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Japan Studio

From Wikipedia, the free encyclopedia
Japanese video game developer

Japan Studio
Native name
JAPANスタジオ
Company typeDivision
IndustryVideo games
Founded1 July 2005; 19 years ago (2005-07-01)[1][2]
Defunct1 April 2021; 3 years ago (2021-4-1)
FateMerged intoTeam Asobi and other studios
SuccessorTeam Asobi
Headquarters,
Japan
Products
ParentSony Computer Entertainment (2005)
PlayStation Studios (2005–2021)
DivisionsTeam Asobi

Japan Studio was a Japanesevideo game developer ofSony Interactive Entertainment based inTokyo. It was best known for theApe Escape,LocoRoco,Patapon,Gravity Rush, andKnack series, theTeam Ico games,Bloodborne,The Legend of Dragoon, andAstro's Playroom. In April 2021, Japan Studio was reorganized and merged withTeam Asobi and other SIE studios.

History

[edit]

Sony Computer Entertainment was founded in Tokyo on 16 November 1993, jointly established bySony andSony Music Entertainment Japan.[3] The studio was run similar to Sony Music Entertainment Japan during its first few years, with producers seeking out creative talent and nurturing them to help develop new games.[4] Examples of these works includedPaRappa the Rapper byNanaOn-Sha, andEverybody's Golf byCamelot Software Planning.[4]

Shuhei Yoshida oversaw the company from 1996 through 2000. Yoshida started creating teams and hired for them, while simultaneously assisting other developers for Sony-published exclusives; said teams included Sugar & Rockets, Arc Entertainment and Contrail.[5] These teams were consolidated into the company in 2000.[6] Sony's internal development team also developed original titles such asApe Escape andThe Legend of Dragoon, with dedicated teams such asTeam Ico forIco, Project Siren/Team Gravity forSiren andGravity Rush and Polys Entertainment forGran Turismo (which eventually was spun out asPolyphony Digital) emerging.[7] Alongside these first-party titles, the latter years of the original PlayStation saw strong third-party support, with games likeSquare'sFinal Fantasy VII andKonami'sMetal Gear Solid. According to Yoshida, this led Sony into some complacency on relying on third-party games to support further consoles, and oversight and support for first-party games was less of a priority.[7] The studio was moved toSCE Worldwide Studios in 2005, rebranding afterwards as Japan Studio; the brand first appeared inGenji: Days of the Blade, the studio's first game for thePlayStation 3.[citation needed] Though Japan Studio's output during thePlayStation 2 years were strong, it struggled to release successful games during the PlayStation 3 era. Yoshida attributed this to the general game development practice in Japan which he described as a "grassroots and bottom up", without a clear vision of what a final game would look like, with exceptions being for people likeKazunori Yamauchi orFumito Ueda who possessed a specific drive towards a product. In contrast to Western video game development, Yoshida said Japan Studio's methods tended to allow games to wander.[7] Allen Becker, who led Japan Studio starting in 2011, said that their complacency during the PlayStation 2 and PlayStation 3 era caused the studio to fall behind on updated tools and methodologies for game development.[4]

Yoshida took over full control of Japan Studio in 2008, at the same time that the PlayStation 3 was out and Sony was preparing to launch thePlayStation 4 andPlayStation Vita. Around that time,mobile gaming and casual gaming started to become a major factor in the Asian video game market and drove competition from the consoles.[7] Sony found that there was a lack oftriple-A third-party support for these new products, and they had to turn to rely on their internal studios for game support. To get Japan Studio back on track, Sony brought in Becker, who had been working atSanta Monica Studio, to lead Japan Studio. Becker made several tough calls of the 40-some games that were in development at the time of his arrival to terminate development of those unlikely to be successful and implemented similar development processes as Sony's Western studios to get the studio back on track.[7] Though Becker's approach, the studio was able to release shorter but cohesive titles that still reflected a Japanese approach to video games, such asPuppeteer,Rain andKnack.[7] Also during this time, emphasis was placed onThe Last Guardian, the highly anticipated third title from Ueda which had been in development for over six years, eventually released in 2016, years after Ueda left the studio and formed genDesign.[4]

Across late 2020 and early 2021, several notable Japan Studio employees announced that they were departing the company.[8][9][10] According to multiple sources speaking withVideo Games Chronicle Sony had not renewed most of the contracts for the studio outside of those onTeam Asobi because the studio was not considered profitable enough to continue with original game development.[11] In a statement, Sony stated that, as of 1 April 2021, Japan Studio would be re-centered around Team Asobi to build on the popularity ofAstro's Playroom.[12] Before and shortly after 1 April 2021, several additional Japan Studio staff announced their departure from the studio.[13] Team Asobi was moved intoPlayStation Studios in June 2021.[14]Shawn Layden, former chairman of SIE Worldwide Studios, stated in 2024 that Japan Studio had been suffering from "legacy malaise", having failed to recreate the successful games they once had and lacked the experience to do so again, and eliminating all but Team Asobi was akin to "trimming a bonsai", hopeful that the smaller team would be able to recapture the earlier successes.[15] Yoshida said in a 2025 interview that with the growth ofindie games, the gap widened betweentriple-A games and smaller games of the type Japan Studio specialized in, and it became difficult for the studio to gain approval for such concepts within Sony. Yoshida gave the example ofKeiichiro Toyama, who led development ofGravity Rush 2; though he had ideas for smaller games, he could not get approval by Sony for these, so left the company in 2020, founded his own independent studio Bokeh Game Studio, and began releasing his own smaller games, starting withSlitterhead.[16]

List of games

[edit]

1994–1998

[edit]
YearTitlePlatform(s)Ref(s).
1994Crime CrackersPlayStation[17]
Motor Toon Grand Prix
1995Victory Zone
Rapid Reload
Jumping Flash!
Arc the Lad
Philosoma
Hermie Hopperhead: Scrap Panic
Wizardry VII: Crusaders of the Dark Savant
Sengoku Cyber: Fujimaru Jigokuhen
Beyond the Beyond
Sentou Kokka: Air Land Battle
Project Horned Owl
1996Jumping Flash! 2
Motor Toon Grand Prix 2
PopoloCrois Monogatari
Eigo no Tetsujin: Center Shiken Trial
Victory Zone 2
Arc the Lad II
Rurouni Kenshin: Meiji Kenyaku Romantan – Ishin Gekitou Hen
PaRappa the Rapper
Fluid
Wild Arms
1997I.Q.: Intelligent Qube
Sentou Kokka Kai: Improved
Alundra
Velldeselba Senki Tsubasa no Kunshou
Pet in TV
Baby Universe
Quest for Fame
Ghost in the Shell
Everybody's Golf
Arc the Lad: Monster Game with Casino Game
Linda Cube
The Granstream Saga
Crime Crackers 2
Elemental Gearbolt
Rurouni Kenshin: Meiji Kenkaku Romantan – Juu Yuushi Inbou Hen
Gran Turismo
1998PlayStation Comic No. 1 – Space Adventure Cobra: The Psycogun Vol. 1
PlayStation Comic No. 1 – Space Adventure Cobra: The Psycogun Vol. 2
Zero Pilot: Ginyoku no Senshi
PlayStation Comic No. 2 – Carol the Dark Angel
Tomoyasu Hotei: Stolen Song
Devil Dice
Yarudora Series Vol. 1: Double Cast
Souten no Shiroki Kami no Za: Great Peak
Yarudora Series Vol. 2: Kisetsu O Dakishimete
Yarudora Series Vol. 3: Sampaguita
Legend of Legaia
Yarudora Series Vol. 4: Yukiwari no Hana
PopoRogue
Wonder Trek
PlayStation Comic No. 3 – 2999 Game Kids
I.Q Final

1999–2000

[edit]
YearTitlePlatform(s)Ref(s).
1999CircadiaPlayStation[18]
Pocket MuuMuu
PlayStation Comic No. 4 – Cobra Galaxy Knights
Global Force: Shin Sentou Kokka
Um Jammer Lammy
Pocket Dungeon
Tamago de Puzzle
PlayStation Comic No. 5 – Buzzer Beater (Part 1)
PlayStation Comic No. 5 – Buzzer Beater (Part 2)
Lord of Monsters
Ore no Shikabane o Koete Yuke
Ape Escape
The Book of Watermarks
Gekisou TomaRunner
Doko Demo Issyo
Everybody's Golf 2
Panekit
Wild Arms 2
Ore no Ryouri
Paqa
Robbit Mon Dieu
Brightis
Poketan
Arc the Lad III
Pet in TV With my dear Dog
Alundra 2: A New Legend Begins
The Legend of Dragoon
Vib-Ribbon
Love & Destroy
XI Jumbo
2000Pocket Jiman
Beat Planet Music
PoPoLoCrois Monogatari II
Chase the Express
Koneko mo Issyo: Doko Demo Issyo Tsuika Disc
Addie no Okurimono: To Moze from Addie
FantavisionPlayStation 2
I.Q. Remix+: Intelligent Qube
Tiny BulletsPlayStation
Docchi Mecha!
Aconcagua
Boku no Natsuyasumi
ScandalPlayStation 2
TVDJ
Gekitotsu Toma L'Arc: TomaRunner vs L'Arc-en-CielPlayStation
Bikkuri MousePlayStation 2
Magical Dice KidsPlayStation
Bealphareth
Gunparade March
Kouashi Kikou Shidan: Bein Panzer
Sky OdysseyPlayStation 2[19]
Shachou Eiyuuden: The Eagle Shooting HeroesPlayStation[18]
Kokohore! Pukka: Dig-a-Dig Pukka
Dark CloudPlayStation 2
Blood: The Last Vampire (Volume One)
Blood: The Last Vampire (Final Volume)

2001–2002

[edit]
YearTitlePlatform(s)Ref(s).
2001Sagashi ni IkouyoPlayStation 2[19]
Tsugunai: Atonement
Extermination
Okage: Shadow King
Check-i-TV
Phase Paradox
iMode mo Issyo: Doko Demo Issyo Tsuika DiscPlayStation
Mister MosquitoPlayStation 2
Rimo-Cocoron
Pipo Saru 2001
Everybody's Golf 3
PaRappa the Rapper 2
Ico
SkyGunner
The Yamanote Sen: Train Simulator Real
Mad Maestro!
Genshi no Kotoba
Seigi no Mikata
Bravo Music: Christmas Edition
Legaia 2: Duel Saga
Toro to Kyuujitsu
Yoake no Mariko
2002Bravo Music: Chou-Meikyokuban
Yoake no Mariko 2nd Act
Dual Hearts
Wild Arms 3
Surveillance Kanshisha
Otostaz
Popolocrois: Adventure of Beginnings
Futari no Fantavision
Boku no Natsuyasumi 2
Ape Escape 2
Poinie's Poin
Space Fishermen
The Keihin Kyuukou: Train Simulator Real
Dark Chronicle
Gacharoku
Let's Bravo Music
Bombastic

2003–2005

[edit]
YearTitlePlatform(s)Ref(s).
2003LifelinePlayStation 2[20]
DekaVoice
Shibai Michi
Arc the Lad: Twilight of the Spirits
Doko Demo Issyo: Watashi na Ehon
Minna no Golf Online
Ka 2: Let's Go Hawaii
Hungry Ghosts
Flipnic: Ultimate Pinball
ChainDive
Siren
Mojib-Ribbon
Kuma Uta
Wild Arms Alter Code: F
Everybody's Golf 4
Gacharoku 2: Kondo wa Sekai Isshuu yo!!
2004Ghost in the Shell: Stand Alone Complex
Popolocrois: Adventure of the Law of the Moon
Doko Demo Issyo: Toro to Nagareboshi
Koufuku Sousakan
Vib-Ripple
Ape Escape: Pumped & Primed
Finny the Fish & the Seven Waters
DJbox
EyeToy: Monkey Mania
Doko Demo Issyo: Toro to Ippaii
Pride of the Dragon Peace
Bakufuu Slash! Kizna Arashi
Arc the Lad: End of Darkness
Everybody's Golf PortablePlayStation Portable
Doko Demo Issyo
Ape Escape Academy
2005PopoloCrois
Ape Escape: On The Loose
Wild Arms 4PlayStation 2
Bokura no Kazoku
Bleach: Heat the SoulPlayStation Portable
Derby Time
Genji: Dawn of the SamuraiPlayStation 2
Kenran Butousai
Ape Escape 3
Kingdom of ParadisePlayStation Portable
Yarudora Portable: Double Cast
Yarudora Portable: Kisetsu wo Dakishimete
Yarudora Portable: Sampaguita
Yarudora Portable: Yukiwari no Hana
Bleach: Erabareshi TamashiiPlayStation 2
Bleach: Heat the Soul 2PlayStation Portable
Ghost in the Shell: Stand Alone Complex
MawazaPlayStation 2
Shadow of the Colossus
Fuku Fuku no ShimaPlayStation Portable
Talkman
Rogue GalaxyPlayStation 2[21]
Ape Academy 2PlayStation Portable[20]
Work Time Fun

2006–2007

[edit]
YearTitlePlatform(s)Ref(s).
2006Gunparade Orchestra: Shiro no ShouPlayStation 2[21]
Rule of Rose
Yarudora Portable: Blood The Last Vampire
Bleach: Hanatareshi Yabou
Forbidden Siren 2
Monster Kingdom: Jewel SummonerPlayStation Portable
Blade Dancer: Lineage of Light
Derby Time 2006
Bomberman: Bakufuu Sentai Bombermen
XI Coliseum
I.Q. Mania
Gunparade Orchestra: Midori no ShouPlayStation 2
Talkman EuroPlayStation Portable
Doko Demo Issyo: Let's Gakkou!
Boku no Natsuyasumi
Brave Story: New Traveler
Brave Story: Wataru's AdventurePlayStation 2
Saru! Get You! Million Monkeys
LocoRocoPlayStation Portable
Gunparade Orchestra: Ao no ShouPlayStation 2
Bleach: Heat the Soul 3PlayStation Portable
Blood+: Souyoku no Battle RondoPlayStation 2
Blood+: Final PiecePlayStation Portable
Everybody's TennisPlayStation 2
Bleach: Blade Battlers
Tenchi no Mon 2: BusoudenPlayStation Portable
Genji: Days of the BladePlayStation 3
Jeanne d'ArcPlayStation Portable
PaRappa the Rapper
Ape Escape Racing
Wild Arms 5PlayStation 2
P-karaPlayStation Portable
2007Talkman-Shiki Shaberingual Eigkaiwa
Kikou Souhei ArmodynePlayStation 2
Bleach: Heat the Soul 4PlayStation Portable
Minna no Golf Ba Vol. 1
FolklorePlayStation 3
Piyotama
Talkman-Shiki Shaberingual Eigkaiwa for Kids!PlayStation Portable
Boku no Natsuyasumi 3PlayStation 3
Everybody's Golf 5
Saru! Get You! SaruSaru Big MissionPlayStation Portable
Minna no Golf Ba Vol. 2
Wild Arms XF
Rezel Cross
LocoRoco Cocoreccho!PlayStation 3
Bleach: Blade Battlers 2ndPlayStation 2
Go! Sports SkiPlayStation 3
Minna no Golf Ba Vol. 3PlayStation Portable
The Eye of JudgmentPlayStation 3
Toy Home
Minna no Golf Ba Vol. 4PlayStation Portable
Dark MistPlayStation 3
What Did I Do to Deserve This, My Lord?PlayStation Portable
Everybody's Golf Portable 2
Talkman Travel
Doko Demo Issyo: Let's Gakkou! Training Hen
Patapon

2008–2009

[edit]
YearTitlePlatform(s)Ref(s).
2008Ape QuestPlayStation Portable[22]
Go! Sports SkydivingPlayStation 3
Coded SoulPlayStation Portable
MyStylist
Echochrome
EchochromePlayStation 3
Nippon no Asoko dePlayStation Portable
Bleach: Heat the Soul 5
Shiki-TeiPlayStation 3
Siren: Blood Curse
The Last Guy
Afrika
Xam'd: Lost MemoriesVideo
Aquanaut's Holiday: Hidden MemoriesPlayStation 3
What Did I Do to Deserve This, My Lord? 2PlayStation Portable
Bleach: Soul Carnival
Derby Time OnlinePlayStation 3
Patapon 2PlayStation Portable
LocoRoco 2
Minnya no Putter GolfPlayStation 3
White Knight Chronicles
2009Dress
Enkaku Sōsa: Shinjitsu e no 23 NichikanPlayStation Portable
Demon's SoulsPlayStation 3
Trash Panic
Bleach: Heat the Soul 6PlayStation Portable
Juusei to Diamond
Numblast
NumblastPlayStation 3
Boku no Natsuyasumi 4PlayStation Portable
Toro to MorimoriPlayStation 3
Everybody's Stress BusterPlayStation Portable
Echoshift
LocoRoco Midnight Carnival
Bleach: Soul Carnival 2

2010–2014

[edit]
YearTitlePlatform(s)Ref(s).
2010Patchwork HeroesPlayStation Portable[23]
Everybody's Tennis Portable
The Eye of Judgment: Legends
No Heroes Allowed!
Influence
Piyotama
Boku no Natsuyasumi 2
White Knight Chronicles IIPlayStation 3
Trick×Logic Season 1PlayStation Portable
Bleach: Heat the Soul 7
Trick×Logic Season 2
Kung Fu RiderPlayStation 3
Beat Sketcher
PlayStation Move Ape Escape
Echochrome II
2011White Knight Chronicles: OriginsPlayStation Portable
Patapon 3
Bleach: Soul ResurrecciónPlayStation 3
The Ico & Shadow of the Colossus Collection
Ore no Shikabane o Koete YukePlayStation Portable
Everybody's Golf 6PlayStation Vita
Welcome Park[24]
2012Gravity Rush[23]
Tokyo JunglePlayStation 3
Everybody's Golf 6
Open Me!PlayStation Vita
Paint Park
2013Soul Sacrifice
PuppeteerPlayStation 3
Rain
Knack's QuestAndroid,iOS[25]
The PlayroomPlayStation 4[23]
Knack
No Heroes Allowed: No Puzzles Either!PlayStation Vita
2014Soul Sacrifice Delta
Destiny of Spirits
Freedom Wars
Oreshika: Tainted Bloodlines

2015–2020

[edit]
YearTitlePlatform(s)Ref(s).
2015BloodbornePlayStation 4[26]
Gravity Rush Remastered
2016The Playroom VR
The Tomorrow Children
The Last Guardian
2017Gravity Rush 2
PaRappa the Rapper
LocoRoco
Everybody's Golf
Patapon
Knack II
Japan Studio VR Music Festival
No Heroes Allowed! VR
LocoRoco 2
2018Shadow of the Colossus
No Heroes Allowed! DASH!Android,iOS[27]
Astro Bot Rescue MissionPlayStation 4[26]
Déraciné
2019Everybody's Golf VR
Monkey King: Hero Is Back[28]
2020Patapon 2[26]
Astro's PlayroomPlayStation 5[29]
Demon's Souls

Teams

[edit]

Japan Studio was formed by several internal development teams, with all of them being disbanded, reorganised, or spun off into a separate studio.

The studio's unnamed main unit, its first development team, is responsible for all co-development efforts. As a primary developer, they developed theApe Escape andLocoRoco series as well as individual titles likeThe Legend of Dragoon andFantavision.

Polys Entertainment

[edit]

A unit of SCEJ headed byKazunori Yamauchi dedicated toracing games and the second established. Initially developingMotor Toon Grand Prix and itssequel, the success of its 1997 racing gameGran Turismo caused it to be formally spun off intoPolyphony Digital.

Team Asobi

[edit]
Main article:Team Asobi

A development unit established in 2012 by Nicolas Doucet, who previously worked forLondon Studio andSaffire.[30] It worked on theAstro Bot series in the entire span of its existence under Japan Studio. In April 2021, they were formally spun off into a separate studio underSIE Worldwide Studios, serving as a successor to Japan Studio after its redundancy.[14]

Team Ico

[edit]

A development unit headed byFumito Ueda and the third established in the studio. It developedIco andShadow of the Colossus.[31] They were disbanded following lead game designerFumito Ueda departing the company and establishinggenDESIGN during development ofThe Last Guardian.[32]

Team Gravity

[edit]

A development unit formed in 1999 by former members ofTeam Silent, the creators ofSilent Hill.[33] The team developed games in theSiren andGravity Rush series and was led by game designer and directorKeiichiro Toyama, who, alongside designers Kazunobu Sato and Junya Okura, left Japan Studio in late 2020 to formBokeh Game Studio.[34]

Notes

[edit]

References

[edit]
  1. ^"人事・機構改革のお知らせ".Sony Interactive Entertainment. 7 July 2005. Retrieved5 January 2025.{{cite web}}: CS1 maint: url-status (link)
  2. ^Niizumi, Hirohiko (8 July 2005)."SCE reorg taps Harrison, Yamauchi, Chatani".GameSpot. Retrieved5 January 2025.{{cite web}}: CS1 maint: url-status (link)
  3. ^Nix, Marc (23 March 2007)."The Future of PSP — SCE Japan".IGN.Archived from the original on 24 February 2021. Retrieved1 March 2021.
  4. ^abcdGoldfarb, Andrew (30 June 2017)."How PlayStation's Japan Studio Stands Out".IGN. Retrieved9 June 2021.
  5. ^"Digital entertainment and software production companies founded"(PDF) (in Japanese).Sony Computer Entertainment, Inc. 14 October 1997. Retrieved1 August 2016.
  6. ^"Personnel reform and reorganisation announcement"(PDF) (in Japanese).Sony Computer Entertainment, Inc. 1 August 2000. Retrieved1 August 2016.
  7. ^abcdefAshcroft, Brian (4 November 2013)."How Sony's Hometown Studio Rose From the Ashes In Time for the PS4".Kotaku. Retrieved9 June 2021.
  8. ^Romano, Sal (2 December 2020)."Siren and Gravity Rush creator Keiichiro Toyama leaves Sony Interactive Entertainment Japan Studio, establishes Bokeh Game Studio". Gematsu. Retrieved22 June 2021.
  9. ^Romano, Sal (24 December 2020)."Teruyuki Toriyama to leave Sony Interactive Entertainment Japan Studio". Gematsu. Retrieved22 June 2021.
  10. ^Romano, Sal (25 February 2021)."Bloodborne producer Masaaki Yamagiwa to leave Sony Interactive Entertainment Japan Studio at the end of February". Gematsu. Retrieved22 June 2021.
  11. ^Robinson, Andy; Calvin, Alex (25 February 2021)."Sources: PlayStation is winding down Sony Japan Studio".Video Games Chronicle.Archived from the original on 25 February 2021. Retrieved25 February 2021.
  12. ^Kim, Matt (25 February 2021)."PlayStation Confirms Japan Studio Will be Re-Organized".IGN.Archived from the original on 28 February 2021. Retrieved25 February 2021.
  13. ^Kim, Matt (1 April 2021)."Sony Japan Studio Restructure Leads to Mass Exodus of Developers".IGN. Retrieved1 January 2025.
  14. ^abDoucet, Nicolas (2 June 2021)."Introducing Team Asobi, creators of the Astro Bot series".PlayStation Blog. Retrieved2 June 2021.
  15. ^https://www.eurogamer.net/sonys-closure-of-japan-studio-was-like-pruning-a-bonsai-says-former-playstation-boss
  16. ^Middler, Jordan (19 February 2025)."PS5: Japan Studio closed because the double-A market has 'disappeared', says Shuhei Yoshida".Video Games Chronicle. Retrieved19 February 2025.
  17. ^"JAPANスタジオ作品一覧 1998年~1994年" [List of Japan Studio works 1998–1994] (in Japanese).Sony Interactive Entertainment. 2021. Archived fromthe original on 26 February 2021. Retrieved1 March 2021.
  18. ^ab"JAPANスタジオ作品一覧 2000年~1999年" [List of Japan Studio works 2000–1999] (in Japanese).Sony Interactive Entertainment. 2021. Archived fromthe original on 25 February 2021. Retrieved1 March 2021.
  19. ^ab"JAPANスタジオ作品一覧 2002年~2001年" [List of Japan Studio works 2002–2001] (in Japanese).Sony Interactive Entertainment. 2021. Archived fromthe original on 25 February 2021. Retrieved1 March 2021.
  20. ^ab"JAPANスタジオ作品一覧 2005年~2003年" [List of Japan Studio works 2005–2003] (in Japanese).Sony Interactive Entertainment. 2021. Archived fromthe original on 25 February 2021. Retrieved1 March 2021.
  21. ^ab"JAPANスタジオ作品一覧 2007年~2006年" [List of Japan Studio works 2007–2006] (in Japanese).Sony Interactive Entertainment. 2021. Archived fromthe original on 25 February 2021. Retrieved1 March 2021.
  22. ^"JAPANスタジオ作品一覧 2009年~2008年" [List of Japan Studio works 2009–2008] (in Japanese).Sony Interactive Entertainment. 2021. Archived fromthe original on 25 February 2021. Retrieved1 March 2021.
  23. ^abc"JAPANスタジオ作品一覧 2014年~2010年" [List of Japan Studio works 2014–2010] (in Japanese).Sony Interactive Entertainment. 2021. Archived fromthe original on 25 February 2021. Retrieved1 March 2021.
  24. ^Gallagher, James (23 December 2011)."Five Things We Learned at the Japan PS Vita Launch".PlayStation Blog. Retrieved6 April 2024.
  25. ^Mark Cerny (29 November 2013)."How Knack's unlockable gadgets work".PlayStation Blog. Sony Computer Entertainment Europe.Archived from the original on 8 March 2016. Retrieved18 December 2015.
  26. ^abc"JAPANスタジオ作品一覧" [List of Japan Studio works] (in Japanese).Sony Interactive Entertainment. 2021. Archived fromthe original on 27 February 2021. Retrieved1 March 2021.
  27. ^Romano, Sal (7 December 2016)."Sony announces smartphone games lineup: Hot Shots Golf, Wild Arms, PaRappa, NIS and Square Enix projects, more".Gematsu. Retrieved20 March 2023.
  28. ^Nelva, Giuseppe (2 August 2018)."Monkey King: Hero Is Back Co-Developed by Sony Japan Studio for PS4 Gets First Gameplay Trailer".DualSHOCKERS. Retrieved19 February 2023.
  29. ^"Worldwide Studios: First look at 9 new PS5 games".PlayStation Blog. 11 June 2020.Archived from the original on 13 July 2020. Retrieved1 March 2021.
  30. ^"Nicolas Doucet - MobyGames".MobyGames.Archived from the original on 4 August 2024. Retrieved4 August 2024.
  31. ^Moriarty, Colin (2 December 2013)."Every Sony-Owned Studio, From Worst to Best".IGN.Archived from the original on 28 January 2021. Retrieved1 March 2021.
  32. ^Leone, Matt (16 March 2018)."Directing from the sidelines".Polygon. Retrieved3 June 2021.
  33. ^Gifford, Kevin (13 October 2013)."Silent Hill creator discusses how he joined the game biz and why AAA horror is 'difficult' to fund".Polygon.
  34. ^Pineda, Rafael Antonio (2 December 2020)."Silent Hill, Gravity Rush's Keiichirō Toyama Leaves SIE, Founds New Studio".Anime News Network.Archived from the original on 3 December 2020. Retrieved5 December 2020.

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