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Idle animation

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Video game feature
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A subtle idle animation of a character sprite, which can be seen to breathe and move its arms slightly

Invideo games,idle animations are character movements that occur when theplayer character is not performing any actions.[1] They serve to give games personality, as anEaster Egg for the player, or for maintainingrealism. Idle animations are also used as a return point for the completion of other animations, such as walking, firing a weapon, speaking, etc.[2] Idle animations may either be handcrafted (created by a programmer/animator) or recorded by motion capture.[3]

History

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One of the earliest games to feature an idle animation wasAndroid Nim in 1978. The androids blink, look around, and seemingly talk to one another until the player gives an order.[4] Another two early examples areMaziacs andThe Pharaoh's Curse released in 1983. Idle animations grew in usage throughout the16 bit era.[5] Incorporating idle animations was done to give personality towards games and their characters[6] as they are the onlyin-game actions aside fromcutscenes where the characters are free to act independent of the player's input.[7] The idle animation length and details can depend on interaction between the player and character, such asthird person player idle animations being longer to avoid looking robotic on repeated viewing.  In modern3D games idle animation are done to give realism. For games targeting towards younger audiences the idle animations are more likely to be complex or humorous. In comparison, games targeted towards older audiences tend to include more basic idle animations.

Examples

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References

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  1. ^Totten, Chris (2012).Game Character Creation with Blender and Unity. Indianapolis Sybex. pp. Chapter 8: Creating an Idle Animation.ISBN 978-1118172728.
  2. ^Li, Jingtian; Watkins, Adam; Arevalo, Kassandra; Tovar, Matthew (2021-01-11).Creating Games with Unity, Substance Painter, & Maya: Models, Textures, Animation, & Code. CRC Press. pp. 9–118.ISBN 978-1-000-28201-6.
  3. ^Landa, Eneko Atxa; Lazkano, Elena; Rodriguez, Igor; Rodríguez-Moreno, Itsaso; Irigoien, Itziar (2025-09-05),Evaluating Idle Animation Believability: a User Perspective, arXiv,doi:10.48550/arXiv.2509.05023, arXiv:2509.05023, retrieved2025-10-18
  4. ^Reed, Matthew (2022)."Android Nim".Matthew Reed's TRS-80.org. RetrievedMay 21, 2022.
  5. ^Davis, Ashley (July 27, 2009)."'Splosion Man and the lost art of the idle animation".Destructoid. RetrievedMarch 3, 2022.
  6. ^NEXT Generation 31. Next Generation. 1997. p. 48.
  7. ^Alexandra, Heather (May 6, 2019)."The Quiet Importance of Idle Animations".Kotaku. RetrievedMarch 3, 2022.

External links

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