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Heavy Iron Studios

From Wikipedia, the free encyclopedia
American video game developer

Heavy Iron Studios, Inc.
Company typeSubsidiary
IndustryVideo games
PredecessorChemistry Entertainment
FoundedAugust 31, 1999; 26 years ago (1999-08-31)
Headquarters,
US
Key people
Lyle Hall(president,CEO)
ProductsSee§ Games developed
Number of employees
43 (2020)
Parent
Websiteheavyiron.games

Heavy Iron Studios, Inc. is an Americanvideo game developer based inManhattan Beach, California. It was founded in August 1999 withinTHQ after the publisher acquired Steve Gray's Chemistry Entertainment. As part of a series ofcost reductions within THQ, Heavy Iron Studios wasspun off as an independent company in June 2009.Keywords Studios acquired the developer in January 2021.

History

[edit]

Early during his career, Steve Gray worked for thevisual effects companiesRobert Abel and Associates,Rhythm & Hues, andDigital Domain. As Digital Domain was trying to get into thevideo game industry, Gray and the company'schief financial officer, Chris McKibbin, pitched their services to various larger video game companies. Although they were turned down due to Digital Domain's lack of experience in the field, Gray and McKibbin were offered positions at the game developer,EA Canada, which both accepted. Gray quickly discovered his dislike the studio'ssports games and soon switched toSquare USA, where he managed the development team forParasite Eve. As the game was completed, Gray and several of the game's developers believed they could easily obtain publishing contracts from outside companies if they set up their own studio.[1] In 1997, Gray established Chemistry Entertainment.[2] The studio worked on several unreleased games, including aGodzilla game forElectronic Arts.[1][3] Chemistry Entertainment was briefly part of Rainmaker Entertainment Group, which also housedRainmaker Digital Effects, as Rainmaker Interactive.[1][4] Eventually, the studio landed a deal withTHQ for a game based on theEvil Dead franchise.[1] Gray sold his studio to THQ, which then established Heavy Iron Studios as an internal developer on August 31, 1999.[2][5] The finished game,Evil Dead: Hail to the King, was released in late 2000.[6]

Following significant financial losses at THQ, the company announced that it wouldspin off several of its developers, including Heavy Iron Studios.[7] The studio's independence was effective on June 1, 2009.[5] Through a series of layoffs, its headcount was reduced from 120 to 60 by December.[8] In September 2020,Keywords Studios announced that it had agreed to acquire Heavy Iron Studios with its 43 employees forUS$13.3 million.[9] The acquisition was complete on January 13, 2021.[10]

Games developed

[edit]
Year releasedTitlePlatform(s)
2000Evil Dead: Hail to the KingMicrosoft Windows,Dreamcast,PlayStation
2002Scooby-Doo! Night of 100 FrightsXbox,PlayStation 2,GameCube
2003SpongeBob SquarePants: Battle for Bikini Bottom
2004The SpongeBob SquarePants Movie
The IncrediblesXbox,PlayStation 2,GameCube,Microsoft Windows,Mac OS X
2005The Incredibles: Rise of the Underminer
2007RatatouilleXbox 360,PlayStation 3
2008WALL-EXbox 360,PlayStation 3,Wii
2009Up
SpongeBob's Truth or SquareXbox 360,Wii
2011UFC Personal TrainerXbox 360,PlayStation 3,Wii
2012Family Guy: Back to the MultiverseMicrosoft Windows,Xbox 360,PlayStation 3
Harley Pasternak's Hollywood WorkoutXbox 360,Wii
2015Fat CityMicrosoft Windows,PlayStation 4,Xbox One,Wii U,OS X,PlayStation Vita,PlayStation VR,iOS,Android,Nintendo Switch
2017Amazon Odyssey[11]Microsoft Windows (RequiresHTC Vive)
2020Pac-Man Mega Tunnel BattleStadia

Games co-developed

[edit]
Year releasedTitlePlatform(s)
2007RatatouilleMicrosoft Windows,Mac OS X,Xbox,PlayStation 2,GameCube,Wii
2008WALL-EMicrosoft Windows,Mac OS X,PlayStation 2,PlayStation Portable
2009Up
2012Epic Mickey 2: The Power of TwoWii U
2013Disney InfinityMicrosoft Windows,Wii U,Wii,iOS
2014South Park: The Stick of TruthMicrosoft Windows,Xbox 360,PlayStation 3,Xbox One,PlayStation 4,Nintendo Switch
Disney Infinity 2.0: Marvel Super HeroesMicrosoft Windows,Wii U,iOS,Android
2015Disney Infinity 3.0
2016Call of Duty: Infinite WarfareMicrosoft Windows,Xbox One,PlayStation 4
The Martian VR ExperienceMicrosoft Windows (Requires eitherHTC Vive orOculus Rift),PlayStation VR
2017Call of Duty: WWIIMicrosoft Windows,Xbox One,PlayStation 4
Road Rage
DreadnoughtMicrosoft Windows,PlayStation 4
2018Ocean CasinoiOS,Android
H1Z1[12]Microsoft Windows,PlayStation 4
Star Wars: Jedi ChallengesiOS,Android
2019The Grand Tour GameXbox One,PlayStation 4
2020Marvel's AvengersMicrosoft Windows,Xbox One,PlayStation 4,Xbox Series X/S,PlayStation 5,Stadia
Crash Bandicoot 4: It's About TimeMicrosoft Windows,Xbox One,PlayStation 4,Xbox Series X/S,PlayStation 5,Nintendo Switch
Call of Duty: Black Ops Cold WarMicrosoft Windows,Xbox One,PlayStation 4,Xbox Series X/S,PlayStation 5
2021Call of Duty: Vanguard
2022Call of Duty: Warzone
2023Call of Duty: Modern Warfare III
2024Call of Duty: Black Ops 6
2025AvowedMicrosoft Windows,Xbox Series X/S

Cancelled games

[edit]
YearTitlePlatform(s)Notes
2000Scooby-Doo! Night of 100 FrightsPlayStationEarly version of the game with a different plot and gameplay style.[13]
2007Toy Story 3Xbox 360,PlayStation 3,WiiEarly rejected version. Final game was developed byAvalanche Software.[14][15][16]
2008SpongeBob SquarePants: Happiness SquaredPlayStation 2,WiiAltered and retooled intoSpongeBob's Truth or Square.[17]
2010Saints Row: The CoolerXbox 360,PlayStation 3Fighting game spin-off of theSaints Row series that required theKinect/PlayStation Move.[18][19]
Disney’s E-TicketXbox 360Early rejected version of what eventually becameKinect: Disneyland Adventures, developed byFrontier Developments.[20][21][22]
Family Guy: Road to DeathXbox 360,PlayStation 3Altered and retooled intoFamily Guy: Back to the Multiverse.[23][24][25]
2011Family Guy: Back to the MultiverseWii,Nintendo 3DSAlternative versions of the game for Nintendo consoles with a different gameplay style.[26]

References

[edit]
  1. ^abcdLaraque, J.A. (October 14, 2010)."The Interview: Steve Gray".Obsolete Gamer.Archived from the original on July 25, 2021. RetrievedJuly 25, 2021.
  2. ^ab"SFCC Panel Lunch: The State of Play: China's Games Industry".Shanghai Foreign Correspondents Club. July 25, 2013. Archived fromthe original on November 30, 2020.
  3. ^Vestal, Andrew; Vestal, Charles; Glick, Brian; Milligan, Allan; Hartmann, Andrea (January 27, 1999)."GIA Interviews Steve Gray, Part Two".The Gaming Intelligence Agency.Archived from the original on April 1, 2022. RetrievedOctober 2, 2022.
  4. ^Vestal, Andrew; Vestal, Charles; Glick, Brian; Milligan, Allan; Hartmann, Andrea (January 26, 1999)."GIA interviews Steve Gray, Part One".The Gaming Intelligence Agency.Archived from the original on April 1, 2022. RetrievedOctober 2, 2022.
  5. ^ab"Heavy Iron Studios, Inc. Celebrates its 10th Anniversary!". Heavy Iron Studios. May 31, 2019.Archived from the original on November 26, 2020. RetrievedDecember 18, 2020.
  6. ^"Evil Dead: Hail to the King".IGN. May 12, 2000.Archived from the original on August 31, 2021. RetrievedAugust 31, 2021.
  7. ^Radd, David (March 17, 2009)."THQ Spinning Off Two Developers, Potentially Closing Another".GameDaily. Archived fromthe original on April 21, 2009. RetrievedMarch 18, 2009.
  8. ^Plunkett, Luke (December 21, 2009)."Rumor: Big Layoffs At Heavy Iron Studios [Update]".Kotaku.Archived from the original on August 31, 2021. RetrievedAugust 31, 2021.
  9. ^Batchelor, James (September 17, 2020)."Keywords splashes $13.3m on Heavy Iron Studios acquisition".GamesIndustry.biz.Archived from the original on September 19, 2020. RetrievedSeptember 17, 2020.
  10. ^"Acquisition of Heavy Iron Studios, Inc" (Press release).Keywords Studios. January 13, 2021.Archived from the original on October 2, 2022. RetrievedOctober 2, 2022.
  11. ^"Amazon Odyssey". Heavy Iron Studios; Vive Studios. October 26, 2017.Archived from the original on June 26, 2018. RetrievedJune 26, 2018 – viaSteam.
  12. ^"H1Z1".Heavy Iron Studios.Archived from the original on September 24, 2020. RetrievedSeptember 17, 2020.
  13. ^"Proto:Scooby-Doo! Night of 100 Frights".tcrf.net.The Cutting Room Floor.Archived from the original on August 31, 2021. RetrievedAugust 31, 2021.
  14. ^"Toy Story [PS3/X360/Wii – Tech Demo]".Unseen64. September 17, 2009.Archived from the original on October 2, 2022. RetrievedAugust 31, 2021.
  15. ^"Toy Story 3 (Xbox 360) demo". March 27, 2018.Archived from the original on August 31, 2021. RetrievedAugust 31, 2021.
  16. ^"Toy Story 3 Prototype (Xbox 360)".YouTube. April 6, 2017.Archived from the original on December 13, 2021.
  17. ^"Sponge Bob early video game demo".YouTube. January 27, 2010.Archived from the original on December 13, 2021.
  18. ^Robertson, Liam (September 29, 2014)."Saints Row: The Cooler [Cancelled – Xbox 360, PS3]".Unseen64.Archived from the original on October 2, 2022. RetrievedAugust 31, 2021.
  19. ^"SAINTS ROW: THE COOLER demo (unreleased)".YouTube. March 17, 2018.Archived from the original on December 13, 2021.
  20. ^Robertson, Liam (September 29, 2014)."Disney's E-Ticket [Xbox 360 – Prototype]".Unseen64.Archived from the original on August 31, 2021. RetrievedAugust 31, 2021.
  21. ^"Prototype Xbox 360 Disneyland E-Ticket Kinect".YouTube. January 15, 2018.Archived from the original on December 13, 2021.
  22. ^"Prototype Xbox 360 Disneyland E-Ticket Kinect – Jungle Cuise".YouTube. July 31, 2018.Archived from the original on December 13, 2021.
  23. ^"Family Guy: Road to Death (Xbox 360)". March 27, 2018.Archived from the original on August 31, 2021. RetrievedAugust 31, 2021.
  24. ^"Family Guy: Road to Death Prototype".YouTube. August 22, 2017.Archived from the original on December 13, 2021.
  25. ^"Family Guy: Road to Death trailer".YouTube. August 22, 2017.Archived from the original on December 13, 2021.
  26. ^Robertson, Liam (October 11, 2014)."Family Guy: Back To The Multiverse [Cancelled – 3DS / Wii]".Unseen64.Archived from the original on October 2, 2022. RetrievedAugust 31, 2021.

External links

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