninja High School (Malibu), Grand Comics Database. Accessed Jan. 2, 2020.
  44. ^"The Last Heroes [Ibooks]".bookinfo.com. Retrieved20 July 2024.

Sources

[edit]

External links

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