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John Gaeta

From Wikipedia, the free encyclopedia
American visual effects designer (born 1965)
Gaeta in Taormina, Sicily in 2021

John C. Gaeta (born 1965) is a designer and inventor, best known for his work on theMatrix film trilogy, where he advanced methods and formats known asBullet Time.

Career

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John Gaeta was born in New York City and raised in Shoreham,Long Island. He pursued film studies atNew York University'sTisch School of the Arts, earning aBFA degree with honors in 1989. He was introduced to the industry as a staff production assistant for theSaturday Night Live film unit, as well as doing camera and lighting work for a variety of media types and makers.[1] Some of these early work experiences included holography with Jason Sapan, stop-motion animation with Peter Wallach, motion control with Bran Ferren,nature documentary, filming birdlife forNational Geographic Explorer, timelapse and experimental photography in Namibia, Africa on Miramax's first feature,Dust Devil.[2]

After co-supervising development for 3-D paint effect stylizations and LIDAR laser scanning (Reality Capture) for the filmWhat Dreams May Come, which won the 1998Academy Award for Best Visual Effects, Gaeta began his first solo effects supervision project forThe Wachowskis' science fiction film,The Matrix.[citation needed]

In 2000, Gaeta wonBest Visual Effects at the73rd Academy Awards for his work onThe Matrix, alongsideJanek Sirrs,Steve Courtley andJon Thum.[3] The same year, Gaeta was brought on as the senior visual effects supervisor to complete theMatrix trilogy, includingThe Matrix Reloaded andThe Matrix Revolutions. These films were created in parallel and featured over 2000 visual effects shots. Many were photographed and post-processed at a custom-built complex called ESC, located at the Alameda Naval Base near San Francisco. Overall conceptual design as well as research and development was initiated for the final two installments in January 2000. The centerpiece innovations and new methodologies presented through the Matrix universe were the creation of "Virtual Cinematography" and "Virtual Effects," phrases coined by Gaeta in 1999 and 2000.[4]

In 2022, Gaeta took the role of Chief Creative Officer at Inworld AI, a company that powers the memories, behavior, and dialogue of AI NPCs and characters.[5]

Awards

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  • 2000Academy Award for Visual Effects, forThe Matrix
  • 2000BAFTA Awards for Best Achievement in Special Effects, forThe Matrix
  • 2000 MTV Movie Award, Best Action
  • 2003 Visual Effects Society Award for Best Single Visual Effect of the Year in Any Medium, forThe Matrix Reloaded (trailer "Top Crash"), shared withDan Glass, Adrian De Wet, Greg Juby
  • 2003 Visual Effects Society Award for Outstanding Visual Effects Photography in a Motion Picture forThe Matrix Reloaded (U-cap facial photography), shared with Kim Libreri, George Borshukov, Paul Ryan
  • Hollywood Film Festival: Hollywood Visual Effects Award, 2003[1][2]
  • Nominated, 2003 Visual Effects Society Award for Outstanding Visual Effects in a Visual Effects Driven Motion Picture forThe Matrix Revolutions, shared with Kim Libreri,George Murphy,Craig Hayes
  • 2014 Palo Alto International Film Festival, Muybridge Award for Innovation

References

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  1. ^"Matrix2: Bullet Time was just the beginning. F/x guru John Gaeta reinvents cinematography withThe Matrix Reloaded." (Wired, May 2003)
  2. ^"Artist Profile: John Gaeta". Archived fromthe original on 2016-04-07. Retrieved2016-03-27.
  3. ^John Gaeta, Janek Sirrs, Steve Courtley, Jon Thum Academy Award Acceptance Speech - Academy Awards Acceptance Speech Database, retrieved2021-09-17
  4. ^"'The Matrix' Revealed: An Interview with John Gaeta" (VFXPro, March 9, 2004)
  5. ^Morris, Chris (September 9, 2022)."How the creator of 'bullet time' for 'The Matrix' wants to transform the metaverse".Fast Company. RetrievedMarch 14, 2023.

External links

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Awards for John Gaeta
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