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Koichi Ishii

From Wikipedia, the free encyclopedia
Video game designer and creator of the Mana series
Koichi Ishii
石井 浩一
Born (1964-07-09)July 9, 1964 (age 60)
Tokyo, Japan
Occupation(s)Video game designer, director, producer
Years active1986–present
EmployerGrezzo
Notable workMana
Final Fantasy
Children2

Koichi Ishii (石井 浩一,Ishii Kōichi, born July 9, 1964[1]), sometimes credited asKouichi Ishii,[2] is avideo game designer best known for creating theMana series (known asSeiken Densetsu inJapan). He joinedSquare (nowSquare Enix) in 1987, where he has directed or produced every game released in theMana series (up to 2006). He has also contributed to several games in Square Enix'sFinal Fantasy andSaGa series, and created the well-knownchocobo andmoogle characters.[3]

Biography

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Square/Square Enix

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Koichi Ishii worked on the first threeFinal Fantasy games, as well asSaGa Frontier.[3] He was invited to work on the originalFinal Fantasy in 1986, and helped develop the crystal theme that became a recurring motif of the series.[4] Ishii became the head of Square Enix's Product Development Division 8.[5]

Mana series

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He wanted to create a game calledSeiken Densetsu in 1987, but Square rejected the idea before he even finished planning it.[3] He was able to develop it in the early 1990s as a Final FantasyGaiden.[3] He was involved in the development of theSword of Mana and all otherWorld of Mana games.[3][5]

TheWorld of Mana series was conceived to be a way for players to experience theMana (series) in many formats and gameplay styles.[6]

OnHeroes of Mana, development of areal-time strategy game became so difficulty they had to start development all over at one point.[7]Another challenge of game development was due to the Japanese gaming audiences lack of familiarity with anRTS style of gaming.[7] The world ofSeiken Densetsu 3 was chosen due to its plot involving warring states, which was thought to be well suited for an RTS game.[6]

He left Square Enix after the release of theWorld of Mana series. During the series' 30th anniversary livestream it was announced that a new entry in the franchise was in the early stages of development and that Ishii was involved with the project. The game titledVisions of Mana was released in August 2024.

Final Fantasy XI

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Ishii was also the original director for theMMORPGFinal Fantasy XI and continued to be a central team member throughout the development of its first expansion, Rise of the Zilart.[8] His guiding principle throughout the initial development cycle, according to a 2016 interview, was to both create compelling world and setting for the game as well as emphasize teamwork among players.

On the topic of creating the game's world, Vana'diel, he stated: "[FFXI is] a sandbox, I suppose. “There’s the toy, let’s dig holes and build castles,” players would think. Creating an atmosphere where that will bring satisfaction was the goal." To support this design pattern, he claims to have deliberately spent time adding small atmospheric touches such as rainbows, hidden areas only reachable through exploration, auroras, flowers, and other "spontaneous events" that would draw the player into the game world. Ishii describes these as being quite important despite his perception of others viewing them as "pointless events."

In aFamitsu interview, he was quite vocal about using game mechanics to attempt to sculpt player behavior toward cooperation and teamwork. Ishii claims credit (alongside Hiroshi Takai, credited as an assistant director ofFinal Fantasy XIV) for FFXI's skillchain system, by which players cooperate to time weapon skill abilities in concert to achieve bonus damage to an enemy monster. He explains that he created the system because he "thought it was important to create a sense of teamwork even while playing with strangers, and to that end [he] created the skillchain system." Two other areas he designed with teamwork in mind were the game economy and an EXP penalty upon death. The game economy was designed to make the player feel "insignificant" by emphasizing "production, consumption, and distribution," with the end goal of "understanding the importance of community." In a similar fashion, Ishii enforced an EXP penalty upon character death in FFXI because the player would "feel empathy for [his or her] teammates when they got knocked out."

Personal life

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He joined game developerGrezzo in April 2007.[1] He has two sons, the first being born in April 1992.[9]

Style and reception

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IGN named Ishii as one of the top 100 best game creators ever.[3] Ishii is noted for his use of an active real time battle system, a pioneering move at the time.[3] Some critics felt that the constant switching between a battle screen and the world map made the games feel faster paced and "deeper".[3] He was also praised for his use of cutting-edge technologies such asMode 7 graphics to create a 3D feel.[3]

Works

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YearTitleRole
1987Final FantasyPlanner, battle graphics designer
1988Final Fantasy IIGame designer
1989The Final Fantasy LegendScenario staff, card graphics designer
1990Final Fantasy IIIObject designer
1991Final Fantasy AdventureDirector, character designer
1993Secret of ManaDirector, game designer, monster designer
1995Trials of ManaGame designer, character designer
1997SaGa FrontierAssociate director
1999Legend of ManaDirector
Chocobo StallionGraphics supervisor
2002Final Fantasy XIDirector
2003Final Fantasy XI: Rise of the ZilartDirector
Sword of ManaProducer, game designer, original story, monster designer
2006Children of ManaExecutive producer, game designer
Dawn of ManaDirector, producer
Mario Hoops 3-on-3Graphics supervisor
Final Fantasy V Advance
2007Heroes of ManaProducer
Final Fantasy Anniversary EditionGraphics supervisor
Final Fantasy II Anniversary Edition
Final Fantasy Fables: Chocobo's DungeonSenior Chocobo wrangler
Final Fantasy Fables: Chocobo Tales
2010Line Attack HeroesSenior producer
2011The Legend of Zelda: Ocarina of Time 3DProducer
The Legend of Zelda: Four Swords Anniversary Edition
2013Flower TownSenior producer
2015The Legend of Zelda: Majora's Mask 3DProducer
2017Ever OasisDirector, producer, art supervisor
2018Luigi's MansionProducer
2019The Legend of Zelda: Link's AwakeningGeneral manager
2023Jet DragonDirector, producer
2024Visions of ManaMonster design supervisor
The Legend of Zelda: Echoes of WisdomGeneral manager

References

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  1. ^ab株式会社グレッゾ 社長メッセージ.Grezzo.co.jp (in Japanese). Archived fromthe original on 2011-10-07. Retrieved2009-08-27.
  2. ^Square Co., Ltd. (31 October 2002).Final Fantasy Origins (PlayStation). Square Co., Ltd.
  3. ^abcdefghi"IGN - 97. Koichi Ishii".IGN.com. Archived fromthe original on 2013-10-05. Retrieved2009-08-27.
  4. ^Kevin Gifford (December 21, 2011)."Hironobu Sakaguchi on Final Fantasy I's Roller-Coaster Development".1UP.com. Archived fromthe original on March 5, 2016. Retrieved2013-02-28.
  5. ^abWinkler, Chris (September 20, 2003)."RPGFan News - Square Enix Talks Current Status".RPGFan.com. Retrieved2009-08-27.
  6. ^abAdam Riley (November 11, 2007)."Square Enix Talks Heroes of Mana".Cubed3. Retrieved2013-02-28.
  7. ^abBozon (April 6, 2007)."IGN Interviews Koichi Ishii".IGN. Retrieved2013-02-28.
  8. ^Famitsu (April 1, 2016)."Vana'diel's 15th Anniversary Famitsu Interviews".Famitsu. Retrieved2017-01-19.
  9. ^"菊田裕樹氏や下村陽子氏もゲスト出演! イトケン『聖剣伝説』LIVEリポート".famitsu.com. February 1, 2016. Retrieved2023-12-03.

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