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Jetpac

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From Wikipedia, the free encyclopedia
1983 video game
This article is about the 1983 video game. For other uses, seeJetpack (disambiguation).

1983 video game
Jetpac
ZX Spectrum cover art
DeveloperUltimate Play the Game
PublisherUltimate Play the Game
ProgrammerChris Stamper
ArtistTim Stamper
PlatformsZX Spectrum,BBC Micro,VIC-20
ReleaseZX Spectrum
VIC-20
BBC Micro
GenreShooter
ModeSingle-player

Jetpac is ashooter video game developed and published byUltimate Play the Game and released for theZX Spectrum andVIC-20 in 1983 and theBBC Micro in 1984. It is the first game to be released by Ultimate Play the Game, the company which later becameRare. The game follows Jetman as he must rebuild his rocket using ajet pack in order to explore different planets, while simultaneously defending against hostile aliens. It was written by Ultimate co-founderChris Stamper with graphics designed by his brother,Tim Stamper. Reviewers praisedJetpac's presentation and gameplay, and it won "Game of the Year" at theGolden Joystick Awards in 1983.

Jetpac has since been included as an unlockable minigame in 1999'sDonkey Kong 64 and as part of the 2015 compilationRare Replay. It was later included in a game compilation on theZX Spectrum Vega. It spawned two direct sequels and a 2007 remake,Jetpac Refuelled, which was released for theXbox Live Arcade service.

Gameplay

[edit]
Three rocket sections need to be assembled before Jetman can leave this planet.

The game world is presented in a horizontalwraparound and consists of three platforms which Jetman can manoeuvre onto. Jetman must assemble his rocket (which spawns in pieces scattered around the map), and then fill it with fuel before taking off to the next planet, where the procedure is broadly repeated with alternate procedures.[4] In addition, the player has to defend themselves from the planet's aliens, and for bonus points collect valuable resources which occasionally fall from above.[5]

After the first level, the rocket stays assembled and just requires refuelling. However, every four levels, the rocket resets (giving the player an extra life) and the replacement has to be built before it can be refuelled for takeoff.[4] Each new model has a new design with a higher number written on it, although the core gameplay remains unchanged.[5] The enemies change forms each level (cycling back to the first after eight levels) and each alien has a different pattern of movement which means they can be dealt with in a different manner.[6]

Development

[edit]
Jet Pac ROM inserted to ZX Interface 2

Ultimate Play the Game was founded by brothersTim and Chris Stamper, along with Tim's wife, Carol, from their headquarters inAshby-de-la-Zouch in 1982. They began producing multiple video games for theZX Spectrum throughout the early 1980s.[7] The company were known for their reluctance to reveal details about their operations and then-upcoming projects. Little was known about their development process except that they used to work in "separate teams"; one team would work on development whilst the other would concentrate on other aspects such as sound or graphics.[7] While developingJetpac, the Stamper brothers closely studied the burgeoning Japanese gaming market and had started to practice developing games for their then-upcoming console, theFamicom, later predicting that the ZX Spectrum had a limited lifespan.[8]

Jetpac was one of the few Spectrum games also available in aROM format for use with theInterface 2, allowing "instantaneous" loading of the game when the normal method of cassette loading took minutes.[4] The game was also able to run on the 16K version of the Spectrum.[7]

Reception

[edit]
Reception
Review scores
PublicationScore
CrashHighly recommended[5]
Computer and Video GamesZX: 9/10[6]
BBC: 9/10[3]
Eurogamer9/10[9]
Home Computing Weekly4/5[10]
Award
PublicationAward
Golden Joystick Awards"Game of the Year" (1983)[11]

The game sold over 300,000 copies and generated £1 million in revenue for Ultimate Play the Game, which enabled the Stamper brothers to gain a foothold in the early video gaming market.[12][13]

The game was critically acclaimed.Crash praised the graphics and presentation, citing that they were of "the highest standard" and added that it was "difficult to find any real faults" with the game.[5]CVG similarly praised the graphics, stating that the presentation was "superb" and the gameplay was considered addictive.[6] In a retrospective review, Chris Wilkins ofEurogamer noted that the colourful graphics and sound effects were advanced for the time, but what truly made for a "faultless" experience was its simple gameplay.[9]

ZX Computing praised the game's playability and replay value, stating thatJetpac was "a very well put together piece of software".[14] The game was number one in the first Spectrum sales chart published byCVG.[15]The ZX Spectrum version was voted number 73 in theYour Sinclair Readers' Top 100 Games of All Time in 1993[16] and was voted the 14th best game of all time by the readers ofRetro Gamer for an article that was scheduled to be in a specialYour Sinclair tribute issue.[17] The game won the title "Game of the Year" at the 1983Golden Joystick Awards.[11]

Legacy

[edit]

After the game's release,Jetpac was parodied in a long-runningCrash comic strip namedLunar Jetman. The strip, designed by John Richardson, lasted from July 1984 to October 1991 and gained popular reception from readers. To develop the comic, photographs had to be processed manually on a photomechanical tone and then transferred to paper, being fully colourised in the late 1980s.[13]

Jetpac was followed by two sequels:Lunar Jetman (1983) andSolar Jetman (1990). The latter was not released for the ZX Spectrum, and a version for the Commodore 64 was finished but never released following disappointing sales of the originalNES version.[18]

Since its release,Jetpac has been included in a number of other games developed byRare. The game is playable inDonkey Kong 64, where it can be unlocked to play inCranky Kong's laboratory after obtaining 15 Banana Medals. Beating Cranky Kong's high score rewards the player with the Rareware Coin, which is necessary to beat the game. The game was retained in the April 2015Virtual Console re-release ofDonkey Kong 64 on theWii U, despite the property being owned by Microsoft since its 2002 acquisition of Rare.[19] Anenhanced remake ofJetpac, entitledJetpac Refuelled, was released on theXbox Live Arcade in March 2007.[20] Microsoft'sE3 2015 press conference unveiled the compilation titleRare Replay, which has a selection of thirty games from Rare's lifetime game library, including the originalJetpac and its two sequels and remake, making theJetman series the most represented in the collection.[21]

References

[edit]
  1. ^"PSST is this the Ultimate?",Personal Computer Games (1): 5, June 1983
  2. ^"Coming Soon..."Personal Computer Games (2): 7. November 1983.
  3. ^ab"Jetpac review, BBC Micro version".Computer and Video Games (38): 36. December 1984.
  4. ^abc"Interface Games are Fast but not Furious",Sinclair User (24),EMAP:54–55, March 1984
  5. ^abcd"Jetpac review".Crash Magazine (4): 65. April 1984. Retrieved3 August 2015.
  6. ^abc"Jetpac - Review",Computer and Video Games (21),Future Publishing: 136, January 1983
  7. ^abc"The Best of British - Ultimate". Crash. Retrieved13 August 2015.
  8. ^"The Ultimate Hero: The Complete History of Sabreman"(PDF).Retro Gamer (73). Imagine: 27. February 2010. Archived fromthe original(PDF) on 4 October 2015. Retrieved23 August 2015.
  9. ^abWilkins, Chris (25 October 2007)."Jetpac review".Eurogamer. Retrieved3 August 2015.
  10. ^"Reaction games across the Spectrum - Jet Pac",Home Computing Weekly (16): 15, June 1983
  11. ^ab"C&VG's Golden Joystick Awards 1983".Computer and Video Games (29).Future Publishing: 15. June 1985. Retrieved13 January 2012.
  12. ^Nuttall, Nick (20 April 1995)."Nintendo puts British firm on big game map".The Times. No. 65246. p. 7. Retrieved10 May 2024.
  13. ^ab"1983: A Spaceman's Odyssey - The History of Jetman"(PDF).Retro Gamer (96). Imagine: 50. November 2011. Archived fromthe original(PDF) on 27 September 2015. Retrieved22 August 2015.
  14. ^"The soft touch - Jet Pac",ZX Computing (8):106–107, August 1983
  15. ^"Chart Toppers",C+VG (23),Future Publishing: 37, September 1983
  16. ^"Readers' Top 100 Games of All Time",Your Sinclair (93),Future plc: 11, September 1993
  17. ^"The 50 Best Speccy Games Ever!". ysrnry.co.uk. November 2004. Archived fromthe original on 12 September 2015.
  18. ^"Solar Jetman - 1991 storm". Games That Weren't. 1991. Retrieved3 August 2015.
  19. ^"Donkey Kong 64".GameSpot. CNET. Archived fromthe original on 13 June 2006. Retrieved30 May 2006.
  20. ^"Jetpac Refuelled".Xbox.com. Microsoft. Archived fromthe original on 22 February 2008. Retrieved25 February 2008.
  21. ^"Rare Celebrates Its 30th Anniversary with a Massive 30-Game Collection".Xbox News. 15 June 2015. Retrieved19 August 2015.

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