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IMVU

From Wikipedia, the free encyclopedia
Online 3D social platform
IMVU
Company typeprivate
IndustrySocial network
Founded2004; 21 years ago (2004)
FounderWill Harvey,Eric Ries, Marcus Gosling, Matt Danzig
Headquarters,
U.S.
Key people
Daren Tsui (CEO)[1]
Number of employees
200
Websiteimvu.com

IMVU (/ˈɪmvj/, stylized asimvu)[2] is an online virtual world and social networking site.[3][4]

History

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IMVU was founded in 2004[5] and was originally backed by venture investorsMenlo Ventures, AllegisCyber Capital, Justin Greene, Bridgescale Partners, andBest Buy Capital.[6][7]

IMVU members use 3Davatars to meet new people, chat, create, and play games.[8][4] In 2014, IMVU had approximately six million active players,[7] and had the largestvirtual goods catalog[9] of more than 6 million items as of 2011.[7] The business was previously located inMountain View, California.[10]

The company name was neither anacronym nor aninitialism. IMVU co-founderEric Ries[11] described the accidental process by which the company acquired its meaningless name, and stated "It's not an acronym; it doesn't stand for anything", though he did note the name was originally used because theIM aspect invokedinstant messaging, something the company wanted to be associated with.[12]

In March 2020, IMVU introducedLive Rooms, a feature enabling users to host live events such as fashion shows, lectures, talk shows, and virtual weddings, allowing audience interaction and tipping.[13]

In 2022, IMVU partnered with Spectrum Labs to use artificial intelligence that identifies and rewards healthy behavior in online interactions.[14]

Credits

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IMVU operates a virtual economy based on its proprietarydigital currency known as credits, which users can purchase with real money or obtain through various in-platform activities. Credits are used to buyvirtual goods such as clothing, furniture, and accessories created by other users for their 3D avatars.[15]

The platform also supports a creator-driven marketplace, where designers sell digital items and earn credits that can be converted to real-world value through IMVU’s reseller program.[3] In 2021, IMVU partnered with the digital finance platform Uphold to allow users to convert their in-platform currency, VCOIN, into real-world money.[16] VCOIN is a blockchain-based digital currency and the first of its kind to receive a no-action letter from theU.S. Securities and Exchange Commission, providing it with regulatory clarity.[17]

References

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  1. ^"The future world of "Ready Player One" has already begun - SFChronicle.com".www.sfchronicle.com. 30 March 2018.
  2. ^IMVU Community (2012-09-21)."Inside IMVU".youtube.com. Time 0:39: YouTube.Archived from the original on 2021-12-21. Retrieved2014-09-19.I think the thing I love the most about IMVU is…{{cite web}}: CS1 maint: location (link)
  3. ^abPhelps, Nicole (2021-05-11)."The Metaverse's First Runway Show Is Here—Watch Collina Strada, Bruce Glen, My Mum Made It, and Mowalola's IMVU Debut".Vogue. Retrieved2025-10-13.
  4. ^ab"Instant Messaging Goes Graphical".Wired. 2004-09-16.ISSN 1059-1028. Retrieved2025-10-13.
  5. ^Liao, Rita (2021-01-25)."Virtual social network IMVU raises $35M from China's NetEase and others".TechCrunch. Retrieved2025-10-13.
  6. ^"About: IMVU"Archived 2018-05-03 at theWayback Machine, IMVU website
  7. ^abc"IMVU Information". Imvu.com. Archived fromthe original on 2014-10-23. Retrieved2014-06-25.
  8. ^"IMVU Games Taking Advantage of Strong Growth". Insidesocialgames.com. 2011-03-11. Retrieved2011-11-13.
  9. ^"IMVU Announces Growth, Promotion". Engage Digital. 2011-01-31. Archived fromthe original on 2011-04-08. Retrieved2011-11-13.
  10. ^"IMVU Inc - Company Profile and News".Bloomberg.com. Retrieved2023-05-01.
  11. ^"Board of Directors - IMVU Information". Archived fromthe original on May 2, 2018.
  12. ^"Inspiring women in Technology: Audrea Mills (Author of The Lean Startup)". YouTube.Archived from the original on 2021-12-21. Retrieved2014-06-25.
  13. ^Takahashi, Dean (2020-03-04)."IMVU launches Live Rooms for hosting fashion shows, lectures, weddings and more".VentureBeat. Retrieved2025-10-14.
  14. ^Takahashi, Dean (2022-09-08)."Spectrum Labs teams with IMVU to use AI to identify healthy online behavior".GamesBeat. Retrieved2025-10-13.
  15. ^"IMVU's Virtual Cash Cow: Doubling Revenues, Focused On Gaming".TechCrunch. April 30, 2010. Retrieved2025-10-14.
  16. ^Harrison, Polly Jean (2021-02-20)."IMVU & Uphold Partnership Could Be a Game-Changer for Virtual World Currencies".The Fintech Times. Retrieved2025-10-13.
  17. ^"TIME100 Most Influential Companies 2022: Together Labs".Time. 2022-03-30. Archived fromthe original on 2025-04-19. Retrieved2025-10-13.

Further reading

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See also

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External links

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Official website

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