The company was founded on 21 March 1969 and was officially incorporated under the name Konami Industry Co., Ltd. (コナミ工業株式会社,Konami Kōgyō kabushiki gaisha) on 19 March 1973.[9][10] The company's founder and chairman, Kagemasa Kōzuki (also known as Kaz Kozuki),[11] ran a jukebox rental and repair business inToyonaka, Osaka, before transforming the business into a manufacturer of amusement machines for video arcades. The nameKonami is aportmanteau of the names of three founding members: Kagemasa Kōzuki, Yoshinobu Nakama, and Tatsuo Miyasako.[12][unreliable source?] Their first coin-operated video game was released in 1978, and they began exporting products to the United States the following year.[13][14][unreliable source?]
Konami began to achieve success with arcade games in the early 1980s, starting withScramble (1981), followed by hits such asFrogger (1981),Super Cobra (1981),Time Pilot (1982),Roc'n Rope (1983),Track & Field (1983), andYie Ar Kung-Fu (1985).[11] Many of their early games were licensed to other companies for US release, includingCenturi,Stern Electronics,Sega, andGremlin Industries. They established their U.S. subsidiary, Konami Inc. (later Konami of America Inc., and Konami Digital Entertainment Inc.), in November 1982;[15][non-primary source needed] initially based inTorrance, California, they would later move toBuffalo Grove, Illinois, in 1984 following their acquisition of arcade distributor Interlogic, Inc., with Interlogic founder and president Ben Harel serving as president of Konami Inc.[16] It was during this period that Konami began expanding their video game business into the home consumer market following a brief stint releasing video games for theAtari 2600 in 1982 for the U.S. market.[17] The company released numerous games for theMSX home computer standard in 1983, followed by theNintendo Entertainment System in 1985.[18][19][non-primary source needed] Numerous Konami franchises were established during this period on both platforms, as well as the arcades, such asGradius,Castlevania,TwinBee,Ganbare Goemon,Contra, andMetal Gear, in addition to success with hit licensed games such asTeenage Mutant Ninja Turtles (TMNT). Due to the success of their arcade and NES games, Konami's earnings grew from $10 million in 1987 to $300 million in 1991.[20]
In June 1991, Konami's legal name was changed to Konami Co., Ltd. (コナミ株式会社,Konami kabushiki gaisha) and their headquarters were relocated toMinato, Tokyo, in April 1993.[13][non-primary source needed] The company started supporting the 16-bit video game consoles during this period, starting with theSuper NES in 1990, followed by thePC Engine in 1991, and theSega Genesis in 1992.
1991 was also the year when Konami introduced a new approach to combat piracy inTeenage Mutant Ninja Turtles III: The Manhattan Project, released for theNintendo Entertainment System (NES) in 1991. If the game detected that it was an unauthorized copy, it subtly altered gameplay mechanics. The player’s attack damage was reduced, while enemy attacks became significantly stronger. Additionally, the game's final boss, Shredder, was made invincible, rendering the game impossible to complete. This anti-piracy measure served as a deterrent to unauthorized copies by making the game frustratingly difficult for those using pirated versions.[21]
After the launch of theSega Saturn andPlayStation in 1994, Konami became a business divisional organization with the formation of various Konami Computer Entertainment (KCE) subsidiaries, starting with KCE Tokyo and KCE Osaka (later known as KCE Studios) in April 1995, followed by KCE Japan (later known asKojima Productions) in April 1996. Each KCE subsidiary created differentintellectual properties such as KCE Tokyo'sSilent Hill series and KCE Japan'sMetal Gear Solid series (a revival of theMetal Gear series onMSX). In 1997, Konami started producingrhythm games for arcades under theBemani brand and branched off into thecollectible card game business with the launch of theYu-Gi-Oh! Trading Card Game.[22][23] Konami was not only known for its card games, it also imported into the Pachinko business. Pachinko played a huge role in Konami's success as it started to popularize new never before seen characters.[24]
In July 2000, the company's legal English name was changed to Konami Corporation, but the Japanese legal name remained the same. As the company transitioned into developing video games for the sixth-generation consoles, they branched out into the health and fitness business acquiring People Co., Ltd and Daiei Olympic Sports Club, Inc. which became Konami subsidiaries. In August 2001, the company invested in another video game publisher,Hudson Soft, which became a consolidated subsidiary after Konami accepted new third-party shares issued by them. In January 2003, Avranches Automatique began handling sales of Konami's arcade games in Europe outside the U.K. and Ireland.[25] On February 7, 2003, Betson Enterprises took over distribution and service for Konami's arcade games in the U.S.[26][27][28] Some time later, PMT Sales started handling Konami arcade game sales in the U.K. and Ireland.[25] In March 2006, Konami merged all their video game development divisions into a new subsidiary known as Konami Digital Entertainment Co. (KDE), as the parent company became a pure holding company. Their headquarters were relocated to Minato, Tokyo, in 2007.[13] On January 20, 2009, Electrocoin became the exclusive distributor and after-sale agent of Konami's arcade games in Europe, Russia, the Middle East, and Africa.[29][30]
In April 2015, Konami delisted itself from the New York Stock Exchange following the dissolution of their Kojima Productions subsidiary.[33] In a translated interview with Nikkei Trendy Net published in the following month, the newly appointed president of Konami's gaming division, Konami Digital Entertainment, Hideki Hayakawa, announced that Konami would shift their focus towards mobile gaming for a while, claiming that "mobile is where the future of gaming lies."[34] The trade name of the company was changed from Konami Corporation to Konami Holdings Corporation during the same month.[35][non-primary source needed] Konami consolidated its productions teams established in 2004 into their headquarters, including Pawapuro Production, BEMANI Production, Virtual Kiss Production, Loveplus Production, Kojima Productions and others, that year.
In early 2020, Konami moved their headquarters to theGinza district of Tokyo, which includes a facility for holdingesports events as well as a school for esports players.[37]
Konami Digital Entertainment's North American headquarters inHawthorne, California
Konami announced a major restructuring of Konami Digital Entertainment on 25 January 2021, which including the dissolution of its Product Divisions 1, 2, and 3 to be reconsolidated into a new structure to be announced at a later time. Konami affirmed this would not affect their commitment tovideo games and was only an internal restructuring.[38] On 1 July 2022 Konami changed their corporate name again from Konami Holdings Corporation to Konami Group Corporation.[35][non-primary source needed]
In April 2023, Konami announced that it has opened a new studio inOsaka, Japan. The new offices, located in theUmeda Sky Building south building, will support the developer in its efforts both grow and endure over the coming decades. Konami suggested that the new building would be a core entity in the studio's current and future projects, noting that it hopes Konami Osaka will encourage "sustainable growth" over the next 50 years.[39]
In February 2024, Konami Digital Entertainment announced the establishment of its own anime studio called Konami Animation.[40] The studio will invest the CG technology and know-how it fostered from game development into animation, and it plans not only to work on Konami's own intellectual properties but in other properties as well. Its first work was a PV forYu-Gi-Oh! 25th anniversary.[41]
In May 2025, Konami announced that it will transfer a portion of its amusement machine development business from Konami Amusement to a new company called Konami Arcade Games.[42] Konami Amusement will focus on the pachinko and pachislot machines business, and Konami Arcade Games will focus on the arcade games business.[43]
Konami is headquartered inTokyo. In the United States, Konami manages its digital/arcade/trading card game business fromHawthorne, California, and its casino gaming business fromParadise, Nevada. Its Australian gaming operations are inSydney. As of March 2019, it owns 22 consolidated subsidiaries around the world.[3]
Konami Digital Entertainment booth at Taipei Game Show 2017Konami Sports Club inToyohashi. Konami Sports & Life operates fitness clubs across Japan.
Konami Group Corporation: Holding Company and HQ[44][45]
Konami Digital Entertainment Co., Ltd.: Planning, production, publishing, development, and sales of mobile games, home games, card games, music and video software and merchandise
Konami Sports Co., Ltd.: Management of fitness clubs and sports classes including swimming, gymnastics, dance, soccer, tennis and golf, and development, manufacture and sale of sports-related products
Konami Amusement Co., Ltd.: Production, manufacturing, and sales of pachinko and pachislot machines.
Konami Arcade Games Co., Ltd.: Production, manufacturing, and sales of arcade machines.
Konami Business Expert Co., Ltd.
Konami Real Estate, Inc.
KPE, Inc.
Konami Gaming Technology Co., Ltd.: Production, manufacture and distribution of gaming machines and casino management systems
Konami Digital Entertainment, Inc.: former American holding company, formerly Konami of America Inc., Konami Corporation of America. On 13 October 2003, Konami Corporation ofRedwood City, California, announced it was expanding its operations to El Segundo, California, under the new name of Konami Digital Entertainment, Inc. The Redwood City operations have since been consolidated to El Segundo in 2007 and moved to Hawthorne, CA in 2021.[46]
Konami Corporation of America: U.S.-based holding company
Konami Gaming, Inc. inParadise, Nevada: Production, manufacture and distribution of gaming machines and casino management systems
Konami Digital Entertainment Limited (科樂美數碼娛樂有限公司): Established in September 1994 as Konami (Hong Kong) Limited. Korea and Singapore divisions were established in October 2000. In June 2001, the company changed name to Konami Marketing (Asia) Ltd. (科樂美行銷(亞洲)有限公司). In March 2006, the company was renamed Konami Digital Entertainment Limited.[47][48]
On 7 November 2005, Konami Corporation announced restructuring Konami Corporation into a holding company, by moving its Japanese Digital Entertainment Business segment under Konami Corporation. The Digital Entertainment Business became Konami Digital Entertainment Co., Ltd. The newly established Konami Corporation was expected to begin operation on 31 March 2006.[49]
Konami Digital Entertainment Co., Ltd. (株式会社コナミデジタルエンタテインメント,Kabushiki-gaisha Konami Dejitaru Entateinmento) is Konami's Japanese video game development and publishing subsidiary founded on 31 March 2006.[51] Before Konami Corporation had formally changed to a holding company in 2006, various forms of Konami Digital Entertainment companies had been established either as holding company or publisher. The last of the company, the Japan-based Konami Digital Entertainment Co., Ltd., was split from Konami Corporation during the holding company restructuring process.[52]
Konami Digital Entertainment, Inc.: North American division, established on 13 October 2003.
Konami Digital Entertainment BV: European division, established on 1 April 2003.
Konami Digital Entertainment Limited: Hong Kong division. Established in September 1994 as Konami (Hong Kong) Limited. In March 2006, it was renamed to Konami Digital Entertainment Limited.
Konami Animation: Anime studio established in 2023.
Konami Computer Entertainment Nagoya, Inc. (KCEN), founded on 1 October 1996,[53] was dissolved along with Konami Computer Entertainment Kobe, Inc. (KCEK) in December 2002.[54]
On 16 December 2004, Konami Corporation announced Konami Online, Inc., Konami Computer Entertainment Studios, Inc., Konami Computer Entertainment Tokyo, Inc. and Konami Computer Entertainment Japan, Inc. would merge into Konami Corporation, effective on 1 April 2005.[55][56]
On 22 February 2005, Konami Corporation announced Konami Media Entertainment, Inc. would merge into Konami Corporation, effective on 1 March 2005.[57]On 11 March 2005, Konami Corporation announced Konami Traumer, Inc would be merged back into Konami Corporation, effective on 1 June 2005.[58]
On 5 January 2006, Konami Corporation announced the merger of Konami Sports Corporation merged with its parent company, Konami Sports Life Corporation. The parent would be dissolved under the merger, and Konami Sports would become the wholly owned subsidiary of Konami Corporation after share exchange between KC and KS. After the share exchange, KS would be renamed Konami Sports & Life Co., Ltd.[59] On 28 February 2006, Konami Sports Corporation merged with its parent company, Konami Sports Life Corporation, and became Konami Sports Corporation.[60]
On 21 September 2010, Konami Corporation announced it has signed an agreement to acquire with Abilit Corporation via share exchange. After the transaction, Abilit Corporation became a wholly owned subsidiary of Konami Corporation, effective 1 January 2011.[61][62] On 1 January 2011, Abilit Corporation was renamed to Takasago Electric Industry Co., Ltd.[63] As part of the acquisition, Biz Share Corporation also became a subsidiary of Konami Corporation.
On 2 October 2006, Konami Corporation announced it had completed the acquisition of mobile phone content developer Megacyber Corporation.[64]
On 6 February 2007, Konami Corporation announced Megacyber Corporation to be merged into Konami Digital Entertainment Co., Ltd., with Konami Digital Entertainment Co., Ltd. being the surviving company, effective on 1 April 2007.[65]
On 1 April 2011, Konami acquired video game developer Hudson Soft,[66] a company in which Konami had held a controlling stake since April 11, 2005.[67]
On March 1, 2012, Hudson Soft merged with Konami Digital Entertainment, with the latter emerging as the surviving entity.[68]
Some cinematically styled franchises from Konami areSilent Hillsurvival horror franchise, and theMetal Gear series. Another successful franchise isWinning Eleven, the spiritual sequel toInternational Superstar Soccer. In Japan, it is known for the popularJikkyō Powerful Pro Yakyū series baseball series and theZone of the Enders games. The company had obtained the rights toSaw fromBrash Entertainment when the game's production had been suspended due to financial issues.[70]
Konami is known for itscheat code, which traditionally gives manypower-ups in its games.
FIFA recently announced Konami as its new officialesports partner. This collaboration allows FIFA to host theFIFAe World Cup using Konami's eFootball instead ofEA Sports FC. Players can now participate in qualifying matches for two tournaments scheduled for 2024: one for mobile and one for consoles. This partnership aims to enhanceeFootball's visibility and attract new players, particularly those who were deterred by previous issues with the game.[71][72]
In 2020, Konami launched aPC gaming brand in Japan known asArespear, which includes desktop computers, keyboards, and headsets (the last of which designed in collaboration with Konami'sBemani musicians).[75][76][77]
Silent Hills, set to be the ninth installment of theSilent Hill video game series, was abruptly cancelled in April 2015 without explanation despite the critical acclaim and success ofP.T., a playable teaser.[78][79] Hours after the announcement, Konami delisted itself from the New York Stock Exchange.[33]
Game co-director and writerGuillermo del Toro publicly criticized the cancellation as not making any sense and questioned what he described as a "scorched earth" approach to removing the trailer. Due to the experience, del Toro stated that he would never work on another video game.[80][81]
In 2015 Konami Digital Entertainment CEO Hideki Hayakawa announced that, with few exceptions, Konami would stop making console games and instead focus on themobile gaming platform. The decision was heavily criticized by the video gaming community.[82][83][84][85][86][87][excessive citations] Konami UKcommunity manager Graham Day soon after pushed back against the reporting that Konami would cease AAA game production, stating that he believed the root of the problem to be either a mistranslation or a misinterpretation of Hayakawa's remarks.[88]
On 3 March 2015, Konami announced they would be shifting focus away from individual studios, notably Kojima Productions. Internal sources claimed the restructure was due to a clash betweenHideo Kojima and Konami.[89][90] References to Kojima were soon stripped from marketing material, and Kojima's position as an executive vice president of Konami Digital Entertainment was removed from the company's official listing of executives.[91]
Later that year, Konami's legal department barred Kojima from accepting the award for Best Action-Adventure for his work onMetal Gear Solid V: The Phantom Pain atThe Game Awards 2015. When announced during the event, the audiencebooed in disapproval of Konami's actions. HostGeoff Keighley expressed his disappointment in Konami's actions. After actorKiefer Sutherland accepted the award in Kojima's stead, a choir sang "Quiet's Theme" fromThe Phantom Pain as a tribute to the absent Kojima.[92][93][94] Kojima left Konami several days afterwards, re-opening Kojima Productions as an independent company.
In August 2015,The Nikkei criticized Konami for its unethical treatment of employees.[95][96][97] In June 2017,The Nikkei further reported on Konami's continued clashes with Kojima Productions, preventing the studio's application for health insurance, as well as Konami's actions in making it difficult for former employees to get future jobs; they are notably forbidden from mentioning their work with Konami on theirrésumés.[98][99] Konami also started filing complaints against other game companies that hired ex-Konami employees, leading to an unspecified major game company warning its staff against doing so. A former employee of Konami stated: "If an ex-[Konami employee] is interviewed by the media, the company will send that person a letter through a legal representative, in some cases indicating that Konami is willing to take them to court"; they also pressured an ex-employee into closing their new business.[99]
^Crecente, Brian.Konami CEO: 'Mobile is where the future of gaming lies'Archived 1 June 2023 at theWayback Machine.Polygon. Retrieved on February 11, 2018. Hideki Hayakawa: "Gaming has spread to many platforms, but at the end of the day, the platform that is always closest to us, is mobile. Mobile is where the future of gaming lies...with multiplatform games, there's no point in dividing the market into categories anymore. Mobiles will take on the new role of linking the general public to the gaming world."(Original interview in Japanese)
^Sinha, Ravi.FOX Engine Overseer Departs From KonamiArchived 19 March 2022 at theWayback Machine. Retrieved on 3 March 2021. Gaming Bolt. "Konami's worldwide technology director Julien Merceron, who oversees the FOX Engine used in so many of its games like PES 2016 and Metal Gear Solid 5: The Phantom Pain, has left the company...Merceron was leaving due to the lack of 'ambitious projects' on consoles."
^Usher, William.Konami Will Stop Making Console Games, Report SaysArchived 30 January 2018 at theWayback Machine. Cinemablend. Retrieved on January 29, 2018. "Unfortunately it appears as if Konami cutting off Kojima Productions after several years of development and an $80 million budget was so that they could quickly recoup the funds and get out of the console game production business. The whole thing leaves a very sour taste in the mouths of gamers as the realization hits home that this move from Konami may have tainted the Metal Gear legacy considering that instead of The Phantom Pain being an awesome swan song it now leaves more questions than answers in the hands of gamers...Nevertheless, it seems to be a more bitter than sweet end for a lot of Konami franchises. Silent Hills unfortunately won't get to have a proper ending like Metal Gear Solid, or Castlevania, which concluded the series with Lords of Shadow 2."
^Fahey, Rob.What is happening at Konami?Archived 10 April 2021 at theWayback Machine.Gamesindustry.biz. Retrieved on March 3, 2021. "How does a company like that end up ditching its New York Stock Exchange listing, its most famous developer and the eagerly awaited revival of one of its most-loved game franchises, all in the space of a month? The short answer is simple; this is what happens when a console publisher no longer finds the console game business to be worth its time and investment. After thirty years in the console business (Konami started publishing on the NES in 1985), the negative news around Konami this month is a consequence of it lurching out of the industry that made its name - and knocking over a few flowerpots on the way out."
^McFerran, Damien.Konami's Creating A New Castlevania, But It's Not Coming To ConsolesArchived 25 April 2018 at theWayback Machine.Nintendo Life. retrieved on April 25, 2018. "Yes, we're getting a new Castlevania game - but before you get too excited, it's only coming to Apple's iOS...In the meantime, however, we can't help but feel a little disappointed that Konami isn't focusing on making this a AAA console release; the series certainly deserves that much."