Thelusory attitude is thepsychological attitude required of aplayer entering into theplay of agame.[1] To adopt a lusory attitude is to accept the arbitrary rules of a game, even though those rules often make the experience more challenging, in order to facilitate the resulting experience of play.[2]
The term was coined byBernard Suits in the bookThe Grasshopper: Games, Life and Utopia,[1] first published in 1978, in which Suits defines the playing of a game as "the voluntary attempt to overcome unnecessary obstacles".[2] He also offers a fuller definition:
For example, when two individuals play thepen-and-paper gameHangman, they aim to arrive at the same word through contrived means, thereby accepting the lusory attitude required by the game's rules.