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Jeff Kaplan

From Wikipedia, the free encyclopedia
American video game designer (born 1972)
This article is about the video game designer. For the professor of religion, seeJeffrey Kaplan (academic).
Jeff Kaplan
Born (1972-11-04)November 4, 1972 (age 53)
EducationUniversity of Southern California (BA)
New York University (MA)
OccupationVideo game designer
EmployerBlizzard Entertainment (2002–2021)
TitleVice President ofBlizzard Entertainment (formerly)

Jeffrey Kaplan is an Americanvideo game designer and former vice president ofBlizzard Entertainment, a position he held until he left the company in 2021. He designed elements ofWorld of Warcraft and is the former lead director ofOverwatch.

Early life

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Kaplan was born inNew Jersey on November 4, 1972, and grew up inLa Cañada Flintridge, California.[1] Kaplan had been an avid video game player during his school years, particularly influenced by the variousInfocom adventure games; however, lacking programming skills, he never thought he would be able to get a career in the video game industry.[2] He initially pursued a degree in film, but ultimately got a degree in creative writing at theUniversity of Southern California.[3] After working as a writing intern forUniversal Pictures, he decided to get a graduate degree for creative writing fromNew York University.[2] Following this, he worked for his father's recruiting business while performing creative writing on the side to try to get his stories published.[3] He was unsuccessful at getting any of his creative stories published for several years, receiving over 170 rejection notices in a single year. By 2000, he decided to drop creative writing, and spent his time playing video games, as well as toying around with thelevel editors from games likeDuke Nukem 3D andHalf-Life.[2][3]

Career

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Early career and involvement with Blizzard

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Kaplan became involved in themassively multiplayer online game (MMO)EverQuest. Under his online handle "Tigole Bitties",[4] he joined the "Legacy of Steel"guild, and became a well-recognized player for his accomplishments and his commentary about the game posted to the guild's website.[2][5] He discussed some of his map making attempts which caught the attention of the guild's leader,Rob Pardo, who at the time was the lead designer at Blizzard forWarcraft III; Kaplan was aware that some of his guild members worked at Blizzard, but he had not recognized the importance of the company at that point. Around 2001, Pardo invited Kaplan to come visit Blizzard's offices in Los Angeles, during which he was introduced to several other Blizzard guild members, and they showed him the yet-unannounced MMOWorld of Warcraft (WoW) project they had been working on.[2] Several similar meetings happened over the next few months.[3] Later, afterWorld of Warcraft was announced, Pardo suggested that Kaplan apply for a recently posted job for aWoW quest designer there; Kaplan realized that the job description was tailor-made for his background, and that his previous visit to Blizzard had been an informal job interview.[2] Kaplan applied and was hired into Blizzard by May 2002.[6]

World of Warcraft development

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Kaplan's initial work at Blizzard was helping with quality assurance forWarcraft III: Reign of Chaos in the weeks prior to its release.[6] AfterWarcraft III shipped, he joined with theWoW team as one of the first two quest designers along with Pat Nagle, and worked closely with the game's creative directorChris Metzen.[6] Kaplan's work focused on theplayer versus environment elements ofWoW, includingquest design and the overall aesthetics for the variousdungeons andraids; he described his position as a "medium" between Metzen's creative elements and the programmers and artists of the level design team.[6] Eventually, Kaplan was named as game director forWoW, along with Tom Chilton and J. Allen Brack.[7]

Transition to Titan

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In February 2009, Kaplan announced that he was stepping down as game director forWoW to switch his role at Blizzard to a new, unannounced MMO, which later was revealed asTitan.[7] Kaplan opted to join the new project, hoping to create a similar success to whatWoW had been, as well as having concerns how longWoW's popularity would remain.[3]Titan was considered an ambitious project, designed as a class-basedfirst-person shooter, but had a prolonged and struggling development period along with gameplay that Kaplan called "very cluttered and confused".Titan's cancellation was officially announced in September 2014.[8]

Creation of Overwatch

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However, prior toTitan's official cancellation, the game's development had been stopped in early 2013 at Blizzard.[9] All but 40 members of theTitan team were reassigned to other projects, with the remaining people, including Kaplan and Metzen, tasked by management to come up with a newintellectual property within a few weeks, or otherwise they would also be reassigned. Kaplan and Metzen led this team to take some of the gameplay and creative elements ofTitan and created a team-based shooter, which becameOverwatch. With the project approved by Blizzard, Kaplan became the game's lead director with Metzen serving as creative director.[3][10]Overwatch became extremely successful for Blizzard, earning more than $1 billion in revenue within its first year,[11] and having drawn more than 35 million players worldwide.[12] Taking a cue from fellow Blizzard employee and lead director forHearthstone,Ben Brode, Kaplan made himself the public face for Blizzard in promoting and interacting with fans ofOverwatch; he regularly posted to theOverwatch online forums, and created several videos giving insight intoOverwatch's development and future updates.[13]

In 2017, Kaplan was awarded with the Vanguard Award at theFun & Serious Game Festival, which takes place in the Spanish city of Bilbao.[14]

Departure from Blizzard

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Blizzard announced on April 20, 2021 that Kaplan was leaving the company after 19 years, with Aaron Keller to take over Kaplan's role in the oversight ofOverwatch.[15] A tribute to Kaplan was planned to be included inOverwatch 2 by the name of a background storefront "Jephs Corner Pizza" in the New York City map.[16] However, the reference was seemingly removed after Blizzard implemented a new policy against including references to real-world people in their games.[17]

Games

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YearTitleRoleNotes
2002Warcraft III: Reign of ChaosDesigner
2004World of WarcraftDesigner, game director
2007World of Warcraft: The Burning CrusadeDesigner
2008World of Warcraft: Wrath of the Lich KingDesigner
2013TitanDesignerCancelled
2016OverwatchLead designer, game directorLeft Blizzard in 2021

References

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  1. ^Landa, Jeff (January 11, 2018)."Burbank's Blizzard Arena aims to take esports to the next level".Los Angeles Times. RetrievedJanuary 12, 2018.
  2. ^abcdefTack, Daniel (March 30, 2016)."From Guild Leader to Game Director Part 1: Landing A Job At Blizzard".Game Informer.Archived from the original on April 1, 2016. RetrievedMay 24, 2017.
  3. ^abcdefNewman, Heather (December 12, 2016)."9 Things You Didn't Know About 'Overwatch' Director Jeff Kaplan".Glixel. Archived fromthe original on July 7, 2017. RetrievedDecember 14, 2016.He was a failed poet who became the director of one of the most popular games in the world
  4. ^Alford, Aaron (April 20, 2021)."How Jeff Kaplan went from troll to celebrated game designer".Inven Global. RetrievedOctober 12, 2022.
  5. ^"Legacy of Steel".legacyofsteel.net. RetrievedMay 22, 2017.
  6. ^abcdKollar, Phil (December 2, 2009)."Blizzard's Jeff Kaplan on Warcraft's Past And Future".Game Informer.Archived from the original on December 6, 2009. RetrievedMay 24, 2017.
  7. ^abHarper, Elizabeth (February 12, 2009)."Jeff Kaplan leaving World of Warcraft".Engadget. RetrievedMay 24, 2017.
  8. ^Kollar, Philip (September 23, 2014)."Blizzard cancels its next-gen MMO Titan after seven years".Polygon. RetrievedMay 24, 2017.
  9. ^Dave, Parish (January 10, 2016)."Game designer Jeffrey Kaplan failed big, but he's back on top".Los Angeles Times. RetrievedMay 24, 2017.
  10. ^Yin-Poole, Wesley (March 14, 2017)."Blizzard's Jeff Kaplan traces line from Project Titan to Overwatch".Eurogamer. RetrievedMarch 14, 2017.
  11. ^Wawro, Alex (May 4, 2017)."Activision Blizzard sees record Q1 earnings -- 80% of which came from digital sales".Gamasutra. Archived fromthe original on May 5, 2017. RetrievedMay 4, 2017.
  12. ^"Overwatch now has 30m players".GamesIndustry.biz. April 28, 2017. RetrievedApril 28, 2017.
  13. ^Winkie, Luke (May 24, 2017)."'Overwatch' Director Jeff Kaplan is Famous and It Freaks Him Out".Glixel. Archived fromthe original on July 3, 2017. RetrievedMay 24, 2017.
  14. ^"Kaplan, de escritor fracasado a estrella del videojuego tras jugar 272 días". 9 December 2017.
  15. ^McWhertor, Michael (April 20, 2021)."Overwatch game director Jeff Kaplan leaves Blizzard".Polygon. RetrievedApril 20, 2021.
  16. ^McWhertor, Michael (May 20, 2021)."Overwatch 2 map includes Easter egg tributes to Jeff Kaplan".Polygon. RetrievedMay 23, 2021.
  17. ^Gacg, Ethan (September 27, 2021)."Overwatch 2 Debuts At Tourney, Seemingly Missing Jeff Kaplan Nod".Kotaku. RetrievedSeptember 30, 2021.

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