Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Justice League Heroes: The Flash

This is a good article. Click here for more information.
From Wikipedia, the free encyclopedia
2006 video game

2006 video game
Justice League Heroes: The Flash
DeveloperWayForward Technologies
PublisherWarner Bros. Interactive
DirectorAdam Tierney
ProducerChris Watson
Designers
  • Adam Tierney
  • David Wright
  • Robert Koshak
  • Armando Nieto Soto III
  • Mark Bozon
ProgrammerDavid Wright
Artists
WriterDana Kurtin
ComposerShin'en Multimedia
PlatformGame Boy Advance
Release
  • NA: October 17, 2006
  • EU: Q4 2006
GenreBeat 'em up
ModeSingle player

Justice League Heroes: The Flash is a 2006beat 'em upvideo game developed byWayforward Technologies and published byWarner Bros. Interactive for theGame Boy Advance (GBA). Aspinoff of the console video gameJustice League Heroes, the game featuresthe Flash, who must work with theJustice League to defeat an alliance ofsupervillains. The gameplay incorporates the Flash's speed-based powers, including the ability to slow down time.

The game received mixed reviews upon release. Critics highlighted the speed-based mechanics, vibrant visuals, and challenging boss battles, though some found it lacking in depth or lasting appeal, particularly due to a reliance on basic attacks outside of the Flash's powers.

Gameplay

[edit]
An example of gameplay fromJustice League Heroes: The Flash

Justice League Heroes: The Flash is aside-scrollingbeat 'em up with anisometric viewpoint.[1] Players controlthe Flash / Wally West,[2] progressing through 12 levels to fight waves of robots and henchmen, culminating in boss battles against supervillains likeBrainiac,Gorilla Grodd,Zoom, andCirce.[1][3] Basic combat involves a chain of punches and kicks activated by tapping the attack button, with simple button combinations for superhero attacks like a tornado lariat or ground pound. Pressing the A Button allows the Flash to instantly dash to the nearest enemy, delivering a quick attack.[3] The right shoulder button activates a super-speed mode that slows down enemy movements while the Flash maintains normal speed, allowing multiple hits before enemies react. It is used for both combat and puzzle-solving but is limited by a special-move meter, requiring players to conserve energy.[1][3] Pressing the left shoulder button summons otherJustice League heroes (e.g.,Superman,Wonder Woman,Martian Manhunter,Black Canary,Green Arrow) for a screen-clearing super attack or crowd control. These are limited by the meter and icon pickups.[3] As players advance, the Flash unlocks new attack moves. Unlockable modes include aboss rush and a racing challenge against Superman.[1]

Plot

[edit]

The Flash responds to a robot invasion inKeystone City, discovering a global crisis orchestrated by an unknown mastermind. Guided by the Justice League via theWatchtower, he defeatsGorilla Grodd, who reveals an alliance with the robots' controller. The Flash then tackles threats inGotham City, defeatingKiller Frost, who is also linked to the conspiracy. Next, he aids Wonder Woman's island,Themyscira, overcoming the sorceressCirce, who namesBrainiac as the mastermind behind the diversions. The Flash then confrontsZoom in a flooded city caused by earthquakes, learning Zoom is also working with Brainiac. Finally, inMetropolis, the Flash rescues Superman from Brainiac's ship, defeats Brainiac, and uncovers his plan to build a device around a stolen meteor. This device freesDarkseid from an extradimensional prison, setting the stage for a larger Justice League battle against Darkseid's threat to Earth.

Development and release

[edit]

On June 7, 2006,Warner Bros. Interactive revealed the development of two portable games based on the forthcoming console titleJustice League Heroes, with projected releases coinciding with the shipment date of the console version. TheNintendo DS version would be a prequel to the console game, while the GBA version, titledJustice League Heroes: The Flash, is aspinoff.[4]Justice League Heroes: The Flash was developed byWayForward Technologies under the direction of Adam Tierney, with Chris Watson serving as producer. David Wright was the lead programmer, and the game was designed by Tierney, David Wright, Robert Koshak, Armando Nieto Soto III, and Mark Bozon. The script was written by Dana Kurtin, and the portrait artwork was created byJason Pearson and Pablo Ruvalcaba. The audio was created byShin'en Multimedia.[5] The game was released in North America on October 17, 2006,[6] and in Europe in thefourth quarter of 2006.[7]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
Metacritic72/100[8]
Review scores
PublicationScore
GameSpot7.9/10[3]
IGN8/10[1]
Jeuxvideo.com10/20[7]
Nintendo Power5.5/10[9]

Justice League Heroes: The Flash received "mixed or average" reviews according toMetacritic.[8] Lucas M. Thomas ofIGN called it a fresh take on the genre that perfectly captures the Flash's spirit, leaving other beat 'em ups "in the dust".[1] Frank Provo ofGameSpot praised the imaginative use of the Flash's abilities, "top-flight" presentation, and engaging boss fights, making it a compelling GBA title despite minor flaws.[3] Chris Hoffman ofNintendo Power noted the game's repetitive nature and lack of attack variety, though he said the speed powers and boss battles added some appeal.[9] Dinowan ofJeuxvideo.com described it as an average, forgettable beat 'em up with limited gameplay depth, despite the fun dash mechanic.[7]

Critics praised the integration of the Flash's super-speed as a standout feature. Thomas highlighted the dash mechanic as "incredibly simple but incredibly satisfying", saying it "breathes new life" into the genre, though the absence of Batman as a summonable hero was a minor disappointment.[1] Provo praised the imaginative use of the Flash's powers, and noted the variety added by the summoned Justice League members. However, he noted spotty collision detection, which causes occasional missed attacks, and acknowledged the genre's inherent repetition.[3] Hoffman described the speed powers as cool additions but noted they deplete the special-move meter, forcing conservation and reducing their impact.[9] Dinowan found the dash mechanic "quite funny" but considered it anecdotal, with the super-speed mode largely useless.[7] Hoffman and Dinowan noted that the game's limited attack variety and reliance on basic punches and kicks contributed to repetitive gameplay.[7][9]

The game's visuals were considered a strong point. Thomas praised the well-animated sprites and vibrant environments, noting theisometric viewpoint enhances the sense of space.[1] Provo commended the detailed, colorful backgrounds with animated touches (e.g., scrolling clouds and splashing water) and smooth character animations that reflected the attitude of recentJustice League comic and TV episodes.[3] Dinowan described the graphics as average, neither ugly nor beautiful, with tiny characters that fail to stand out, though he regarded the red trail left by the Flash's dashes as a visual highlight.[7]

The game's levels were said to be visually distinct, and the boss battles were commended as varied and challenging, but the core beat 'em up loop was deemed repetitive. Thomas noted that the game's diverse locations and strategic boss battles keep the proceedings fresh, and that the unlockable modes extend replayability.[1] Provo highlighted the variety in level settings and enemy types, with boss battles being particularly engaging due to their multiple attack patterns and shifting behaviors. He added that the game mitigates repetition by introducing new enemies regularly.[3] Hoffman acknowledged the diverse enemies and "nifty" boss battles but felt the game became repetitive due to limited attack variety, despite the varied levels.[9] Dinowan found the levels repetitive, with enemies that felt similar despite visual differences. He considered the game lacking in depth and indistinguishable from other GBA beat 'em ups.[7]

The audio was generally well-received, with the Flash's voice clips and comic-inspired sound effects adding charm, though the music was deemed unremarkable. Thomas praised the quick voice clips of the Flash's quips, which he felt enhance his likable personality.[1] Provo highlighted the "kitschy dramatic music", "meaty" sound effects, and "goofy" voice samples as an excellent complement to the action, aligning with the property's tone.[3] Dinowan found the voice clips amusing, but called the music average.[7]

References

[edit]
  1. ^abcdefghijThomas, Lucas M. (October 27, 2006)."IGN:Justice League Heroes: The Flash Review".IGN.Archived from the original on January 6, 2007. RetrievedJuly 7, 2025.
  2. ^Justice League Heroes (PlayStation 2) Instruction Booklet.Warner Bros. Interactive. 2006. p. 14.
  3. ^abcdefghijProvo, Frank (October 31, 2006)."Justice League Heroes: The Flash for Game Boy Advance Review".GameSpot.CNET Networks. Archived fromthe original on November 22, 2006. RetrievedJuly 7, 2025.
  4. ^Harris, Craig (June 7, 2006)."Justice League Goes Handheld".IGN.Archived from the original on June 15, 2006. RetrievedJuly 15, 2025.
  5. ^WayForward Technologies (October 17, 2006).Justice League Heroes: The Flash (Game Boy Advance). Warner Bros. Interactive. Level/area: Credits.
  6. ^Adams, David (October 13, 2006)."Justice League Heroes Fight Next Week".IGN.Archived from the original on December 14, 2006. RetrievedJuly 15, 2025.
  7. ^abcdefghDinowan (December 14, 2006)."Heros De La Ligue Des Justiciers : Flash".Jeuxvideo.com. L'Odyssée Interactive. Archived fromthe original on January 22, 2008. RetrievedJuly 7, 2025.
  8. ^ab"Justice League Heroes: The Flash (gba: 2006): Reviews".Metacritic.CNET Networks. Archived fromthe original on January 5, 2007. RetrievedJuly 7, 2025.
  9. ^abcdeHoffman, Chris (December 2006)."Reviews:Justice League Heroes: The Flash"(PDF).Nintendo Power. No. 210.Nintendo of America. p. 106.

External links

[edit]
The Flash Family
The Flash
Kid Flash
Quick
Reverse-Flash/Zoom
Other characters
Supporting
characters
Enemies
Core rogues gallery
Other supervillains
Publications
Storylines
Locations
In other media
Film
DC Extended Universe
Television
Video games
Animated television
Animated films
Animated shorts
Live-action television
Live-action films
DC Extended Universe
Video games
Attractions
Lego related
Retrieved from "https://en.wikipedia.org/w/index.php?title=Justice_League_Heroes:_The_Flash&oldid=1301486965"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp