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Invideo games,idle animations are character movements that occur when theplayer character is not performing any actions.[1] They serve to give games personality, as anEaster Egg for the player, or for maintainingrealism. Idle animations are also used as a return point for the completion of other animations, such as walking, firing a weapon, speaking, etc.[2] Idle animations may either be handcrafted (created by a programmer/animator) or recorded by motion capture.[3]
One of the earliest games to feature an idle animation wasAndroid Nim in 1978. The androids blink, look around, and seemingly talk to one another until the player gives an order.[4] Another two early examples areMaziacs andThe Pharaoh's Curse released in 1983. Idle animations grew in usage throughout the16 bit era.[5] Incorporating idle animations was done to give personality towards games and their characters[6] as they are the onlyin-game actions aside fromcutscenes where the characters are free to act independent of the player's input.[7] The idle animation length and details can depend on interaction between the player and character, such asthird person player idle animations being longer to avoid looking robotic on repeated viewing. In modern3D games idle animation are done to give realism. For games targeting towards younger audiences the idle animations are more likely to be complex or humorous. In comparison, games targeted towards older audiences tend to include more basic idle animations.