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Kreia

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Fictional character in Star Wars

Fictional character
Kreia
Darth Traya
Star Wars character
An elderly woman, Kreia, stands, wearing earth-tone robes. The top half of her face, along with her eyes, are covered by dark brown hood, part of another robe worn over her clothes. A braid of hair comes down from each side of her face, and her left hand is missing.
Kreia as she appears inThe Sith Lords
First appearanceStar Wars Knights of the Old Republic II: The Sith Lords (2004)
Created byChris Avellone
Designed byBrian Menze
Voiced bySara Kestelman
In-universe information
TitleDarth Traya

Kreia is a character andparty member inObsidian Entertainment's video gameStar Wars Knights of the Old Republic II: The Sith Lords. She is a blindForce-sensitive who forms a "bond" with the player character, the Jedi Exile, throughthe Force. Kreia sets herself up as the Exile's mentor, and rejects the divide of the light and dark side ofthe Force, as well as thepredestination the Force entails. By the game's end, it is revealed she is theSith LordDarth Traya and is planning on destroying the Force, and she becomes the finalboss ofThe Sith Lords. Kreia makes no more appearances inStar Wars fiction, though a miniature byWizards of the Coast was released in August 2008, and she appears as an obtainable character inStar Wars: Galaxy of Heroes.

Written byChris Avellone, the character was created as a sounding board for the game's theme of the role of theJedi and the nature of the Force, and was heavily influenced byPlanescape: Torment'sRavel Puzzlewell. She served both to test the player and to act as a mouthpiece for any questions Avellone thought should be asked about theStar Wars universe.Sara Kestelman voiced the character, with Kreia's casting being considered the most important of all the characters. Her name referencesPrincess Leia of theoriginalStar Wars trilogy, while her character design draws both onPalpatine's hood andObi-Wan Kenobi's robes.

She was positively received, and is often pointed to as the highlight ofThe Sith Lords. Praise went to the questions and dialogue she provided, as well as her voice acting. The character has appeared in numerous "top lists", often commending her as aStar Wars character. Attention was drawn to one moment where Kreia lectures about the dangers ofcharity. Despite this, Avellone felt he failed in creating a "sympathetic" Sith Lord, though he has called her one of his favorite characters in the game.

Conception and creation

[edit]

The first draft of the game placed a figurehead similar to Kreia as the leader of matriarchs rulingthe Handmaiden's world, which the player was sent to free.[1] This draft was made before Obsidian had played thefirst game, and after they had played it the draft was discarded. However, some of Kreia's characteristics were salvaged, though little else was.[1]

In the game proper, Kreia was written byChris Avellone,[2] who was also lead designer ofThe Sith Lords and created most of the party.[3] Avellone was initially unsure about working onStar Wars but after beginning became more "excited" about it.[4] Avellone decided to attempt to create a sympatheticSith Lord.[5] The character was highly influenced byRavel Puzzlewell, aPlanescape: Torment character which Avellone also wrote, and was intended to tell stories with her he had been unable to do inTorment.[6][7] Avellone felt it would be "cool" to be in a party with Ravel.[8] Despite Ravel's influence, theStar Wars setting and its elements resulted in Kreia changing heavily.[4]

A multi-page biography was created for narrative reference, art and audio.[9] When making characters, Avellone prefers to focus on their role in the story, their name, their visual signature (discussed with the concept artist), and in Kreia's case the character's ability to serve as his voice.[10] Her name is inspired byPrincess Leia of the originalStar Wars films, and serves a similar role as ally, but Kreia has darker past demonstrated by a harsher prefix.[10] Her visuals, meanwhile, combine elements of both "the wise mentor" likeObi-Wan's robes and dark side elements likePalpatine's hood.[10] Brian Menze, leadconcept artist and modeller for the characters, designed Kreia.[11]

Narratively, Kreia had several roles inThe Sith Lords, acting as a party member, afoil, and a "sounding board" for the theme of the game, which concerned the Jedi's role and the Force's nature in a living galaxy.[10] As an extension of Avellone's voice, Kreia became his way of expressing all his problems with the Force. Despite her view of the Force, it was important to avoid causing continuity problems with the rest of theStar Wars series, and her views were presented within the context of the original Force in theStar Wars world.[10] Kreia is intended to test the player on the basic philosophical issues of theStar Wars universe.[12] She is rude and dismissive to everyone but the player character, something intended to help make the player feel special.[12]

Image of Sara Kestelman performing A Breath of Fresh Air
Sara Kestelman provided Kreia's voice.

English actressSara Kestelman voiced the character in the game.[13] In voice directors Will Beckman and Darragh O'Farrell's "Designer Diary", the character was considered the most critical character to cast, though a challenging one as few games cast women of her age group. Obsidian worked hard in finding Kreia's voice, which had to match with her model without being "witchy or grating" due to her lengthy amount of dialogue.[14]

Developers tried to give each companion a unique ability to make them distinct from any other companion.[15] Originally, throughoutThe Sith Lords Kreia would be seen through cutscenes recruiting certain characters such asHanharr to side with her and seducing them to the dark side, though her exact purpose was not made overt. At the end of the game, they would then be used as "cannon fodder" before the fight with her began. Ultimately, this was cut.[4]

Character

[edit]

Kreia is shown as an elderly blind woman, whose eyes have atrophied from lack of use in preference of viewing things through the Force, viewing normal sight as a distraction.[TSL 1] Dialogue inThe Sith Lords establishes her past as a Jedi historian and one of the teachers ofRevan, who became a Sith Lord and was the player character ofthe first game, and how her teachings were blamed for his fall.[TSL 2][TSL 3]The Sith Lords reveals she has trained two Sith antagonists of the game, Darth Sion and Darth Nihilus, before they cast her out. She is initially depicted in earth-brown hooded Jedi robes with empty white eyes, though after the revelation of her identity as Darth Traya, both a Sith and a being of betrayal, both her robes and eyes are changed to black, and her skin becomes paler.

Image of Chris Avellone
"She was questioning everything about theStar Wars universe that I thought should be questioned."—Chris Avellone, writer of the character

Kreia was the personification of Avellone's frustrations with the concept of the Force.[7] He called her "one redeeming feature" her love of the player character, and what they represent: a way of destroying the Force and its predestination in favor of giving freedom to the galaxy.[7] She shuns the light-side and the dark-side divide of the Force,[2] as well as blanket good and evil, favoring choices that emphasise personal strength for the player.[16]The A.V. Club's Julie Muncy described her philosophy as "a pessimistic and borderline-Randian way of thinking focused on the importance of power and strife".[13]

She is initially presented as an ally and a teacher,[2] and acts a mentor from the start of the game.[16] Alexander Gambotto-Burke ofEurogamer commented that she has a "genuine, albeit twisted maternal" love for the player, her student.[2] In contrast toDarth Malak, the clear villain of the first game, Avellone called Kreia neither "necessarily good or evil"; instead, she merely wants the Exile to grow as a person.[12] Kreia is deliberately complicated in her goals and motivations, giving the character a feel of mystery.[12]IGN's Hilary Goldstein noted this mystery, commenting both on her seemingly dark motives and yet how she appears as the player's "staunchest defender and a true protector".[17]

Appearances

[edit]

InThe Sith Lords

[edit]
See also:Star Wars Knights of the Old Republic II: The Sith Lords

The game was first released in December 2004, onXbox, marking the character's debut. Kreia initially seems dead when introduced, but after the player character, an exile of theJedi Order, enters the morgue of the mining station they've woken in, she begins conversation. She informs the player that while they slept they both formed a Force bond, tying the Exile and Kreia together. It is revealed that Kreia and the Exile both came in aboard the Ebon Hawk after the Exile's original ship was attacked by the Sith and the Exile rescued while unconscious. During their escape, Kreia encounters Darth Sion and loses her hand during the battle, which in turn causes the Exile tremendous pain due to their bond. After she rejoins the party and they escape the station on the Ebon Hawk, Kreia then appoints herself the Exile's "teacher".

Kreia serves as a party member throughout the game, and may interject at certain points of it to offer her perspective. Depending on each decision the player makes, Kreia may gain or lose "Influence", which measures how much "trust, confidence, or control" the player has with a party member.[16] Unlike other party members, Kreia's alignment is not affected by the player's Influence level with her and is instead set at neutral, though Influence will unlock new conversations with her. In gameplay, she may only equip one hand, and is a "Jedi Consular", focused on using the game's Force powers. Having her in the party grants the player extra experience, and any Force effects the player character or Kreia use on themselves will also affect the other.

After the player finds all the in-hiding Jedi Masters, Kreia will retake her mantle as a Sith Lord. If the player does not kill the Jedi, she will intervene when they attempt to cut the Exile off from the Force, draining the Jedi of the Force herself and killing them. If the player chooses to kill the Jedi, she will renounce the Exile.[TSL 4] Either way, she will leave, and the player must hunt her to Malachor V, the site of such great atrocities and death that they caused a wound in the Force. Kreia seemingly plans on creating another wound in the Force there, deafening all to the Force and causing its "death", as well as potentially killing all those touched by it.[TSL 5][TSL 6] The player faces Kreia, now "Darth Traya", as the final boss, and after she is defeated she offers to describe the future she foresees before dying.

Later appearances

[edit]

The character would make no more future appearances inStar Wars fiction. However, Kreia is mentioned in severalStar Warsreference books, such asJedi vs. Sith: The Essential Guide to the Force and the second volume ofThe Complete Star Wars Encyclopedia. In addition,Wizards of the Coast created a miniature for the character, along with other characters in theKnights of the Old Republic series, which was released August 19, 2008.[18] In February 2018, Darth Traya and select otherSith Lords characters were announced as playable characters andraidbosses for the mobile gameStar Wars: Galaxy of Heroes.[19]

Reception

[edit]

Kreia has been positively received. Alexander Gambotto-Burke, forEurogamer, considered Kreia to be the greatest villain in video gaming, praising her dialogue, Kestelman's "intelligent and subtle" voice-acting, and the way she forced the player into making choices and considering their decisions.[2] IGN's Hilary Goldstein offered similar praise to her dialogue.[17] When looking at morality in games,Gamasutra's Katherine Cross noted how Kreia's comments affected her more than many of the dark-side/light-side choices in the game.[20] Her "practical" philosophy was also complimented byKotaku's Phil Owen, who noted its ties to reality over the traditional moral extremes of the Sith and the Jedi.[21]Eurogamer's Richard Cobbett considered her the most "famous" ofThe Sith Lords' subversion ofStar Wars and the firstKnights of the Old Republic, commenting "Whether you agree or think she's crazy, she's a fresh breath of air for the series, and easily one of the best RPG characters ever."[22]

The character is often consideredThe Sith Lord's greatest or most important character. Julie Muncy ofThe A.V. Club said she was the greatest part of the game and called her the game's most "captivating" character, which she credited to her "cold charisma". Muncy found herself genuinely changing her character based on her opinions, overly caring about how Kreia viewed her character.[13] Similarly,PC Gamer credited Kreia withThe Sith Lords's success, calling her "clearly haunted, bitter, manipulative, and yetright in so many ways". By looking at theStar Wars world through the view of her philosophy, they felt Obsidian made "the most thoughtful take onStar Wars we'll ever get".[23] Robert Purchese, writing forEurogamer, called her "the strongest and most memorable character" in the game, praising her writing and how she embodiedThe Sith Lords's gray areas.[24] Allen Rausch ofGameSpy described her as the game's most compelling character, commending Kreia for her challenges to his choices and noting how one example, concerning the importance of lightsabers, changed his view of the game.[25]

The character has appeared in numerous lists, often reflecting her good reception as aStar Wars character.IGN placed her at 81 in "The Top 100Star Wars Characters", noting her crypticness.[26] She, along with the other Sith Lords in the game, came second-place in a modified list of the bestStar Wars villains, based on reader requests for characters left out of the original list.[27] The Lords of both the first and secondKnights of the Old Republic were similarly grouped as some of gaming's bestStar Wars characters by Joe Juba ofGame Informer, calling most of them "cooler and better developed" than the Sith Lords in the actualStar Wars films.[28] The character was ranked seventh amongGame Informer's "Top Ten Female Villains in Video Games" by Liz Lanier, saying that "Kreia is one of the few female Sith Lords of theStar Wars universe, but she represents women of the dark side relatively ruthlessly."[29] The "struggle" against her was called one of "25 greatestStar Wars moments in Xbox history" by Edwin Evans-Thirlwell writing forGamesRadar, who called her reveal of her agenda "compelling" despite being exposition.[30]

Not all reception of the character was positive. Adam Rosenburg ofUGO Networks listed Kreia as one of the worstStar Wars expanded universe characters, considering her at the center ofKnights of the Old Republic II's "stupidity" and criticizing her Sith name.[31] Gamasutra's Christopher Buecheler, the "Resident Cynic", found Kreia's comments "a bit trite and condescending". Buecheler also faulted how gaining Influence with Kreia was essential in understanding the main plot of the game.[32]

In a moment described as "(in)famous" by Cross,[20] on Nar Shaddaa the player may give a beggar money or leave him; if he is given the money, Kreia shows how he is made a target of and attacked, and if he is refused Kreia reveals he attacks others. Owen called this moment the crystallization of the game's gray areas.[21] Anthony Brock of Gamers Hell noted how it led to him passionately arguing with a game character, complimenting Obsidian for how involved he felt.[33] Cobbett similarly highlighted the moment when praising the character.[22] Buecheler, however, criticized the scene for using an unlikely chance event to make its point.[32]

Kreia won "Best Character" in GameSpy's 2005 game of the year awards. They called her a "deeply unpleasant, highly disturbing, and incredibly hateful person", but also "easily the most intriguing, complicated, enigmatic, well-designed and nuanced character in a video game [in 2005]".[34] She was also nominated forGameSpot's 2004 "Best New Character" award,[35] though lost to "The Boss" inMetal Gear Solid 3: Snake Eater.[36]

Avellone retrospective

[edit]

Avellone has said he felt he failed in creating a sympathetic Sith Lord, recalling buglists by QA testers referring to her as "that crusty annoying lady," and he considered the ending's explanations of her motivations more "hamfisted" than sympathetic.[5] However, in an interview with1UP.com he called Kreia, along with the Handmaiden, his favorite character afterT3-M4, citing the mystery surrounding her.[12] He called his favorite "unexpected turn" in the game the revelation of Kreia being neither fully good nor evil.[12] In another interview, this time withStar Wars fansite EU Cantina, he called his favorite character either Kreia or T3, and called her scene where she explains her relationship with the Force one of his favorites in the game.[37]

Analysis

[edit]

"Sometimes you face a situation with no good options, where tokenistic acts of morality may have unforeseen consequences. It's an interesting case where the restriction of player choice paradoxically opens up an exploratory space for the player."

— "Moral Code: Learning from 'Lawful Good' in roleplaying games", Katherine Cross[20]

Alexander Gambotto-Burke felt the character was a presentation of Avellone's criticisms of theStar Wars mythos and the morality presented in most post-Garriott video games, and called her "a tutorial, an incentive to explore moral avenues you might have otherwise ignored". Gambotto-Burke considered her not purely evil, and felt even at the end of the game "you can't help but see her as a flawed visionary".[2] GameSpot considered her point to be for the player to move on from "self-defeating" nihilism and realize "the act of choiceis what gives form and pattern to the universe".[34]

In her piece analysing game morality, Katherine Cross highlighted the beggar scene on Nar Shaddaa. Cross noted how it illustrated Kreia's morality, shed doubt on "tokenist" moral acts, and highlighted the player's own powerlessness.[20] Hilary Goldstein noted how her philosophical points questioned the roles of the Jedi and the Sith.[17]

See also

[edit]
Portals:

References

[edit]
Game
  1. ^Obsidian Entertainment.Star Wars Knights of the Old Republic II: The Sith Lords. Scene: Talking to Kreia.Exile: What's wrong with your eyes? /Kreia: There is nothing wrong with my sight, if that is your question. I see all that I need, though the seeing of things flesh and blood has failed me some time ago. They were distractions only. /Exile: There might be a way to heal your sight. /Kreia: There is nothing wrong with my eyes - they have simply atrophied from use. They are adequate to distinguish shapes, silhouettes. If need be, I could heal them, restore my sight, but sight can prove a distraction. When one relies on sight to perceive the world, it is like trying to stare at the galaxy through a crack in the door. But that is a lesson for another time. You must learn to see crude matter for what it is before the veil is lifted.
  2. ^Obsidian Entertainment.Star Wars Knights of the Old Republic II: The Sith Lords. Scene: Talking to Kreia.Exile: You walked her path? /Kreia: I was a historian, gathering the relics of the Jedi, learning the ancient mysteries. Always, there were more questions. One quickly learns that the Jedi Code does not give all the answers. If you are to truly understand, then you will need the contrast, not adherence to a single idea. That is why Atris and the others blamed me, sentenced me. They believed me responsible for Revan's fall.
  3. ^Obsidian Entertainment.Star Wars Knights of the Old Republic II: The Sith Lords. Scene: Talking to Kreia.Exile: You trained him? /Kreia: He came to me, yes. Both before and after, before Revan knew himself. And after, in the times was coming into his own and learning he was more than he had been told. At one time, Revan was my Padawan. In times past, long ago.
  4. ^Obsidian Entertainment.Star Wars Knights of the Old Republic II: The Sith Lords. Scene: Jedi Masters killed. Level/area: Rebuilt Jedi Enclave.Kreia: To have the Jedi Masters brought low by such a failure, there is no victory in that. You have not heard a thing I have taught, and for all I have said, you have never learned to listen. [...] You were my last hope, the only one who could change what is to come. And now you have left me nothing. I shall teach you no longer. Our bond remains, but that is all. Stay here and die, apprentice, among the wreckage of all that remains of the Jedi. It is a fitting grave until the Sith come to end you... to end everything. And as you lie here, I pray you will listen... and finally awaken.
  5. ^Obsidian Entertainment.Star Wars Knights of the Old Republic II: The Sith Lords. Scene: Atris defeated.Exile: What does this have to do with Kreia? /Atris: Now she seeks to create another echo, a wound in the Force, greater than the one before - greater than the one you caused. It will deafen all touched by the Force, until no life is left. You were strong enough to withstand it once - but few have your strength in such matters, especially if they are unprepared.
  6. ^Obsidian Entertainment.Star Wars Knights of the Old Republic II: The Sith Lords. Scene: Atris defeated.Atris: She seeks the death of all Jedi, all Sith... and the death of the Force. It is madness, it is impossible - but she believes you are the key.
Other sources
  1. ^abChris Avellone (October 14, 2009)."Kotor II Questions". Obsidian Forum Community.Archived from the original on February 27, 2014. RetrievedJune 10, 2015.
  2. ^abcdefAlexander Gambotto-Burke (December 2, 2009)."Born Under A Bad Sign".Eurogamer.Archived from the original on April 4, 2010. RetrievedJune 10, 2015.
  3. ^"Star Wars Knights of the Old Republic II: The Sith Lords Wrap Report, Part 1".IGN. December 23, 2004.Archived from the original on December 27, 2019. RetrievedJune 16, 2015.
  4. ^abcNathan Grayson (April 4, 2013)."Obsidian's Avellone On Torment, KOTOR 2, Alpha Protocol".Rock, Paper, Shotgun.Archived from the original on May 23, 2015. RetrievedJune 10, 2015.
  5. ^abPavlos (February 23, 2009)."Chris Avellone interview (part 1)". StarWarsKnights.com. Archived fromthe original on April 30, 2009. RetrievedJune 16, 2015.
  6. ^Chris Avellone (September 21, 2007)."Un-Ravel-ling Torment". Obsidian Forum Community.Archived from the original on November 3, 2015. RetrievedJune 10, 2015.
  7. ^abcEmperor Devon (September 24, 2007)."StarWarsKnights Interview w/ Chris Avellone". StarWarsKnights.com. Archived fromthe original on January 18, 2012.
  8. ^"Chris Avellone: A Man Of Many Words".GamesTM. n.d.Archived from the original on March 25, 2016. RetrievedApril 1, 2016.
  9. ^"Kotaku Asks: The Lead Writer And Designer OfPlanescape: Torment".Kotaku. April 24, 2015.Archived from the original on June 14, 2015. RetrievedJune 13, 2015.
  10. ^abcdeMatt London (November 2010)."Interview: Chris Avellone, Game Designer,Fallout: New Vegas".Lightspeed Magazine.Archived from the original on July 17, 2015.
  11. ^Brian Menze (January 27, 2012)."RE: Kreia".DeviantArt.Archived from the original on April 14, 2016. RetrievedApril 1, 2016.
  12. ^abcdef"EGM Afterthoughts: KOTOR 2".1UP.com. Archived fromthe original on February 24, 2005. RetrievedDecember 12, 2017.
  13. ^abcJulie Muncy (March 6, 2015)."Desperately seeking a Sith Lord's approval inKnights Of The Old Republic II".The A.V. Club.Archived from the original on June 9, 2015.
  14. ^"Star Wars Knights of the Old Republic II: The Sith Lords Designer Diary #4 - Voices".GameSpot. January 31, 2005.Archived from the original on January 14, 2016. RetrievedJune 16, 2015.
  15. ^"Star Wars Knights of the Old Republic II: The Sith Lords Sequel Interview".RPG Vault.IGN. October 12, 2004.Archived from the original on March 6, 2016. RetrievedMarch 1, 2016.
  16. ^abcHilary Goldstein (November 29, 2004)."KOTOR II: How to Talk Dirty and Influence People".IGN.Archived from the original on November 30, 2015. RetrievedJune 10, 2015.
  17. ^abcHilary Goldstein (November 30, 2004)."KOTOR 2: Meet Your Team".Archived from the original on July 17, 2015. RetrievedJune 10, 2015.
  18. ^"Knights of the Old Republic". Wizards of the Coast. Archived fromthe original on June 1, 2009. RetrievedJune 16, 2015.
  19. ^"Star Wars: Galaxy of Heroes - The Road Ahead". Galaxy of Heroes official website. February 8, 2018.Archived from the original on March 5, 2018. RetrievedMarch 4, 2018.
  20. ^abcdKatherine Cross (May 29, 2015)."Moral Code: Learning from 'Lawful Good' in roleplaying games".Gamasutra.Archived from the original on June 1, 2015.
  21. ^abPhil Owen (May 30, 2014)."WhyStar Wars: Knights of the Old Republic 2 Is Better Than The Original".Kotaku.Archived from the original on July 17, 2015. RetrievedJuly 19, 2015.
  22. ^abRichard Cobbett (July 29, 2015)."Now it's got Steam Workshop support, is Knights of the Old Republic 2 worth returning to?".Eurogamer.Archived from the original on July 31, 2015. RetrievedJuly 29, 2015.
  23. ^"The best Star Wars games of all time".PC Gamer. February 12, 2015.Archived from the original on June 16, 2015. RetrievedJune 10, 2015.
  24. ^Robert Purchese (July 31, 2013)."Fear is the path to the dark side".Eurogamer.Archived from the original on June 22, 2015. RetrievedJune 10, 2015.
  25. ^Allen Rausch (February 4, 2005)."Star Wars Knights of the Old Republic II: The Sith Lords". GameSpy.Archived from the original on February 7, 2005. RetrievedJuly 19, 2015.
  26. ^"Top 100 Star Wars Characters".IGN. Archived fromthe original on March 10, 2013. RetrievedJune 10, 2015.
  27. ^Jesse Schedeen (April 25, 2008)."Top Star Wars Villains: Fan Favorites".IGN.Archived from the original on December 13, 2014. RetrievedJune 10, 2015.
  28. ^Joe Juba (December 22, 2011)."Gaming's Best And Worst Star Wars Characters".Game Informer. Archived fromthe original on May 10, 2015. RetrievedJune 10, 2015.
  29. ^Liz Lanier (November 2013). "Top Ten Female Villains".Game Informer. p. 24.
  30. ^Edwin Evans-Thirlwell (June 3, 2015)."The 25 greatest Star Wars moments in Xbox history". GamesRadar.Archived from the original on March 6, 2016. RetrievedJune 10, 2015.
  31. ^Adam Rosenburg (December 6, 2008)."The Worst Star Wars Expanded Universe Characters". UGO Networks. Archived fromthe original on February 16, 2013. RetrievedJune 10, 2015.
  32. ^abChristopher Buecheler (March 1, 2005)."The Resident Cynic - Eulogy to a Flawed Developer".Gamasutra.Archived from the original on January 25, 2021. RetrievedAugust 4, 2015.
  33. ^Anthony Brock."Star Wars Kotor 2 Review". Gamers Hell.Archived from the original on July 21, 2015.
  34. ^ab"GameSpy's Game of the Year 2005". GameSpy. Archived fromthe original on July 28, 2013.
  35. ^"Best New Character".GameSpot's Best and Worst of 2004. GameSpot. Archived fromthe original on December 24, 2004. RetrievedAugust 2, 2015.
  36. ^"Best New Character Winner".GameSpot's Best and Worst of 2004. GameSpot. Archived fromthe original on December 28, 2004. RetrievedAugust 2, 2015.
  37. ^"Interview with Writer Chris Avellone". EUCantina.net. April 27, 2008.Archived from the original on March 26, 2015. RetrievedJune 16, 2015.

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