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Linux Game Publishing

From Wikipedia, the free encyclopedia
English game development company

Linux Game Publishing, Ltd.
Company logo
Company typeLimited company
IndustryVideo games
Founded5 September 2001[1]
Defunct3 May 2011[1]
HeadquartersNottingham,UK
Key people
Clive Crous, CEO (2012 - Present)
Michael Simms, Founder and LGP Business Adviser (CEO: 2001 - 2012)
Frank C. Earl, Senior Developer
Websitewww.linuxgamepublishing.com

Linux Game Publishing (sometimes also referred to asLGP) was a software company based inNottingham inEngland. It ported, published and soldvideo gamesrunning onLinux operating systems. As well as porting games, LGP also sponsored the development of Grapple, a free software network library for games. As well as acting as a Linux game porter in of themselves, they also functioned as a publisher for other Linux game developers and porters. The company was dissolved on 3 May 2011.[1]

History

[edit]

2001-2012

[edit]
Creatures: Internet Edition was the first game published by LGP.

The company was founded on 5 September 2001 by Michael Simms when the similarly orientedLoki Software filed for bankruptcy.[2] Simms had previously founded the Tux Games retailer a few years earlier, and the collapse of Loki would have gravely affected his available stock. Linux Game Publishing had initially tried to pick up the support rights to many of Loki's titles, but in the end it was only able to acquire the rights toMindRover: The Europa Project. It was able, however, to independently pick up the publishing rights toCreatures: Internet Edition as well as the rights to the port ofMajesty: Gold Edition which was previously being developed by Tribsoft.[3][4] Empowered by the addition of former Loki employee Mike Phillips, LGP released its first title on 21 December 2001.[5] In 2002Ryan C. Gordon (a.k.a. icculus, formerLoki Software) started porting the puzzle gameCandy Cruncher to Linux and he was looking for beta testers. The first Linux version of Candy Cruncher was released in 2002 by Pyrogon (an indie game company founded by former employee of3dfx andid Software Brian Hook) as a digital download.[6] LGP took interest in publishing Pyrogon games on physical CDs, and on 10 September 2002, LGP and Pyrogon announced a publishing partnership for Pyrogon's Linux titles.[7] Upon learning about the release ofPostal 2 in 2003, Ryan decided to contact the developer behind it wondering if they would be interested in him making a port of the game to Linux. Loki had previously ported the originalPostal to Linux, and he was interested in keeping the franchise compatible.[8]Running with Scissors agreed, and the finished port was shipped on 14 February 2005, with LGP initially handling the publishing of the Linux version.[9] In 2003,Hyperion Entertainment andMetropolis Software extended their existing license agreement forGorky 17. Linux gaming developers Steven Fuller and Joe Tennies joined the Hyperion Entertainment game development team and they ported Gorky 17 to Linux, which three years later was published by LGP.[10]

Shadowgrounds Survivor is the latest game published by LGP.

David Hedbor, founder and main programmer ofEon Games—an independent game development company specializing in creating games for desktop computers and handheld devices,[11] portedNingPo MahJong andHyperspace Delivery Boy! to Linux, which later were published by LGP.[12] (the first version of NingPo Mah Jong for Linux, however, was released in 2003 by Pyrogon only as a digital download).[13]Eon Games stopped development and porting of games for Linux and other platforms in 2005 (and later closed in 2010).[14] In 2003, LGP began working with Epic Interactive, a German company specializing in porting and publishing games to alternative platforms.[15] Epic Interactive portedKnights and Merchants: The Shattered Kingdom andSoftware Tycoon to Linux.[16] In 2005 Epic Interactive has changed its name to Runesoft Entertainment.[17] In 2005 Czech development studio Mindware Studios released the Linux demo ofCold War.[18] Cold War was the first LGP game published on aDVD disc. LGP gained the publishing rights to several other game titles includingSoul Ride, as well asDisciples II: Dark Prophecy. The latter has been described by Michael Simms as "LGP'sDNF" and "the game that refused to be ported" and has been said to have been the cause of several resignations from the company, including that of aforementioned employee Mike Phillips.[19] It has still, alongside another long delayed gameBandits: Phoenix Rising, yet to be released.[20][21]

In 2005, LGP announced the opening of their beta test for Linux version ofX2: The Threat.[22]

On 13 March 2008 Finnish game companyFrozenbyte announced a partnership with Linux specialist IGIOS Ltd to port and releaseShadowgrounds andShadowgrounds Survivor on the Linux platform.[23] Both ports were later published by LGP, and LGP was actively involved in developing the Shadowgrounds Survivor port alongside IGIOS.

In December 2008, LGP releasedX3: Reunion and X3: Reunion Special Edition, which were first games using copy protection and the new installer written to use theGTK2 toolkit and support for using XDG menus.[24]

In December 2008, LGP launched PenguinPlay, a new website for Linux gamers, allowing matchmaking formultiplayer games, andsocial networking.[25]

In June 2009 they began offering downloadable games and game rentals.[26]

In August 2009 they grudgingly dropped support for allPowerPC games, stating that "demand for PPC versions of LGP games has been almost non existent".[27]

On 10 August 2009 Michael Simms confirmed that LGP is working on an original simple game based onSudoku.[28]

In September 2009Shadowgrounds (the first LGP game available in Finnish) andShadowgrounds Survivor were finally released, the latter becoming the first commercial game for Linux using theNvidiaPhysX middleware.[29] In late December 2010 the IGIOS Linux team founded a new Finnish company named Alternative Games, which is focused upon porting games to Linux as well as toMac OS X.[30] Later they will also port the Linux version ofTrine for Frozenbyte without Linux Game Publishing.[31]

In late September 2010 the Linux Game Publishing server suffered a massive hard drive failure which took down all of their online infrastructure, including related websites such as Tux Games andThe Linux Game Tome.[32] Various other unforeseen issues caused the recovery not to take place until late November, with partial service being restored on 23 November 2010,[33] with full recovery not being made until 8 December 2010.[34] They have since stated that work is going well on their current project, and that they have a working build of it in internal alpha testing.[35]

2012–2020

[edit]

On 31 January 2012, after over a decade with the company, Michael Simms announced in ablog post, that he was stepping down as CEO, saying "you can't continue on a high energy rampage for 10 years without something breaking", and handing over control toClive Crous, citing his "unrestrained enthusiasm for Linux gaming" as his primary qualification.[36] Since August 2012, LGP has started selling their games in stores likeDesura,Gameolith andUbuntu Software Center (USC).[37] However, early information about LGP games in USC had shown up on theCanonical blog two years before.[38] In 2012, they shut down the PenguinPlay website.[39] In 2015, LGP decided to host their website on the Heroku cloud service and they closed their support system hosted on Tender.[40] In 2013, LGP removed several of their resellers from their list e.g. Fun4tux, Ixsoft, Linuxpusher etc.[41] In 2014 - 2015 LGP's resellers stopped offering rentals or eight specific games for download which used LGP copy protection.[citation needed] The website was brought back for archival purposes in 2020.[42]

Games published

[edit]

Supported

[edit]
TitleGenreDate of ReleaseAvailable LanguagesDeveloperPorterPublisher
Creatures: Internet EditionSimulation21 December 2001Dutch, English, French, German, Italian, SpanishCreature LabsCreature LabsLinux Game Publishing
MindRover: The Europa ProjectStrategy13 December 2002EnglishCogniToyLoki Software/Linux Game PublishingLinux Game Publishing
Candy CruncherPuzzle6 February 2003EnglishPyrogonRyan C. GordonLinux Game Publishing
Majesty: Gold EditionReal-time strategy15 April 2003EnglishCyberlore StudiosTribsoft/Linux Game PublishingLinux Game Publishing
NingPo MahJongPuzzle21 January 2004EnglishPyrogonEon GamesLinux Game Publishing
Hyperspace Delivery Boy!Puzzle/Action10 May 2004EnglishMonkeystone GamesEon GamesLinux Game Publishing
Software TycoonSimulation10 January 2005English, GermandestraX Entertainment Software GbRRuneSoftLinux Game Publishing
Postal²: Share The PainFirst-person shooter4 February 2005EnglishRunning with ScissorsRyan C. GordonLinux Game Publishing
Soul RideSports24 June 2005EnglishSlingshotLinux Game PublishingLinux Game Publishing
Gorky 17Tactical RPG15 June 2006English, German, Spanish, French (Text Only)Metropolis SoftwareHyperion EntertainmentLinux Game Publishing
Cold WarStealth4 August 2006English, German, French, Russian, Spanish (text only), Italian (text only), Polish (text only), Czech (text only)Mindware StudiosMindware StudiosLinux Game Publishing
Knights and Merchants: The Shattered KingdomReal-time strategy13 March 2007English, German, Spanish, FrenchJoymania EntertainmentRuneSoft/Linux Game PublishingLinux Game Publishing
BallisticsRacing7 June 2007EnglishGrinLinux Game PublishingLinux Game Publishing
Jets'n'GunsShoot 'em up29 January 2009EnglishRakeInGrassRakeInGrass/Linux Game PublishingLinux Game Publishing
Sacred: Gold EditionAction role-playing9 April 2009EnglishAscaron EntertainmentLinux Game PublishingLinux Game Publishing
ShadowgroundsShooter16 September 2009English, FinnishFrozenbyteIGIOS/Linux Game PublishingLinux Game Publishing
Shadowgrounds SurvivorShooter18 September 2009English, FinnishFrozenbyteIGIOS/Linux Game PublishingLinux Game Publishing

Unsupported

[edit]
TitleGenreDate of ReleaseAvailable LanguagesDeveloperPorterPublisher
X2: The ThreatSpace simulation30 May 2006English, German, French, ItalianEgosoftLinux Game PublishingLinux Game Publishing
X3: ReunionSpace simulation5 December 2008English, German, French, Italian (text only)EgosoftLinux Game PublishingLinux Game Publishing
X3: Reunion - Special EditionSpace simulation5 December 2008English, German, French, Italian (text only)EgosoftLinux Game PublishingLinux Game Publishing

Upcoming

[edit]
TitleGenreDate of ReleaseAvailable LanguagesDeveloperPorterPublisher
Unknown Title (Original LGP game)[28]Puzzlein development since 2009?Linux Game PublishingLinux Game PublishingLinux Game Publishing
Bandits: Phoenix RisingRacingin development since 2003EnglishGrinLinux Game PublishingLinux Game Publishing
Disciples II: Dark ProphecyTurn-based strategyin development since 2002EnglishStrategy FirstLinux Game PublishingLinux Game Publishing

Technology

[edit]

Grapple

[edit]

Grapple was afree software package created in 2006 by Michael Simms for adding multiplayer support tocomputer games andapplications. It usedInternet protocols, supporting bothTCP/IP andUDP/IP. It was intended to be simple enough that multiplayerfeatures can be added to a game "as little as a dozen lines of code".[43]

Grapple took care of creating, monitoring and closing connections to a server, and allowed support for multiple servers. It was message-oriented, where clients and servers each maintained a message queue, but also permitted relaying messages from client to client. There was also support for a game lobby system.[44] The package was released under theGNU LGPL.

Games using Grapple

[edit]

Applications using Grapple

[edit]

Copy protection

[edit]

Linux Game Publishing employs a simple form ofdigital rights management similar to that employed byGames for Windows – Live. Upon the first run of the game, the user is prompted for a license key, alongside their LGP user name and password.[45]

Some features include:[46]

  • LGP copy protection does not require internet connection to install or play the game.
  • This system does not require user to keep the disc inside the CD drive while playing games.

This system enables users to install the game on multiple systems (as there is not a limited number of activations), while also discouraging sharing by noting that any user who has access to the owner's LGP account credentials could potentially lock the owner out of their own game.

Games published

[edit]

Currently, LGP has published nine games that contain their DRM technology:

DRM by title
TitleBox versionDigital version
BallisticsNoNone
Ballistics (r2)NoneYes
Jets'n'GunsYesYes
Majesty GoldNoNone
Majesty Gold (r2)YesYes
Sacred: Gold EditionYesYes
ShadowgroundsYesYes
Shadowgrounds SurvivorYesYes
X2: The ThreatNoNone
X2: The Threat (r2)NoneYes
X3: ReunionYesYes
X3: Reunion - Special EditionYesNone

Owners of a game license can transfer the license to someone else, download a replacement disc image and allow people to see that the license is valid if they buy your game. Owners can retrieve lost keys and forgotten passwords. Buyers can check to see if they are buying a game with a valid license.[47]

Open source projects

[edit]

Besides Grapple, above, LGP released and contributed to several open-source projects. They created several patches for OpenPlay, that fix broken Linux support, bring some functionalities that are present inDirectPlay.[48] They worked on other open source projects such asSDL orOpenAL.[49] LGP worked onGPL'd the Soul Ride engine atSourceForge.[50] Michael Simms also claimed that LGP avoids publishing games similar to popularopen source video games.[51]

Canceled projects

[edit]

LGP canceled Angry-Pixel project, which was sponsor the creation of a new company for the development of games for Linux.

The gameTzar: The Burden of the Crown was considered by Linux Game Publishing to be ported to Linux, but it was rejected due to concerns within the company about its gameplay and after hearing negative comments about the game from the Linux gaming community.

On 6 February 2003 LGP releasedCandy Cruncher to Linux running on computers with Sparc processors, but two years later they removed this information from their website without explanation.

On 24 June 2005 LGP releasedSoul Ride to Linux running on computers with Alpha and Sparc processors.

On 30 August 2005 Linux Game Publishing cancelled a contract to publish the Linux version ofNorthland which is the third game in theCultures real-time strategy series, because technical issues with the game that Runesoft, who were doing the development work on the port, could not resolve to their satisfaction. However, on 25 January 2006 Runesoft releasedNorthland for Linux, but the multiplayer mode is still not supported.

LGP grudgingly dropped support for five PowerPC games:

  • Candy Cruncher
  • Gorky 17
  • Majesty Gold
  • NingPo MahJong
  • Soul Ride
TitlePlatforms
PowerPCSPARCAlpha
Candy CruncherYesYesNo
Gorky 17YesNoNo
Majesty: Gold EditionYesNoNo
NingPo MahJongYesNoNo
Soul RideYesYesYes

PenguinPlay was a website for Linux gamers, allowing matchmaking for multiplayer games, and social networking. LGP added PenguinPlay lobby for six games:

  • Ballistics
  • Candy Cruncher
  • Jets'n'Guns
  • Knights and Merchants: The Shattered Kingdom
  • Majesty Gold
  • Sacred: Gold Edition

In October 2012 they informed their customers that the license agreement with Egosoft for X2 and X3 (including Special Edition) had expired and were no longer able to offer these titles to new customers.

Unreleased projects

[edit]

A Linux client ofWorld of Warcraft was developed, and negotiations with Linux Game Publishing were under way untilBlizzard Entertainment cancelled the project without warning or explanation, even though it was functionally complete and ready to go.[52][51]

Since 2004 Frank C. Earl (also known as svartalf) worked on PowerPC andAthlon64 versions ofBallistics andSoul Ride, but these versions of the games were never released.[53] However, he prepared demo version ofSoul Ride for Linux x86_64 for GDC 2003, but this demo is not publicly available.[54]Svartalf was also the lead developer ofDisciples II: Dark Prophecy and he worked on PowerPC andx86-64 versions ofDisciples II, but work on the game still ended and LGP stopped working on games for PowerPC.[55]However, LGP is still working onIA-32 version ofDisciples II.[56]

LGP still did not release the demo version ofSacred: Gold and patch 1.08 for Linux version ofMindRover: The Europa Project.

Tux Games

[edit]

Tux Games was one of the earliest onlineLinux game retailers, founded on 1 January 2000 by Michael Simms, who would later also found Linux Game Publishing. It was originally created in response to Simms being unable to order a version ofLoki Software's port ofCivilization: Call to Power from anyBritish reseller.[57]

Tux Games, being one of the oldest retailers, was one of the few places still sellingLoki Software stock.[58][59] It also offered the unique service of sellingLinux boxed copies of many games whose ports otherwise require the presence of aWindows boxed version, such as with severalid Software products.[60] Doing this had the advantage of guaranteeing it is counted as aLinux sale.[61]

In addition to its services as a games seller, Tux Games has attempted to branch out into other areas, such as selling gaming oriented computer systems,[62] and attempting to open a Donation Center forfree software projects.[63] In the end, neither of these were successful, but hosting of oldLoki Software demos was met with praise.[64][65]

Tux Games received many requests for sales statistics,[66] which prompted Simms to add a sales information chart to the main website.[67] The overall top five overall sellers wereSid Meier's Alpha Centauri,Tribes 2,Return to Castle Wolfenstein,Neverwinter Nights, andMajesty Gold.[68]

Towards the end of its run, Tux Games gained some competition from other similarly focused retailers, such as Fun4Tux, Wupra, ixsoft and LinuxPusher.[69] All retailers based in continentalEurope, most also served as re-sellers for LGP.[41] It was also competing with the onlinedigital distribution services Gameolith andDesura.[70] It was also occasionally criticized for poor order handling.[71]

On 31 January 2012 after over a decade with the company, Michael Simms announced he was stepping down as CEO and handing over control to Clive Crous.[72] The store went down in 2014.

See also

[edit]

References

[edit]
  1. ^abc"LINUX GAME PUBLISHING LTD. Overview - Find and update company information - GOV.UK".
  2. ^Founder, Creditors Differ as to Loki's Future CourseArchived 24 February 2008 at theWayback MachineLinux Today, 17 August 2001 (Article by Dennis E. Powell)
  3. ^LGP History pt 1: How LGP came to beArchived 2011-07-13 at theWayback Machine Linux Game Publishing Blog, 15 May 2009 (Article by Michael Simms)
  4. ^Majesty, Tribsoft, and LGPArchived 2011-06-14 at theWayback MachineLinuxGames, 3 January 2002
  5. ^LGP History pt 2: The Early DaysArchived 2011-08-12 at theWayback Machine Linux Game Publishing Blog, 23 June 2009 (Article by Michael Simms)
  6. ^Call for Candy Cruncher Beta TestersArchived 2013-10-04 at theWayback MachineLinuxGames, 13 February 2002
  7. ^Linux Game Publishing and Pyrogon AnnouncementArchived 2013-10-04 at theWayback MachineLinuxGames, 10 September 2002
  8. ^Interview with Ryan Gordon: Postal2, Unreal & Mac Gaming Macologist, 10 November. 2004
  9. ^Postal 2 for Linux now shipping!icculus.org, 14 February 2005
  10. ^Hyperion and Metropolis announce AmigaOS 4 version of Gorky 17Hyperion Entertainment, 25 December 2003
  11. ^About Eon Games
  12. ^Hyperspace Delivery Boy PortArchived 2015-02-04 at theWayback MachineLinuxGames, 6 September 2002
  13. ^Pyrogon Releases NingPoArchived 2010-12-28 at theWayback MachineLinuxGames, 18 April 2003
  14. ^Eon Games 7 January 2010
  15. ^(Three) New Titles from LGPArchived 2008-02-14 at theWayback MachineLinuxGames, 7 November 2003
  16. ^Software Tycoon AvailableArchived 2015-02-04 at theWayback MachineLinuxGames, 10 January 2005
  17. ^E.P.I.C. Interactive Becomes Runesoft EntertainmentArchived 2012-02-22 at theWayback MachineLinuxGames, 8 June 2005
  18. ^Cold War Linux Demo Released 11 March 2005
  19. ^LGP History pt 3: The long haulArchived 2011-07-13 at theWayback Machine Linux Game Publishing Blog, 25 August 2009 (Article by Michael Simms)
  20. ^Bandits: Phoenix Rising Proceeds On LinuxPhoronix, 15 February 2008 (Article byMichael Larabel)
  21. ^Bandits: Phoenix Rising Finally Gets A New BetaPhoronix, 7 March 2009 (Article byMichael Larabel)
  22. ^LGP Opens Beta Test for X2Slashdot, 2 October 2005
  23. ^Shadowgrounds Survivor headed to LinuxArchived 2012-03-19 at theWayback MachineLinuxGames, 14 March 2008
  24. ^Has A New Linux Game Installer Phoronix, 26 February 2008 (Article byMichael Larabel)
  25. ^PenguinPlay!Archived 2009-01-08 at theWayback MachineLinuxGames, 2 January 2009
  26. ^LGP Gets Into Game Downloading, RentalsPhoronix, 2 June 2009 (Article byMichael Larabel)
  27. ^PPC support officially being discontinued for all LGP titlesArchived 2010-12-15 at theWayback Machine Linux Game Publishing Blog, 5 August 2009 (Article byMichael Simms)
  28. ^abBringing Windows games to LinuxTechRadar, 10 August 2009 (Interview by Graham Morrison)
  29. ^Shadowgrounds: Survivor Proceeds On LinuxPhoronix, 18 February 2009 (Article byMichael Larabel)
  30. ^Shadowgrounds and Shadowgrounds Survivor for Mac OS XFrozenbyte Forum, 6 May 2011
  31. ^Alternative Games Is All About Linux GamingPhoronix, 14 December 2010 (Article byMichael Larabel)
  32. ^LGP Has Been Down For A Month And A HalfPhoronix, 18 November 2010 (Article byMichael Larabel)
  33. ^LGP Is Partially Back Online; More Unforeseen IssuesPhoronix, 23 November 2010 (Article byMichael Larabel)
  34. ^Linux Game Publishing Is Back OnlinePhoronix, 8 December 2010 (Article byMichael Larabel)
  35. ^Linux Game Publishing...are alive?[permanent dead link]GamingOnLinux, 4 May 2011 (Article by Liam Dawe)
  36. ^Linux Game Publishing...the return?[permanent dead link]GamingOnLinux, 31 January 2012 (Article by Liam Dawe)
  37. ^Linux Game Publishing Adds 'Sacred Gold' RPG to Ubuntu Software Center Ubuntu Vibes, 31 August 2012
  38. ^Canonical announces strong ISV and open source ecosystem support for Ubuntu 10.04 LTSArchived 2012-11-03 at theWayback MachineCanonical Blog, 27 April 2010
  39. ^Linux Game Publishing Shuts Down PenguinPlayPhoronix 24 February 2013
  40. ^Linux Game Publishing Remains Offline, Three Years After The CEO ShakeupPhoronix, 27 January 2015 (Article byMichael Larabel)
  41. ^abLarabel, Michael (1 April 2014)."Linux Game Publishing Remains Dormant".Phoronix. Retrieved18 February 2023.
  42. ^Larabel, Michael (29 February 2020)."Linux Game Publishing Brought Back Online For Archival Purposes".Phoronix. Retrieved18 February 2023.
  43. ^GrappleArchived 2008-10-19 at theWayback Machine home page at linuxgamepublishing.com
  44. ^README.lobbyArchived 2009-09-01 at theWayback Machine at grapple.linuxgamepublishing.com
  45. ^LGP Introduces Linux Game Copy Protection, RentalsPhoronix, 23 June 2008 (Article byMichael Larabel)
  46. ^Linux Game Copy ProtectionArchived 2010-03-11 at theWayback Machine Linux GamePublishing
  47. ^Linux Game Publishing Key Server websiteArchived 2012-02-15 at theWayback Machine
  48. ^BallisticsAdvogato Svartalf Blog, 28 September 2003
  49. ^Open source projectsArchived 2010-02-02 at theWayback Machine Linux Game Publishing
  50. ^LGP Announces Three New TitlesArchived 2010-12-28 at theWayback MachineLinuxGames, 5 January 2003
  51. ^abLinux Game Publishing: Interview with Michael SimmsLinux Gazette, 6 March 2005
  52. ^Blizzard Still Has a World of Warcraft Linux ClientPhoronix, 25 January 2011 (Article byMichael Larabel)
  53. ^Frank C. Earl resume Earl Consulting Services
  54. ^[1] Paradox Interactive Forums, 9 December 2009
  55. ^Peddling the Penguin: Linux Gaming A Presentation forGDC 2004 (Presentation by Frank Earl)
  56. ^Greetings Fellow Linux Gamers Linux Game Publishing Blog, 4 February 2012 (Article by Clive Crous)Archived 9 February 2012 at theWayback Machine
  57. ^Linux Game Publishing Blog, LGP History pt 1: How LGP came to beArchived 13 July 2011 at theWayback Machine
  58. ^Loki StockLinuxGames, 28 January 2002
  59. ^TuxGames Out of SMAC; Low on OthersLinuxGames, 18 March 2003
  60. ^Retail Linux RTCW at Tux GamesLinuxGames, 21 January 2002
  61. ^Doom 3 Pre-Order at Tux GamesLinuxGames, 31 August 2002
  62. ^TuxGames Offering ComputersLinuxGames, 19 December 2006
  63. ^Donation System at Tux GamesLinuxGames, 19 July 2001
  64. ^Loki Repository from Tux Games and HolarseLinuxGames 25 September 2007
  65. ^New Loki Games Repository EmergesPhoronix, 25 September 2007 (Article byMichael Larabel)
  66. ^Tux Games StatisticsLinuxGames14 December 2002
  67. ^More Tux Games Sales InfoLinuxGames, 23 April 2003
  68. ^Overall Best Sellers TuxGames, Retrieved on 16 March 2011
  69. ^Dawe, Liam (11 April 2011)."Moar games sales!".GamingOnLinux. Retrieved13 February 2023.
  70. ^Dawe, Liam (21 August 2011)."Interview with Jonathan Prior of Gameolith.com".GamingOnLinux. Retrieved4 February 2023.
  71. ^Source for Retail Linux Games?LinuxGames, 22 July 2004
  72. ^Linux Game Publishing...the return?GamingOnLinux, 31 January 2012 (Article by TheBoss)

External links

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