| Kinect: Disneyland Adventures | |
|---|---|
![]() PAL region cover art | |
| Developers |
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| Publisher | Microsoft Studios |
| Composers | |
| Platforms | |
| Release | |
| Genre | Open world |
| Modes | Single-player,multiplayer |
Kinect: Disneyland Adventures is a 2011open world video game developed byFrontier Developments and published byMicrosoft Studios onKinect forXbox 360, with a remaster forXbox One andMicrosoft Windows developed byAsobo Studio released in 2017 as simplyDisneyland Adventures. It takes place in a recreation ofDisneyland Park inAnaheim, California, circa 2011, with themed games in place of many of the rides, whilemotion controls are used (required in the original release) to play the game.
In addition tominigames based on various Disneyland attractions, the game allows players to take photos of their avatars at the park, and meet and greet characters. The characters appear in their normal proportions, as if animated, as opposed to appearing as acostumed character. Outdoors at the park are characters includingMickey Mouse,Minnie Mouse,Donald Duck,Daisy Duck,Goofy,Pluto andChip 'n' Dale. Other Disney characters appear within the minigames, such asTinker Bell fromPeter Pan as she appears in theDisney Fairies franchise and Nemo fromFinding Nemo.
Microsoft later published a remastered version of the game forXbox One andWindows 10 developed by Asobo Studio with updated visuals,4K resolution, support for the Xbox One's Kinect sensor, and the ability to play the game with traditional controls using anXbox Wireless Controller or (onWindows only) amouse andkeyboard.[1] The new version was released on October 31, 2017, asDisneyland Adventures, removing the Kinect branding from the title.[2][1] The Windows version was released forSteam and retaildiscs in September 2018,[3] adding support forWindows 7,Windows 8 andWindows 8.1 along with Windows 10.
Gameplay is a combination ofminigames and open world play style. Players perform objectives and tasks for characters to gain Disney currency. It features drop-in, drop-out cooperative play for two players. Players play as a customizable child guest to the park, who gets help from a magic, anthropomorphic golden ticket. The game is controlled using the Kinect sensor's motion-sensing andspeech recognition capabilities, with the 2017 remaster using anXbox Wireless Controller or a mouse and keyboard as options.
With the Kinect, player navigation in the park is performed by raising one arm out in front of the (leading) player and shifting the raised arm left or right to turn. When the (leading) player receives items from a character (which include adigital camera from Mickey Mouse, amagic wand fromCinderella, alaser blaster fromBuzz Lightyear, afishing rod fromStinky Pete, amegaphone fromBr'er Fox, a magicspyglass fromAladdin, and awater squirter from Donald Duck), the (leading) player can raise one arm in the air to bring up an item selection menu and bring the arm down to make a selection. After selecting an item, the (leading) player uses the arm with the item on hand to use said item and their free arm to navigate the park.
Players can talk to the characters, enter attractions, or enter gift shops by walking up to them until a gold circle appears on the ground around the character, Disneyland sign (for rideable classic rides), magic portal (for rides featuring minigames), or store greeter (for shops), then eitherwave or say, "Hi there!" When talking to any of the characters (except for a park guide character named Karen, who providestrivia about Disneyland), they may give a task (usually afetch quest) that players must do by either navigating the park or playing the minigame attractions. Players can also hug,high five (orshake hands depending on the character), dance, receive autographs from, or take photos with the characters, again via motion gestures or voice prompts (e.g. to dance, players can eitherbow over or say, "Shall we dance?" to trigger a dancing cutscene with the character). However, autographs can only be signed if players have the corresponding autograph books, and photographs can only be taken once players receive the camera item and the corresponding snapshotphoto albums. In addition, theNew Orleans Square character Fortune Red—afortune teller machine—can only give or help players with tasks, or take a photograph with them. In addition to characters, attractions and shops, players can find spots to conduct music with park bands andAudio-Animatronics, but only after receiving abaton fromNaveen.
The game's representation of the park contains numerous secrets for players to discover. Among other secrets, players could use their items to find trash cans, manhole covers, lights, plants, andHidden Mickeys. Licensed attractions such asStar Tours – The Adventures Continue andIndiana Jones Adventure do not appear and have their facades stripped of any overt references to their namesake franchises, as the two franchises were owned byLucasfilm at the time. Disney later acquired both theStar Wars andIndiana Jones franchises through its purchase of Lucasfilm in 2012.[a]Roger Rabbit's Car Toon Spin andTarzan's Treehouse are also omitted, asRoger Rabbit is co-owned by Disney andSteven Spielberg'sAmblin Entertainment, whileTarzan remains the property ofEdgar Rice Burroughs' estate. Among the meetable characters themselves, Black Barty serves as an in-game replacement for CaptainJack Sparrow from thePirates of the Caribbean franchise, appearing in New Orleans Square and in the minigames based onthe attraction. In addition, all mentions of corporate sponsors (such asDole, whoseDole Whip is sold atAdventureland) are omitted.
| Aggregator | Score |
|---|---|
| GameRankings | 71.77% (X360)[4] 64.29% (XONE)[5] |
| Metacritic | 73/100 (X360)[6] 67/100 (XONE)[7] |
Kinect: Disneyland Adventures received an average score of 71.77% atGameRankings, based on an aggregate of 22 reviews,[4] and an average of 73/100 atMetacritic, based on an aggregate of 33 reviews.[6] The Xbox OneDisneyland Adventures remaster received an average of 64.29% on GameRankings, based on an aggregate of 7 reviews,[5] and an average of 67/100 on Metacritic, based on an aggregate of 9 reviews,[7] with the remaster criticized for a number of technical issues and introducing no new content from the original release besides the additional control schemes and improved graphics.
During the15th Annual Interactive Achievement Awards, theAcademy of Interactive Arts & Sciences nominatedDisneyland Adventures for "Family Game of the Year".[8]
You can still play with Kinect on Xbox One, if you still have it connected, but it also supports controller and keyboard/mouse for PC. Disneyland Adventures promises to be a faithful digital recreation of the theme park.