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Hardlight

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British mobile game developer owned by Sega

For the Spacey Jane song, seeHardlight (song). For other uses, seeHard light (disambiguation).
Hardlight
The words "hard light" on a field of black
Company typeSubsidiary
IndustryVideo games
FoundedJanuary 2012; 13 years ago (2012-01)
FounderChris Southall
Headquarters,
England
Key people
Neall Jones
ParentSega Europe (2019–present)
Websitehardlightstudio.com

Hardlight is a British video game developer founded bySega and based inLeamington Spa, England. Revealed in January 2012, it is focused onmobile games forsmartphones and became a part ofSega Europe in 2019.

Founded by Sega employee Chris Southall, Hardlight initially began work onresearch and development forhandheld game consoles, but soon shifted to mobile games after being asked by Sega as part of an initiative to increase mobile game development outside of Japan. Hardlight developed several mobile games in theSonic the Hedgehog andCrazy Taxi video game series and its games received numerous downloads, withSonic Dash having been downloaded millions of times.

History

[edit]

Hardlight was founded by Chris Southall, a formerCodemasters employee who also helped to foundSega Racing Studio and revealed by Sega in January 2012.[1] After working with Sega Racing Studio, Southall worked in Sega technical support areas along with a team,[2] and served as chief technology officer for Sega Europe.[1] According to Southall, Sega's desire for more development of mobile games led to Hardlight's foundation.[2]

The initial studio was inDorridge,Solihull, in theWest Midlands. Shortly after its formation, Sega announced that Hardlight was in development on aPlayStation Vita action-adventure game, to be released in late 2012.[3] Hardlight also performed some research and development work for theNintendo 3DS.[2] According to studio manager Sion Lenton, Hardlight employed 21 employees at this time, in addition to contracted staff, and had a goal of remaining small for the moment. By September 2012, Hardlight had completed aport ofViking: Battle for Asgard for PC.[1]

Sega would make the decision to focus more on mobile games in the west, having had success in Japan. Hardlight was asked to shift its focus to developing games foriOS andAndroid systems. Their first project was a remake ofSonic Jump,[2] which had originally been developed for theT-Mobile Sidekick and released in 2005.[4] Southall called development of the remake "an interesting learning process". Hardlight relocated its studio around that time toLeamington Spa, a town with a community of video game developers in the area. By the time ofSonic Jump's launch in October 2012, the studio was working on developing titles in theSonic the Hedgehog andCrazy Taxi series. Although initially faced with difficulty deciding which to develop,Sega Sammy Holdings president andchief operating officer (COO) Haruki Satomi saw a demo ofSonic Dash and liked it so much that he insisted it be developed.Sonic Dash was initially scheduled for a Christmas 2012 release, but would not be released until March 2013.[2]

The studio's next title wasCrazy Taxi: City Rush. The concept for developing a mobileCrazy Taxi game came from the originalSega AM3 producer, Kenji Kanno. Hardlight worked with Kanno on design aspects for the game.[5] Subsequently, Hardlight releasedSonic Dash 2: Sonic Boom[2] andSonic Jump Fever.[6][7] After these releases, all of which were casual games, Hardlight began looking at developing a more strategy-oriented game involving multiplayer. After some discussions withSonic Team, Hardlight began working onSonic Forces Speed Battle, to tie in with the upcoming 2017 release ofSonic Forces. While development of the game began with a small team of three or four developers, up to 28 were involved with the project as the game closed in on its release.[2]

In April 2019, Hardlight was integrated more closely into Sega Europe, structuring it as one of five "pillars" alongsideCreative Assembly,Sports Interactive,Relic Entertainment, andAmplitude Studios. In the same announcement, Sega emphasized that Hardlight would continue its focus on mobile games.[8] Neall Jones, formerly of Codemasters,Traveller's Tales, andEidos Interactive was announced to be the studio's new director;[9] Southall and operations head Harinder Sangha departed forSumo Digital.[10] Jones anticipated that the studio's staff will double over time.[9] He also expressed a belief in more intellectual property forPCs and consoles will see more releases for mobile devices.[11]

Hardlight developedChuChu Rocket! Universe andSonic Racing—a port ofTeam Sonic RacingforApple Arcade, which were released on the service's launch date of 19 September 2019.[11][12] Production ofChuChu Rocket! Universe took approximately eight months starting with a team of 15 people that doubled in size over time. In designing the game, a sequel of the 1999Dreamcast gameChuChu Rocket!, Hardlight had to redesign the game in full 3D. According to director Paul Twynholm, testing of the game had to occur internally because the game could not besoft launched for Apple Arcade. Twynholm acknowledged a desire to bring back Sega franchises in future Hardlight releases.[13]

By June 2015,Sonic Dash had been downloaded over 100 million times across multiple different platforms, and had 14 million players per month.[14][15] By November 2017,Sonic Dash's download count was over 300 million. Within its first five days of release, Sonic Forces Speed Battle had been downloaded 1.3 million times,[2] and reached 2 million downloads within its first two weeks.[16] According to Southall in a November 2017 interview, Hardlight was continuing to work on updates forSonic Dash,Sonic Dash 2, andCrazy Taxi: City Rush.[2] In a February 2020 interview, Jones expressed the studio's surprise at the longevity ofSonic Dash, having been downloaded more than 350 million times and earned more than$10.1 million. He spoke on the implementation of new features to keep the game interesting, as well as additions such as a baby Sonic from theSonic the Hedgehog film.[17]

In March 2024, Sega announced it would cut 240 roles across Sega Europe,Creative Assembly, and Hardlight.[18]

Games developed

[edit]
YearTitlePlatform(s)Ref.
2012Viking: Battle for AsgardWindows[1]
Sonic JumpAndroid,iOS[2]
2013Sonic DashAndroid, iOS, Windows,Windows Phone[2]
2014Sonic Jump FeverAndroid, iOS[6]
Crazy Taxi: City Rush[5]
2015Sonic Dash 2: Sonic Boom
2016BlockAidWindows[19]
2017Sonic Forces: Speed BattleAndroid, iOS[2]
Sonic ForcesWindows[20]
2018Yakuza 0[20][21]
Valkyria Chronicles 4[20]
2019Sonic RacingApple Arcade[12]
ChuChu Rocket! Universe
2020Two Point HospitalNintendo Switch,PlayStation 4,Xbox One
2023Sonic Dream TeamApple Arcade[22]

Cancelled

[edit]
TitlePlatform(s)Ref.
Kingdom Conquest: Dark EmpireAndroid, iOS[20][23]

References

[edit]
  1. ^abcd"Interview: Sega Hardlight".MCV. 21 September 2012. Retrieved25 July 2019.
  2. ^abcdefghijklCowley, Ric (20 November 2017)."From Sonic Jump to Speed Battle: The story of Sega Hardlight".Pocketgamer.biz. Steel Media Ltd.Archived from the original on 12 September 2018. Retrieved24 July 2019.
  3. ^Cullen, Johnny (23 January 2012)."Sega Solihull studio named Hardlight".VG247.Archived from the original on 25 July 2019. Retrieved24 July 2019.
  4. ^Fletcher, JC (5 October 2012)."Mysterious 'Sonic Jump' coming to mobile devices".Joystiq. Archived fromthe original on 29 October 2012. Retrieved19 October 2012.
  5. ^abMckeand, Kirk (8 October 2014)."From Dreamcast to F2P reality: The making of Crazy Taxi: City Rush".Pocketgamer.biz. Steel Media Ltd. Archived fromthe original on 14 October 2019. Retrieved2 April 2020.
  6. ^abFahmy, Albaraa (20 June 2014)."Sonic Jump Fever announced for iOS and Android devices".Digital Spy.Hearst Magazines UK.Archived from the original on 14 June 2014. Retrieved20 June 2014.
  7. ^Gera, Emily (10 June 2014)."Sonic Jump Fever is free on iOS and Android devices this summer".Polygon.Vox Media.Archived from the original on 25 July 2019. Retrieved25 July 2019.
  8. ^Batchelor, James (24 April 2019)."Sega Hardlight integrated into publisher's European pillar structure".GamesIndustry.biz.Gamer Network.Archived from the original on 9 May 2019. Retrieved24 July 2019.
  9. ^abBlake, Vikki (25 April 2019)."Hardlight joins the 'Sega Europe pillar structure' as Neall Jones is promoted to studio director".MCV. Archived fromthe original on 27 April 2019. Retrieved24 July 2019.
  10. ^Clayton, Natalie (25 April 2019)."Sega restructures its mobile Hardlight studio to integrate directly within Sega Europe".Pocketgamer.biz. Steel Media Ltd. Archived fromthe original on 25 July 2019. Retrieved24 July 2019.
  11. ^abForde, Matthew (27 December 2019)."Sega Hardlight's Neall Jones on why PC/console IP will keep going mobile".Pocketgamer.biz. Steel Media Ltd. Archived fromthe original on 28 December 2019. Retrieved19 January 2020.
  12. ^abForde, Matthew (19 September 2019)."UPDATED: All 71 launch games for Apple Arcade".Pocketgamer.biz. Steel Media, Ltd. Archived fromthe original on 7 December 2019. Retrieved19 January 2020.
  13. ^Forde, Matthew (27 February 2020)."Making Of: How Sega Hardlight relaunched ChuChu Rocket".Pocketgamer.biz. Steel Media Ltd. Archived fromthe original on 13 March 2020. Retrieved2 April 2020.
  14. ^Brightman, James (8 June 2015)."Sonic Dash passes 100 million downloads".Gamesindustry.biz.Gamer Network.Archived from the original on 25 July 2019. Retrieved24 July 2019.
  15. ^North, Dale (8 June 2015)."Sonic thrives on mobile: 100M Dash downloads, 14M monthly players".VentureBeat. Archived fromthe original on 27 November 2015. Retrieved7 April 2020.
  16. ^Cowley, Ric (17 November 2017)."Sonic Forces: Speed Battle races past two million downloads a fortnight after launching".Pocketgamer.biz. Steel Media, Ltd. Archived fromthe original on 25 July 2019. Retrieved25 July 2019.
  17. ^Forde, Matthew (14 February 2020)."Nearly seven years on, Sonic Dash is showing no signs of slowing down".Pocketgamer.biz. Steel Media Ltd.Archived from the original on 11 March 2020. Retrieved2 April 2020.
  18. ^Dring, Christopher (28 March 2024)."Sega sells Relic and will cut 240 jobs across UK studios".GamesIndustry.biz. Retrieved29 March 2024.
  19. ^Barrett, Ben (26 July 2016)."Help: The Game out now, a twelve game bundle of small titles from major studios to benefit charity".PCGamesN.Archived from the original on 27 September 2023. Retrieved27 September 2023.
  20. ^abcd"Games".hardlightstudio.com. Hardlight. Archived fromthe original on 25 July 2019. Retrieved25 July 2019.
  21. ^@Lab42Games (31 July 2018)."We're excited to reveal we've been working on the PC port of Yakuza 0 with our friends at @SEGAHardlight!" (Tweet) – viaTwitter.
  22. ^Alexander, Cristina (1 November 2023)."Sonic Dream Team Announced for Apple Arcade".IGN. IGN Entertainment Inc. Retrieved1 November 2023.
  23. ^"Cancellation of Kingdom Conquest: Dark Empire development for iOS / Android".Sega Games Co., Ltd. Archived fromthe original on 26 July 2019. Retrieved25 July 2019.

External links

[edit]
Video game development
Other industries
Former subsidiaries
Key people
Defunct
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