Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Harry Potter and the Philosopher's Stone (PlayStation video game)

This is a good article. Click here for more information.
From Wikipedia, the free encyclopedia

2001 video game
This article is about the 2001 PlayStation video game. For other games of the same name, seeHarry Potter and the Philosopher's Stone (disambiguation).

2001 video game
Harry Potter and the Philosopher's Stone
European box art
DeveloperArgonaut Games
PublisherElectronic Arts
ProducerJamie Walker
DesignerStephen Jarrett
ProgrammerBen Wyatt
ArtistWayne Billingham
Writers
  • Guy Miller
  • Simon Phipps
ComposerJeremy Soule
SeriesHarry Potter
PlatformPlayStation
Release
GenreAction-adventure
ModeSingle-player

Harry Potter and the Philosopher's Stone (released in the United States asHarry Potter and the Sorcerer's Stone) is a 2001action-adventure video game developed byArgonaut Games and published byElectronic Arts for thePlayStation. Based on the1997 novel of the same name (as well as its2001 film adaptation), the player controlsHarry Potter, who must navigate his first year in theHogwarts School of Witchcraft and Wizardry and eventually confront the villainousLord Voldemort.

The PlayStation version, which was released simultaneously with theGame Boy Advance andGame Boy Color versions, was developed concurrently with those versions with input fromHarry Potter authorJ.K. Rowling and the producers of the film to ensure a consistent presentation. The game received mixed reviews, with critics praising the faithful recreation of theHarry Potter universe and some gameplay elements, while criticizing its technical limitations, simplistic mechanics, and lack of depth. The PlayStation version sold 8 million copies by May 2003, making it the sixth best-selling PlayStation video game of all time.

Gameplay

[edit]
In this example of gameplay fromHarry Potter and the Philosopher's Stone, Harry is being pursued by a mountain troll.

Harry Potter and the Philosopher's Stone is anaction-adventure game withplatformer elements. The player controlsHarry Potter, guiding him through a narrative reflecting that of the novel.[1] The gameplay focuses on exploration, puzzle-solving, and spell-casting within Hogwarts, with additional minigames likeQuidditch.[2] A jump button is absent, with Harry automatically leaping when approaching ledges.[3][4][5][6] Harry can collectBertie Bott's Every Flavour Beans scattered around the school grounds.[3] Beans can be exchanged withFred and George Weasley for passwords, which can uncover rewards like theNimbus 2000.[2] Harry can also collectFamous Witches and Wizards cards, often hidden in secret areas accessed by interacting with environmental objects.[2][7]

Spells are a central mechanic, learned throughSimon-style button sequence minigames during magic classes.[1][2][6] Spells like Flipendo (a basic projectile) and Incendio (for burning objects) are cast using context-sensitive sparkles that indicate targets and automatically select the appropriate spell.[1][5] Casting requires timing button presses, with failure resulting in restarting the sequence.[1] The targeting system allows players to aim spells using either afirst-person view or a lock-on feature withstrafing capability.[1][5]

Quidditch involves flying on abroomstick to chase a Golden Snitch through preset rings, with three phases: flying through rings alone, racing rival Seekers, and catching the Snitch.[1][8] Upon reaching a certain point in the game, the player can access a Quidditch Cup from the main menu, in which the player partakes in a competition against progressively harder teams.[8]

Plot

[edit]
Further information:Harry Potter and the Philosopher's Stone § Plot

A giant,Rubeus Hagrid, leaves the orphaned infant Harry Potter with his maternal aunt's family. Eleven years later, Harry is invited to attend theHogwarts School of Witchcraft and Wizardry. Upon his arrival, Harry is sorted into theGryffindor house, where he resides and studies through the year. Harry befriendsRon Weasley andHermione Granger and they partake in a competition between the houses of Hogwarts to win the House Cup upon the year's end, in which points are granted for satisfactory performance and detracted for infractions.

While sneaking through a forbidden corridor, Harry witnesses ProfessorSeverus Snape conversing withArgus Filch about an object being guarded in the corridor he has been eyeing intently. Harry subsequently happens upon the Mirror of Erised, in which he sees his parents. The headmasterAlbus Dumbledore appears and explains that the mirror reflects a person's deepest desire. He says that the mirror will be moved to a new home shortly, but adds ominously that Harry will be prepared if he sees it again. Harry, Ron and Hermione learn from Hagrid thatNicolas Flamel is involved with the object in the forbidden corridor, which is guarded by a giant three-headed dog named Fluffy. Harry later joins Hagrid in an investigation of an attack on aunicorn in the adjacent forest and encounters a figure drinking a dead unicorn's blood. He is rescued by acentaur, who explains that unicorn's blood can maintain the life of someone close to death, and Harry realizes that the figure is his parents' killer,Lord Voldemort.

Hermione's research reveals that Nicolas Flamel's creation, the Philosopher's Stone, can produce anelixir that grants immortality. She suspects that Snape is after the Stone and discloses rumours that Voldemort is also involved, prompting Harry, Ron and Hermione to act. Harry soothes Fluffy to sleep with a flute gifted to him by Hagrid, and the three friends make their way through the trapdoor. They traverse through obstacles put in place by the school's professors, but ultimately only Harry can proceed. In the final room, Harry once more finds the Mirror of Erised, which materializes the Philosopher's Stone into his pocket. He is confronted by ProfessorQuirinus Quirrell under the command of Voldemort, who has manifested as a face on the back of Quirrell's head and tries to kill Harry for the Stone, but the final battle ends with Voldemort's defeat.

Harry awakes in the school's infirmary, where Dumbledore discloses that the Philosopher's Stone has been destroyed, but shares Harry's concern that its loss will not prevent Voldemort's return. At the school's end-of-year banquet, Dumbledore announces that Harry's acts of nerve and courage have won Gryffindor enough points to win them the House Cup.

Development and release

[edit]

On 10 August 2000,Electronic Arts announced that it had acquired the video game rights to theHarry Potter franchise.[9] The license was showcased atE3 2001, with titles for theGame Boy Color,Game Boy Advance, PlayStation, and thePC scheduled for November 2001.[10] The PlayStation version was developed byArgonaut Games as anaction-platform game which integrated a3D environment into its gameplay,[11] using thegame engine they had previously developed for theCroc games.[12]

The game was produced by Jamie Walker, designed by Stephen Jarrett, and programmed by Ben Wyatt, with Wayne Billingham and Gary Bendelow serving as lead artist and lead animator, respectively. Guy Miller and Simon Phipps wrote and edited the script and dialogue, whileJeremy Soule composed the music.[13] The soundtrack was released digitally in 2006.[14]

The PlayStation version, along with the Game Boy Color and Game Boy Advance versions, was designed with input fromHarry Potter authorJ.K. Rowling and the producers of thefilm adaptation to ensure that all three versions shared a consistent presentation.[15] The PlayStation version was released with the other two versions in North America on 16 November 2001.[16]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
Metacritic64/100[17]
Review scores
PublicationScore
Electronic Gaming Monthly17/30[18]
EP Daily6/10[2]
Game Informer5.5/10[4]
GamePro3.5/5[19]
GameSpot4/10[5]
IGN8/10[1]
Official U.S. PlayStation Magazine3/5[6]

Harry Potter and the Philosopher's Stone received "mixed or average" reviews according toreview aggregatorMetacritic.[17] Reviewers unanimously agreed the game was primarily for younger players andHarry Potter fans. Jeremy Conrad ofIGN and Joe Rybicki ofOfficial U.S. PlayStation Magazine noted some appeal for older adventure fans,[1][6] but Mark MacDonald ofElectronic Gaming Monthly (EGM), Matt Helgeson ofGame Informer, and Gerald Villoria ofGameSpot explicitly called it a children's title, with simplistic mechanics and a short duration (around seven hours, perEGM's Crispin Boyer) limiting broader appeal.[4][5][18] Sean Miller ofThe Electric Playground argued it would fail to satisfy either young or older audiences due to its flaws.[2]

Reviewers generally agreed that the game successfully recreated the Hogwarts setting, capturing its scale and atmosphere to some extent. Conrad, Rybicki, Villoria, andGamePro's Air Hendrix praised the large, explorable castle and its fidelity to the books' spirit, with moments like attending classes or meeting characters that would resonate with fans.[1][5][6][19] However, Miller strongly disagreed, calling the environments bland, lifeless, and failing to capture Hogwarts' vibrant, magical essence due to PlayStation limitations.[2]

The gameplay was widely criticized as simplistic, repetitive, and lacking depth, particularly for older players. Reviewers described the platforming, puzzles, and minigames as cliché or dull.[a] Helgeson and Villoria heavily criticized the auto-jump mechanic for removing challenge,[4][5] though Rybicki praised it for reducing frustration.[6] Conrad was an outlier, appreciating the responsive controls andZelda-like adventure elements, though he acknowledged the game's non-epic scope.[1]

Quidditch was a highly anticipated feature but largely disappointing. Conrad found it a highlight despite wanting more depth,[1] and Helgeson called it fun.[4] However, Miller, Villoria, and Boyer criticized its temperamental controls, choppy visuals, and restrictive ring-chasing mechanics, which diminished excitement.[2][5][18] Reviewers agreed it failed to fully capture the sport's potential, with Conrad and Villoria suggesting a standalone Quidditch game could be better.[1][5]

The graphics received mixed feedback, with technical limitations often highlighted. Conrad praised the sharp textures and spell effects for a PlayStation game,[1] and Rybicki noted appealing environments.[6] However, Miller, Villoria, and MacDonald criticized bland, blocky visuals, jagged polygons, and framerate issues, especially during Quidditch.[2][5][18] Slowdown and camera problems further hampered the experience for Conrad, Rybicki, andEGM's Shane Bettenhausen.[1][6][18]

The spell-casting mechanic was a relative strength, with Conrad and Miller praising its unique, context-sensitive system and progression, which Miller claimed would make players feel like apprentice wizards.[1][2] Rybicki also appreciated the variety of spells.[6] However, Villoria noted the spell-casting sequences were forgettable.[5] The game's significant story deviations from the book and film were both a strength and weakness. Rybicki and Boyer appreciated new plot points for variety,[6][18] but Miller, Villoria, and Bettenhausen criticized the disjointed narrative and dull new tasks, with Bettenhausen warning disappointment for fans expecting fidelity.[2][5][18] Conrad found it loosely faithful, maintaining the books' spirit.[1] The voice acting was a strong point, with Conrad, Villoria, Rybicki, and MacDonald praising the use of British accents and decent performances, especially for characters like Snape.[1][5][6][18] The music received mixed feedback: Conrad found it fitting, but Villoria criticized its sparse, unremarkable presence compared to the PC version's superior score.[1][5]

Sales and awards

[edit]

In its debut month,Harry Potter and the Philosopher's Stone was the highest selling PlayStation game and 6th best-selling home and handheld console game in the United States.[20] On the following month, it remained on the best selling home and handheld console game list as the best selling PlayStation game.[21] It was the country's 15th best-selling home and handheld console game of 2001 as well as the fourth best-selling PlayStation game, having sold 761,263 copies by the end of the year.[22][23]

By May 2003, the game sold eight million copies, making it thesixth best-selling PlayStation game and one of the best-selling video games of all time at that point.[24] The PlayStation version received a "Platinum" sales award from theEntertainment and Leisure Software Publishers Association (ELSPA),[25] indicating sales of at least 300,000 copies in the United Kingdom.[26]

The PlayStation version ofHarry Potter and the Philosopher's Stone received a nomination from theAcademy of Interactive Arts & Sciences for "Console Family Game of the Year" at the5th Annual Interactive Achievement Awards.[27]

Notes

[edit]
  1. ^[2][4][5][18][19]

References

[edit]

Citations

[edit]
  1. ^abcdefghijklmnopqrConrad, Jeremy (9 November 2001)."Harry Potter and the Sorcerer's Stone review".IGN. Snowball.com. Archived fromthe original on 21 November 2001. Retrieved26 January 2014.
  2. ^abcdefghijklMiller, Sean (20 December 2001)."Review:Harry Potter and the Sorcerer's Stone".The Electric Playground. Archived fromthe original on 19 March 2002. Retrieved6 July 2024.
  3. ^abElectronic Arts 2001, p. 11.
  4. ^abcdefHelgeson, Matt (January 2002)."Reviews:Harry Potter and the Sorcerer's Stone".Game Informer. No. 105. Sunrise Publications. p. 88.
  5. ^abcdefghijklmnoVilloria, Gerald (13 December 2001)."Harry Potter and the Sorcerer's Stone for PlayStation Review".GameSpot.CBS Interactive. Archived fromthe original on 1 December 2008. Retrieved26 January 2014.
  6. ^abcdefghijkRybicki, Joe (February 2002)."PS One Reviews:Harry Potter and the Sorcerer's Stone".Official U.S. PlayStation Magazine. No. 53.Ziff Davis. p. 118.
  7. ^Electronic Arts 2001, p. 8.
  8. ^abElectronic Arts 2001, pp. 9–10.
  9. ^"EA Awarded Worldwide Interactive Rights forHarry Potter Books and Films in Agreement With Warner Bros. Consumer Products".Cision.PR Newswire. 10 August 2000. Archived fromthe original on 16 August 2000. Retrieved11 June 2019 – viaYahoo.com.
  10. ^Walton, Marsha (21 May 2001)."Video game makers conjure up firstPotter title".CNN.AOL Time Warner. Archived fromthe original on 6 June 2001. Retrieved10 April 2023.
  11. ^"E3: Harry Potter Hands-on".IGN. 19 May 2001. Archived fromthe original on 13 July 2011. Retrieved8 June 2010.
  12. ^Switzer, Eric (6 March 2021)."RememberingCroc: An Interview With Lead Designer Nic Cusworth".TheGamer.Archived from the original on 8 March 2021. Retrieved19 July 2021.
  13. ^Argonaut Games (16 November 2001).Harry Potter and the Sorcerer's Stone (PlayStation). Electronic Arts. Level/area: Credits.
  14. ^"Harry Potter & The Sorcerer's Stone: Original Video Game Soundtrack".Yahoo! Music. Archived fromthe original on 3 February 2013. Retrieved28 November 2011.
  15. ^Bettenhausen, Shane (December 2001)."Fantasy Star: Harry Potter on Game Boy Advance".Electronic Gaming Monthly. No. 149.Ziff Davis. p. 226.
  16. ^Ahmed, Shahed (13 November 2001)."Harry Potter games ship".GameSpot.CNET Networks. Archived fromthe original on 20 November 2001. Retrieved9 April 2023.
  17. ^ab"Harry Potter and the Sorcerer's Stone (psx) reviews".Metacritic.CBS Interactive. Archived fromthe original on 4 August 2009. Retrieved25 January 2014.
  18. ^abcdefghiBoyer, Crispin; MacDonald, Mark; Bettenhausen, Shane (February 2002)."Review Crew:Harry Potter and the Sorcerer's Stone".Electronic Gaming Monthly. No. 151.Ziff Davis. p. 170.
  19. ^abcAir Hendrix (16 November 2001)."Harry Potter and the Sorcerer's Stone Review for PlayStation on GamePro.com".GamePro. Archived fromthe original on 4 February 2005. Retrieved26 January 2014.
  20. ^"The Top 20 Best-Selling Games of November 2001".Electronic Gaming Monthly. No. 152.Ziff Davis. March 2002. p. 51.
  21. ^"The Top 20 Best-Selling Games of December 2001".Electronic Gaming Monthly. No. 153.Ziff Davis. April 2002. p. 52.
  22. ^"The Top 20 Best-Selling Games of 2001".Electronic Gaming Monthly. No. 154.Ziff Davis. May 2002. p. 52.
  23. ^"The top five selling videogame software titles sold in the United States for 2001".WIPO Guide on the Licensing of Copyright and Related Rights.World Intellectual Property Organization (WIPO). 2004. p. 72.
  24. ^"All Time Top 20 Best Selling Games".Ownt. 21 May 2003. Archived fromthe original on 21 February 2006. Retrieved1 December 2006.
  25. ^"ELSPA Sales Awards: Platinum".Entertainment and Leisure Software Publishers Association. Archived fromthe original on 15 May 2009.
  26. ^Caoili, Eric (26 November 2008)."ELSPA:Wii Fit,Mario Kart Reach Diamond Status in UK".Gamasutra. Archived fromthe original on 18 September 2017.
  27. ^AIAS Staff."Harry Potter and the Sorcerer's Stone nomination details".Academy of Interactive Arts & Sciences.Archived from the original on 19 March 2012. Retrieved7 June 2011.

Bibliography

[edit]

External links

[edit]
Books
Main novels
Spin-offs
Short stories
Feature films
Harry Potter
(cast ·music)
Fantastic Beasts
(cast ·characters)
Characters
(cast)
Groups
Fictional universe
Other works
Inspired media
Video games
Amusement parks
Exhibitions
Other
Fandom
Fan fictions
Fan films
Parodies
A Very Potter Musical
Other
Related
Retrieved from "https://en.wikipedia.org/w/index.php?title=Harry_Potter_and_the_Philosopher%27s_Stone_(PlayStation_video_game)&oldid=1321020996"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp