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Jazz Jackrabbit 2

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1998 video game
1998 video game
Jazz Jackrabbit 2
DeveloperEpic MegaGames
PublishersWindows
Classic Mac OS
  • NA: Logicware
ProducersRobert A. Allen
Cliff Bleszinski
DesignersNick Stadler
Cliff Bleszinski
ProgrammersArjan Brussee
Michiel van der Leeuw
ArtistNick Stadler
ComposerAlexander Brandon
SeriesJazz Jackrabbit
PlatformsWindows,Classic Mac OS
ReleaseWindows
  • EU: May 7, 1998[2]
  • NA: August 12, 1998[1]
  • NA: November 6, 1998(Holiday Hare '98)
  • EU: March 15, 1999(The Secret Files)
  • EU: November 25, 1999(The Christmas Chronicles)
Mac
GenreSide-scrollingplatform game
ModesSingle-player,multiplayer

Jazz Jackrabbit 2 is a 1998platform game produced byEpic MegaGames. It was released forWindows, and later forMacintosh. Like the first game,Jazz Jackrabbit,Jazz Jackrabbit 2 is aside-scrollingplatform game but features additionalmultiplayer options, including the ability to play over aLAN or theInternet. The game was re-released onGOG.com along with the first game on November 30, 2017.[7]

Gameplay

[edit]

Just like its predecessor,Jazz Jackrabbit 2 is a2Dside-scroller that incorporates elements ofshooting andplatforming. The player must venture through a series of levels populated with enemies and environmental hazards that may hinder the player's progress. The goal is to reach the level's exit, usually indicated by an exit sign, whilst overcoming obstacles and hazards through the use of running and jumping as well as removing enemies and obstructions through the use of shooting and stomping.

The player is given a selection of characters to choose from, namely, Jazz, Spaz, and eventually (in the subsequent expansions) Lori. Each character has certain traits that are exclusive to them. For an example, Jazz can launch himself vertically higher than others, Spaz can double jump, and Lori can dash through enemies. Each Character is equipped with a gun that can fire an inexhaustible supply of projectiles in a straight manner. However, the player can encounter additional ammunition that can provide greater fire-power and range but with limiting ammo. These ammo types can result in different weapon behaviors such as a flamethrower, freeze ray, and explosives.

In addition to ammo, players will usually come across certain items andpower-ups to aid the player. Some of these may include a 1-up that gives the player an extra life, a massive variety of food that when enough is collected gives the player a short period of invincibility in the form of a "sugar rush", a variety of diamonds that when enough is collected gives the player an extra life, a carrot that boosts the player's health, a bird in a cage that once is liberated will follow the player while automatically firing at any nearby enemy until the player takes damage, and rapid fire which decreases the delay between shots with every pick up without the player being required to rapidly tap the fire button, although, this power up will reset itself every time the player loses a life.

Also scattered throughout the levels are coins to collect. These are used as currency for when one encounters the merchant. If enough coins are collected, the merchant will teleport the player to a secret location in the level that is usually filled with power-ups and other goodies.

Multiplayer

[edit]

The game'ssplit-screen mode supports up to four players, whereas online can support up to 32. The game also has local TCP/IPX network support. There are five multiplayer game modes:Cooperative (where players work together in the game's single-player campaign), Battle (basically adeathmatch), Race (in which the first to complete all laps wins), Treasure Hunt (in which the first to collect 100 diamonds and find the exit wins the match), andCapture the Flag.

Plot

[edit]

Devan Shell builds a time machine to rewrite history and eliminate hares. He steals Jazz and Eva's wedding ring to complete the machine. Jazz chases his nemesis Devan Shell through time, in order to retrieve the ring. When his plans fail, Devan unleashes demons from Hell and also transforms into a demon. Jazz manages to defeat Devan, takes the ring and finally marries Eva.

Development

[edit]

Jazz Jackrabbit 2 was produced by Epic MegaGames, now known asEpic Games, as the sequel toJazz Jackrabbit. It was accidentally confirmed in August 1994 by Arjan Brussee.[8] It was released in 1998 forPCs runningWindows, and later forMacintosh computers.

Jazz Jackrabbit 2 has a bundledlevel editor called Jazz Creation Station (JCS), allowing players to create their own levels. The level editor was not included in the Mac versions or shareware editions.

Releases

[edit]

There were several variants and releases ofJazz Jackrabbit 2.

Jazz Jackrabbit 2: Shareware Edition

Released on April 10, 1998,[9] this is a promotionalshareware game. It featured three single-player levels and two multiplayer levels. It was released to promote the game. The three single-player levels from theShareware Edition were later included in the commercial release of the game.

Jazz Jackrabbit 2: Holiday Hare '98

ThisChristmas edition was released on November 6, 1998 for thePC in North America. Unlike the previous holiday editions, this game is commercial rather than shareware. It includes three single-player levels as well as a new boss and additional multiplayer levels.

Jazz Jackrabbit 2: The Secret Files

ThisEaster edition was released on March 15, 1999 for thePC in Europe (with a subsequent release in Poland byLK Avalon on June 19 which added Polish language in the options). This game introduces Jazz's sister Lori as another playable character. When Lori dies, her face is immolated and she falls over. It also adds an extra episode to the originalJazz Jackrabbit 2, calledThe Secret Files. This episode consists of three different zones, each one with three levels. New tiles are also added toThe Secret Files, most of them from the firstJazz Jackrabbit. The LK Avalon release can be found in the GOG.com re-release.

Jazz Jackrabbit 2: The Secret Files Shareware Edition

Released in 1999, this is ashareware game to promoteThe Secret Files. It is identical to the standard shareware version, but it includes the ability to play as Lori, as well as two new single-player levels in addition to the standard shareware version's levels.

Jazz Jackrabbit 2: The Christmas Chronicles

ThisChristmas edition is an enhanced version ofHoliday Hare '98, featuring Lori as a playable character. It was going to be released on November 25, 1999 for thePC across Europe, but the publisher, Project Two Interactive, went bankrupt before the release date. It was eventually released in Poland by LK Avalon. A limited European release followed shortly after. This version is based on the engine ofThe Secret Files and can be found in the GOG.com re-release.

Reception

[edit]
Reception
Review scores
PublicationScore
CNET Gamecenter8/10[10]
Computer Games Strategy PlusStarStarStarHalf star[11]
Computer Gaming WorldStarStarHalf star[12]
GameProStarStarStarStarHalf star[13]
GameSpot8.5/10[14]
Hyper75%[15]
Jeuxvideo.com18/20[16]
MacLife(Mac) "Spiffy"[17]
Next GenerationStar[18]
PC Gamer (US)84%[19]
PC PowerPlay65%[20]
PC Zone71%[21]
The Cincinnati EnquirerStarStarStarHalf star[22]
USA TodayStarStarStarStar[23][1]
Hacker90%[24]

Jazz Jackrabbit 2 received positive reviews.MacADDICT's reviewer John Lee praised the Mac version's fluent gameplay, but criticised it for not adding anything new to the genre, which he considered "old fashioned".[17] Trevor Covert ofMacNN described the gameplay as "addicting" and praised the graphics,[25] butNext Generation called the PC version "unimpressive".[18]PC Zone gave the same PC version an above-average review over a month before its European release date.[21]

The game sold 29,000 units in the U.S. by October 2001.[26] Despite good reviews, sales were insufficient and resulted in some financial loss for Gathering of Developers.

References

[edit]
  1. ^ab"Jazz 2 Top Stories".The Daily Carrot. Epic MegaGames. Archived fromthe original on December 6, 1998. RetrievedMarch 10, 2020.
  2. ^abc"Jazz 2 Top Stories".The Daily Carrot.Epic MegaGames. Archived fromthe original on June 28, 1998. RetrievedMarch 10, 2020.
  3. ^"Epic Games Jazz Jackrabbit 2 Jumps onto the Mac!".Gathering of Developers. February 3, 1999. Archived fromthe original on April 17, 2001. RetrievedMarch 25, 2023.
  4. ^"Jazz Jackrabbit 2 Box Shot for PC".GameFAQs.Fandom.Archived from the original on September 17, 2023. RetrievedSeptember 17, 2023.
  5. ^"Jumping Jack Rabbit! Gathering of Developers to Publish Epic MegaGames' Jazz Jackrabbit 2".The Daily Carrot. Epic MegaGames. May 14, 1998. Archived fromthe original on June 28, 1998. RetrievedMarch 10, 2020.
  6. ^ab"Gathering of Developers and Epic MegaGames Ship Jazz Jackrabbit 2 Nationwide".The Daily Carrot. Epic MegaGames. August 12, 1998. Archived fromthe original on November 4, 1999. RetrievedMarch 10, 2020.
  7. ^Minotti, Mike (November 30, 2017)."Jazz Jackrabbit hops back to life on GOG".VentureBeat.Archived from the original on December 7, 2022. RetrievedSeptember 17, 2023.
  8. ^"All Jazz Cheat Codes".Google Groups. August 24, 1994.Archived from the original on September 17, 2023. RetrievedSeptember 17, 2023.
  9. ^"News for April 10, 1998".Online Gaming Review. April 10, 1998. Archived fromthe original on December 4, 2000. RetrievedDecember 6, 2019.April 10, 1998: Epic Megagames has released the shareware version of their side-scrolling action gameJazz Jackrabbit 2.
  10. ^Goble, Gordon (August 18, 1998)."Jazz Jackrabbit 2".Gamecenter.CNET. Archived fromthe original on August 16, 2000. RetrievedSeptember 17, 2023.
  11. ^Bauman, Steve (September 4, 1998)."Jazz Jackrabbit 2".Computer Games Strategy Plus. Strategy Plus, Inc. Archived fromthe original on September 1, 2003. RetrievedJanuary 1, 2021.
  12. ^Coffey, Robert (October 1998)."Jazz Jackrabbit 2"(PDF).Computer Gaming World. No. 171.Ziff Davis. p. 233.Archived(PDF) from the original on April 18, 2021. RetrievedJanuary 1, 2021.
  13. ^Cohen, Corey (1998)."Jazz Jackrabbit 2 Review for PC on GamePro.com".GamePro.IDG Entertainment. Archived fromthe original on February 14, 2005. RetrievedJanuary 1, 2021.
  14. ^Smith, Josh (August 17, 1998)."Jazz Jackrabbit 2 Review [date mislabeled as "May 1, 2000"]".GameSpot. Fandom.Archived from the original on September 1, 2016. RetrievedSeptember 17, 2023.
  15. ^Shea, Cam (July 1998)."Jazz Jack Rabbit 2 [sic]".Hyper. No. 57.Next Media Pty Ltd. p. 78. RetrievedJanuary 1, 2021.
  16. ^Darthlother (July 27, 2011)."Test: Jazz Jackrabbit 2".Jeuxvideo.com (in French). Webedia.Archived from the original on November 26, 2020. RetrievedJanuary 1, 2021.
  17. ^abLee, John (June 1999)."Jazz Jackrabbit 2".MacADDICT. No. 34. Imagine Media. p. 63.Archived from the original on November 3, 2004. RetrievedJanuary 1, 2021.
  18. ^ab"Jazz Jackrabbit 2 (PC)".Next Generation. No. 45.Imagine Media. September 1998. p. 142. RetrievedJanuary 1, 2021.
  19. ^Vaughn, Todd (September 1998)."Jazz Jackrabbit 2".PC Gamer. Vol. 5, no. 9. Imagine Media. Archived fromthe original on December 23, 1999. RetrievedJanuary 1, 2021.
  20. ^Wildgoose, David (August 1998)."Jazz Jackrabbit 2".PC PowerPlay. No. 27. Next Media Pty Ltd. p. 93. RetrievedJanuary 1, 2021.
  21. ^abShoemaker, Richie (April 1998)."Jazz Jackrabbit 2".PC Zone. No. 62.Dennis Publishing. p. 106. RetrievedJanuary 1, 2021.
  22. ^Bottorff, James (1998)."Jazzin' up the old times".The Cincinnati Enquirer.Gannett Company. Archived fromthe original on August 27, 2001. RetrievedJanuary 1, 2021.
  23. ^Mowatt, Todd (February 3, 1999)."'Jazz Jackrabbit 2': Simple, addicting fun".USA Today. Gannett Company.Archived from the original on June 6, 2021. RetrievedJanuary 1, 2021.
  24. ^2600 Magazine (February 1998)."Jazz Jackrabbit 2".Hacker (in Croatian). No. 34. p. 44.{{cite magazine}}: CS1 maint: numeric names: authors list (link)
  25. ^Covert, Trevor (March 26, 1999)."Jazz Jackrabbit 2".MacNN. Archived fromthe original on October 6, 2014. RetrievedJune 1, 2014.
  26. ^"GOD's Games"(PDF).Computer Gaming World. No. 207. Ziff Davis. October 2001. p. 31.Archived(PDF) from the original on January 5, 2021. RetrievedJanuary 1, 2021.

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