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IndieGala

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IndieGala
Company types.r.l.
IndustryVideo games,Digital distribution
Founded2011; 15 years ago (2011)
Headquarters
Number of employees
20+ (April 2019)
Websiteindiegala.com

IndieGala, s.r.l. is an Italiandigital storefront for video games, which grew out of its original offering of Indie Gala Bundles, a collections of games sold at aprice determined by the purchaser and with a portion of the price going towards charity and the rest split between the game developers. IndieGala continues to offer these limited-time bundles, but have expanded to include a greater and more persistent storefront.

History

[edit]

Initial bundles were typically collections ofindependently developed games featuringmulti-platform support (includingMicrosoft Windows,macOS, andLinux platforms), mainly on theSteam platform. Subsequently, the bundles became more frequent and expanded to include games from established developers,AAA publishers,[1] games forAndroid-based devices,[2][3] games withoutdigital rights management (DRM),graphic design assets. IndieGala's bundles were some of the first to feature digital copies of music[4][5] andcomic books.[6] Bundles are presently offered on a more regular basis, with a persistent storefront for individual game sales.[7]

The IndieGala Bundle offerings support a number of charities, includingSave The Children,Child's Play,AbleGamers Foundation,Italian Red Cross charities, most notably supporting the efforts in theEmilia Romagna region ofItaly that was affected by a series ofearthquakes.[5][8][9][10][11][12][13][14] The success of theHumble Bundle approach is what inspired IndieGala and a number of similar efforts to offer "pay what you want" bundles, includingIndie Royale andFanatical (formerly Bundle Stars).[15][16][17][18][19]

The IndieGala operation has since grown to include a dedicated storefront, aSteam-like client similar toGOG's Galaxy orDesura's client, a publishing and development arm, as well as a fund to supportindie games and indiedevelopers.[20][21][22]

As a corporation, IndieGala is headquartered inRome,Italy, with about 25 employees.[23] Its co-founder and CEO is Riccardo Rosapepe.[24]

IndieGala's online debut and their first bundle named "The Indie Gala" was released on December 5, 2011, and sold over 20,000 copies.[25][26][27][28][29]

IndieGala's first published game was officially released onSteam on May 21, 2015, and it sold over 40,000 copies globally.[30]

IndieGala's first developed game was released inEarly Access onSteam on 20 December 2017.[31]

In March 2022 IndieGala announced the development of a new open-world horror game.[32]

Games developed

[edit]
YearTitleGenrePC8th Gen9th Gen
TBAVorax[33]Action /Horror /SurvivalWindowsN/AN/A
2019Die Young: PrologueAction /Adventure /SurvivalWindowsN/AN/A
2019Die Young[34][35]Action /Adventure /SurvivalWindowsPS4[36]PS5
2018Stayin' Alive[37]ActionWindowsN/AN/A

Games published

[edit]
YearTitleDeveloperGenre(s)Platform
2015Blockstorm[38][39][40]GhostSharkAction /FPSMicrosoft Windows,Linux,OS X
2016TylerILLUSIONETWORKAction /CasualMicrosoft Windows
Red Rope: Don't Fall Behind[41]YonderAction /Adventure /CooperativeMicrosoft Windows,Linux,OS X
2017Downward[42]Caracal GamesAdventure /PlatformMicrosoft Windows,Linux
2018Gates Of Nowhere[43]SymmetricalAction /Adventure /VRMicrosoft Windows
2020Exit Limbo: Opening[44]Virtual Craft StudioAction /Adventure /BrawlerMicrosoft Windows

Controversy and criticism

[edit]

In 2013, an Indie Gala bundle had a part of its proceeds going towards the political election campaign of a candidate inVancouver.[45][46]

In 2017, in an attempt to mitigatepiracy, IndieGala gave away one of theirUnreal Engine titles, Die Young,[47] which at that point of time was still inEarly Access.[48][49]

In 2017, due to a checkout issue involvingG2A in the IndieGala system, customers were unknowingly subscribed to subscription trial. The company apologized and the affected customers were compensated.[50][51][52]

In 2017, customers who purchasedCastle of Illusion from IndieGala – together with other retailers, such asGreen Man Gaming andGamesPlanet – were affected by a series of key deactivations. The issue apparently stemmed from a technical mishap when the publishing agreement betweenSEGA andDisney came to an end. The situation, however, was later resolved.[53][54]

See also

[edit]

References

[edit]
  1. ^Savage, Phil (2013-04-18)."IndieGala bundle defies its own name - includes Mass Effect 2".PC Gamer. Retrieved2021-12-20.
  2. ^"Humble Bundle style Indie Gala offering up four games for Android, pay what you want".Droid Gamers. 2012-06-19. Retrieved2021-12-20.
  3. ^"Name your price for 4 exciting Android games in the new Indie Gala!".Android Authority. 2012-06-19. Archived fromthe original on 2021-12-20. Retrieved2021-12-20.
  4. ^Dobra, Andrei (2012-02-06)."New Indie Gala Bundles Offer Great Games and Music Albums for Low Prices".softpedia. Retrieved2021-12-20.
  5. ^ab"IndieGala Makes its First Pay-What-You-Want Charity Indie Game Bundle Even Bigger, Adding Vizati Game as New Year Bonus. Bundle Ends 6 January 2012".24-7 Press Release Newswire. Retrieved2021-12-20.
  6. ^Williams, Corey (2012-04-05)."IndieGala III offers Comic".PushStartPlay. Retrieved2021-12-20.
  7. ^"IndieGala Celebrates '1M Bundles Sold' Milestone with Free Afterfall Insanity Extended Edition Giveaway".PC Invasion. 2014-05-26. Retrieved2021-12-20.
  8. ^Sanchez, David (2012-05-30)."Indie Gala: Pay what you want, help folks with disabilities".GameZone. Retrieved2021-12-20.
  9. ^Chalk, Andy (2012-05-29)."Indie Gala V Supports AbleGamers and Earthquake Victims".The Escapist. Retrieved2021-12-20.
  10. ^Doyle, Shannon."IndieGala Supreme Bundle Benefits AbleGamers Charity".www.mmogames.com. Retrieved2014-03-13.
  11. ^Griffiths, Daniel Nye (2012-04-29)."Good Games: Indie Gala Supports Gamers With Disabilites [sic]".Forbes. Retrieved2021-12-20.
  12. ^Splechta, Mike (2012-07-27)."Indiegala 7 is here, get awesome games, help charity, you know the deal".GameZone. Retrieved2021-12-20.
  13. ^Broida, Rick (2012-06-20)."Indie Gala Mobile bundles Android games for a good cause".CNET. Retrieved2021-12-20.
  14. ^Shannon, Daniel (2012-07-30)."Indie Gala Seven Begins".Broken Joysticks. Retrieved2021-12-20.
  15. ^Fenlon, Wes; Wilde, Tyler (2019-07-12)."PC game storefronts compared: what you need to know about retailers and resellers".PC Gamer. Retrieved2021-12-20.
  16. ^Broida, Rick (2013-03-06)."Three name-your-own-price indie game bundles".CNET. Retrieved2021-12-20.
  17. ^Burford, GB (2014-06-24)."How To Buy A Lot Of Video Games With Very Little Money".Kotaku Australia. Archived fromthe original on June 26, 2014. Retrieved2021-12-20.
  18. ^FM, Yúbal (2016-06-24)."No sólo de Steam vive el ahorrador: 7 páginas imprescindibles para encontrar juegos baratos".Genbeta (in Spanish). Retrieved2021-12-20.
  19. ^Savage, Phil (2013-01-10)."A bundle of bundles: Indie Royale, Indie Gala and the Free Bundle all live".PC Gamer. Retrieved2021-12-20.
  20. ^"GamePolitics News | GamePolitics".gamepolitics.com. 2012-03-09. Retrieved2021-12-20.
  21. ^Valentaten, Daav (2012-03-12)."IndieGala Launches Gala Fund For Aspiring Indie Developers".gamesta. Archived fromthe original on 2013-04-04.
  22. ^"Indiegala's Company Page".Indiegala Company. Retrieved2021-12-20.
  23. ^"INDIEGALA s.r.l. - LinkedIn".LinkedIn.[self-published]
  24. ^Cellini, Paolo (2015-05-21)."Indiegala: è italiano il leader mondiale nella vendita di videogiochi "a pacchetto"".www.ilfoglio.it (in Italian). Retrieved2021-12-20.
  25. ^Fisher, Liam (2012-02-05)."Indie Gala's back, this time with more options".Destructoid. Retrieved2021-12-20.
  26. ^Rici, Rick (2021-12-05)."10 Years of IndieGala – a Heartfelt Thank You!".IndieGala Blog. Archived fromthe original on 2021-12-20. Retrieved2021-12-20.
  27. ^Chalk, Andy (2011-12-07)."The Indie Gala Comes to Town".The Escapist. Retrieved2021-12-20.
  28. ^Meer, Alec (2011-12-07)."Again With The Indie Bundles".Rock, Paper, Shotgun. Retrieved2021-12-20.
  29. ^Derocher, Joshua (2011-12-07)."Two more pay-what-you-want indie bundles on PC".Destructoid. Retrieved2021-12-20.
  30. ^Skeleton, Jaimie (2015-05-18)."Blockstorm Announces Steam Release Date".MMOHuts. Retrieved2021-12-20.
  31. ^Ek, Robin (2017-12-09).""Stayin' Alive" is coming to Steam on the 20th of December".The Gaming Ground. Retrieved2021-12-20.
  32. ^Rivera, C. Anthony (2022-03-30)."New Open World Horror 'Vorax' Coming to Steam Winter 2022".The Nerd Stash. Retrieved2022-07-29.
  33. ^"Vorax – Hardcore Survival Horror by Indiegala". Retrieved2022-07-29.
  34. ^Nieva, Jason (2019-09-12)."Die Young Leaves Early Access, Now On Steam".Player.One. Retrieved2021-12-20.
  35. ^Smith, Mark (2019-09-15)."Die Young Review – PC".Game Chronicles. Retrieved2021-12-20.
  36. ^destinysperez15 (2021-02-03)."Die Young Now Available on PlayStation 4 in Europe, Asia and Australia Coming to American PS Store in Q1 2021".Spartaprimez.com. Archived fromthe original on 2021-12-20. Retrieved2021-12-20.{{cite web}}: CS1 maint: numeric names: authors list (link)
  37. ^Ek, Jonas (2017-12-20)."IndieGala's "Stayin' Alive" is out now for PC via Steam".thegg.net (The Gaming Ground). Retrieved2021-12-20.
  38. ^Tsui, Jamie Laike (2015-05-22)."Voxel FPS Blockstorm Leaves Early Access". Retrieved2021-12-20.
  39. ^Peel, Jeremy (2015-05-21)."Blockstorm hands on: dig a trench as Walter White for the first time in an FPS".PCGamesN. Retrieved2021-12-20.
  40. ^Matias, Antonio (2021-04-16)."Provato Blockstorm".Guia Game (in Spanish). Retrieved2021-12-20.
  41. ^Bishop, Sam (2016-08-24)."Red Rope: Don't Fall Behind is a co-op puzzler with a twist".Gamereactor UK. Retrieved2021-12-20.
  42. ^Brady, Margaux (2017-01-11)."Downward : le jeu de parkour - Downward".GAMEWAVE (in French). Retrieved2021-12-20.
  43. ^Loguidice, Bill (2021-12-03)."HTC Vive/VIVEPORT VR Review: Gates of Nowhere".Armchair Arcade. Retrieved2021-12-20.
  44. ^Besser, Paolo (2020-11-21)."Opening – Recensione".The Games Machine (in Italian). Retrieved2021-12-20.
  45. ^Chalk, Andy (2013-04-18)."New Indie Gala Raising Funds For Political Campaign".The Escapist. Retrieved2021-12-20.
  46. ^Goodman, Breanna (2013-04-18)."Portion of Indie Gala proceeds funding political campaign".GAMING TREND. Retrieved2021-12-20.
  47. ^"Indiegala at Gamescom presents: Die Young".Gamasutra (Press release). 2015-07-31. Archived fromthe original on 2015-08-06. Retrieved2015-08-01.
  48. ^Tarason, Dominic (2017-09-17)."Early Access survival game Die Young attempts to mitigate piracy with an official free version".PCGamesN. Retrieved2021-12-20.
  49. ^Tue, Sep 26th 2017 7:39pm-Timothy Geigner."Yet Another Developer Sees That Free Can Work For Video Games As Both An Anti-Piracy Strategy And As Promotion".Techdirt. Retrieved2021-12-20.{{cite web}}: CS1 maint: numeric names: authors list (link)
  50. ^Foxall, Sam (2017-03-03)."G2A apologise for G2A Shield/IndieGala mixup, sending a free game to those affected".PCGamesN. Retrieved2021-12-20.
  51. ^Otton, Andrew (2017-03-07)."Indiegala Customers Automatically Signed Up for G2A Shield Due to G2A "IT Error"".TechRaptor. Retrieved2021-12-20.
  52. ^Mattas, Jeff (2011-12-06)."The Indie Gala launches its first 'pay-what-you-want' bundle".Shacknews. Retrieved2021-12-20.
  53. ^"Castle of Illusion Steam key revokes under investigation".PC Invasion. 2017-01-18. Retrieved2021-12-20.
  54. ^"Revoked Castle Of Illusion Steam Keys Being Reactivated".www.greenmangaming.com. 2017-01-19. Retrieved2021-12-20.

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