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Itadaki Street

From Wikipedia, the free encyclopedia
Video game series

Video game series
Itadaki Street
North American cover of the 2011 video gameFortune Street
GenreBoard game
DeveloperVarious
PublishersASCII (1991)
Enix (1994-2002)
Square Enix (2004-present)
Nintendo (Wii, INT)
CreatorYuji Horii
PlatformsFamily Computer,Super Famicom,PlayStation,PlayStation 2,PlayStation Portable,Nintendo DS,Wii,Android,iOS,PlayStation 4,PlayStation Vita
First releaseItadaki Street: Watashi no Omise ni Yottette
March 21, 1991
Latest releaseItadaki Street: Dragon Quest and Final Fantasy 30th Anniversary
October 19, 2017

Itadaki Street (いただきストリート,Itadaki Sutorīto) is aparty video game series originally created byDragon Quest designerYuji Horii. It is currently owned bySquare Enix. The first game was released in Japan onNintendo'sFamicom console in 1991. Since then, new installments in the series have been released for theSuper Famicom,PlayStation,PlayStation 2,PlayStation Portable,Nintendo DS, Mobile Phones,Android,iOS,PlayStation 4 andPlayStation Vita. The series was exclusive to Japan prior to the 2011Itadaki Street Wii, which was released asFortune Street in North America andBoom Street in Europe.

Development

[edit]

In a 1989 interview, Horii stated he was working on a board game with formerFamitsu editor Yoshimitsu Shiozaki and that working in a "completely different genre" to theDragon Quest games was worthwhile.[1][2] While creating the first stage, a play test revealed the board was really hard, so a practice stage was constructed and was also too difficult, leading to stage one eventually becoming stage four.[2] The game was later incorporated into remakes ofDragon Quest III as a newminigame.[3] In 2011, game creatorYuji Horii stated he had considered bringingItadaki Street to international audiences.[4]

Common elements

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The games are similar toMonopoly: players roll onedie to advance around a board, purchase unowned property they land on and earn money when opponents land on the player's property, and draw cards when they land on certain spaces.[5] The games differ from Monopoly in that players can buy and sell stocks of a block, affecting the value of the block's stock by buying or selling that block's stock or by developing a player-owned property of that block which increases the value per share of stock for that block. It is not necessary to own the entire block to develop a property, though controlling more than one property of a block allows the player to develop their properties to larger buildings and collect more from opponents. Players must collect a set offour suits to level up and collect additional gold when they pass the starting position/bank. In most versions, up to four players can compete to win each board. To win, a player must make it back to the bank with the board's required amount, which includes the total value of the player's stocks, property value, and gold on hand.Minigames and astock market for more experienced players are also featured.[6]

Games

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TitleReleasedDeveloperPublisherPlatformNotes
Itadaki Street: Watashi no Omise ni YottetteMarch 21, 1991Game Studio
Loginsoft
ASCIIFamily Computer
Itadaki Street 2: Neon Sign wa Bara Iro niFebruary 26, 1994Tomcat SystemEnixSuper FamicomIt operates like a junior version ofSuper Okuman Chouja Game. Instead of the players making purchases and sales completely on their own, the game offers advice for important situations. There are many themes including modern, futuristic, andthe map of the world. Players that are controlled by the game'sartificial intelligence range from teenagers tosenior citizens. Players can move from 1 to 9 squares and must allow collect symbols fromplaying cards in order to get money from the bank. Casino gambling is also available and it includesBingo andslot machines. Like inTower Dream, the game instantly ends if the only human player gets bankrupt in a game involving 3 AI-controlled players and 1 human-controlled player.
Itadaki Street: Gorgeous KingSeptember 23, 1998Tomcat SystemEnixPlayStationAs of December 2004, the game has sold over 281,000 copies.
Itadaki Street 3 Okumanchouja ni Shite Ageru: Kateikyoushi TsukiFebruary 28, 2002Tamsoft
Crea-Tech
EnixPlayStation 2The game has sold 163,659 copies in 2002, andFamitsu magazine scored the game a 32 out of 40.[7]
Dragon Quest & Final Fantasy in Itadaki Street SpecialDecember 22, 2004PaonSquare EnixPlayStation 2One to four players can play at the same time which makes this game different from its predecessors. The game features characters fromDragon Quest andFinal Fantasy. As of August 31, 2005, the game has sold 380,000 units in Japan.
Dragon Quest & Final Fantasy in Itadaki Street PortableMay 25, 2006Think GarageSquare EnixPlayStation PortableDragon Quest & Final Fantasy in Itadaki Street Portable includes characters from Square Enix'sDragon Quest andFinal Fantasy video game series, though some reviewers said the franchises did not add much to the game.[8]
Itadaki Street DSJune 21, 2007Tose
Think Garage
Square EnixNintendo DSItadaki Street DS includes characters from Square Enix'sDragon Quest series andNintendo'sSuper Mario franchises, many of which were redrawn to look younger.[9] The game was the second crossover between Nintendo andSquare Enix characters.[10][11] The game's website featured a character creator mixingMario andDragon Quest franchises.[12] The Japanese magazineFamitsu gave the game 36/40 points.[13] The game sold 430,000 copies as of August 2008.[14]
Itadaki Street MobileOctober 1, 2007Square EnixSquare EnixMobile phonesItadaki Street Mobile included no branded characters from any video game franchise.[15] The game was a simplified version of the series, and before release a demo was made available that included Shell Island, one of the beginners boards.[15]
Dragon Quest & Final Fantasy in Itadaki Street MobileJuly 1, 2010Square EnixSquare EnixMobile phonesDragon Quest & Final Fantasy in Itadaki Street Mobile featuresFinal Fantasy characters from many differentFinal Fantasy games includingLightning fromFinal Fantasy XIII in achibi art style.[16]
Itadaki Street Wii (いただきストリートWii)[17]

Localized in North America asFortune Street and in Europe asBoom Street

  • JP: December 1, 2011
  • NA: December 5, 2011
  • EU: December 23, 2011
  • AU: January 5, 2012
Marvelous AQLSquare Enix (JP)
Nintendo (INT)
WiiThe game was revealed by Nintendo atE3 2011. It was the first game in the series to be published outside Japan.[6] The game includes characters from theDragon Quest series and theMario series.[18]
Itadaki Street for Smartphone (いただきストリート for SMARTPHONE)

Localized in North America asFortune Street Smart and in Europe asBoom Street Smart.

Square EnixSquare EnixAndroid,iOSIn Japan, the game was released forAndroid devices on January 23, 2012, through the Square Enix Market, and for AppleiOS on March 22 through theApp Store. The game was released overseas for iOS on May 31 through the App Store. It does not feature licensed characters from other series such asDragon Quest,Final Fantasy andMario.
Itadaki Street: Dragon Quest & Final Fantasy 30th AnniversaryOctober 19, 2017[19]ToseSquare EnixPlayStation 4,PlayStation Vita

Reception

[edit]

IGN gaveFortune Street, the series' first English localization in North America, a "Good" rating for its deep board game gameplay but saying it could have been more interactive.[20] Siliconera noted that the introduction of established franchise characters fromFinal Fantasy,Dragon Quest, and theMario games' has greatly increased the games popularity and mindshare.[21]Fortune Street, the series' first international release, was greeted with mixed reviews, praising the character selection and deep gameplay, but slighting its lengthy time commitment.[22]

A screenshot fromFortune Street showingYoshi wishing to betax exempt briefly circulated online as part of a larger series of Internet memes involving Yoshi committing tax fraud.[23][24]

See also

[edit]

References

[edit]
  1. ^Aria (December 10, 2011)."Origins of the Legend of Zelda: A Link To The Past And Dragon Quest IV".Siliconera.Archived from the original on March 28, 2013. RetrievedApril 5, 2013.
  2. ^abAria (December 11, 2011)."Miyamoto Asks Horii: Do You Think RPGs Will Become A Substitute For Novels?".Siliconera.Archived from the original on March 25, 2013. RetrievedApril 5, 2013.
  3. ^Provo, Frank (March 30, 2001)."Dragon Warrior III Preview".GameSpot. Archived fromthe original on April 11, 2013. RetrievedApril 5, 2013.
  4. ^Gilbert, Henry (February 17, 2011)."An interview with Dragon Quest creator Yuji Horii".gamesradar.Archived from the original on May 2, 2013. RetrievedApril 5, 2013.
  5. ^Jennie (April 30, 2008)."How to get to Itadaki Street Portable".Siliconera.Archived from the original on October 7, 2012. RetrievedApril 5, 2013.
  6. ^abYip, Spencer (June 8, 2011)."Square Enix's Itadaki Street Series Localized for the First Time on Wii".Siliconera.Archived from the original on August 23, 2014. RetrievedApril 5, 2013.
  7. ^"プレイステーション2 – いただきストリート3 億万長者にしてあげる! ~家庭教師付き!~".Weekly Famitsu (915 Pt.2): 73. June 30, 2006.
  8. ^Gantayat, Anoop (May 31, 2006)."Final Fantasy vs. Dragon Quest".IGN.Archived from the original on October 4, 2013. RetrievedApril 5, 2013.
  9. ^Yip, Spencer (June 7, 2007)."Characters in Itadaki Street DS".Siliconera.Archived from the original on February 3, 2015. RetrievedApril 5, 2013.
  10. ^Yip, Spencer (October 19, 2006)."Screenshots of Mario in Itadaki Street".Siliconera.Archived from the original on February 3, 2015. RetrievedApril 5, 2013.
  11. ^Yip, Spencer (March 13, 2007)."Yangus in Itadaki Street DS".Siliconera.Archived from the original on January 19, 2010. RetrievedApril 5, 2013.
  12. ^Yip, Spencer (June 18, 2007)."Mix Mario and Dragon Quest in your Itadaki Street DS character".Siliconera.Archived from the original on September 7, 2008. RetrievedApril 5, 2013.
  13. ^Garratt, Patrick (March 17, 2008)."Famitsu's top 25 games of 2007 by score".VG247.Archived from the original on May 18, 2015. RetrievedApril 5, 2013.
  14. ^Yip, Spencer (November 19, 2007)."White Engine development stalled, Final Fantasy XIII too?".Siliconera.Archived from the original on December 18, 2013. RetrievedApril 5, 2013.
  15. ^abYip, Spencer (September 18, 2007)."Itadaki Street hits mobile phones".Siliconera.Archived from the original on July 8, 2008. RetrievedApril 5, 2013.
  16. ^Yip, Spencer (May 23, 2010)."Lightning Shows Her Soft Side in Itadaki Street Mobile".Siliconera.Archived from the original on December 3, 2010. RetrievedApril 5, 2013.
  17. ^"『いただきストリートWii』スクウェア・エニックスより発売決定".Famitsu. June 8, 2011.Archived from the original on October 25, 2012. RetrievedApril 5, 2013.
  18. ^Fletcher, JC (June 8, 2011)."Fortune Street favors the board game fan".Joystiq.AOL.Archived from the original on October 20, 2012. RetrievedApril 5, 2013.
  19. ^"Itadaki Street: Dragon Quest & Final Fantasy 30th Anniversary announced for PS4, PS Vita - Gematsu". September 13, 2016.Archived from the original on January 16, 2017.
  20. ^Drake, Audrey (December 2, 2011)."Fortune Street Review".IGN.Archived from the original on January 14, 2016. RetrievedApril 5, 2013.
  21. ^Yip, Spencer (October 2, 2006)."Mario battles Dragon Quest slimes in Itadaki Street DS".Siliconera.Archived from the original on August 12, 2011. RetrievedApril 5, 2013.
  22. ^Drake, Audrey (November 21, 2011)."Fortune Street: Mario Meets Slime Meets Monopoly".IGN.Archived from the original on March 4, 2016. RetrievedApril 5, 2013.
  23. ^"New Evidence Emerges Proving That Yoshi Doesn't Pay His Taxes".GAMING. January 20, 2019. RetrievedFebruary 2, 2023.
  24. ^Heritage, Sara (September 4, 2020)."Super Mario: 10 Yoshi Commits Tax Fraud Memes That Are Too Funny".TheGamer. RetrievedFebruary 2, 2023.

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