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Jason Bulmahn

From Wikipedia, the free encyclopedia
Game designer
Jason Bulmahn
Gen Con 2010: Speaking at the Ennies 6 August 2010
Gen Con 2010: Speaking at theEnnies
6 August 2010
Born
OccupationGame designer
SubjectRole-playing games
Notable worksPathfinder Roleplaying Game
Website
jasonbulmahn.com

Jason Bulmahn is an American game designer especially known for his work on the fantasy role-playing gamePathfinder.

Early life & education

[edit]

Jason Bulmahn was born inMilwaukee,Wisconsin. He attendedMilwaukee High School of the Arts, and became an avid player oftabletop games. He attended his firstGen Con convention in Milwaukee while in high school, and developed an interest in role-playing games such asDungeons & Dragons (D&D).

Bulmahn graduated from high school in 1994, and enrolled atUniversity of Wisconsin–Milwaukee. While attending classes, Bulmahn also became a competitiveMagic: The Gathering player, and played in the 1995 World Championship in Seattle, as well as Pro Tour New York in 1996.[1] Bulmahn earned his Bachelor of Arts degree in Architecture in 1998.[1]

Architecture

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After graduating, Bulmahn was employed as an Associate Designer at American Design Incorporated, an architecture firm in Milwaukee.[1] He also began to volunteer at theRole Playing Game Association Network (RPGA). He worked on theLiving Greyhawk campaign, at first coordinating play in Wisconsin, then later becoming part of the central advisory group overseeing the campaign's global structure.[2] In later interviews, Bulmahn would credit this experience with teaching him "more about pacing, stakes, and improvisation than any book ever could."

Game industry

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In 2004, Bulmahn decided to make a career in the game industry, and applied toWizards of the Coast (WotC), publishers ofD&D. When he failed to get a position there, Bulmahn took a job atPaizo Publishing as managing editor ofDragon, which Paizo produced under license from WotC. Bulmahn's time as editor marked the final years ofDragon as a print publication.[3] In 2007, WotC announced that it would not be renewing Paizo's license forDragon, instead opting for online publishing. Paizo published the last print edition ofDragon in September 2007.[4]

Following this, Bulmahn was made lead designer at Paizo. Later the same year, when WotC announced the discontinuation ofD&D 3.5 to make way for the fourth edition ofD&D, Paizo decided not to apply for a license for the new system, but instead to continue to supportD&D 3.5. Bulmahn had been developing his own version of the d20 system as a side project, which would eventually result in thePathfinder Roleplaying Game.[5]

Pathfinder

[edit]

In early 2008, Paizo announced that Bulmahn would be the lead designer of the fantasy role-playing gamePathfinder being developed as a continuation ofD&D 3.5.

The Beta version ofPathfinder was made available as a free download in August 2008 and won the 2008 goldENnie Award for "Best Free Product or Web Enhancement". Bulmahn also led the design of theCore Rulebook and numerous supplements, includingAdvanced Player’s Guide,Ultimate Magic,Ultimate Combat, andMythic Adventures.[2]

Minotaur Games

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In 2013, Bulmahn formed Minotaur Games, a game publishing company dedicated to creating high-quality supplemental material forPathfinder and other role-playing games. He also used Minotaur to self-publish original works such as a pirate-themed card game,Pirate Loot.[1]

Starfinder

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In 2017, Bulmahn was named as Director of Game Design at Paizo, and helped develop the science fiction/fantasy role-playing gameStarfinder. He also oversaw the development of updates and design work for the 2nd edition ofStarfinder.[6]

Writing & adventure design

[edit]

Aside from system designing, Bulmahn has also authored and co-authored many adventures and sourcebooks, including

  • Carnival of Tears,[7]
  • The Fall of Plaguestone, the first module for the second edition ofPathfinder.[8]
  • Articles forDungeon andDragon.

Bulmahn also worked onD&D products for WotC such asDungeonscape,Secrets of Xen’drik,Expedition to the Ruins of Greyhawk,[9] andElder Evils[1]

Pathfinder second edition

[edit]

In 2018 and 2019, Bulmahn was the lead designer ofPathfinder Second Edition).[10]

Hopefinder

[edit]

In 2023, Bulmahn expanded beyond fantasy role-playing, contributing to the development ofHopefinder, a horror-themed role-playing game that uses the Pathfinder Second Edition game rules.[11]

Further role at Paizo

[edit]

In 2024, Bulmahn was the Director of Games atPaizo Inc. and was responsible for the design teams that created all of the company's RPG product lines. He also continued to write material for Minotaur Games and freelanced game design, event organization, and narrative design.[1]

References

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  1. ^abcdef"Jason Bulmahn | Game Designer".Jason Bulmahn. 2025-01-14. Retrieved2025-05-11.
  2. ^ab"A Better Play Experience: a Conversation with Jason Bulmahn".Kobold Press. 2009-05-07. Retrieved2025-05-11.
  3. ^"The Saving Throw: An Interview with Jason Bulmahn".RPGamer. September 5, 2008. Archived fromthe original on 2011-05-25. Retrieved2025-05-11.
  4. ^"Paizo Publishing to Cease Publication of DRAGON and DUNGEON". April 19, 2007. Archived fromthe original on April 29, 2007. RetrievedMarch 23, 2009.
  5. ^Appelcline, Shannon.Designers & Dragons.Mongoose Publishing.ISBN 978-1-907702-58-7.
  6. ^"Starfinder Second Edition Playtests: Behind the Scenes at Paizo - TGN - Tabletop Gaming News".www.tabletopgamingnews.com. 2023-08-22. Retrieved2025-05-11.
  7. ^"Jason Bulmahn :: Pen & Paper RPG Database".web.archive.org. 2008-09-21. Archived fromthe original on 2008-09-21. Retrieved2025-05-11.
  8. ^"Interview with Jason Bulmahn on The Fall of Plaguestone & Pathfinder 2e".Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts. 2019-08-14. Retrieved2025-05-11.
  9. ^"The Saving Throw: Reviews".RPGamer. 2008-07-09. Archived fromthe original on 9 July 2008. Retrieved2025-05-11.
  10. ^"Know Direction 201 – The Road to Pathfinder 2E | Know Direction". 2019-06-20. Retrieved2025-05-11.
  11. ^"Jason Bulmahn (@JasonBulmahn@dice.camp)".Dice.camp. Retrieved2025-05-11.

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