| Kirby's Adventure | |
|---|---|
North American box art | |
| Developer | HAL Laboratory |
| Publisher | Nintendo |
| Director | Masahiro Sakurai |
| Producers |
|
| Designer | Masahiro Sakurai |
| Programmer | Hiroaki Suga |
| Composer | Hirokazu Ando |
| Series | Kirby |
| Platforms | NES,Nintendo 3DS |
| Release | NESNintendo 3DS |
| Genres | Action,platform |
| Mode | Single-player |
Kirby's Adventure[a] is a 1993action-platform game developed byHAL Laboratory and published byNintendo for theNintendo Entertainment System (NES). It is the second game in theKirby series afterKirby's Dream Land (1992) on theGame Boy and the first to include theCopy Ability, which allows the main characterKirby to gain new powers by eating certain enemies. The game centers around Kirby traveling across Dream Land to repair the Star Rod afterKing Dedede breaks it apart and gives the pieces to his minions.
Masahiro Sakurai returned as director after serving the same role forKirby's Dream Land. He conceived the copy ability to add more challenge andreplay value after the last game received criticism for its simplicity. Because the NES hardware had greater graphical power than the Game Boy and programmers were skilled with the now antiquated hardware, HAL Laboratory was able to create impressive visuals.Kirby's Adventure is the first game to depict Kirby in color. Sakurai had always planned him to be pink, much to the surprise of other staff.
Kirby's Adventure was well received and commended for its tight controls, level variety, and the new copy ability. It wasremade in 2002 for theGame Boy Advance with enhanced graphics andmultiplayer support, titledKirby: Nightmare in Dream Land. The original NES version was re-released later via Nintendo'sVirtual Console digital distribution services, theWii compilation discKirby's Dream Collection, theNES Classic Edition, theNintendo Classics service, and withstereoscopic 3D for the3D Classics product line for theNintendo 3DS. In retrospect, journalists have ranked it among the best NES games.

Like its predecessorKirby's Dream Land (1992),Kirby's Adventure is a 2Dside-scrollingplatform game.[1][2] In the game's scenario, an evil entity namedNightmare corrupts the Fountain of Dreams,[3] which provides restful sleep to the residents of Dream Land.King Dedede steals the Star Rod that powers the fountain and gives pieces of it to his friends[4] in an effort to stop Nightmare.[3]Kirby, theplayer character of thesingle-player game, mistakenly believes that Dedede stole the rod for evil and sets out to reunite the pieces.[3][5] When Kirby defeats Dedede and returns the rod to the fountain, Nightmare goes intoouter space to spreadbad dreams, but Kirby follows him and uses the rod's power to defeat him.[6]
Kirby retains his abilities fromKirby's Dream Land:[1] he can walk left or right, crouch, and jump.[7]: 13–14 To attack, Kirby inhales enemies or objects and spits them out as star-shaped bullets.[7]: 16–17 He can also fly by inflating himself; while flying, Kirby cannot attack or use his other abilities, but he can exhale at any time, releasing a puff of air that cancels his flight and can be used to damage enemies or destroy blocks.[7]: 15 New moves include the abilities to run at a fast pace and to perform a sliding kick.[8]: 17 A major aspect of the game is Kirby's copy abilities.[2] By inhaling and swallowing certain enemies, Kirby will obtain powers based on the special ability the enemy possessed.[9] Copy abilities allow Kirby to access new areas and experiencelevels in different ways.[9][10] Certain copy abilities can only be used a limited number of times. Kirby can discard his ability at any time or lose it when he is hit by an enemy; he must reacquire it quickly or it will disappear.[7]: 20
The game consists of forty-one levels across seven worlds,[2] each containing alobby with doors leading to four to five regular levels, aboss fight, and aWarp Star door which enables Kirby to travel back to previous worlds.[7]: 11 Most worlds also containminigames[1][b] which allow Kirby to gain extralives,[7]: 23 museums where Kirby may easily gain certain powers, and arenas where Kirby must battle with aminiboss to winhealth and allow him to copy the boss's special ability.[7]: 30 The game automaticallysaves the player's progress after each level.[7]: 25 The objective of each main level is simply to reach its end. If Kirby touches an enemy or a dangerous object, he will lose a section of his health meter. If all of his health is lost or he falls off the bottom of the screen, the player loses a life. Losing all lives results in agame over.[7]: 21 Kirby can touch or eat food items to replenish health or gain temporaryinvulnerability.[1]

Kirby's Adventure was developed byHAL Laboratory inKōfu as aNintendo Entertainment System (NES) successor to their 1992Game Boy gameKirby's Dream Land.[10]Masahiro Sakurai returned as director and designer,[11] with Takashi Saitou assisting designing. Hiroaki Suga was lead programmer, whileSatoru Iwata,Shigeru Miyamoto, and Takao Shimizu were the producers; Iwata also provided programming assistance.[10] According to Sakurai, development began in 1992, after he was asked toportKirby's Dream Land to the NES.[12] Since the Game Boy title was aimed at beginners and the NES player base was more experienced, Sakurai chose to create a new game instead. As a result, little ofKirby's Adventure is based onKirby's Dream Land: "Even though we could use the samepixel art for Kirby, when it came to capacity and what was possible, all that expanded greatly with NES."[13]
HAL Laboratory wanted to expand Kirby's existing repertoire of moves.Kirby's Dream Land was designed for beginner players, but as a result received criticism from more experienced players looking for a challenge. WithKirby's Adventure, Sakurai wanted to retain simple gameplay, but improve it so skilled players would enjoy it. This led to the conception of the Copy Abilities, which the team hoped would allow players to experiment and improve thereplay value.[10][8]: 16 HAL Laboratory created over 40 Copy Abilities, after which they selected their favorites to include in the final game.[10] They also added minigames because they feared that Kirby's expanded set of moves would give players the impression thatKirby's Adventure was a difficult game. They were designed to be simpler and easier than the main game. Kirby was also given the ability to run faster and perform a slide attack to increase the game's pace.[8]: 17
Programmers were skilled with squeezing power out of the ten-year-old NES hardware by 1993.[9] Kirby's spit attack was made stronger if multiple enemies or objects were inhaled, something they had wanted to implement inKirby's Dream Land.[8]: 17 Kirby's Adventure is the first game to depict Kirby in color.[8]: 15 Sakurai had always envisioned Kirby as pink, but the Game Boy'smonochrome visuals rendered him white inKirby's Dream Land. The other staff were shocked when they learned Kirby was pink. Kirby'ssprite was also made larger after players complained he was too small in his Game Boy debut. While backgrounds are typically designed by someone experienced ingame mapping, forKirby's Adventure, HAL Laboratory had an artist draw pictures of the backgrounds, which were then handed to the mapper to work into the game. According to Saitou, they were supposed to be "pretty enough just to look at on their own."[10]Kirby's Adventure also marks the first appearance ofMeta Knight, who appears as an unnamed boss in one of the game's levels.[11][8]: 17
The game was published byNintendo in Japan on March 23, 1993,[14] in North America in May 1993,[15] and in Europe on September 12, 1993.[16] It was released late in the NES's lifecycle, ten years after the system launched in Japan. By 1993, most gamers had already moved on to playing primarily on16-bit systems.[2][4][9] However, the game topped theFamitsu sales chart in Japan in May 1993.[17]
| Kirby: Nightmare in Dream Land | |
|---|---|
North American cover art | |
| Developer | HAL Laboratory |
| Publisher | Nintendo |
| Director | Shinichi Shimomura |
| Producers |
|
| Designer | Tsuyoshi Wakayama |
| Programmer | Tetsuya Abe |
| Composers | |
| Platform | Game Boy Advance |
| Release | |
| Genre | Platform |
| Modes | Single-player,multiplayer |
In October 2002, Nintendo releasedKirby: Nightmare in Dream Land, an enhancedremake ofKirby's Adventure for theGame Boy Advance (GBA).[19][20] The core gameplay andlevel design were left mostly unchanged; minor tweaks include hidden entrances being easier to find and boss fights being more difficult. However, all the graphics and sound effects were redone from scratch to take advantage of the GBA's more powerful hardware.[21]Nightmare in Dream Land adds more gameplay modes, including three new minigames and acooperative multiplayer mode that supports up to four players.[22] It also features "Meta Knightmare", an unlockable mode in which the player controlsMeta Knight.[23] According toNext Generation, 970,000 copies were sold worth $29 million in revenue.[24] The game was sold out in three weeks according to4Kids Entertainment.[25]
Aport ofKirby's Adventure was released as a downloadable game for theNintendo 3DS'seShop in the west on November 17, 2011, and in Japan on April 25, 2012.[26] As a part of the3D Classics line of rereleases, it has the ability to use the 3DS'sstereoscopic 3D functionality. The game is otherwise unchanged.[27][28]
Kirby's Adventure is available inemulated form through theVirtual Console digital distribution service. It was released on theWii Virtual Console worldwide in February 2007 and on theWii U Virtual Console in April 2013.[29] The GBA version was released on the Wii U Virtual Console in 2014.[19] The NES version is also included inKirby's Dream Collection (2012), acompilation ofKirby video games that commemorates the series' 20th anniversary,[30] and on theNES Classic Edition (2016)dedicated console.[31] It was added to theNintendo Classics service on February 13, 2019.[32]
| Aggregator | Score |
|---|---|
| GameRankings | 84%[33] |
| Publication | Score |
|---|---|
| Computer and Video Games | 89%[34] |
| Electronic Gaming Monthly | 8/10, 8/10, 8/10, 9/10[c][5] |
| Famitsu | 9/10, 8/10, 9/10, 7/10[d][35] |
| Joypad | 90% (ages <12)[36] 78% (ages 12+)[36] |
| Player One | 92%[37] |
Most aspects ofKirby's Adventure were well received in contemporary reviews, and critics agreed that it was an improvement overKirby's Dream Land.[5][36][1] Some of the most common highlights by reviewers were the game's innovative copy ability and unique enemy designs,[36][1][37] the size and variety of the levels,[5][36][1][34] the tight controls, and the quality and cuteness of the graphics and animation.[5][36][1][34][38]Nintendo Power thought the game was more difficult than its cute theme may lead gamers to believe.[38]Joypad believed the game was aimed towards younger children and provided two review scores for gamers over and under 12 years old, with the score for children being higher. They compared the game toTiny Toon Adventures (1991) byKonami, writing that the graphics and sound were better inTiny Toon Adventures, butKirby's Adventure had better animation and was more original.[36] Some reviewers complained that the character sprites, especially Kirby's, were too small.[1][34][38]GamePro gaveKirby's Adventure the 1993 NES Game of the Year award.[39]
Retrospective reviews for the game's rerelease on the Wii Virtual Console were likewise positive.[9][2][40][4]IGN called it one of the best NES games, and one of the system's greatest visual and auditory technical achievements.[9]Eurogamer believed it to be one of the bestKirby games, and agreed withIGN's sentiments, writing, "Kirby's first and only NES outing is undeniably charming and, with its parallax scrolling and colourful characters, really showcases just how much juice developers were squeezing from the tiny system towards the end of its life."[40]Racketboy notes the advanced visuals: "...the rich colors do not attempt to emulate 16 bit, but instead try to make 8 bit as beautiful as possible."[41]Nintendo Life andGameSpot agreed that the game pushed the NES's technical capabilities.[2][4] The game's other elements were commended as they were in 1993, including their originality, cuteness, and stage variety.[9][2][40][4]GameSpot wrote thatKirby's Adventure had stood the test of time well, although they felt the game was somewhat short and easy.[2] Others also criticized the game for its length and lack of challenge.[9][40][4] For the 3D Classics rerelease, the 3D effect added into the game was seen as underwhelming compared to games likeExcitebike andTwinBee which took greater advantage of parallax and depth effects.[27][28]
| Aggregator | Score |
|---|---|
| Metacritic | 81/100[42] |
| Publication | Score |
|---|---|
| Electronic Gaming Monthly | 8/10, 8/10, 8/10[44] |
| Official Nintendo Magazine | 7/10[43] |
| Advance | 89%[45] |
| Cube | 9/10[46] |
| GBA World | 4/5[47] |
| GMR | 8/10[48] |
| G-Force | 50%[49] |
| Total Advance | 92%[50] |
The new graphics made for the GBA remake were well received.[51][52][22][21][53][54]GameSpot highlighted the multiple layers of scrolling, transparency effects, and other visual flair as an improvement over the original. However, they did not think the game was visually up to par with other GBA games such asYoshi's Island andCastlevania: Harmony of Dissonance.[22] The new minigames and multiplayer modes were also praised for adding new replay value.[51][22][21] Since the main gameplay and level design was borrowed from the original, it was generally commended but with some criticism again directed toward its short length and easiness.[52][21][53]GameSpy wrote: "the simplicity means you can enjoy it as a light snack instead of a main course such asMetroid Fusion orCastlevania: Harmony of Dissonance." They thought the game would be best enjoyed by children watching the anime airing on television at the time,Kirby: Right Back at Ya!.[53]GameSpot agreed, explaining the game was not as deep asMetroid Fusion orYoshi's Island, but was suited for "younger players or the young at heart."[22]Eurogamer found it difficult to recommend the game at full price because it was only a remake and also a short game.[51]
Game journalists have consistently listedKirby's Adventure among the best NES games.[e]Official Nintendo Magazine listed it as the 69th best game on a Nintendo console in 2009,[61] andIGN ranked it as 84th on a similar list of best "Nintendo games".[62] In August 2006,Next Generation rankedNightmare in Dream Land as the 17th best handheld video game of the 2000s.[24]
The Copy Ability introduced inKirby's Adventure would go on to become a staple mechanic in Kirby's move repertoire. The game was also the firstKirby game to introduce unlockables for finding certain items hidden throughout the levels, which again became a recurring theme in later games.[63] Meta Knight became a recurring playable character in theSuper Smash Bros. series,[64] starting withSuper Smash Bros. Brawl in 2008.[65]
The multiplayer mode in the remakeNightmare in Dream Land would reprise the yellow coloration used for a second-player Kirby inKirby's Dream Course (1994), itself the initial coloration for Kirby proposed byShigeru Miyamoto before the originalKirby's Adventure's release. In subsequent games, a yellow color palette would become a recurring colorization for multiplayer Kirbys in theKirby andSuper Smash Bros. series, often as the default color for the second player.[66]