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James M. Ward

From Wikipedia, the free encyclopedia
American game designer and author (1951–2024)

James M. Ward
Born(1951-05-23)May 23, 1951
DiedMarch 18, 2024(2024-03-18) (aged 72)
Occupation
  • Writer
  • game designer
  • author
GenreFantasy,role-playing game
Notable worksDeities & Demigods,Greyhawk Adventures,Pool of Radiance,Metamorphosis Alpha,Gamma World

James Michael Ward III (May 23, 1951 – March 18, 2024) was an Americangame designer andfantasy author who worked forTSR, Inc. for more than 20 years, most notably on therole-playing gameDungeons & Dragons.[1] He wrote various books relating to Dungeons & Dragons, including guidebooks such asDeities & Demigods,[2] and novels includingPool of Radiance, based on thecomputer game of the same name.

Early life and education

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Jim Ward was born inElkhorn, Wisconsin[3] to James Ward Jr. and Orabelle Ward.[4] He attendedUniversity of Wisconsin-Whitewater, where he earned a double major in English and History.[4] He then moved toPrairie du Chien, Wisconsin[5]: 109  and taught for five years at West Grant High School inPatch Grove, Wisconsin.[4]

During this time, Ward become interested in wargaming, and was drawn into theInternational Federation of Wargamers (IFW) founded byGary Gygax in nearbyLake Geneva, Wisconsin. In 1973, Gygax introduced some of the players to a new concept in wargaming — a game that would eventually becomeDungeons & Dragons — where each player took on the role of one character in a fantasy setting that Gygax calledGreyhawk. By the following year, Ward was one of these players, and created a wizard he named Leledibmob.[a] During one session, Leledibmob urgently needed an item that he had left behind, and Gygax created a new spell that allowed Leledibmob to retrieve the item. Gygax called the spellDrawmij's Instant Summons — "Drawmij"[b] being "Jim Ward" spelled backwards.[6]

Dungeons & Dragons and TSR

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In 1974, Gygax andDon Kaye formed Tactical Studies Rules (TSR) in order to publishDungeons & Dragons. When sales of the new game took off in 1975, TSR rapidly expanded its product line, and Ward started to design games and write material for them.[7]: 24  In 1976, Ward worked withRob Kuntz to produceGods, Demi-Gods & Heroes that expanded theoriginalD&D game by introducing gods.[7]: 8  On his own, Ward designedMetamorphosis Alpha (1976), which was the second science-fantasy role-playing game,[c] and published asTSR's fourth role-playing game.[7]: 9 

In 1980, Ward left teaching to become a full-time employee of TSR[9] and co-authoredDeities & Demigods.[7]: 382  In the early 1980s, Ward andRose Estes formed an education department at TSR, planning to market classroom modules to teachers.[7]: 14  At the 1983 EastCon convention, Ward ran Kuntz's adventure "The Maze of Xaene" as theD&D tournament module, although that module was never published by TSR.[7]: 240 

However, in 1984, TSR faced a financial crunch due to senior mismanagement, and Ward, along with dozens of other employees, was laid off. Ward continued to write products for TSR, which paid him in royalties.[9] In 1986, TSR hired Ward back. Ward wroteGreyhawk Adventures (1988), a hardcover supplement that presented new rules for the Greyhawk setting.[7]: 19 

Ward, withDavid Cook,Steve Winter, andMike Breault, co-wrote theRuins of Adventure scenario that was adapted into the popular computer gamePool of Radiance.[10]

When TSR produced a second edition ofAD&D (1989), Ward instituted changes such as removingassassins and half-orcs asplayer character options from the game, explaining this decision inDragon #154 (February 1990) that "[a]voiding the Angry Mother Syndrome has become a good, basic guideline for all of the designers and editors at TSR, Inc"; Ward printed many replies from upset players inDragon #158.[7]: 23 

Ward can be glimpsed early in theDragon Strike tutorial video playing the man who is slapped in the face at the king's party.[11]

Ward designed theSpellfire collectible card game.[12] Ward was eventually made the VP for Creative Services.

In 1996, TSR suffered another financial crisis when an unanticipated number of books were returned by booksellers. Ward was ordered to lay off thirty editors and designers, but Ward instead resigned.[9] The financial crisis would shortly result in the company being bought byWizards of the Coast.[7]: 30 

After TSR

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Now a freelance designer, Ward created theDragon Ball Z Collectible Card Game.[12]

Ward then co-founded thed20 company Fast Forward Entertainment withTimothy Brown,Lester Smith, John Danovich, and Sean Everett, and from 2000 to 2005, he was president of the company[7]: 351 t of Fast Forward Entertainment, an independent game development company. Ward wroteSete-Ka's Dream Quest (2006), an adventure gamebook published byMargaret Weis Productions.[7]: 353  He wrote the Halcyon Blithe novelDragonfrigate Wizard (Tor, 2006), which he considered one of his better and prouder creations.[12]

Ward then joinedTroll Lord Games, writing supplements such as theboxed setTowers of Adventures (2008) and theCastles & Crusades supplementOf Gods & Monsters (2009); Ward was also made the editor for theirCastles & Crusades magazine,The Crusader Journal.[7]: 382  Ward also wrote the horror fantasy gameTainted Lands (2009), based on the "SIEGE" system fromCastles & Crusades.[7]: 382 

Together withFrank Mentzer, Chris Clark andTim Kask, Ward co-founded Eldritch Enterprises, which planned to publish a variety of general works as well as new creations for role-playing games.[5]: 234 [13]

Ward wrote forGygax Magazine beginning in 2013,[14] including a newMetamorphosis Alpha adventure "They All Died at the International Space Station,"[15] which was also released as a standalone product.[16] Ward was co-author ofGiantLands by Wonderfilled, which was announced on Kickstarter in 2019 and shipped in 2022.[17][18][19]

Personal life

[edit]

In 1973, Ward married his high school sweetheart Janean M. Bray,[9] and they had three sons together, James, Theon and Breck.[12]

In 2010, Ward was diagnosed with a serious neurological disorder that required treatment at theMayo Clinic. His friendTim Kask helped to establish a fund to help Ward offset some of the medical bills.[20]

Ward died on March 18, 2024, at the age of 72.[21]

Legacy

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In 1989 Ward was inducted into the Academy of Adventure Gaming Arts & Design Hall of Fame.[22]

Selected works

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Fiction

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Role-playing games

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Television

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Other

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  • Dragon Ball Z Collectible Card Game.
  • Westeros GAME OF THRONES Miniatures rules (2007).
  • Astrobirdz Concept card game, RPG, board game, coin game, YA novels.
  • My Precious Presents card game
  • Dragon Lairds board game, created by Ward andTom Wham, was published in 2008 byMargaret Weis Productions, Ltd.[28]
  • In 2008, Ward became the Managing Editor of and a contributor toThe Crusader magazine published by Troll Lord Games.[29]

Notes

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  1. ^An approximation of "Bombidell" (taken fromTom Bombadil inLord of the Rings) spelled backwards.
  2. ^Drawmij would later become a fictional character who appeared in some commercial TSR products set in Greyhawk.
  3. ^The first science fiction role-playing game,Starfaring, was published byFlying Buffalo in August 1976. Although the forward ofMetamorphosis Alpha is dated July 1976, TSR didn't actually release the game until later in the year.[8]

References

[edit]
  1. ^Carter, Justin (March 20, 2024)."Obituary: Jim Ward, Dungeons & Dragons designer, died at age 72".Game Developer.Archived from the original on March 19, 2024. RetrievedMarch 20, 2024.
  2. ^Carter, Chase (March 19, 2024)."Early D&D designer and co-author of Deities & Demigods James M. Ward has passed away".Dicebreaker.Archived from the original on March 19, 2024. RetrievedMarch 19, 2024.
  3. ^James M. Ward at theInternet Speculative Fiction Database.
  4. ^abc"James "Jim" Ward III Obituary".Haase-Lockwood & Associates Funeral Homes. March 20, 2024. RetrievedMarch 26, 2024.
  5. ^abcdEwalt, David M. (2013).Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It. Scribner.ISBN 978-1-4516-4052-6.
  6. ^"Q&A with James M. Ward".Dragons Foot. January 25, 2014. RetrievedMarch 26, 2024.I was in a dungeon and the group needed a magic item I owned that was back at the inn where I lived. My character name was Bombidell spelled backward. So at a whim Gary let me create that spell and use that spell and I did indeed save the day.
  7. ^abcdefghijklmShannon Appelcline (2011).Designers & Dragons. Mongoose Publishing.ISBN 978-1-907702-58-7.
  8. ^Horvath, Stu (2023).Monsters, Aliens, and Holes in the Ground. Cambridge, Massachusetts: MIT Press. p. 14.ISBN 9780262048224.
  9. ^abcd"Jim Ward".Eldritchent.com. Archived from the original on December 28, 2016. RetrievedApril 16, 2015.
  10. ^Moore, Roger E.;Brown, Anne (September 1989). "The Envelope, Please!".Dragon. No. 149. pp. 20–21.
  11. ^Moore, Roger E. (October 1993). "Editorial".Dragon. No. 198.Lake Geneva, Wisconsin: TSR, Inc. p. 14.
  12. ^abcdWard, James M. (2007). "The Great Khan Game". InLowder, James (ed.).Hobby Games: The 100 Best.Green Ronin Publishing. pp. 138–141.ISBN 978-1-932442-96-0.
  13. ^"Q&A with Frank Mentzer, Part 2, p. 82".Dragonsfoot Forums. dragonsfoot.com. November 5, 2010. RetrievedNovember 7, 2010.
  14. ^Hinojosa, David (April 22, 2013)."Dragon Magazine Resurrected: A Review of 'Gygax Magazine' #1".The Gaming Gang.Archived from the original on April 24, 2023. RetrievedApril 24, 2023.
  15. ^"Gygax magazine #3".Solarian.Archived from the original on April 24, 2023. RetrievedApril 24, 2023.
  16. ^"Metamorphosis Alpha Archive".www.tsrarchive.com.Archived from the original on April 29, 2022. RetrievedApril 24, 2023.
  17. ^Wincen, Kim (November 6, 2022)."GiantLands – The Beginning".A gentleman with opinions.Archived from the original on April 24, 2023. RetrievedApril 24, 2023.
  18. ^"Giantlands (Limited Edition) - RPG from Wonderfilled".Noble Knight Games.Archived from the original on April 23, 2023. RetrievedApril 24, 2023.
  19. ^Tenkar, Eric (February 1, 2022)."Giantlands - Reviewish - Book 1, Part 1 - Damn It Tenkar, Where Are the Rules?".Tenkar's Tavern.Archived from the original on April 24, 2023. RetrievedApril 24, 2023.
  20. ^Friends ofStarship Warden:"the James M. Ward Relief Fund". Archived fromthe original on November 25, 2010.
  21. ^Griepp, Milton (March 19, 2024)."RIP James M. (Jim) Ward". ICV2.Archived from the original on March 19, 2024. RetrievedMarch 19, 2024.
  22. ^"The 1989 Origins Awards".The Game Manufacturers Association. Archived fromthe original on December 16, 2012.
  23. ^abcSchick, Lawrence (1991).Heroic Worlds: A History and Guide to Role-Playing Games. Buffalo, New York: Prometheus Books.ISBN 0-87975-653-5.
  24. ^"WARD, James & BROWN, Anne K.Pools of darkness".Kliatt Young Adult Paperback Book Guide. Vol. 28, no. 3.Kliatt. May 1992. p. 7.
  25. ^"WARD, James & BROWN, Anne K.Pools of twilight".Kliatt Young Adult Paperback Book Guide. Vol. 26, no. 4.Kliatt. May 1994. pp. 20–21.
  26. ^"Dragon Magazine #42"(PDF).Dragon.Archived(PDF) from the original on September 29, 2020. RetrievedOctober 1, 2019.
  27. ^Ward, James M. (August 2008).Towers of Adventure.ISBN 978-1-929474-19-6.
  28. ^Ward, James M.;Wham, Tom (2008).Dragon Lairds.ISBN 978-1-931567-60-2.
  29. ^"The Crusader".The Crusader.4 (8). Troll Lord Games. March 2008.

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