| Gen13 | |
|---|---|
Cover toGen13 vol. 4, #1 (2006) byTalent Caldwell | |
| Group publication information | |
| Publisher | WildStorm (Image Comics, laterDC Comics) |
| First appearance | Deathmate: Black (September 1993) |
| Created by | |
| In-story information | |
| Base(s) | La Jolla, California |
| Member(s) |
|
| Gen13 | |
| Cover toGen13 vol. 2, #6 (1995). Art byJim Lee andScott Williams | |
| Series publication information | |
| Schedule | Monthly |
| Format | (vol. 1) Limited series (vols. 2–4) Ongoing series |
| Publication date | (vol. 1) Feb. – Sept.1994 (vol. 2) Mar.1995 – July2002 (vol. 3) Sept.2002 – Feb.2004 (vol. 4) Oct.2006 – Feb.2011 |
| Number of issues | (vol. 1) 5 (plus #½) (vol. 2) 80 (plus #-1, three annuals) (vol. 3) 17 (vol. 4) 39 |
| Creator(s) | |
Gen13 is asuperhero team andcomic book series originally written byJim Lee andBrandon Choi and illustrated byJ. Scott Campbell. It was published byWildStorm under theImage Comics banner, which went on to become animprint forDC Comics, who continued publishing theGen13 title. The comic features a loosely organized team of super-powered beings composed of five teenagers and their mentor.

In the early 1990s, colleagues and childhood friendsBrandon Choi andJim Lee were discussing the varioussuperhero teamcomic book across the various publishers, with both realizing that a team book prominently featuring a group ofteenagers had not been published sinceThe New Mutants (a decade prior).[1] Lee had just readDC Comics'Legionnaires which served as the impetus for the direction Lee wanted to take as he felt focusing on more youthful group of heroes would differentiate itself from grimmer and morecynical material of the time such asWildcats andYoungblood.[1] Choi began working on Lee's character designs withJ. Scott Campbell who had been with Lee's studio for two weeks after being hired through a talent search.[1] Another point to add differentiation from other books of the time was to make Caitlin Fairchild the lead character which at the time was considered a gamble due to a mindset within the toy and comics industry that female characters were not marketable or sellable to the core audience which the robust sales for the series managed to counter.[1] While Campbell acknowledged the presence of tropes like shadowy government conspiracies in the initialGen13 miniseries, the team's intention going forward in keeping with their desired approach would be moreadventure based taking thematic and tonal inspiration from the works ofGeorge Lucas ofSteven Spielberg.[1] Initially, the book was intended to be calledGen X with the team featuring that name in their first appearance in theValiant Comics andImage ComicsCrossoverlimited seriesDeathmate, but due toMarvel Comics having trademarked the nameGeneration X for their upcoming book of the same name, the intended August 1993 release was cancelled and the series and team rebranded asGen13, in reference toGeneration X being the 13th born in theUnited States since theAmerican Revolution.[1]
The series takes place inJim Lee'sWildstorm Universe, andGen13's stories and history intertwine with those from his own works, such asWildcats andTeam 7 (in fact, each of the main characters inGen13 is the child of a Team 7 member).
The setup of the series is that a group of teens are invited to take part in a government project, which is in actuality a prison-like testing ground on "gen-active" teens. The teens make their escape, but not before they manifest superhuman powers, and are labelled dangerous fugitives. They rely on each other to fight their foes and unveil the personal secrets that linked them to Team 7 and International Operations.
After a very successful run ending with issue #20, co-creator and illustratorJ. Scott Campbell handed the reins ofGen13 over to other creative teams, saying that leaving freed him up to work on both theGen13/Batman crossover and his own new series (Danger Girl).[2]
Following the run of Choi and Campbell wereJohn Arcudi andGary Frank. Their realistic style, both in writing and art, was a drastic change from the title's more fantastic elements. Following their run,Scott Lobdell returned the title to its less-serious, more-sexual roots, but still the title was not received well by fans.
After Lobdell's run,Adam Warren was assigned to the title. He had previously proven himself writing two stories usingGen13 characters ("Grunge: The Movie," published inGen13 Bootleg, and the standalone mini-seriesMagical Drama Queen Roxy), as well as a two-issue fill-in piece featuring a pop idol who threatened to take over the world with a catchy song. Warren's run was well received by fans and critics, but sales did not support the title.
Despite outrageous story arcs and many artist collaborations, the popularity of the book dwindled to the point where Wildstorm decided to blow up the entire team with a six-megaton bomb (Gen13 vol. 2, #76, June 2002). This served as the catalyst to revamp the series with a new first issue written byChris Claremont with pencils byAle Garza. This title featured an all new team mentored by Caitlin Fairchild, and spawned a spin-off series titled21 Down. However, this title was cancelled after barely a year. The final issue of the series revealed that the original team was, in fact, still alive, and that the new series had taken place in an alternate dimension which had in some fashion crossed over with the known continuity.
During the height of its popularity,Gen13 spawned two spin-off books,DV8 andGen13 Bootleg, as well as a number of specials and mini-series. The team also starred incrossovers with other comic book characters such asSuperman,Spider-Man, theMaxx,Monkeyman and O'Brien, two crossovers with theMarvel Comics teen hero teamGeneration X, and a crossover with theFantastic Four. At one point in the early years, Wildstorm and DC were planning a teamup between the team andBatman. However, due to creative differences between creator Brandon Choi and DC, the crossover never happened, although J. Scott Campbell did create artwork showing Fairchild, Grunge, Roxy and Batman in a promotional image.[citation needed]
The title was "rebooted" in October 2006, initially written byGail Simone with art fromTalent Caldwell.[3] At first, the title had no continuity with earlier series. The series was involved in the "Armageddon" crossover event and then taken over in 2008 with a new creative team,Scott Beatty andMike Huddleston, as part of "World's End".[4]
The new series was canceled along with the rest of the Wildstorm titles published at the time when the line folded.[5] When the Wildstorm universe was subsequently folded into theDC Universe followingFlashpoint, several of the members of Gen 13 began appearing in other titles. Caitlin Fairchild played a supporting role inSuperboy and eventually began starring in the spin-off titleThe Ravagers.[citation needed]
International Operations started "government internship" for gifted youths, taking place in an isolated training facility. Following the manifestation of Caitlin Fairchild's powers, she fled the complex with Roxy Spaulding, Grunge, Burnout and Threshold in disguise. They were later joined by Sarah Rainmaker. The project was revealed to be a gathering of the gen-activeprogeny ofTeam 7.
Threshold tricked the group, sans Fairchild, to return to base to help free the other kids, but upon their return they were apprehended for further testing. With the help ofPitt and John Lynch, the kids finally escaped. The group retreated toLa Jolla, California, and officially formed as the group Gen13. They opposed I.O. and their violent counterpart,DV8. ("Gen13" loosely refers to the 13th generation of Americans. Team 7 had been part of a project calledGen12.)
The team spent a lot of time delving into the past of Team 7 to learn more about themselves. Fairchild and Freefall learned they were half-sisters and Lynch was revealed to be Burnout's father. Also during this time, Freefall and Grunge began to date, while Rainmaker revealed herself to bebisexual.
The team was caught in an explosion of a six-megaton bomb and believed to be dead. Fairchild was the only survivor and mentored a new Gen13 team, effectively taking Lynch's role. However, this team existed in what is later revealed to be an alternate reality which was similar to the mainstream Wildstorm universe except for its point of divergence, the last issue ofGen13 volume 2. At the end of volume 3, the rest of the original Gen13 team was revealed to be alive and, after time-traveling to avoid the detonation that "killed" them, the reunited group returned to the mainstream Wildstorm universe.
In early 2006, Wildstorm brought all its in-continuity comics sinceWildC.A.T.s #1 to an end. The universe's finale came in the form of thecrossover miniseriesCaptain Atom: Armageddon. Following the conclusion of this limited series, the entire Wildstorm line was relaunched with "Worldstorm." A newGen13 series began. The entire world had a "soft reset"; the surroundings were mostly familiar, but there were changes throughout.
In the first arc, the future Gen13 are taken away from their home lives. It is revealed that their parents have been assigned to raise the children to encourage the emergence of specific personality traits. In different areas of the country, Caitlin Fairchild, Roxy Spaulding, Eddie Chang, Bobby Lane and Sarah Rainmaker wake up, each wearing a uniform recognized by their parents. Strike teams immediately attempt to capture the kids; many of their foster parents are terminated.
In the course of the series, it is eventually revealed that (in contrast to the previous iterations) these Gen13s were manipulated and formulated from birth by an unscrupulous biogenetics firm from I.O., called Tabula Rasa. Furthermore, the "souls" of the previous iterations of the Gen13s, previously collected by the Authority's Doctor, have settled into these bodies, and when the five of them are together, they cause people to forget their previous history, even those who knew them.
As a result of these new origins, the personalities, histories and abilities of each character have displayed mild-to-massive differences from the previous canon. For instance, Burnout is now a former juvenile hall-resident-turned-reggae-loving pacifist, and John Lynch is a young grunt in I.O.'s employ. Rainmaker is retconned into being a lesbian rather than bisexual, Fairchild is suspicious and unhappy about her excessive beauty, and Grunge is portrayed as being secretly more intelligent than even Caitlin. Outside of her newfound origins, the character of Freefall remains mostly consistent to previous iterations, save for a slightly greater level of confidence and self-reliance.
The series resumes followingNumber of the Beast as part of the "World's End" storyline, with the group coming out of a teleportation system in which they had been held (due to power loss) into a devastated New York approximately six months following the events ofNumber of the Beast.[4][6][7]
Once they reach the surface from the underground lair, the group is shocked to see what has happened in New York (aside from Burnout, who is blind at this point). While Grunge is quick to claim that an asteroid, global warming, and other natural disasters were responsible for the destruction, Rainmaker blames terrorists. After a confrontation with several crazedmetahuman-hunters, the group finally manages to escape New York.
Once outside of New York, the group finds themselves trapped in a mall with several mutated monsters, one of which seemingly infects Fairchild. While the group is holding together, tensions have begun to rise between Fairchild and Rainmaker, with the latter being attracted to the first. Burnout, while still blind, gains some semblance of vision with the ability to sense heat patterns.
During their stay at a skater park run by teens, Grunge is crowned king. He is originally thrilled about it but later finds out that his predecessor is to be eaten in a soup. Rainmaker, having witnessed Caitlin and Bobby kiss in a tent, grabs her gear and leaves the group without saying goodbye to anyone.
The other teens are confronted by the cloned scientist Dr. Cross, who created them after their original deaths; however, he and his assistant Megan are both stuck at ages five and nine, respectively, due to the loss of electricity caused by the cataclysm, while retaining their memories and intellects. They manage to save Grunge and to overpower the heavily armed children-scientists due to the intervention of Goo, a Gen14. As they flee, it is revealed that Caitlin's power has failed, most probably due to the infection, and she suffers a serious knife injury.
Having nowhere else to go, they join the children-scientists, who promise to heal Caitlin. They arrive in a small town that is under the "protection" of a World War II supervillain team, the Fearsmiths (the imprisoned villains fromNumber of the Beast). The two groups clash, with Gen13 being easily beaten. Following another defeat, they are separated from Fairchild and the scientists as they are abducted by the Paladins, who offer to train them.
Unknown to any them, Goo was sent by the remnants of the U.S. military—specifically a branch who specialized in fighting metahumans. The squad was designed to apprehend Gen13 and have accordingly been practicing on a small group of Gen14s, of which Goo is a member. Naturally, their practice sessions ended with the Gen14s being killed, cloned, and their minds transferred and later modified so that they do not remember their ordeal. Oddly enough, Goo seems to be regaining some of her memories.
Currently on orders from the general in charge of the military squad, Gen14 has invaded the Paladins' headquarters and are ready to confront Gen13, which currently consists only of Burnout, Grunge and Freefall.
The fight between the gen-actives and the military branch is over quickly with the Gen14 and military winning. Once they have been captured, Gen13 are offered an ultimatum: either join the military and serve them or be executed. In order to prove his point, the general shoots and kills Gen14's Windsprint. His plans, however, are crossed by Roxy, who levitates the Paladin base into space, knocking them all out due to oxygen deprivation.
In the meantime, Caitlin has fully mutated due to the Warhol virus to which she was exposed and is rampaging across town in aHulk-like fashion. Her rampage is cut short as the Paladin base crash-lands next to her. The gen-actives band together and take on Caitlin, hoping to calm her down, but they do not succeed. Seeing no alternative, Goo sacrifices herself in order to short-circuit the virus, thus reverting Caitlin to her former self.
Three weeks later, Bobby, Roxy, Grunge, Caitlin and the surviving Gen14s Runt and Ditto arrive atTranquility (a town of retired super-heroes), only to find a crater where the town had been. The group decides not to despair and to go on even if it means that are heading into trouble.
Following theNew 52 continuityreboot, Gen13 briefly debuts in the epilogue ofSupergirl issue #33; membership consists of the original lineup.
The original lineup of Gen13 was:
The team recently added newcomers:
There have been a number oftrade paperbacks collecting the Gen13 comic books, spin-off series, limited series and specials.
| Title | Material collected | Publication date | ISBN |
|---|---|---|---|
| Archives | Gen13 #1–5 Gen13 vol. 2, #1–13C | April 1998 | 978-1887279918 |
| Collected Edition | Gen13 #1–5 | March 1996 | 1-56389-496-3 |
| Who They Are and How They Came to Be | Gen13 #1–5 | September 2006 | 1-4012-1149-6 |
| Starting Over | Gen13 vol. 2, #1–7 | August 1999 | 1-56389-544-7 |
| #13 A, B & C Collected Edition | Gen13 vol. 2, #13A–13C | November 1997 | 978-1887279666 |
| I Love New York | Gen13 vol. 2, #25–29 | September 1999 | 1-56389-543-9 |
| We'll Take Manhattan | Gen13 vol. 2, #45–50 | October 2000 | 1-56389-662-1 |
| Meanwhile... | Gen13 vol. 2, #43–44, 66–70 | 2003 | 1-4012-0062-1 |
| Superhuman Like You | Gen13 vol. 2, #60–65 | March 2002 | 1-56389-877-2 |
| September Song | Gen13 vol. 3, #0–6 | August 2003 | 1-4012-0122-9 |
| Best of a Bad Lot | Gen13 vol. 4, #1–6 | July 2007 | 1-4012-1323-5 |
| Road Trip | Gen13 vol. 4, #7–13 | February 2008 | 1-4012-1649-8 |
| 15 Minutes | Gen13 vol. 4, #14–20 | November 2008 | 1-4012-2002-9 |
| World's End | Gen13 vol. 4, #21–26 | October 2009 | 1-4012-2488-1 |
| Gen13 Backlist | Gen13 #½, 0 Gen13 vol. 2, #1 "Now Departing from Gate 37" short story fromWildStorm! #1 Covers ofGen13 vol. 2, #1A-1N Gen13: The Unreal World | May 1997 | 1-887279-41-5 |
| Gen13 Interactive Plus! | Gen13 Interactive #1–3 Gen13 3-D Special | July 1998 | 1-58240-005-9 |
| Gen13: Ordinary Heroes | Gen13: Ordinary Heroes #1–2 Gen13 Bootleg #1–2 "Wham" short story fromThe Wildstorm Thunderbook | October 2004 | 1-4012-0427-9 |
Kevin Altieri directed aGen13 animated feature forBuena Vista Pictures. It was shelved by the studio soon after Wildstorm was bought byDC Comics and never released in the U.S., but received a limited video release in Europe and Australia in 2000.
ThreeGen13 paperback novels were released:
In February 1996, it was announced thatElectronic Arts had signed a deal withWildStorm to develop a series of action-adventure games based onGen13.[8] These games never came to fruition.