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Hellbound: The Blood War

From Wikipedia, the free encyclopedia
Role-playing game accessory
Hellbound: The Blood War
GenreRole-playing games
PublisherTSR
Media typeBoxed set

Hellbound: The Blood War is an accessory for the 2nd edition of theAdvanced Dungeons & Dragonsfantasyrole-playing game.

Contents

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Hellbound: The Blood War - aDeluxe Adventure & Accessory is a supplement which reveals the secrets of theBlood War, a conflict between two races that has been waged across the planes for many years.[1] The 80-page booklet "Dark of the Blood War" presents the nature of the fiends and the history of the war, as well as the magic, and the ranks and strategies used in the war.[1] The "War Games" book contains three adventures which involve theplayer characters in the conflicts of the Blood War.[1] The booklet "The Chant of the Blood War" provides background information to players for a Blood War campaign.[1] "Visions of War" is a booklet containing illustrations relating to the adventures for theDungeon Master to show players at appropriate points.[1] Also included is a 16-page full-color comic book.[1]

Publication history

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Hellbound: The Blood War was published by TSR in 1996 as aboxed set containing 5 books. "War Games" is a 96-page book designed byColin McComb andMonte Cook, with cover art byAlan Pollack and interior art byAdam Rex. "The Dark of the War" is an 80-page book designed by Colin McComb and Monte Cook, with cover art by Alan Pollack and interior art by Adam Rex. "The Chant of the War" is a 31-page book designed by Colin McComb, with cover art byRobh Ruppel and interior art by Adam Rex andDiTerlizzi. "The Bargain" is a 13-page comic book featuring a story byJeff Grubb, with art by Robh Ruppel and Tony DiTerlizzi. "Visions of War" is a 23-page booklet designed by Colin McComb and Monte Cook, with graphic design and cover art byDawn Murin and interior art by DiTerlizzi.

Reception

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Trenton Webb reviewedHellbound: The Blood War forArcane magazine, rating it an 8 out of 10 overall.[1]He felt that the secrets it delivers were "a little disappointing, but it does flesh out a savage game setting in stunning detail".[1] He considered "Dark of the Blood War" the focal point of the boxed set, calling the book "superb stuff, fact-packed, well written and full of character".[1] He called the scenarios in the "War Games" book "adventures for the seriously suicidal", as the Blood War "is not a very clever place for the unprepared or inexperienced", although he felt the adventures "play to the different strengths of the Blood War" and noted that "while bargaining with, fighting and double-crossingPit Fiends andBalors is hazardous, the roleplay buzz of doing so makes it almost worth the gamble".[1] Regarding "The Chant of the Blood War", Webb calls it "Contradictory, confusing and packing just enough clues to whet the appetite, the "Chant" works. After reading it any character worth their swagger will realise the risk of getting embroiled in the Blood War, but think that they've got the measure of it."[1] He said that with the "Visions of War" book,Hellbound "hammers home" the advantage of the Planescape setting's attention to detail, "with manuals written in a coherent style, all of which is backed up with brilliantly bizarre artwork".[1] He also said that "The Bargain" comic "encapsulates the peculiar nature of the Planescape multiverse", but that the comic and "Visions of War" extras "don't add that much to the game, but they'll help DMs get a grasp on the world they're running".[1] Webb concludes the review by saying "Hellbound doesn't quite delve deep enough into the background of the Blood War to be a classic. It does, however, bring this battle to life. A huge work with three excellent supporting adventures, this is an absolute must for all Planescape DMs. So, Planescape players had better start praying - life's about to get very bloody and cheap, extremely quickly!"[1]

References

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  1. ^abcdefghijklmnWebb, Trenton (October 1996). "Games Reviews".Arcane (11).Future Publishing: 71.
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