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Kenji Yamamoto | |
|---|---|
山本 健誌 | |
| Born | (1964-04-25)April 25, 1964 (age 61) Ueno, Mie, Japan |
| Alma mater | Osaka University of Arts |
| Occupation(s) | Composer, sound director, musician |
| Employer | Nintendo (1987–present) |
| Musical career | |
| Genres | Video game music |
| Instrument(s) | Piano,guitar |
Musical artist | |
Kenji Yamamoto (山本 健誌,Yamamoto Kenji; born April 25, 1964) is a Japanesevideo game musician working forNintendo, notable for composing music in many titles of theMetroid series, mainlySuper Metroid and theMetroid Prime trilogy. Yamamoto also plays a role as a music director at Nintendo, overseeing audio for several of their games. He frequently collaborates with fellow composers Minako Hamano and Masaru Tajima.
Yamamoto's music utilizes heavy drums, piano, voiced chants, clangs of pipes, and electric guitar.[1] In development ofSuper Metroid, Yamamoto came up with some of the game's themes by humming them to himself while riding his motorcycle home from work.[2][3][4]
He was asked to compose the music forMetroid Prime to reinforce the series' continuity.[4] Developers fromRetro Studios noted how the process of fitting all the sound effects for a world inMetroid Prime into 6MB of space was crucial in producing a quality aural experience, as each sound had to be of very high quality.Metroid Prime 3: Corruption took advantage of the increase in the amount ofRAM that took place when the series switched from theGameCube to theWii; this allowed for higher quality audio samples to be used and thus a better overall audio quality.[4]
Composers: Kenji Yamamoto, Minako Hamano
Original series composer David Wise has confirmed his return to work with Kenji Yamamoto to compose music for the game[...]