Multiplatform game engine by id Software
id Tech 7 is a multiplatformproprietary game engine developed byid Software . As part of theid Tech series of game engines, it is the successor toid Tech 6 . The software was first demonstrated atQuakeCon 2018 as part of the id Software announcement ofDoom Eternal .[ 1] [ 2] [ 3]
Indiana Jones and the Great Circle features afork of id Tech 7 known as "Motor".[ 4]
id Tech 7 features ten times the geometric detail of id Tech 6 and higher texture fidelity.[ 5] Moreover the capabilities of the game engine allow it to have a new system called "Destructible Demons", in which enemies' bodies become progressively destroyed and deteriorate in combat as they suffer damage. On PC, id Tech 7 supportsVulkan rendering only.[ 6] Ray tracing andDLSS were added in June 2021. According to engine developer Axel Gneiting, the engine doesn't have a "mainthread "; everything is implemented asjobs .[ 7]
Improvements in comparison to id Tech 6 [ edit ] 1 million fewer lines of code, due in part to the removal of theOpenGL render-engine[ 8] UnifiedHDR lighting and shadowing[ 8] Full HDR support on PS4, PS4 Pro, PS5, Xbox One S, Xbox One X, Xbox Series S, Xbox Series X, PC and Stadia[ 9] [ 10] MultiPBR material compositing, blending, and painting[ 8] Increased texture fidelity and geometric detail due to removal ofMegaTexture pipeline, used sinceid Tech 4 [ 8] [ 11] Enhanced global illumination quality[ 8] Majorly improved particle system as more particles are running on the GPU, which allows for bigger explosions, more atmospheric volumetrics and more vibrant particle effects[ 12] The framerate limit has been increased to 1000FPS . The frame limit was 250 FPS in id Tech 6.[ 12] Rewritten jobs-system to use all available CPU cores more efficiently[ 12] Improved post-processing effects, including more detailed anti-aliasing and enhanced motion blur[ 12] Support for gameplay areas twice the size of those in id Tech 6[ 11] Improved image streaming[ 13] Expanded decal system[ 13] Improved LOD system[ 13] New GPU triangle-, light- and occlusion-culling system to not render what is offscreen[ 13] Dramatically improved compression[ 13] Improved level loading times, including after death screens[ 13] DLSS 2.3.0[ 14] [ 15] Ray-traced reflections on PlayStation 5, Xbox Series X (not available on Xbox Series S) and PCs with hardware acceleratedray tracing [ 16] Variable rate shading on Xbox Series X and Xbox Series S[ 16] Games using id Tech 7 [ edit ] ^ Machkovech, Sam (August 10, 2018)."Doom Eternal ushers in idTech 7, bloody new powers" .Ars Technica . RetrievedAugust 10, 2018 . ^ Birch, Nathan (August 10, 2018)."Doom Eternal Unleashes Bloody Debut Gameplay at QuakeCon" .Wccftech . RetrievedAugust 12, 2018 . ^ Papadopoulos, John (August 10, 2018)."DOOM Eternal tech details: id Tech 7 can display 10 times higher geometric detail, demons will be destructible" .DSOG – Dark Side of Gaming . RetrievedAugust 11, 2018 . ^ Boxer, Steve (December 5, 2024)."Indiana Jones and the Great Circle review: most cinematic game ever made" .Creative Bloq . RetrievedDecember 5, 2024 . ^ "DOOM Eternal tech details: id Tech 7 can display 10 times higher geometric detail, demons will be destructible | DSOGaming | The Dark Side Of Gaming" .www.dsogaming.com . August 10, 2018. RetrievedAugust 11, 2018 .^ Khan, Billy [@billykhan] (August 11, 2018)."Yes, it's #Vulkan only on PC. #Vulkan is the best API if you want to achieve the absolute highest frame rates on PC" (Tweet ). RetrievedAugust 12, 2018 – viaTwitter . ^ Gneiting, Axel [@axelgneiting] (March 21, 2020)."Fun fact: Doom Eternal does not have a main or render thread. It's all jobs with one worker thread per core" (Tweet ). RetrievedJanuary 4, 2021 – viaTwitter . ^a b c d e GDC 2019 Developer Session: First Light – Bringing DOOM to Stadia ,Google Stadia , April 12, 2019, archived fromthe original on June 24, 2021, retrievedMay 16, 2019 ^ Sousa, Tiago [@idSoftwareTiago] (February 28, 2020)."@Smurfman256 @billykhan @axelgneiting @idJeanGeffroy @philiphammer0 y, literally all platforms" (Tweet ). RetrievedJanuary 4, 2021 – viaTwitter . ^ Khan, Billy [@billykhan] (March 10, 2020)."HDR is available on PS4, PS4 PRO, XB1S, XB1X, PC and Stadia. Unfortunately, the hardware of the original XB1 does not support HDR" (Tweet ). RetrievedFebruary 28, 2020 – viaTwitter . ^a b Doom Eternal Engine Upgrades: id Software Reveals New Details! ,Digital Foundry , January 25, 2020, retrievedJanuary 25, 2020 ^a b c d "DOOM Eternal: How id Tech 7 Is Maximized for Current Tech and Next-Gen" ,IGN First ,IGN , February 28, 2020, retrievedFebruary 28, 2020 ^a b c d e f Doom Eternal – The Digital Foundry Tech Review – id Tech 7 Is Incredible ,Digital Foundry , March 21, 2020, retrievedMarch 21, 2020 ^ Uskompuf (Nickname) (November 16, 2021),"NVIDIA Officially Announces DLSS 2.3" ,TechPowerUp , archived fromthe original on November 27, 2021, retrievedOctober 31, 2024 ^ Mark Campbell (November 16, 2021),"DLSS Keeps Getting Better – Nvidia Launches DLSS 2.3" ,OC3D , archived fromthe original on July 13, 2024, retrievedOctober 31, 2024 ^a b Boyle, Joshua (June 29, 2021)."DOOM Eternal - Next Gen & Update 6 Release Notes" .Bethesda Slayer Club .
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