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Koji Kondo

From Wikipedia, the free encyclopedia
Japanese composer (born 1961)
For the Japanese footballer, seeKoji Kondo (footballer).

Koji Kondo
近藤 浩治
Kondo in 2015
Born (1961-08-13)August 13, 1961 (age 64)
Nagoya,Aichi, Japan
Alma materOsaka University of Arts
Occupations
  • Composer
  • pianist
  • sound designer
Years active1984–present
EmployerNintendo
Musical career
Genres
InstrumentPiano
Musical artist

Koji Kondo (Japanese:近藤 浩治,Hepburn:Kondō Kōji; born August 13, 1961) is a Japanesecomposer and senior executive at thevideo game companyNintendo. He is best known for his contributions for theSuper Mario andThe Legend of Zelda series, with hisSuper Mario Bros. theme being the first piece of music from a video game included in the AmericanNational Recording Registry. Kondo was hired by Nintendo in 1984 as its first dedicated composer and is currently a Senior Officer at itsEntertainment Planning & Development division.

Early life

[edit]

Kondo was born inNagoya, Japan, on August 13, 1961.[1] Kondo began taking Yamaha Music classes from kindergarten, where he learned to play theelectronic organ from the age of five. Kondo also played themarimba in his elementary school band. He later improved his skills with the electronic organ in acover band that playedjazz androck music.[2][3] Kondo studied at the Art Planning Department ofOsaka University of Arts,[4] but was never classically trained or academically dedicated to music.

With a love ofarcade video games such asSpace Invaders and the earlyDonkey Kong series, he said video games were the only place where he could find the kind of sound creation that he was looking for. He gained experience in composing, arranging pieces and computer programming through using the piano, and a computer to program music into theFamicom usingFamicom BASIC.

Career

[edit]

Kondo applied for a music composition and sound programming job atNintendo as a senior in 1984.[2] He recalls, "I found my way to Nintendo by looking at the school's job placement board. You're supposed to apply to many different companies, but I saw the Nintendo ad, and had a love of making synthesizers, and loved games, and thought – that's the place for me. I interviewed with one company, Nintendo, and that's where I've been ever since."[5] Kondo was the third person hired by Nintendo to create music and sound effects for its games, joiningHirokazu Tanaka and Yukio Kaneoka. However, he was the first at Nintendo to actually specialize in musical composition.[6]

His first work at Nintendo was the audio design for the 1984 arcade gamePunch-Out!!.[6] As theFamicom had become popular in Japan, Kondo was assigned to compose music for the console's subsequent games at Nintendo's new development division,Nintendo Entertainment Analysis and Development (EAD). His second work at Nintendo was an instruction manual on how to program Japanesepopular music into the Famicom using the peripheralFamily BASIC.[5] To conclude his first year at Nintendo, he created some of the music ofDevil World, alongside Akito Nakatsuka.[2] In 1985, Nintendo started marketing the Famicom abroad as the Nintendo Entertainment System (NES) to capitalize on the1983 video game crash that had devastatedAtari, Inc. and other companies.[2]Super Mario Bros., released that year, was Kondo's first major score. The game's melodies were created with the intention that short segments of music could be endlessly repeated during the same gameplay without causing boredom.The main theme is iconic in popular culture and has been featured in more than 50 concerts,[2] been a best-selling ringtone,[7] and been remixed orsampled by various musicians.[2]

Kondo in 2006

Kondo's work onThe Legend of Zelda scores has also become highly recognized. He produced four main pieces of background music for the first installment of the series; the overworld theme has become comparable in popularity with theSuper Mario Bros. main theme. After the success ofThe Legend of Zelda, he provided the score for two Japanese-exclusive games,The Mysterious Murasame Castle (1986) andShin Onigashima (1987). He created the soundtrack toYume Kōjō: Doki Doki Panic (1987),[2] which was later rebranded outside Japan asSuper Mario Bros. 2 in 1988.[8][9]

Kondo returned to theSuper Mario series to produce the scores toSuper Mario Bros. 3 (1988) and theSNES launch titleSuper Mario World (1990).Koichi Sugiyama directed a jazz arrangement album ofSuper Mario World's music and oversaw its performance at the first Orchestral Game Musical Concert in 1991. After finishing the soundtrack toSuper Mario World, Kondo was in charge of the sound programming forPilotwings (1990), while also composing the "Helicopter Theme" for it, and created the sound effects forStar Fox (1993). In 1995, he composed for the sequel toSuper Mario World,Yoshi's Island.[2] Until the early 2000s, Kondo would usually write all compositions by himself on a project, withThe Legend of Zelda: Ocarina of Time's being the last one Kondo worked on alone.[10] Since then, he has been collaborating with other staff members at Nintendo, advising and supervising music created by others, as well as providing additional compositions for games, includingSuper Mario Galaxy,The Legend of Zelda: Spirit Tracks,The Legend of Zelda: Skyward Sword andSuper Mario 3D World.[11][12][13] Kondo also served as the lead composer ofSuper Mario Maker andSuper Mario Maker 2.[14][15][16] He was a consultant for the score toThe Super Mario Bros. Movie (2023).[17]

Concerts

[edit]

Kondo attended the world premiere ofPlay! A Video Game Symphony at theRosemont Theater in Chicago in May 2006, where his music from theSuper Mario Bros. andThe Legend of Zelda series was performed by a full symphony orchestra.[18] Kondo also attended and performed in a series of three concerts celebrating the 25th anniversary ofThe Legend of Zelda series in late 2011. He performed piano with the American rock bandImagine Dragons atThe Game Awards 2014 ceremony in December 2014.[19]

Musical style and influences

[edit]

Kondo's music forSuper Mario Bros. was designed around the feeling of motion that mirrors the player's physical experience.[20] This followed the philosophy of series creator and designerShigeru Miyamoto, who demanded that audio for the game be made "with substance" and synchronized with elements of the game.[21][22] As a result, Kondo based most of the score around genres that are primarily used for dancing, such asLatin music and thewaltz.[23][24][25][26]

In the firstThe Legend of Zelda, Kondo juxtaposes the game's overworld theme with the theme that plays in dungeons. Kondo remarked on the importance of projecting distinct characters through music, so that players know almost immediately where they are within the game.[27] Kondo used this contrast in other games, such asSuper Mario Bros.[28]

Kondo has citedDeep Purple,Yes,Emerson, Lake & Palmer,Herbie Hancock,Chick Corea andCasiopea as influences.[29][5]

Works

[edit]
YearTitleRole(s)
1984Punch-Out!!Music, sound effects[30]
GolfSound effects
Devil WorldMusic withAkito Nakatsuka
1985SoccerMusic, sound effects
Arm WrestlingMusic, sound effects
Kung FuSound effects[31]
Super Mario Bros.Music, sound effects
1986The Legend of ZeldaMusic, sound effects
The Mysterious Murasame CastleMusic, sound effects
Super Mario Bros.: The Lost LevelsMusic, sound effects
VolleyballMusic, sound effects
1987Yume Kōjō: Doki Doki PanicMusic, sound effects
Shin OnigashimaMusic, sound effects
1988Super Mario Bros. 2Music, sound effects
Super Mario Bros. 3Music, sound effects
1990Super Mario WorldMusic, sound effects
PilotwingsSound programmer; composed "Helicopter Theme"[32][33]
1991The Legend of Zelda: A Link to the PastMusic, sound effects
1993Star FoxSound effects
1995Yoshi's IslandMusic, sound effects
1996Super Mario 64Music
1997Star Fox 64Music with Hajime Wakai
1998The Legend of Zelda: Ocarina of TimeMusic
2000The Legend of Zelda: Majora's MaskMusic withToru Minegishi
2002Super Mario SunshineMusic with Shinobu Tanaka
The Legend of Zelda: The Wind WakerMusic with Kenta Nagata, Hajime Wakai, and Toru Minegishi
2004The Legend of Zelda: Four Swords AdventuresMusic with Asuka Hayazaki
2006New Super Mario Bros."Overworld Theme"
The Legend of Zelda: Twilight PrincessMusic with Toru Minegishi and Asuka Hayazaki
2007Super Mario GalaxyMusic withMahito Yokota
2008Super Smash Bros. Brawl"Ground Theme (Super Mario Bros.)"
2009The Legend of Zelda: Spirit Tracks"Ending Theme"
2010Super Mario Galaxy 2Music with Mahito Yokota and Ryo Nagamatsu
2011The Legend of Zelda: Skyward Sword"An Ages-Old Tale"
2013Super Mario 3D WorldMusic with Mahito Yokota, Toru Minegishi, and Yasuaki Iwata
2014Super Smash Bros. for Wii U"Super Mario Bros. Medley"
2015Super Mario MakerMusic with Naoto Kubo and Asuka Hayazaki
2017Super Mario OdysseyMusic with Shiho Fujii and Naoto Kubo
2018Super Smash Bros. Ultimate"King Bowser (Super Mario Bros. 3)"
2019Super Mario Maker 2Music with Atsuko Asahi, Toru Minegishi, and Sayako Doi
2023Super Mario Bros. WonderMusic with Shiho Fujii, Sayako Doi, and Chisaki Shimazu[34]

Legacy and awards

[edit]
YearNominee / workAwardResult
2011Super Mario Galaxy 2British Academy Games Awards (Best Original Music)[35]Nominated
2014Super Mario 3D WorldBritish Academy Games Awards (Best Original Music)[36]Nominated
Video Game Music Online (Best Soundtrack – Retro / Remixed)[37]Nominated

Kondo's work has been cited for allowing game music to transition from simple melodies to more complex orchestrations.[38][39] He was inducted into theAcademy of Interactive Arts & Sciences' Hall of Fame in 2024.[40]

References

[edit]
  1. ^"THE LEGEND OF ZELDA -OCARINA OF TIME- / Re-Arranged Album p.3". VGMdb.Archived from the original on November 29, 2014. RetrievedMay 22, 2014.
  2. ^abcdefghChris Greening (December 30, 2012)."Koji Kondo Profile". Video Game Music Online.Archived from the original on September 25, 2014. RetrievedJune 20, 2014.
  3. ^"Koji Kondo – 2001 Composer Interview - shmuplations.com". December 31, 2021. RetrievedFebruary 8, 2023.
  4. ^"Mario and Zelda composer Koji Kondo shares all at GDC '07".Music4Games. January 19, 2007. Archived fromthe original on November 10, 2007. RetrievedSeptember 18, 2009.
  5. ^abcKondo, Koji (March 11, 2007)."VGL: Koji Kondo".Wired (Interview). Interviewed by Chris Kohler.Archived from the original on August 22, 2019. RetrievedJuly 25, 2019.
  6. ^abOtero, Jose."A Music Trivia Tour with Nintendo's Koji Kondo". IGN.Archived from the original on December 10, 2014. RetrievedDecember 18, 2014.
  7. ^Pearce, James Quintana (January 4, 2007)."Top Selling Ringtones In US For 2006". mocoNews. Archived fromthe original on October 8, 2011. RetrievedSeptember 21, 2009.
  8. ^McLaughlin, Rus (November 8, 2007)."IGN Presents The History of Super Mario Bros". IGN.Archived from the original on February 17, 2012. RetrievedSeptember 21, 2009.
  9. ^"Super Mario Bros. 2 Tech Info".GameSpot.Archived from the original on November 7, 2020. RetrievedSeptember 21, 2009.
  10. ^Kohler, Chris (March 15, 2007)."Behind the Mario Maestro's Music".Wired.Condé Nast Digital. Archived fromthe original on June 29, 2011. RetrievedFebruary 13, 2011.
  11. ^Super Mario Galaxy Original Sound Track Platinum Version (Media notes).Nintendo. 2008.Archived from the original on September 22, 2013. RetrievedFebruary 13, 2011.
  12. ^Gifford, Kevin (February 24, 2010)."How Mario Music Gets Made".1UP.com.UGO Entertainment, Inc. Archived fromthe original on September 29, 2015. RetrievedDecember 28, 2010.
  13. ^Napolitano, Jayson (June 21, 2011)."Koji Kondo Talks Ocarina of Time, Gives Details on Skyward Sword".Original Sound Version. Archived fromthe original on June 26, 2011. RetrievedJune 22, 2011.
  14. ^Otero, Jose (December 8, 2014)."How Mario Maker Mixes Music With Level Creation". IGN.Archived from the original on December 8, 2014. RetrievedDecember 18, 2014.
  15. ^"Nintendo Minute -- Chatting with Koji Kondo".YouTube. Nintendo.Archived from the original on January 26, 2017. RetrievedSeptember 10, 2015.
  16. ^Bankhurst, Adam (May 15, 2019)."Super Mario Maker 2 Features Story Mode, Online Multiplayer, Co-Op Creation Mode".IGN.Archived from the original on May 16, 2019. RetrievedMay 16, 2019.
  17. ^"The Super Mario Bros. Movie Teaser Trailer Is Finally Here".Nintendo Life. October 6, 2022. RetrievedOctober 8, 2022.
  18. ^"PLAY! A Video Game Symphony — Rosemont Theatre, Chicago (05/27/06)".music4games.net.Music4Games, Inc. June 5, 2006. Archived fromthe original on January 1, 2009. RetrievedSeptember 4, 2009.
  19. ^Mackey, Bob (December 11, 2014)."Super Mario's Maestro: A Q&A With Nintendo's Koji Kondo".USGamer.Gamer Network. RetrievedDecember 16, 2021.
  20. ^Schartmann, Andrew (2015).Koji Kondo's Super Mario Bros. Soundtrack. New York: Bloomsbury Academic. pp. 59–61.ISBN 978-1-62892-853-2.Archived from the original on November 19, 2018. RetrievedNovember 19, 2018.
  21. ^Schartmann, Andrew (2015).Koji Kondo's Super Mario Bros. Soundtrack. New York: Bloomsbury Academic. p. 22.ISBN 978-1-62892-853-2.Archived from the original on November 19, 2018. RetrievedNovember 19, 2018.
  22. ^Schartmann, Andrew (2015).Koji Kondo's Super Mario Bros. Soundtrack. New York: Bloomsbury Academic. p. 114.ISBN 978-1-62892-853-2.Archived from the original on November 19, 2018. RetrievedNovember 19, 2018.
  23. ^Masahiro Sakurai (January 23, 2008)."Super Mario Bros.: Ground Theme".Smash Bros. Dojo!!.Nintendo,HAL Laboratory, Inc.Archived from the original on August 2, 2018. RetrievedSeptember 12, 2010.
  24. ^Brophy-Warren, Jamin (October 24, 2008)."A New Game for Super Mario's maestro". The Wall Street Journal.Archived from the original on August 17, 2018. RetrievedFebruary 13, 2009.
  25. ^Laroche, Guillaume (2012)."Analyzing MusicalMario-Media: Variations in the Music ofSuper Mario Video Games." Order No. MR84768, McGill University (Canada), p. 58.
  26. ^"Inside Zelda Part 4: Natural Rhythms of Hyrule".Nintendo Power. No. 195.Nintendo of America, Inc. September 2005. Archived fromthe original on August 11, 2014.
  27. ^Schartmann, Andrew (2015).Koji Kondo's Super Mario Bros. Soundtrack. New York: Bloomsbury Academic. pp. 64–66.ISBN 978-1-62892-853-2.Archived from the original on November 19, 2018. RetrievedNovember 19, 2018.
  28. ^Schartmann, Andrew (2015).Koji Kondo's Super Mario Bros. Soundtrack. New York: Bloomsbury Academic. p. 66.ISBN 978-1-62892-853-2.Archived from the original on November 19, 2018. RetrievedNovember 19, 2018.
  29. ^"Weirdness: Legendary Composer Koji Kondo Drew Inspiration From '70s Rock Bands".Nintendo Life. January 31, 2015. RetrievedOctober 18, 2021.
  30. ^"Video Games Daily | Nintendo Interview: Koji Kondo, May 2007". Archive.videogamesdaily.com. May 10, 2007. Archived fromthe original on October 7, 2013. RetrievedAugust 17, 2013.
  31. ^"Iwata Asks". Iwataasks.nintendo.com.Archived from the original on July 25, 2015. RetrievedAugust 17, 2013.
  32. ^Greening, Chris; Harris, Dave (March 28, 2011)."Soyo Oka Interview: The Comeback of Super Mario Kart's Composer". Video Game Music Online.Archived from the original on February 13, 2015. RetrievedFebruary 12, 2015.
  33. ^Otero, Jose (December 10, 2014)."A Music Trivia Tour with Nintendo's Koji Kondo". IGN.Archived from the original on December 10, 2014. RetrievedFebruary 13, 2015.
  34. ^"Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 1".
  35. ^"2011 Winners & Nominees".bafta.org. February 15, 2011.Archived from the original on July 18, 2019. RetrievedDecember 8, 2016.
  36. ^"Games in 2014".bafta.org.Archived from the original on March 4, 2014. RetrievedDecember 8, 2016.
  37. ^Greening, Chris (April 4, 2014)."Annual Game Music Awards 2013 Nominations". Video Game Music Online.Archived from the original on April 3, 2015. RetrievedJuly 13, 2015.
  38. ^Hsu, Hua (June 30, 2015)."How Video Games Changed Popular Music".The New Yorker. Archived from the original on February 27, 2023. RetrievedMay 26, 2023.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  39. ^O’Kane, Josh (August 7, 2015)."Review: Andrew Schartmann explores the enduring legacy of Koji Kondo's Super Mario Bros. Soundtrack".The Globe and Mail. RetrievedApril 9, 2025.
  40. ^Cripe, Michael (January 24, 2024)."Koji Kondo to be Inducted Into the DICE Hall of Fame".IGN. RetrievedJanuary 25, 2024.

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