Sim 3-Pack: Tower, Tunes, Isle (Released in 1998 forWindows, it includesSimIsle,SimTower andSimTunes.)
Sim 3-Pack: Life, Town, Ant (Released in 1998 for Windows, it includesSimAnt,SimTown andSimLife.)
Sim 3-Pack: Farm, Safari, Earth (Released in 1999 for Windows, it includesSimSafari,SimFarm andSimEarth.)
Sim Mania (Released in 2000 for Windows, it includesSimCity,SimTower,SimIsle,SimCopter,Streets of SimCity andSimSafari.)
Sim Mania for Kids (Released in 2000 for Windows, it includesSimTown,SimPark,SimSafari,SimTunes,Widget Workshop andSimAnt.)
The Sim Collection (Released in 2003 for Windows, it includesSimTheme Park Gold Edition,The Sims Deluxe Edition,SimCity 3000 Unlimited andThe Sims Online New & Improved.)
Sim Mania 2 (Released on March 19, 2003, for Windows, it includesSimCity 3000,SimTheme Park Gold Edition,SimCoaster andSid Meier's SimGolf.)
Sim Mania 3 (Released on June 21, 2005, for Windows, it includesSimCopter,SimSafari,SimTheme Park Gold Edition,SimCity 3000 Unlimited,SimCoaster andSid Meier's SimGolf.)
The SimCity Box (Released on June 30, 2008, for Windows, it includesSimCity 4 Deluxe Edition,SimCity Societies,SimCity Societies: Destinations,The Sims Carnival SnapCity andSpore Creature Creator.)
SimsVille – Cancelled almost at completion to focus efforts onThe Sims 2 development.
SimMars – Was in development at Maxis around the same time as the release ofThe Sims.[1] Atrailer for the game was included on theSimCity 3000CD-ROM. From the trailer, the premise of the game seemed to be ahuman mission to the planetMars, followed by aterraforming andcolonization scenario, typical of the Maxisworld-building game style. The game presumed to be an integration of previous Maxis titles, presented in3D, possibly including elements ofSimEarth,SimLife, andSimCity. On May 12, 2000, Maxis announced that the game was put on hold.[2] A reference and some sound effects were recycled into an arcade game inThe Sims Vacation. The game was remade by fans as a complete total conversion mod forSimCity 4, and is in beta 3 phase.[3]
MySims Social – A game intended to launch on Facebook withThe Sims Social andSimCity Social, it never was completed.
The Urbz 2 – A game intended to surpassThe Urbz: Sims in the City, and turn it into a spinoff sub series to The Sims, but the project went throughDevelopment Hell after the original game failed to sell to expectations. It was in development first at Maxis for the PlayStation 2, Nintendo GameCube and Xbox, before being sent over to Electronic Arts Chicago in 2006, where it had some design changes such as being moved to next generation platforms PlayStation 3, Xbox 360 and Nintendo Wii, but the project was cancelled when the studio closed on November 6, 2007, leaving the project incomplete and never released. Assets, logos and other content could be found onThe Sims 2 for PlayStation 2's DVD with model viewers, as the game used the same source code and engine asThe Urbz 2.[4]