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Lego Loco

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1998 video game

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(February 2008) (Learn how and when to remove this message)
1998 video game
Lego Loco
DeveloperIntelligent Games
PublisherLego Media
DirectorKevin Shrapnell
ProducerMatthew Stibbe / Dee Jarvis (Team Leader)
Programmers
  • Simon Evers
  • Bruce Heather
  • Suzanne Maddison
  • Philip Veale
  • Daniel Wheeler
Artists
  • Cornelis E. Gajentaan
  • Dee Jarvis
ComposerRichard Joseph
PlatformMicrosoft Windows
Release11 November 1998[1]
GenreSimulation
ModesSingle-player,multiplayer

Lego Loco is aLego-brandedsimulation game forMicrosoft Windows, released in November 1998.[2] It is a simple open-ended construction game with an emphasis onrail transport. The aim of the game is to construct a town in whichLego minifigures can live. This was the first game released byLego Media, the publishing division ofThe Lego Group that was founded after the commercial success ofMindscape'sLego Island.

Development

[edit]

Following the success ofLego Island, The Lego Group was still cautious about entering the gaming market, believing it could hurt or even overtake their toy sales. Around this time, the company formed their own publishing division, Lego Media International, whose goal was to work with outside developers and further explore ideas for Lego games. The first three titles developed under this initiative wereLego Creator by Superscape,Lego Chess by Krisalis Software, andLego Loco by Intelligent Games, all released on 11 November 1998.[3]

The concept ofLego Loco was partially inspired by an internal project from Intelligent Games, known as SNM Slave, where players could control a character who lived on their computer desktop. The company later realized that due to its inherently edgy nature, the concept wouldn't work as a marketable product, so they attempted to rework the idea of an interactable object on a desktop into something else, with the idea eventually evolving into a buildable Lego train set that would drive around the desktop screen, known as Lego Desktop Railway.[3]

Eventually, the project expanded into its own program that ran in a separate window instead of on the desktop and grew beyond the original train concept. Programmer Suzanne Maddison suggested the name change to Lego Loco, as she felt something more poetic would better reflect the game.[3]

Gameplay

[edit]
Gameplay inLego Loco

At the start of the game, the player is bestowed with a "Toy Box", from which they can select different parts from lists and place them directly into the space provided. They can place down roads, railway lines, stations, crossings, buildings, and scenery. To start the simulation, the player must close the Toy Box, and the town will come to life (though the player can open it again to make changes, save the town, or open a new one). After a whileLego minifigures will begin moving into the houses provided (if any), and the player can, like with ordinary figures, pick them up and place them elsewhere. This can affect the figure's mood, depending on where it's placed.

Using the train house (engine shed), the player can create trains to run on the railway lines. If a train haspassenger carriages it will stop at any stations that have been placed alongside the track. The player can control the train's speed and direction and add amail carriage to the train, thus enabling it to stop at post offices and carry postcards that have been created by the player. The train or trains can also go through tunnels that the player can place at the edge of the map, and some tunnels can be used to help exchange postcards with other players (provided a network has been set).

Reception

[edit]
Reception
Review scores
PublicationScore
PC Gamer (UK)18%[5]
The Daily Telegraph4/5[4]

Lego Loco was generally well received[6] with it having been awarded two noteworthy accolades: CODIE Software Publishers Association Excellence in Software Awards - Best New Strategy and Simulation Software, and PIN Quality Mark Gold Award - Parents Information Network.[6][7]

Aaron Curtiss from theLos Angeles Times said in his review that "Lego Loco is a mess. The intent was to give kids a virtual railroad to build and run. What they get is a game that made me want to tie myself to the tracks".[8]PC Gamer's Jonathan Davies calledLego Loco a "crude version ofRailroad Tycoon", saying it lacked any game structure and barely resembled actual Lego train sets.[5]

References

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  1. ^"Company.News".Intelligent Games. 24 November 1998. Archived fromthe original on 21 February 1999.IG completed LEGO Loco ™ on schedule last week for LEGO Media International. It will be released on 11 November.
  2. ^"LEGO Media International Introduces Three New Software Titles" (Press release).Lego Media. 22 September 2018. Archived fromthe original on 7 October 2018 – viaThe Free Library.LEGO Media International, a division of the LEGO Group, will release three new software titles for children this November. The three new products -- LEGO Creator(TM), LEGO Loco(TM) and LEGO Chess(TM) -- will extend the LEGO(R) values of quality, creativity and imagination into interactive software.
  3. ^abc"Bits N' Bricks Season 2 Episode 23 – LEGO Loco: The LEGO Group's take on SimCity".YouTube. LEGO Gaming. 9 June 2021. Retrieved8 October 2025.
  4. ^Yelvelton, Martin (10 December 1998)."Lego Loco".The Daily Telegraph. p. 74. Archived fromthe original on 4 October 2023. Retrieved4 October 2023 – viaNewspapers.com.
  5. ^abDavies, Jonathan (July 1999)."Loco".PC Gamer. No. 71.Bath, Somerset:Future Publishing. p. 108.
  6. ^ab"Lego Loco Reviews, News, Descriptions, Walkthrough and System Requirements :: Game Database".SocksCap64. Retrieved14 September 2023.
  7. ^"LEGO Loco - PC".Gamepressure.com. Retrieved14 September 2023.
  8. ^Curtiss, Aaron (28 December 1998)."Where Fun Runs Into a Brick Wall".Los Angeles Times. Archived fromthe original on 4 October 2023. Retrieved4 October 2023.
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