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Hitman 2: Silent Assassin

From Wikipedia, the free encyclopedia
2002 video game
This article is about the second installment in the Hitman franchise. For the 2018 game, seeHitman 2 (2018 video game).
2002 video game
Hitman 2: Silent Assassin
Developer(s)IO Interactive
Publisher(s)Eidos Interactive[a]
Writer(s)Morten Iversen
Composer(s)Jesper Kyd
SeriesHitman
Platform(s)
ReleasePlayStation 2,Windows,Xbox
  • NA: 1 October 2002
  • EU: 4 October 2002
  • AU: 18 October 2002[1][2]
GameCube
  • NA: 17 June 2003
  • PAL: 27 June 2003[3]PlayStation 3,Xbox 360
    • NA: 29 January 2013
    • PAL: 1 February 2013
Genre(s)Stealth
Mode(s)Single-player

Hitman 2: Silent Assassin is a 2002stealth video game developed byIO Interactive and published byEidos Interactive forMicrosoft Windows,PlayStation 2,Xbox andGameCube. The game was re-released for Windows through theSteam online distribution service,[4] and aDRM-free version was later made available throughGOG.com. It is the second installment in theHitman video game series and the sequel toHitman: Codename 47. Thesingle-player story once again followsAgent 47, agenetically enhanced humanclone who worked for the International Contract Agency (ICA) as an assassin. Following the events ofCodename 47, the formercontract killer has retired and started a peaceful life at a church, but after his only friend,Reverend Emilio Vittorio, is kidnapped by unknown assailants, 47 resumes work for the ICA in hopes of tracking him down.

Like its predecessor, gameplay focuses on eliminating targets while trying to remain undetected for as long as possible, may it be by taking disguises, avoiding suspicious enemies, or other means. The more action-focused segments fromCodename 47 have been removed in favor of entirely stealth-focused missions, though players are free tochoose their own style of gameplay. The game introduces the option for a first-person view, the ability to incapacitate enemies instead of killing them, and missions with multiple possible approaches.

Silent Assassin received generally positive reviews from critics, who considered it to be an improvement over its predecessor in every respect. The game was also a commercial success, having sold more than 3.7 million copies as of 23 April 2009, which makes it the best-sellingHitman game in the original series (prior to 2016'sHitman).[5] High-definitionports ofSilent Assassin and its successors,Contracts andBlood Money, were released onPlayStation 3 andXbox 360 in January 2013 in the form of theHitman HD Trilogy.[6]

Gameplay

[edit]
A man wielding gun looks across the unconscious, naked body of a guard in an outside storage facility.
Agent 47 wearing a guard's clothes after knocking him down

Hitman 2 features mission-based gameplay and is presented from thethird-person perspective, which can optionally be switched to afirst-person view. On each level, the main character, acontract killer namedAgent 47, is given a set of objectives to complete. Most levels require the assassination of one or more people. The way through which the missions are to be completed is up to the player, and there are often a variety of ways to complete missions. Instead of taking an action-oriented, aggressive approach, one can also set traps, like poisoning a drink, to terminate the target in silence. Some missions have assassination possibilities unique to the level.

Agent 47 can find disguises or remove them from an incapacitated person to blend in with his surroundings and access restricted areas. This plays in with the "suspicion" system; a bar beside the health meter on theHUD represents how much suspicion the player garners. There are multiple ways to blend in more effectively; for example, the player can make sure to carry anAK-47 assault rifle while disguised as a Russian soldier. Despite the usage of a uniform, being near to fellow guards will increase the suspicion as they would have an opportunity to more closely examine 47. Running, climbing and being in restricted places are other ways to garner concern.

Agent 47's cover can be blown if suspicion gets too high, and the disguise will no longer be of any use. It is possible to switch between multiple disguises throughout the level.

Hitman 2 uses the concept of a post-mission ranking system, in which the player is given a status based on how they completed the mission, rated along a stealthy-aggressive axis, between "Silent Assassin", a stealthy player who manages to complete the level without being noticed and only killing two non-targeting people excluding the intended target(s), and "Mass Murderer", a non-stealthy player who kills everyone. The game rewards the player for critical thinking and problem solving, encouraging the player not to treat the game as a simple shooter. Achieving "Silent Assassin" status on multiple missions rewards the player with bonus weapons. These weapons, plus items found in previous levels, can be carried over into future ones, allowing for differing means of accomplishing the tasks. Big weapons like rifles and shotguns cannot be concealed, thus the player has to either be wearing an appropriate disguise to match the weapon, or make sure no one sees the player use it.

Plot

[edit]

Following the events ofHitman: Codename 47, two men investigate the massacre left byAgent 47 at the facility of his creator, Dr. Ort-Meyer, in Romania. One of them recognizes the former assassin on video footage of the events, and decides that they must "hire" him. Meanwhile, 47, having retired after erasing all evidence of his existence, leads a new life as a humble gardener at aSicilian church owned by the Reverend Emilio Vittorio. One day, after 47 attends confession to ask for forgiveness for his past, a group of unknown men arrive at the church and abduct Vittorio, leaving behind a ransom note demanding $500,000.

Unable to pay such a sum, 47 contacts his former employers, the International Contract Agency (ICA), for assistance. The organisation agrees to help in exchange for 47 returning to complete several contracts for them. Although he learns that the abduction was conducted by the localMafia and kills the person who handled it, 47 is unable to find Vittorio, and is left to repay his debt to the ICA. His missions take him to various locations in Russia, Japan, Malaysia, Afghanistan and India, and each require collecting an important item for his client. In time, he eventually gives up his search for Vittorio, who he assumes is dead.

After eliminating his last target, 47 is informed by the ICA that Vittorio's kidnapping was orchestrated by Sergei Zavorotko, the brother of Arkadij Jegorov (one of 47's five genetic donors and targets from the first game), in order to lure 47 out of retirement. In addition, he learns that all the targets were connected to the sale of anuclear warhead to Sergei, who needed them eliminated in order to conceal the fact that he intended to arm the warheads to missiles that possessed software which would disguise them as American-made, therefore bypassing the Americanmissile defense system, and sell them to interested parties. 47 pursues Sergei, who has taken Vittorio back to his church, and kills him and his men. Concerned for his soul, Vittorio begs 47 to renounce his path of violence and lead a good life, handing him his rosary. Unable to find inner peace, however, 47 leaves the rosary on the church's door, and formally returns to the ICA.

Development

[edit]

One of the major complaints critics made about the first game was that it was inaccessible to most players due to its unfriendly nature, featuring difficult gameplay and a broken checkpoint system.[7] Improvements were made to the game'sAI and many levels were made smaller and more focused. Additional items would be available in the second installment, includingchloroform for quietly taking down enemies and a crossbow which could silently kill opponents. The initial story for the game would take place after the events of the first game. After hearing the changes planned forHitman 2,PC Gamer declared in December 2001 that "Hitman 2 should be everything we wished of its predecessor – and that gives us extremely high hopes."[7]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
Metacritic(GC) 83/100[8]
(PC) 87/100[9]
(PS2) 85/100[10]
(Xbox) 84/100[11]
Review scores
PublicationScore
Electronic Gaming Monthly7/8/8.5/10[12]
Eurogamer7/10
GameSpot8.6/10[13]
IGN8.7/10

Hitman 2: Silent Assassin received "generally positive" reviews, according toreview aggregatorMetacritic.[8][9][10][11]GameSpot gave it a score of 8.6/10, saying that it "fixes virtually all of the problems of its predecessor" and is still an "outstanding" game.[13]Electronic Gaming Monthly scoredHitman 2's GameCube version 7/8/8.5: the first reviewer criticized its artificial intelligence and mission briefings, but said that "each time I circumvented the immeasurable odds and made the crucial killing blow,Hitman 2 was briefly a blast"; the third reviewer summarized it as "an engaging adventure title that rewards patient players".[12]

Despite the 7/8/8.5 scores given byElectronic Gaming Monthly, the cover of the GameCube release says "9/10Electronic Gaming Monthly Gold Award". This score is erroneously taken from the magazine's review of the PlayStation 2 version. When confronted with the issue byElectronic Gaming Monthly, Eidos said it would remove the score in future printings.[14]

Hitman 2 has sold more than 3.7 million copies as of 23 April 2009.[5] By July 2006, the PlayStation 2 version ofHitman 2 had sold 1.1 million copies and earned $39 million in the United States.Next Generation ranked it as the 47th-highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined console sales ofHitman games released in the 2000s reached 2 million units in the United States by July 2006.[15]Hitman 2's PC and Xbox releases each received a "Silver" sales award from theEntertainment and Leisure Software Publishers Association (ELSPA),[16] indicating sales of at least 100,000 copies per version in the United Kingdom.[17] ELSPA gave the game's PlayStation 2 release a"Platinum" certification[18] for sales of at least 300,000 copies in the region.[17]

Hitman 2 was nominated forComputer Gaming World's 2002 "Action Game of the Year" award, which ultimately went toMedal of Honor: Allied Assault. The editors wrote, "Hitman 2 is a huge improvement over the original, and it's one of the best games of last year in any genre."[19]GameSpot presented the game with its annual "Most Improved Sequel on PC" award. It was also nominated forGameSpot's "Best Music on PC", "Best Single-Player Action Game on PC", "Best Music on Xbox", "Best Sound on PlayStation 2", "Best Music on PlayStation 2" and "Best Action Adventure Game on Xbox" prizes.[20] During the6th Annual Interactive Achievement Awards, theAcademy of Interactive Arts & Sciences nominatedHitman 2 for "Console Action/Adventure Game of the Year".[21]

Controversy

[edit]

The game's release sparked controversy due to a level featuring the killing ofSikhs within a depiction of their most holy site, theGolden Temple, where hundreds of Sikhswere massacred in 1984.[22] In response, the level was edited from the Microsoft Windows and GameCube versions ofSilent Assassin, removing all Sikh-related references.[23][24]

Notes

[edit]
  1. ^Square Enix Europe published the Xbox 360 and PlayStation 3 versions.

References

[edit]
  1. ^"Hitman 2: Silent Assassin".GameNation. Archived fromthe original on 8 January 2003. Retrieved23 July 2024.
  2. ^"Hitman 2: Silent Assassin".Game Nation. Archived fromthe original on 15 January 2003. Retrieved23 July 2024.
  3. ^"Release Schedule".Game Nation. Archived fromthe original on 9 June 2003. Retrieved23 July 2024.
  4. ^"Hitman 2: Silent Assassin on Steam".Steam.Archived from the original on 26 June 2011. Retrieved22 June 2011.
  5. ^ab"Corporate Strategy Meeting"(PDF) (PDF).Square Enix. 22 April 2009. p. 16.Archived(PDF) from the original on 7 March 2012. Retrieved3 July 2012.
  6. ^Sarkar, Samit (28 January 2013)."Hitman: HD Trilogy trailer revisits the series' hits".Polygon.Archived from the original on 29 November 2023. Retrieved20 January 2019.
  7. ^abSmith, Rob (December 2001). "Hitman 2".PC Gamer.8 (12): 28.ISSN 1080-4471.OCLC 31776112.
  8. ^ab"Hitman 2: Silent Assassin for GameCube Reviews".Metacritic.Archived from the original on 29 November 2023. Retrieved13 April 2013.
  9. ^ab"Hitman 2: Silent Assassin for PC Reviews".Metacritic.Archived from the original on 29 November 2023. Retrieved13 April 2013.
  10. ^ab"Hitman 2: Silent Assassin for PlayStation 2 Reviews".Metacritic.Archived from the original on 29 November 2023. Retrieved13 April 2013.
  11. ^ab"Hitman 2: Silent Assassin for Xbox Reviews".Metacritic.Archived from the original on 29 November 2023. Retrieved13 April 2013.
  12. ^ab"Hitman 2: Silent Assassin".Electronic Gaming Monthly. 1 August – 3 September 2003. Archived fromthe original on 14 January 2004. Retrieved10 April 2010.
  13. ^abKasavin, Greg (8 October 2002)."Hitman 2: Silent Assassin review".GameSpot.Archived from the original on 13 January 2014. Retrieved15 April 2009.
  14. ^"Letters".Electronic Gaming Monthly. November 2003. p. 24.
  15. ^Campbell, Colin; Keiser, Joe (July 29, 2006)."The Top 100 Games of the 21st Century".Next Generation. Archived fromthe original on October 28, 2007.
  16. ^"ELSPA Sales Awards: Silver".Entertainment and Leisure Software Publishers Association. Archived fromthe original on February 21, 2009.
  17. ^abCaoili, Eric (November 26, 2008)."ELSPA:Wii Fit,Mario Kart Reach Diamond Status In UK".Gamasutra. Archived fromthe original on September 18, 2017.
  18. ^"ELSPA Sales Awards: Platinum".Entertainment and Leisure Software Publishers Association. Archived fromthe original on May 15, 2009.
  19. ^Staff (April 2003). "Computer Gaming World's 2002 Games of the Year".Computer Gaming World. No. 225. pp. 83–86, 88, 89,92–97.
  20. ^GameSpot Staff (December 30, 2002)."GameSpot's Best and Worst of 2002".GameSpot. Archived fromthe original on February 7, 2003.
  21. ^"D.I.C.E. Awards By Video Game Details Hitman 2".interactive.org.Academy of Interactive Arts & Sciences.Archived from the original on 1 August 2023. Retrieved1 August 2023.
  22. ^"Young Sikhs force changes to Hitman 2".CBBC. 21 November 2002.Archived from the original on 8 February 2008. Retrieved28 January 2008.
  23. ^Cundy, Matt (August 4, 2007)."Racist! A look at games accused of bigotry".GamesRadar+.Future US. p. 2.Archived from the original on April 25, 2021. RetrievedSeptember 5, 2020.
  24. ^gamesindustry.biz."Eidos settles Hitman Sikh dispute".www.theregister.com.Archived from the original on 2021-09-06. Retrieved2021-09-06.

External links

[edit]
Games
Original series
World of Assassination
Spin-offs
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Related
Hitman
Kane & Lynch
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