This articledoes notcite anysources. Please helpimprove this article byadding citations to reliable sources. Unsourced material may be challenged andremoved. Find sources: "Mad Gab" – news ·newspapers ·books ·scholar ·JSTOR(November 2021) (Learn how and when to remove this message) |
Manufacturers | Mattel |
---|---|
Publication | 1996 |
Genres | Board game |
Languages | English |
Players | 2–12, two teams |
Playing time | 45 minutes |
Chance | Medium |
Skills | Linguistics |
Materials required |
|
Website | https://service.mattel.com/us/productDetail.aspx?prodno=G6850&siteid=27 |
Mad Gab is a board game involving words. At least two teams of 2–12 players have two minutes to sound out three puzzles. The puzzles are known asmondegreens and contain small words that, when put together, make a word or phrase. For example, "These If Hill Wore" when pronounced quickly sounds like "The Civil War". There are two levels, easy and hard. The faster the puzzles are answered, the more points the players score.
This game usesphonetics, which is a branch oflinguistics. This game is a test for the human brain to process sounds based on simpler English-written sounds into a meaningful word or phrase. The game is designed where a person would not be able to decode the meaning of the phrase unless spoken out loud and listened; reading the phrase silently will not allow the player to decode the meaning becausesounds would have to be encoded into meaningful English words.
Bible Mad Gab, released in 2000, references theNIV, e.g. "know Ozark".