| Kid Klown in Crazy Chase | |
|---|---|
![]() North American Super NES box art | |
| Developer | Kemco |
| Publishers | |
| Composers | Shinichi Furuta[2][unreliable source?] Yumiko Orishige[2][unreliable source?] Musica Presto[2][unreliable source?] |
| Series | Kid Klown |
| Platforms | Super NES,Game Boy Advance |
| Release | Super NES
|
| Genre | Platform game[citation needed] |
| Mode | Single player |
Kid Klown in Crazy Chase (キッドクラウンのクレイジーチェイス,Kiddo Kuraun no Kureijī Cheisu)[3][4] is aplatformvideo game developed and published byKemco for theSuper Nintendo Entertainment System. It was released inNorth America in September 1994,Japan on October 21, 1994 and inEurope in 1995. The game features the Kid Klown, theplayer character who is tasked with rescuing the Princess Honey from the villain Black Jack. Players view gameplay from an isometric perspective as Kid Klown pursues a lit fuse in order to stop it from reaching a spade bomb. The game was re-released for theGame Boy Advance asCrazy Chase and features 11 new levels, four mini-games, and a multi-player mode. The re-release was released in Europe and North America in October 2002, while a release in Japan was planned but ultimately canceled. It was met with mixed reception from critics, who found it to be inferior to other games of its type. The game has a Japan-exclusive sequelKid Klown in Crazy Chase 2: Love Love Hani Soudatsusen (Japanese: キッドクラウンのクレイジーチェイス2 〜ラヴ・ラヴ・ハニー争奪戦〜) released for theSonyPlayStation in 1996.

Players control theplayer character Kid Klown as he attempts to rescue Princess Honey from the villain Black Jack (Dirty Joe in the Japan SNES version and in the Game Boy Advance version). The game's graphics are presented in anisometric view as Kid Klown automatically moves down a path to thwart Black Jack's plans of blowing up one of his spade bombs in each level. Various obstacles cause Kid Klown to slow down if they collide with him; if Kid Klown does not make it to the bomb in time or if he is hit too many times, the level is lost. The game consists of 5 stages. In each stage, Kid Klown must find all 4 card suit orbs and stop the bomb to complete the level. At the end of each stage Kid Klown gets a key which in turn at the ending could be of use to unlock Honey's cage. If the player gets all 4 orbs in the very first turn, Kid Klown also gets a Honey heart. After the fifth stage, Kid Klown must find the correct lock out of the 10 locks to unlock Honey's cage.
There are 3 endings to the game:
In the Game Boy Advance re-release, the developers added 11 new levels and four unlockable mini-games, as well as a multi-player mode.[5]
Kid Klown in Crazy Chase was developed and published byKemco for theSuper NES andGame Boy Advance platforms. While the Super NES version was first released in Europe in 1995, in North America in September 1994, and in Japan on October 21, 1994, the Game Boy Advance re-release was released in October 21 and 23, 2002 in Europe and North America, respectively.[6][better source needed][7][better source needed] The Game Boy Advance version was first revealed atE3 2001, where Kemco commented that the current build was 60% complete and would be released in Summer 2001 for Japan and November 2001 for North America.[8] Both releases were delayed several times and the Japanese version ultimately canceled.[5][9][10] Before release, it was featured at bothE3 2002 and the 2002Tokyo Game Show.[11][12]
| Publication | Score |
|---|---|
| Electronic Gaming Monthly | 8/10, 7/10, 8/10, 7/10, 8/10[13] |
| Famitsu | 8/10, 7/10, 7/10, 6/10[1] |
| Nintendo Life | 5/10[14] |
Kid Klown in Krazy Chase received mixed reception. It holds an aggregate score of 64.17% onGameRankings based on three reviews.[15]Electronic Gaming Monthly summarized that "this one requires a lot of skill and technique, but the various antics and animations (especially on Kidd's enemy) are incredibly lifelike and make this one of the better games around."[13] InFamitsu, two reviewers also complimented on the graphics with one saying all the gags in the game would have player smiling. Although the same two reviewers said the game needed more stages, a third reviewer said they could not get used to perspective of the gameplay, while another said it was only fun to watch someone else play for the gags yet actively playing it was not fun.[1]
IGN called the Super NES version overlooked and described it as a "zany" game that "boasts stellar colors and some really frantic animation".[9]Eurogamer's Tom Bramwell described the video gameJ.J. & Jeff as a "poor man'sPlok/Kid Klown in Crazy Chase/Putty Squad/etc".[16]Edge comparedLet's Tap toKid Klown due to the similar challenges found inLet's Tap's multi-player mode.[17]Nintendo Life's Andrew Donaldson commented that while not a bad game, there's no reason to play it due to a lack of levels and an abundance of games that do what it does better.[14]
TheGame Boy Advance version was met with similar reception.Nintendo Power gave it a 3.2 out of 5, lower than the Super NES version's score.[18]IGN noted that the Game Boy Advance version "gave both good and bad impressions about Kemco's abilities to port SNES to the handheld" and that the multi-player mode will get it its "dues". They gave specific criticism to the early build ofCrazy Chase due to the stiff controls and delayed jump. They also criticized the animation for being less fluid than the Super NES version's.[8]GamePro's Fennec Fox called the Super NES game "semi-obscure", while fellowGamePro writer DJ Dinobot criticized the Game Boy Advance's preview build forCrazy Chase for its controls were "harder to steer than a 1976Pinto with a flat tire".[19][20]