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MachineGames

From Wikipedia, the free encyclopedia
Swedish video game developer

MachineGames Sweden AB
Company typeSubsidiary
IndustryVideo games
Founded2009; 17 years ago (2009)
Founders
  • Kjell Emanuelsson
  • Jerk Gustafsson
  • Magnus Högdahl
  • Jim Kjellin
  • Fredrik Ljungdahl
  • Jens Matthies
  • Michael Wynne
Headquarters,
Sweden
Number of locations
2 (2024)
Key people
Products
Number of employees
162 (2024)[2]
ParentZeniMax Media(2010–present)
Websitemachinegames.com

MachineGames Sweden AB is a Swedishvideo game developer based inUppsala. The studio was founded in 2009 by seven former employees ofStarbreeze Studios, including founder Magnus Högdahl. After unsuccessfully pitching game ideas to severalpublishers, MachineGames agreed withBethesda Softworks to develop an entry in theWolfenstein series in July 2010 and was acquired by Bethesda's parent company,ZeniMax Media, in November. In theWolfenstein series, MachineGames developedThe New Order (2014),The Old Blood (2015),The New Colossus (2017),Youngblood (2019), andCyberpilot (2019). The studio also developedIndiana Jones and the Great Circle (2024) and is developing anotherWolfenstein game in addition to being creatively involved in a plannedWolfenstein live-action series forAmazon Prime Video.[3]

History

[edit]

MachineGames' founding team—consisting of Kjell Emanuelsson, Jerk Gustafsson, Magnus Högdahl, Jim Kjellin, Fredrik Ljungdahl, Jens Matthies, and Michael Wynne—was previously employed by Swedish video game companyStarbreeze Studios, of which Högdahl was also the founder.[4] By mid-2009, while the team was working on the gameSyndicate, Starbreeze had grown to more than 100 employees, and the seven-piece team wanted to start anew.[4][5] All seven left the studio and set up MachineGames inUppsala, Sweden.[4] An alternative name considered for the company was "Tungsten".[5] Matthies became the company'screative director, while Gustafsson becamemanaging director andexecutive producer.[4][5] Högdahl and Wynne left shortly thereafter for personal reasons.[5] For the first one-and-a-half years, the MachineGames team brainstormed game ideas and pitched them to variouspublishers, includingBethesda Softworks, being rejected on all of them.[4][5] Running out of funds, the team considered either selling their homes to finance the studio further or closing down the studio entirely.[4]

Around this time, developerid Software and the rights to itsWolfenstein series of games were acquired by Bethesda's parent company,ZeniMax Media.[4] Following this acquisition, Bethesda offered MachineGames to work on one of itsintellectual properties, and when Matthies learned that no one was developing aWolfenstein game at the time, he requested that MachineGames could develop one.[4] Matthies, Gustafsson, and other MachineGames employees visited id Software inMesquite, Texas, in July 2010 to discuss this prospect.[4] Id Software was already impressed with the team's work while at Starbreeze and only requested that MachineGames use theirid Tech 5 engine for the endeavour.[4] By November, all necessary paperwork for MachineGames to develop aWolfenstein game was completed, and the studio became asubsidiary of ZeniMax to pursue development on what would later becomeWolfenstein: The New Order.[4] MachineGames was incorporated as ZeniMax Sweden AB, which was later changed to MachineGames Sweden AB.[6][7] After the acquisition, MachineGames resumed hiring.[5] According to Gustafsson, around 70% of the company's employees at the time came from Starbreeze.[5]

MachineGames developedWolfenstein: The New Order (2014) and its prequel,Wolfenstein: The Old Blood (2015).[8] In June 2016, they releasedDimension of the Past, a free episode for id Software's 1996 gameQuake, in celebration of the game's twentieth anniversary.[9] AtElectronic Entertainment Expo 2017,Wolfenstein II: The New Colossus, a sequel toThe New Order, was announced with a release date of 27 October 2017 forMicrosoft Windows,PlayStation 4 andXbox One.[10] MachineGames developedWolfenstein: Youngblood, the follow-up toThe New Colossus with a focus onco-operative gameplay, andWolfenstein: Cyberpilot, avirtual reality game, both released in 2019.[11][12] MachineGames created a furtherQuake episode,Dimension of the Machine, for the game's re-release in 2021, as well asCall of the Machine forQuake II's re-release in 2023.[13][14]

Microsoft acquired ZeniMax in March 2021.[15][16] A thirdWolfenstein game has been in development since at least September 2018.[17] MachineGames announced in January 2021 that it was developing a game set in theIndiana Jones film franchise, which in January 2024 was revealed asIndiana Jones and the Great Circle.[18][19] In November 2023, the studio announced plans to open a satellite studio inSundsvall, Sweden; which is expected to be fully staffed in 2025.[20]

Games developed

[edit]
YearTitlePlatform(s)
2014Wolfenstein: The New OrderPlayStation 3,PlayStation 4,Windows,Xbox 360,Xbox One
2015Wolfenstein: The Old BloodPlayStation 4, Windows, Xbox One
2016Quake: Dimension of the PastNintendo Switch, PlayStation 4,PlayStation 5, Windows, Xbox One,Xbox Series X/S
2017Wolfenstein II: The New ColossusNintendo Switch, PlayStation 4, Windows, Xbox One
2019Wolfenstein: YoungbloodNintendo Switch, PlayStation 4,Stadia, Windows, Xbox One
Wolfenstein: CyberpilotPlayStation 4, Windows
2021Quake: Dimension of the MachineNintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S
2023Quake II: Call of the MachineNintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S
2024Doom: Legacy of RustNintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S
Indiana Jones and the Great CircleWindows, Xbox Series X/S, PlayStation 5,Nintendo Switch 2

References

[edit]
  1. ^McKeand, Kirk (20 December 2024)."How MachineGames filled a gap in Indiana Jones history".Vice. Retrieved23 August 2025.
  2. ^"MachineGames Sweden AB - Företagsinformation".AllaBolag. Retrieved1 July 2024.
  3. ^Otterson, Joe (25 July 2025)."'Wolfenstein' TV Series in Development at Amazon From 'Fallout' Producer Kilter Films, Patrick Somerville (EXCLUSIVE)".Variety. Retrieved26 July 2025.
  4. ^abcdefghijkPitts, Russ (15 May 2014)."Making Wolfenstein: A fight club on top of the world".Polygon.Archived from the original on 15 March 2017. Retrieved12 June 2017.
  5. ^abcdefgLeone, Matt (14 June 2013)."The team reviving Wolfenstein".Polygon.Archived from the original on 5 May 2019. Retrieved5 May 2019.
  6. ^McWhertor, Michael (3 November 2010)."Did The House of Fallout Just Buy *Another* Studio?".Kotaku.Archived from the original on 5 May 2019. Retrieved5 May 2019.
  7. ^"Legal Information".ZeniMax Media.Archived from the original on 17 January 2022. Retrieved17 January 2022.
  8. ^Makuch, Eddie (7 May 2013)."Wolfenstein: The New Order revealed".GameSpot.Archived from the original on 5 May 2019. Retrieved5 May 2019.
  9. ^Meer, Alec (24 June 2016)."Um, There's A New, Official Quake 1 Episode Out".Rock, Paper, Shotgun.Archived from the original on 2 January 2018. Retrieved12 February 2017.
  10. ^McWhertor, Michael (12 June 2017)."BJ Blazkowicz is back in Wolfenstein 2: The New Colossus".Polygon.Archived from the original on 12 June 2017. Retrieved12 June 2017.
  11. ^Gill, Patrick (12 June 2018)."What do we know about Wolfenstein Youngblood?".Polygon.Archived from the original on 23 June 2018. Retrieved23 June 2018.
  12. ^McWhertor, Michael (12 August 2018)."Prey and Wolfenstein take two very different approaches in VR spinoffs".Polygon.Archived from the original on 29 June 2019. Retrieved17 March 2019.
  13. ^Porter, Jon (10 August 2023)."Quake II is getting the remaster treatment".The Verge.Archived from the original on 20 October 2023. Retrieved10 August 2023.
  14. ^Rupper, Laura (19 August 2021)."Quake Remaster Is Available Now With Bonus New Expansion".Game Informer.Archived from the original on 19 August 2021. Retrieved19 August 2021.
  15. ^Bass, Dina; Schreier, Jason (21 September 2020)."Microsoft to Buy Bethesda for $7.5 Billion to Boost Xbox".Bloomberg News.Archived from the original on 21 September 2020. Retrieved21 September 2020.
  16. ^Robinson, Andy (9 March 2021)."Microsoft confirms its Bethesda acquisition is complete and 'some games' will be exclusive".Video Games Chronicle.Archived from the original on 9 March 2021. Retrieved9 March 2021.
  17. ^Lanier, Liz (24 September 2018)."Bethesda is Making 'Wolfenstein III,' Not Abandoning Single Player".Variety.Archived from the original on 12 January 2021. Retrieved19 December 2020.
  18. ^Makuch, Eddie (12 January 2021)."New Indiana Jones Game Coming From Wolfenstein Studio".GameSpot.Archived from the original on 12 January 2021. Retrieved12 January 2021.
  19. ^Scullion, Chris (18 January 2024)."MachineGames' Indiana Jones and the Great Circle uses Harrison Ford's likeness".Video Games Chronicle.Archived from the original on 18 January 2024. Retrieved18 January 2024.
  20. ^Mäki, Jonas (2 November 2023)."Wolfenstein-utvecklarna öppnar en Sundsvalls-filial" [The Wolfenstein developers open a Sundsvall branch].Gamereactor Sverige (in Swedish).Archived from the original on 3 November 2023. Retrieved3 November 2023.

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