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Labyrinth Lord

From Wikipedia, the free encyclopedia
Role-playing game
Labyrinth Lord
Labyrinth Lord Revised Edition
DesignersDaniel Proctor
PublishersGoblinoid Games
Publication2007 (original); 2009 (Revised Edition)
Years active2007-present
GenresFantasy
Playing timeVaries
ChanceDice rolling
SkillsRole-playing, improvisation, tactics, arithmetic
Websitehttps://goblinoidgames.com

Labyrinth Lord (LL) is afantasyrole-playing game written and edited by Daniel Proctor and published by Goblinoid Games. It emulates the rules and feel ofDungeons & Dragons (D&D) using theOpen Game License (OGL) from Wizards of the Coast.LL is based on the1981D&D Basic Set edited byTom Moldvay and its accompanyingExpert Set byDavid "Zeb" Cook.[1]

Compatibility with classicDungeons & Dragons

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Any adventure intended to be played with classicD&D can be run using LL with little or no adjustment. However, there are a few differences between the two games. It extends the rules so characters can advance to 20th level (the 1981 Expert set only included levels up to 14). In addition, the cleric class in LL can cast spells at first level, unlike in the 1981 rules.

Distribution

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Goblinoid Games was the firstretro-clone publisher to both make most content open under the OGL and create afreetrademarklicense with few restrictions. The material contained in the LL rules is available to others with few restrictions, allowing fans and other publishers alike to create their own derivative material for use with the system.[2]

Reception

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Labyrinth Lord was a runner up in the Indie RPG Awards Best Free Game category in 2007,[3] and it received an Honorable Mention in the Best Game category of the 2010ENnies.[4]

The Escapist recommendedLabyrinth Lord in their 2009 Holiday Buyer's Guide. Comparing its tone to 4th Edition D&D's "zany, over-powered sensibility", they wrote, "Labyrinth Lord feels like a Vietnam War movie, where the dungeons are dark, wet, and terrifying, goblins murder all your friends with spiked-pit traps and crossbow bolts from the shadows, and you start to develop a thousand yard infravision stare from the spell shock."[5]

Labyrinth Lord has been translated inGerman, with the subtitleHerr der Labyrinthe under the original English title.[6] Bastian Ludwig made a positive review inRingbote - das online Spielemagazin published byPegasus spiele,[7] and also reviewedLabyrinth Lord material released in German,Die Larm-Chroniken (Moritz Mehlem, Mantikore-Verlag 2010).[8] AnItalian translation, subtitledIl Signore dei Labirinti has been published in 2009 under theGoblinoid Games logo.[9]

References

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  1. ^Varney, Allen (28 August 2009)."Retro-clones".The Escapist. Archived fromthe original on 15 April 2014. Retrieved27 July 2010.
  2. ^Labyrinth Lord, Release #3 April 2008, Foreword
  3. ^"2007 Indie RPG Awards".Indie RPG Awards. Retrieved29 July 2010.
  4. ^"2010 ENnie Nominees".ENnie Awards. Archived fromthe original on 6 October 2011. Retrieved5 June 2011.
  5. ^The Escapist Staff (8 December 2009)."The Escapist's Holiday Buyer's Guide".The Escapist. Archived fromthe original on 17 March 2010. Retrieved27 July 2010.
  6. ^Herr der Labyrinthe staff."Offizielle deutsche Seite zu "Labyrinth Lord"".Herr der Labyrinthe. Archived fromthe original on 19 November 2010. Retrieved28 July 2010.
  7. ^Bastian Ludwig."Herr der Labyrinthe".Ringbote - das online Spielemagazin. Archived fromthe original on 19 July 2011. Retrieved28 July 2010.
  8. ^Bastian Ludwig."Die Larm-Chroniken".Ringbote - das online Spielemagazin. Archived fromthe original on 19 July 2011. Retrieved28 July 2010.
  9. ^Dan Proctor (2009),Labyrinth Lord. Il Signore del Labirinti. Goblinoid games. See alsoIl Signore dei Labirinti.
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