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id Tech 7

From Wikipedia, the free encyclopedia
Multiplatform game engine by id Software

id Tech 7
Developerid Software
Written inC++
Platform
Predecessorid Tech 6
Successorid Tech 8
LicenseProprietary
Websiteidsoftware.com

id Tech 7 is a multiplatformproprietarygame engine developed byid Software. As part of theid Tech series of game engines, it is the successor toid Tech 6. The software was first demonstrated atQuakeCon 2018 as part of the id Software announcement ofDoom Eternal.[1][2][3]

Indiana Jones and the Great Circle features afork of id Tech 7 known as "Motor".[4]

Technology

[edit]

id Tech 7 features ten times the geometric detail of id Tech 6 and higher texture fidelity.[5] Moreover the capabilities of the game engine allow it to have a new system called "Destructible Demons", in which enemies' bodies become progressively destroyed and deteriorate in combat as they suffer damage. On PC, id Tech 7 supportsVulkan rendering only.[6] Ray tracing andDLSS were added in June 2021. According to engine developer Axel Gneiting, the engine doesn't have a "mainthread"; everything is implemented asjobs.[7]

Improvements in comparison to id Tech 6

[edit]
  • 1 million fewer lines of code, due in part to the removal of theOpenGL render-engine[8]
  • UnifiedHDR lighting and shadowing[8]
  • Full HDR support on PS4, PS4 Pro, PS5, Xbox One S, Xbox One X, Xbox Series S, Xbox Series X, PC and Stadia[9][10]
  • MultiPBR material compositing, blending, and painting[8]
  • Increased texture fidelity and geometric detail due to removal ofMegaTexture pipeline, used sinceid Tech 4[8][11]
  • Enhanced global illumination quality[8]
  • Majorly improved particle system as more particles are running on the GPU, which allows for bigger explosions, more atmospheric volumetrics and more vibrant particle effects[12]
  • The framerate limit has been increased to 1000FPS. The frame limit was 250 FPS in id Tech 6.[12]
  • Rewritten jobs-system to use all available CPU cores more efficiently[12]
  • Improved post-processing effects, including more detailed anti-aliasing and enhanced motion blur[12]
  • Support for gameplay areas twice the size of those in id Tech 6[11]
  • Improved image streaming[13]
  • Expanded decal system[13]
  • Improved LOD system[13]
  • New GPU triangle-, light- and occlusion-culling system to not render what is offscreen[13]
  • Dramatically improved compression[13]
  • Improved level loading times, including after death screens[13]
  • DLSS 2.3.0[14][15]
  • Ray-traced reflections on PlayStation 5, Xbox Series X (not available on Xbox Series S) and PCs with hardware acceleratedray tracing[16]
  • Variable rate shading on Xbox Series X and Xbox Series S[16]

Games using id Tech 7

[edit]
YearTitleDeveloperNotes
2020Doom Eternalid Software
2024Indiana Jones and the Great CircleMachineGamesCustom version branded asMotor - Powered by id Tech

See also

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References

[edit]
  1. ^Machkovech, Sam (August 10, 2018)."Doom Eternal ushers in idTech 7, bloody new powers".Ars Technica. RetrievedAugust 10, 2018.
  2. ^Birch, Nathan (August 10, 2018)."Doom Eternal Unleashes Bloody Debut Gameplay at QuakeCon".Wccftech. RetrievedAugust 12, 2018.
  3. ^Papadopoulos, John (August 10, 2018)."DOOM Eternal tech details: id Tech 7 can display 10 times higher geometric detail, demons will be destructible".DSOG – Dark Side of Gaming. RetrievedAugust 11, 2018.
  4. ^Boxer, Steve (December 5, 2024)."Indiana Jones and the Great Circle review: most cinematic game ever made".Creative Bloq. RetrievedDecember 5, 2024.
  5. ^"DOOM Eternal tech details: id Tech 7 can display 10 times higher geometric detail, demons will be destructible | DSOGaming | The Dark Side Of Gaming".www.dsogaming.com. August 10, 2018. RetrievedAugust 11, 2018.
  6. ^Khan, Billy [@billykhan] (August 11, 2018)."Yes, it's #Vulkan only on PC. #Vulkan is the best API if you want to achieve the absolute highest frame rates on PC" (Tweet). RetrievedAugust 12, 2018 – viaTwitter.
  7. ^Gneiting, Axel [@axelgneiting] (March 21, 2020)."Fun fact: Doom Eternal does not have a main or render thread. It's all jobs with one worker thread per core" (Tweet). RetrievedJanuary 4, 2021 – viaTwitter.
  8. ^abcdeGDC 2019 Developer Session: First Light – Bringing DOOM to Stadia,Google Stadia, April 12, 2019, archived fromthe original on June 24, 2021, retrievedMay 16, 2019
  9. ^Sousa, Tiago [@idSoftwareTiago] (February 28, 2020)."@Smurfman256 @billykhan @axelgneiting @idJeanGeffroy @philiphammer0 y, literally all platforms" (Tweet). RetrievedJanuary 4, 2021 – viaTwitter.
  10. ^Khan, Billy [@billykhan] (March 10, 2020)."HDR is available on PS4, PS4 PRO, XB1S, XB1X, PC and Stadia. Unfortunately, the hardware of the original XB1 does not support HDR" (Tweet). RetrievedFebruary 28, 2020 – viaTwitter.
  11. ^abDoom Eternal Engine Upgrades: id Software Reveals New Details!,Digital Foundry, January 25, 2020, retrievedJanuary 25, 2020
  12. ^abcd"DOOM Eternal: How id Tech 7 Is Maximized for Current Tech and Next-Gen",IGN First,IGN, February 28, 2020, retrievedFebruary 28, 2020
  13. ^abcdefDoom Eternal – The Digital Foundry Tech Review – id Tech 7 Is Incredible,Digital Foundry, March 21, 2020, retrievedMarch 21, 2020
  14. ^Uskompuf (Nickname) (November 16, 2021),"NVIDIA Officially Announces DLSS 2.3",TechPowerUp, archived fromthe original on November 27, 2021, retrievedOctober 31, 2024
  15. ^Mark Campbell (November 16, 2021),"DLSS Keeps Getting Better – Nvidia Launches DLSS 2.3",OC3D, archived fromthe original on July 13, 2024, retrievedOctober 31, 2024
  16. ^abBoyle, Joshua (June 29, 2021)."DOOM Eternal - Next Gen & Update 6 Release Notes".Bethesda Slayer Club.
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