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Hearts of Iron III

From Wikipedia, the free encyclopedia
2009 video game
2009 video game
Hearts of Iron III
Developer(s)Paradox Development Studio
Publisher(s)Paradox Interactive
Producer(s)Johan Andersson
Designer(s)Johan Andersson
Christopher King
Programmer(s)Thomas Johansson
Henrik Fåhraeus
Artist(s)Jonas Jakobsson
Fredrik Toll
Composer(s)Andreas Waldetoft
SeriesHearts of Iron
EngineClausewitz Engine
Platform(s)Microsoft Windows,OS X
ReleaseMicrosoft Windows
  • NA: 7 August 2009[1]
  • UK: 14 August 2009
  • AU: 24 September 2009
OS X
Genre(s)Grand strategy
Mode(s)Single-player,multiplayer

Hearts of Iron III is a 2009grand strategyvideo game developed byParadox Development Studio and published byParadox Interactive forMicrosoft Windows. AMac OS X version was released the same year.[2][3] Agrand strategy wargame that focuses onWorld War II, it is the sequel to 2005'sHearts of Iron II and the third main installment in theHearts of Iron series.

Initially, the game received a mixed reception, largely because of the large number of bugs present in the game at release. After several patches, the game's reception improved. In December 2009, it had an average score of 77 onMetacritic. A sequel,Hearts of Iron IV, was released on June 6, 2016.

Gameplay

[edit]

Hearts of Iron III allows the player to take control of any nation in the world and guide that nation throughWorld War II. The player controls virtually every aspect of their country, includingproduction,research,diplomacy,warfare,politics. andespionage. The game centers around three factions: theAxis (led byGermany), theAllies (led by theUnited Kingdom), and theComintern (led by theSoviet Union). All other nations can slowly align with one of the factions. Nations are more likely to side with factions that they are ideologically and diplomatically aligned with. The player can use a multitude of differentdivisions,fleets, andwarplanes to engage in combat with enemy forces.[4]

Development

[edit]

The first trailer from theGames Convention in Leipzig showed new features such as 3D graphics, possible due to the newClausewitz Engine.[5] Paradox also released a series of developer diaries[6] and video showcases.[7]

Although happy with the scope ofHearts of Iron II, lead designerJohan Andersson wanted to improve upon every aspect of the game, starting again with a new engine.[8] The game'sartificial intelligence (AI) was designed to be able to achieve strategic objectives and control forces delegated to it, including wholetheatres of operation.[9] The AI can also remember and compare strategic possibilities as circumstances change.[9] Changing to 3D graphics helped improve other areas, as Andersson explained:

Going 3D meant we could do another type of architecture where we could support more screen resolutions, and develop our maps in a quicker way. The biggest advantage from going 3D though was the ability to offload more to theGPU. With the machine advances during the last decade this gives us the biggest benefits in development when it comes to gameplay and AI.[8]

Paradox had a vision for the style of the map, given that the player would spend the majority of their time looking at it: "[...] to create a map that feels like a WW2 map, like it could be a map which... a commander in the War would be looking at himself".[10] The content of the map was also altered; the number of provinces was increased to more than 15,000 overHearts of Iron II's 2,600.[10] Customizabledivisions were also added, each one containing two to fivebrigades. Each brigade increases the division's combat power and cost.[11]

Reception

[edit]
Reception
Review scores
PublicationScore
GameSpot8.5/10[12]
IGN8.5/10[13]
PC Gamer (UK)81/100[14]
PC Zone60/100[15]
GamerLimit75/100[16]
Smartyweb!65/100[17]

Hearts of Iron III initially received a mixed reception because the game shipped with a large number of bugs in the early release.[18] After several patches eliminated many bugs, reception improved and the game received generally positive reviews. In 2009 December it had a combined average of a 77 onMetacritic[19] and a 79% onGamerankings.[20]

GamePro wrote, "Perhaps the worst problem is the interface itself, or more specifically, the amount of feedback it affords the player. In contrast to the old system, there is no instant way to assess how many divisions you have in each province, nor important values like their units' organization or combat values".

On the other hand, the game has been praised as being "tailored for experienced strat heads and wargamers with a lot of patience, but the game is more accessible than either of its predecessors and a great jumping-on point for new players who want to make the leap into a grand strategy epic".[21]

Expansion packs

[edit]
Expansions timeline
2010Semper Fi
2011For The Motherland
2012Their Finest Hour

Paradox Interactive released three expansion packs forHearts of Iron III.

On 6 June 2010, the expansion pack calledHearts of Iron III: Semper Fi was released.[22] The Mac OS X version of the expansion was shipped from Virtual Programming on 23 July 2010.[23] A second expansion pack namedHearts of Iron III: For the Motherland was announced on 27 January 2011.[24] and released on 28 June 2011.[25] The Mac OS X version of the expansion was shipped from Virtual Programming on 28 September 2011.[26] On 22 November 2011, Paradox Interactive released theHearts of Iron III Collection, which includes both expansions forHearts of Iron III as well as all previously released sprite packs.[27] On 6 June 2012, Paradox Interactive announced the third and last expansion calledHearts of Iron III: Their Finest Hour.[28] It was released on 29 September 2012.[29] The Mac OS X version shipped from Virtual Programming on November 9, 2012.

See also

[edit]

References

[edit]
  1. ^"Gamespy Game Information, Hearts of Iron III".GameSpy. 29 June 2009.Archived from the original on 23 April 2016. Retrieved20 July 2009.
  2. ^"gamer's gate's hearts of iron 3 page".Gamer's Gate. 7 August 2009. Archived fromthe original on 2 November 2017. Retrieved7 August 2009.
  3. ^"Hearts of Iron III Released".Inside Mac Games. 7 December 2009.Archived from the original on 12 June 2018. Retrieved20 August 2010.
  4. ^"Hearts of Iron III Preview".GameSpy.Archived from the original on 16 January 2009. Retrieved24 January 2009.
  5. ^"First trailer at gamer.no".gamer.no (in Norwegian and English). 21 August 2008. Archived fromthe original on 28 August 2008. Retrieved22 August 2008.
  6. ^"Developer diaries at hoi3.com".hoi3.com. 30 June 2009. Archived fromthe original on 25 May 2009. Retrieved30 June 2009.
  7. ^"Video showcases on YouTube".YouTube. 30 June 2009.Archived from the original on 21 December 2021. Retrieved30 June 2009.
  8. ^ab"RPS interview".Rock Paper Shotgun. 31 May 2009.Archived from the original on 9 November 2010. Retrieved6 October 2009.
  9. ^ab"Dev diary 27".hoi3.com. Archived fromthe original on 7 September 2009. Retrieved6 October 2009.
  10. ^ab"Dev diary 1".HOI3.com. Archived fromthe original on 7 September 2009. Retrieved6 May 2009.
  11. ^"Dev diary 7".HOI3.com. Archived fromthe original on 21 January 2009. Retrieved6 May 2009.
  12. ^Brett Todd (12 August 2009)."Hearts of Iron III Review".GameSpot.com. Archived fromthe original on 5 November 2012. Retrieved8 May 2013.
  13. ^"Hearts of Iron III Review". IGN. Archived fromthe original on 16 August 2009. Retrieved8 May 2013.
  14. ^October 2009, p.88cited onArchived 2010-07-28 at theWayback MachineMetacritic
  15. ^November 2009 issue, p.76cited onArchived 2010-07-28 at theWayback MachineMetacritic
  16. ^"Review: Hearts of Iron III".Gamer Limit. Archived fromthe original on 17 August 2013. Retrieved8 May 2013.
  17. ^"Smartyweb! | Hearts of Iron III a world of hurt". Archived fromthe original on 22 December 2010. Retrieved13 September 2009.
  18. ^See official patch notes and change log 1.1-1.3Patch ChangelogArchived 2009-11-21 at theWayback Machine
  19. ^"2009 December score".Metacritic.Archived from the original on 12 August 2009. Retrieved13 September 2009.
  20. ^"2009 December score".Archived from the original on 20 April 2009. Retrieved16 December 2009.
  21. ^Brett Todd (12 August 2009)."Hearts of Iron III Review". GameSpot.com. Archived fromthe original on 12 October 2012. Retrieved8 May 2013.
  22. ^Semper Fi AnnouncementArchived 2010-04-09 at theWayback Machine, Paradox Plaza
  23. ^Corey, J.W. (23 July 2010)."Virtual Programming Releases Hearts of Iron III: Semper Fi".MacGamer. Archived fromthe original on 14 July 2011. Retrieved20 August 2010.
  24. ^"Hearts of Iron III: For the Motherland Announced".Paradox Plaza.Archived from the original on 3 February 2011. Retrieved10 February 2010.
  25. ^"HoI III: For the Motherland released today".Paradox Plaza. Archived fromthe original on 30 June 2011. Retrieved29 June 2011.
  26. ^Kruse, Cord (28 September 2011)."Virtual Programming Releases Three New Game Titles".Inside Mac Games.Archived from the original on 19 October 2011. Retrieved17 November 2011.
  27. ^"Paradox Interactive release Hearts of Iron III Collection".Paradox Plaza. 22 November 2011.Archived from the original on 25 June 2012. Retrieved22 November 2011.
  28. ^"E3 2012: New Expansion for Hearts of Iron III Announced".Paradox Plaza. 6 June 2012. Archived fromthe original on 9 June 2012. Retrieved26 June 2012.
  29. ^"Hearts of Iron III: Their Finest Hour released".Paradox Plaza. 29 September 2012.Archived from the original on 3 November 2014. Retrieved9 October 2012.

External links

[edit]
Europa Universalis
Hearts of Iron
Victoria
Crusader Kings
Crusader Kings II expansions
Other games
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