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Henry Hatsworth in the Puzzling Adventure

From Wikipedia, the free encyclopedia
2009 video game
2009 video game
Henry Hatsworth in the Puzzling Adventure
North American box art
DeveloperEA Tiburon
PublisherElectronic Arts
DirectorKyle Gray
DesignerPeter Ong
ProgrammerRyan Pijai
ArtistJay Epperson
ComposerGene Rozenberg
PlatformNintendo DS
Release
  • NA: March 17, 2009
  • EU: March 20, 2009
GenresAction-adventure,platform,puzzle
ModeSingle-player

Henry Hatsworth in the Puzzling Adventure is aNintendo DSaction-adventurepuzzle video game developed byEA Tiburon. It involves a Britishadventurer, the eponymous Henry Hatsworth, who is on a mission to find the "Golden Suit", a garb that allows the wearer to control the "Puzzle Realm". The player must solve puzzles on the touch screen to destroy fallen enemies from the top screen.

Gameplay

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As the player defeats enemies on the top screen, they are sent to the bottom screen in the form of blocks.

While the game is an action-platformer on the top screen, once enemies are defeated by Hatsworth, they are sent to the bottom screen as puzzle blocks.[1] The puzzle game on the bottom screen plays much like Nintendo'sPuzzle League, as blocks need to be linked in a chain of three or more of the same color to be cleared, and any blocks resting on top of the cleared ones will fall into their place, potentially leading to a chain reaction of blocks being cleared if they fall into place and end up touching more of the same colors.

As the blocks on the puzzle screen rise, the enemy blocks that touch the upper edge of the screen are revived and can attack Hatsworth again on the top screen.[1] The player can prevent this by swapping blocks to form groups of three or more, causing them to be destroyed, and their energy to add to the "Super Meter".[1] Certain blocks may also power up Hatsworth's attacks,[1] or restore his health, while others may hinder the player. If the Super Meter is filled, Hatsworth becomes younger, and hishealth increases.[2] If it is then filled to double its capacity, the player can activate a mode called "Tea Time", causing Hatsworth to pilot amecha (called hisRobot Suit) and become invincible until the Super Meter depletes.[2] Using the money earned by defeating enemies or collecting treasure, the player can return to Hatsworth's assistant's shop periodically to buy various upgrades.

Plot

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Story

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Henry Hatsworth, the game's protagonist, is on a mission to find the lost pieces of the Gentleman's Suit, a suit ofarmour that allows the wearer to control aparallel world known as the Puzzle Realm, in order to obtain the valuable treasures inside this world.[1] Hatsworth first finds a goldenbowler hat that opens a rift between the worlds and allows him to manipulate this realm, and he resolves to find the rest of the Suit pieces to both stop Puzzle Realm monsters from entering his world and to claim their world's riches for himself. Each piece of the Suit gives him different specialtechniques, but Hatsworth and his assistant Cole find out that only the "master piece" of the golden suit is strong enough to seal the Puzzle Realm. Hatsworth's rival Weasleby gets it first and claims it has made him a god, but Henry defeats him although Weasleby manages to escape and kidnap Cole. Hatsworth chases after them and eventually defeats Weasleby again, only to discover that Weasleby was a robot. Upset that he never got credit and was always treated like a child and was not allowed to adventure with Hatsworth, Cole built Weasleby and tried to thwart Hatsworth. He sends The Machine, his greatest creation, to fight Hatsworth, but is ultimately defeated and Hatsworth is able to claim the Master Piece and seal the Puzzle Realm. A credits sequence reveals the fates of most of the game's major characters.

Worlds

[edit]

Mysteria - a swampy jungle that gives way to a graveyard.

Skysland - a combination of floating islands, temple ruins and airships.

Atlantia - an ocean with volcanoes and an underwater city.

Puzzle Realm - the land unsealed by the Golden Suit; filled with treasures and monsters.

Tealand - an old-London style city.

Development

[edit]

The concept for Henry Hatsworth started as a prototype inAdobe Flash and was initially called Monkey Business. In a 2009 interview atNintendo Life with Kyle Gray, where Kyle was asked if it was difficult to getHenry Hatsworth made at EA, Kyle had this to say. "Surprisingly, it wasn't too bad! I initially pitched the swell gents at Tiburon with a project idea which basically involved me doing some crazy stuff in Flash on my own. Luckily, they totally approved it, so I started making little DS game prototypes– which gradually led to the Monkey Business prototype, which ultimately becameHatsworth."[3]

Henry Hatsworth in the Puzzling Adventure was created by Kyle Gray, who founded theExperimental Gameplay Project with Kyle Gabler, the creator ofWorld of Goo, in 2005.[2] Gray led a seven-man team atEA Tiburon to develop the game.[2] The seven man team included; Kyle Gray as Director,Peter Ong as Lead Designer, Ryan Pijai as Lead Programmer, Bob Nystrom as Tools Programmer, Andrew Malesky as Animator, Jay Epperson as Art Director and Loel Phelps as Level Designer and Tileset Artist.

The art of the game was envisioned by art director Jay Epperson, using a mix of wood grain and paper-cut themes.[4]

Soundtrack

[edit]

The originalsoundtrack of the game, composed byGene Rozenberg, was released by EA Games for free download on its website. It has since been removed after EA's redesign of the game's website.[5]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
Metacritic82 out of 100[6]
Review scores
PublicationScore
Destructoid9 out of 10[7]
Edge8 out of 10[8]
Eurogamer7 out of 10[9]
Game Informer7 out of 10[10]
GameProStarStarStarStarHalf star[11]
GameRevolutionB+[12]
GameSpot8.5 out of 10[13]
GameTrailers9.1 out of 10[14]
IGN9 out of 10[15]
Nintendo Power8 out of 10[16]
The A.V. ClubB+[17]
WiredStarStarStarStarStarStarStarStarStar[18]

Henry Hatsworth in the Puzzling Adventure received "favorable" reviews according to thereview aggregation websiteMetacritic.[6]

IGN's Mark Bozon commented that the game was "completely old school in design and execution", featuring "pop-up brawling, a wall jump that feels likeMega Man X,Mario-like platforming, and a great blend with the puzzle aspects". He commended the game's "beautiful" art style, but criticized the game for technical issues, and called the gameplay "unforgiving at times".[15]GameSpot's Tom McShea also called both platforming and puzzle aspects "first-class" and "an absolute blast", with "tight controls and varied environments" as well as "fast and frantic" puzzle gameplay, but was frustrated by "the high difficulty in the later stages".[13]

During the13th Annual Interactive Achievement Awards, theAcademy of Interactive Arts & Sciences nominatedHenry Hatsworth for "Outstanding Achievement in Portable Game Design".[19] It was also nominated for both Genre Award and Platform Award inGameSpot's Best of 2009.[20][21]

References

[edit]
  1. ^abcdeVanOrd, Kevin (August 14, 2008)."Henry Hatsworth in the Puzzling Adventure Hands-On".GameSpot. RetrievedMay 27, 2016.
  2. ^abcdCasamassina, Matt (January 29, 2009)."Tea Time with Henry Hatsworth".IGN.Archived from the original on August 5, 2016. RetrievedMay 27, 2016.
  3. ^Calvert, Darren (May 11, 2009)."Interviews: Kyle Gray talks Henry Hatsworth & indie plans".Nintendo Life.Archived from the original on June 10, 2016. RetrievedMay 27, 2016.
  4. ^Boyer, Brandon (April 21, 2009)."Concept Album: Evil Ben Franklin and the art of Henry Hatsworth". Offworld. Archived fromthe original on April 24, 2009. RetrievedMay 27, 2016.
  5. ^Fletcher, JC (December 18, 2008)."Henry Hatsworth in the Listening Adventure".Engadget (Joystiq). RetrievedMay 27, 2016.
  6. ^ab"Henry Hatsworth in the Puzzling Adventure for DS Reviews".Metacritic. RetrievedMay 27, 2016.
  7. ^Chester, Nick (March 18, 2009)."Destructoid review: Henry Hatsworth in the Puzzling Adventure".Destructoid. Archived fromthe original on July 1, 2016. RetrievedMay 27, 2016.
  8. ^Edge staff (April 2009). "Henry Hatsworth in the Puzzling Adventure".Edge. No. 200. p. 125.
  9. ^Gibson, Ellie (March 13, 2009)."Henry Hatsworth in the Puzzling Adventure".Eurogamer.Archived from the original on June 25, 2016. RetrievedMay 27, 2016.
  10. ^Vore, Bryan (April 2009)."Henry Hatsworth in the Puzzling Adventure: A Trying Test of Skills".Game Informer. No. 192. Archived fromthe original on June 28, 2010. RetrievedMay 27, 2016.
  11. ^Balistrieri, Emily (March 17, 2009)."Henry Hatsworth in the Puzzling Adventure".GamePro. Archived fromthe original on March 21, 2009. RetrievedMay 27, 2016.
  12. ^Kevin S. (April 22, 2009)."Henry Hatsworth in the Puzzling Adventure Review".Game Revolution.Archived from the original on May 12, 2016. RetrievedMay 27, 2016.
  13. ^abMcShea, Tom (March 26, 2009)."Henry Hatsworth in the Puzzling Adventure Review".GameSpot.Archived from the original on January 27, 2016. RetrievedMay 27, 2016.
  14. ^"Henry Hatsworth in the Puzzling Adventure Review".GameTrailers. March 21, 2009. Archived fromthe original on March 22, 2009. RetrievedMay 27, 2016.
  15. ^abBozon, Mark (March 13, 2009)."Henry Hatsworth in the Puzzling Adventure Review".IGN. RetrievedMay 27, 2016.
  16. ^"Henry Hatsworth in the Puzzling Adventure".Nintendo Power. Vol. 240. April 2009. p. 83.
  17. ^Teti, John (March 30, 2009)."Henry Hatsworth In The Puzzling Adventure".The A.V. Club.Archived from the original on April 1, 2009. RetrievedMay 27, 2016.
  18. ^Ralph, Nate (March 13, 2009)."Review: Henry Hatsworth a Mashup of Puzzle, Platforming".Wired.Archived from the original on May 14, 2016. RetrievedMay 27, 2016.
  19. ^"2010 Awards Category Details Outstanding Achievement in Portable Game Design".interactive.org.Academy of Interactive Arts & Sciences.Archived from the original on 19 November 2023. Retrieved19 November 2023.
  20. ^Mihoerck, Dan (December 23, 2009)."GameSpot's Best of 2009 Genre Awards Winners".GameSpot.Archived from the original on January 5, 2016. RetrievedMay 27, 2016.
  21. ^Mihoerck, Dan (December 24, 2009)."GameSpot's Best of 2009 Platform Award Winners".GameSpot. RetrievedMay 27, 2016.

External links

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